[Flightgear-devel] Joystick names bugs and patches

2003-09-16 Thread Thomas Arendsen Hein
Hi!

I had a little trouble getting my joystick recognized.
First, js_demo didn't show the name, because
FG_PLIB_JOYSTICK_GETNAME disappeared in configure.ac 1.20.
The first patch fixes js_demo.cxx.

Then I noticed a spelling error in the joystick name in
sidewinder-precision-pro.xml which is fixed in the second patch.

Please apply this to CVS as I only have guest access.

Thomas

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Index: src/Input/js_demo.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Input/js_demo.cxx,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 js_demo.cxx
--- src/Input/js_demo.cxx   10 Sep 2002 01:14:08 -  1.1.1.1
+++ src/Input/js_demo.cxx   16 Sep 2003 06:59:01 -
@@ -28,9 +28,7 @@
   { useful[i] = ! ( js[i]-notWorking () );
 if ( useful[i] ) {
  t++;
-#ifdef FG_PLIB_JOYSTICK_GETNAME
  printf ( Joystick %i: \%s\\n, i, js[i]-getName() ) ;
-#endif
 } else printf ( Joystick %i not detected\n, i ) ;
   }
   if ( t == 0 ) exit ( 1 ) ;
Index: Input/Joysticks/Microsoft/sidewinder-precision-pro.xml
===
RCS file: 
/var/cvs/FlightGear-0.9/data/Input/Joysticks/Microsoft/sidewinder-precision-pro.xml,v
retrieving revision 1.4
diff -u -r1.4 sidewinder-precision-pro.xml
--- Input/Joysticks/Microsoft/sidewinder-precision-pro.xml  27 Jul 2003 07:43:56 
-  1.4
+++ Input/Joysticks/Microsoft/sidewinder-precision-pro.xml  16 Sep 2003 07:04:00 
-
@@ -24,7 +24,7 @@
 
 PropertyList
 
- nameMircosoft SideWinder Precision Pro/name
+ nameMicrosoft SideWinder Precision Pro/name
  nameMicrosoft SideWinder Precision 2 Joystick/name
 
  axis n=0
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Re: [Flightgear-devel] startup time option

2003-09-16 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote:
 I am just commiting an additional command line option to specify a
 starting time of day in the sense of:

Did you probabliy mix up other options ? I usually run FlightGear with
--start-date-lat=2002:04:11:11:11:11 and enjoy a nice morning. After
the recent changes I'm sitting in the dark. When I enable the HUD in
the default aircraft I'm getting the expected datetime shown in the
lower left corner.
After some ten seconds sitting idle on the runway suddenly lightning
switches to expected behaviour,

Martin.
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Re: [Flightgear-devel] Joining

2003-09-16 Thread Erik Hofman
Paulo Henrique S. de Santana wrote:
Hi, I am listening the list for a time (about six months) until a have a
(time) chance to join and try to collaborate with the project.
I have some ideias that need to be cleaned and discussed and a lot of
areas in the Flightgear development that i want to learn more,
especially Terrain generation (the new SRTM its amazing) and IFR
flighting with FG.
I am a programmer living in Sao Paulo (Brazil) and dont have (yet) large
experience with OpenGL, now I am reading the *Red Book* and trying to
understand the SimGear and FG code. My only experience (indirect) with
OpenGL comes from my work with the team of the new Blender Python API.
As a first topic, I'm starting to work in models for my home airport,
*Aeroporto de Congonhas - Sao Paulo - Brazil (SBSP)* (Fly to Brazil!
(tm) :-)
I hope that i can help with something.
I can just say one thing: Welcome
I hope you will enjoy FlightGear and any work on static scenery and 
updated airports is always welcome.

[]s

| English isn't my first language, so.. if you couldn't understand
something... please ask me |
No need to worry, it looks like you english is better than mine when I 
first joined the list!

Erik

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Re: [Flightgear-devel] Joystick names bugs and patches

2003-09-16 Thread Erik Hofman
Thomas Arendsen Hein wrote:
Hi!

I had a little trouble getting my joystick recognized.
First, js_demo didn't show the name, because
FG_PLIB_JOYSTICK_GETNAME disappeared in configure.ac 1.20.
The first patch fixes js_demo.cxx.
Then I noticed a spelling error in the joystick name in
sidewinder-precision-pro.xml which is fixed in the second patch.
These are two nasty little bugs. Thanks for the catch.

Erik



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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/T38 T38.xml, 1.2, 1.3

2003-09-16 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:
 Update of /var/cvs/FlightGear-0.9/data/Aircraft/T38
 In directory baron:/tmp/cvs-serv23354

 Modified Files:
   T38.xml 

I'd vote for a modification of the 3D model. The cones behind the
engines don't look _that_ realistic when sitting idle on the runway:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/T38_01.png


Martin.
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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/T38 T38.xml, 1.2, 1.3

2003-09-16 Thread Frederic BOUVIER
Martin Spott wrote:
 Erik Hofman wrote: 
  Update of /var/cvs/FlightGear-0.9/data/Aircraft/T38 
  In directory baron:/tmp/cvs-serv23354 
 
  Modified Files: 
  T38.xml 
 
 I'd vote for a modification of the 3D model. The cones behind the 
 engines don't look _that_ realistic when sitting idle on the runway: 
 
 http://document.ihg.uni-duisburg.de/bitmap/FGFS/T38_01.png 

This is where a blend animation can be useful

-Fred


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/T38

2003-09-16 Thread Martin Spott
Frederic BOUVIER [EMAIL PROTECTED] wrote:
 Martin Spott wrote:
 Erik Hofman wrote: 
  Update of /var/cvs/FlightGear-0.9/data/Aircraft/T38 
  In directory baron:/tmp/cvs-serv23354 
 
  Modified Files: 
  T38.xml 
 
 I'd vote for a modification of the 3D model. The cones behind the 
 engines don't look _that_ realistic when sitting idle on the runway: 
 
 http://document.ihg.uni-duisburg.de/bitmap/FGFS/T38_01.png 

 This is where a blend animation can be useful

 and _if_ they appear the probably should be sort of yellow/orange,
not white,

Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/T38

2003-09-16 Thread Erik Hofman
Martin Spott wrote:

 and _if_ they appear the probably should be sort of yellow/orange,
not white,
Not really, the T-38 doesn't have an afterburner.
It's meant to be the heath buildup that disturbs the airflow and hence 
influences the visibility in the specific area.

Erik

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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Cockpit panel.cxx, 1.16,

2003-09-16 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:
 Update of /var/cvs/FlightGear-0.9/FlightGear/src/Cockpit
 In directory baron:/tmp/cvs-serv26208

 Modified Files:
   panel.cxx 

Although this improves the altimeter display in the default aircraft,
the c310u3a-3d looks a bit strange now at my end:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Panel_04.png


Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/T38

2003-09-16 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:

 It's meant to be the heath buildup that disturbs the airflow and hence 
 influences the visibility in the specific area.

Personally I consider the cones a bit dominant for this purpose,

Martin.
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[Flightgear-devel] Re: CVS: data/Aircraft/T38

2003-09-16 Thread David Culp
Erik's right.  The cones are supposed to represent a mirage effect from 
heat, which actually exists but isn't cone shaped.  The real effect looks 
like a tube for a very short distance then becomes turbulent and blends in to 
the atmosphere (and is carried downwind).  In the daytime the plume looks 
un-colored, but at night it contains a long yellowish cone.

The T-38 model is a direct conversion from Dr. Slug's AT-38.  All I did was 
repaint it in USAF Air Training Command colors, amateurishly, using GIMP.  
The model still has some bugs that it came with, including gear parts 
extending above the wing instead of below.  If anyone would like to spruce-up 
the T-38 3D model, he'll be a hero. (wink, wink :)

Dave


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Re: [Flightgear-devel] Sound probs

2003-09-16 Thread Bernie Bright
On Mon, 15 Sep 2003 19:06:10 +0200
Arnt Karlsen [EMAIL PROTECTED] wrote:

  Are we still interested in migration to LibSDL? (cause I am ;))
 
 ..shoot!  Whoever codes it gets the credit for it.  ;-)

I've got an version sort of working using SDL_mixer.  Unfortunately neither
SDL nor SDL_mixer have a pitch envelope function so I'll have to code
something myself.  Initial tests are promising, at least I can hear the engine
and gear noises.

Cheers,
Bernie

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[Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-16 Thread Martin Spott
David Megginson [EMAIL PROTECTED] wrote:

 Norm is right that the only robust solution is to build a big, central
 database-driven GIS repository, where we can check out individual
 polygons, lines, and elevation points, edit them, and then check them
 back in again (preferably in a distributed environment with Web
 clients).  We'd start by populating the repository with basic stuff
 like vmap0, then continually refine it with better datasets or
 hand-editing wherever we could.

I wonder how long it takes until someone imports the world's SRTM data
into GRASS (with a networked database backend like PostGIS). I assume
quite a few people not related to FlightGear already have data that
could be merged. Theoretically this should be feasible - although I
don't know of the amounts of data a Postgres database is able to
handle. Will it work for several dozends of gigabytes  ?

I know, this is OT - but still an interesting idea,

Martin.
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RE: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-16 Thread Norman Vine
Martin Spott writes:
 
 I wonder how long it takes until someone imports the world's SRTM data
 into GRASS (with a networked database backend like PostGIS).

AFAIK lots of people are doing this

 I assume
 quite a few people not related to FlightGear already have data that
 could be merged. Theoretically this should be feasible - although I
 don't know of the amounts of data a Postgres database is able to
 handle. Will it work for several dozends of gigabytes  ?

FYI You don't always need to store the actual data inside the DB,
often just some metadata, ie Bounds and the URL to the data, is in my 
experience often a simpler more responsive solution. esp.. when the URL
is on localhost

Cheers

Norman

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Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-16 Thread Martin Spott
Norman Vine [EMAIL PROTECTED] wrote:
 Martin Spott writes:
 
 I wonder how long it takes until someone imports the world's SRTM data
 into GRASS (with a networked database backend like PostGIS).
 
 AFAIK lots of people are doing this

Do you suggest we should do so too ? Why don't people share their
development work ?

 FYI You don't always need to store the actual data inside the DB,
 often just some metadata, ie Bounds and the URL to the data, is in my 
 experience often a simpler more responsive solution. esp.. when the URL
 is on localhost

We would need a database where everyone around the world could be
granted write access to a dataset that is kept at one central point
(later we might talk about replication or a distributed database),

Martin.
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Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Jim Wilson
Nick [EMAIL PROTECTED] said:

 Good evening,
 Just as a matter of professional technique, the pilot's opinion is the =
 last place to go for verification.  Do every possible thing you can to =

He he...an airliner pilot that designs flight dynamics models in his spare
time may not totally agree with that statement ;-)

Best,

Jim
 
   Very nice!  I took it around the pattern once, and it flies well.
   I'll fly it some more later.  Off hand I'd say it needs a little more 
 drag when fully configured, although the problem could also be excessive
idle thrust.  This is the kind of thing you'd need a 717 pilot's opinion
on.
 
   Dave
 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Cockpit panel.cxx, 1.16,

2003-09-16 Thread Erik Hofman
Jim Wilson wrote:
Erik Hofman said:

Martin Spott wrote:

Although this improves the altimeter display in the default aircraft,
the c310u3a-3d looks a bit strange now at my end:
http://document.ihg.uni-duisburg.de/bitmap/FGFS/Panel_04.png
I don't get it. Is this OpenGL implementation dependent or something?
I get much better result with this patch.
What depth buffer do you have? I tested it with my O2 and my 
NVidia/Linux PC (both with depth buffer bits = 24) and both with good 
results.
Could be a 16bpp issue?  I'll check it out by running on a tnt2 later.
It looks like that's the case. I've put a possible fix in CVS.

Erik

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Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Nick



Jim,
Maybe so, but the Boeing test pilots I worked with 
were OK with it. They realize that they are uncalibrated and adaptive 
(with few notable exceptions).

Nickolas HeinMorgantown WV

  - Original Message - 
  From: 
  Jim Wilson 
  
  To: FlightGear developers 
  discussions 
  Sent: Tuesday, September 16, 2003 10:22 
  AM
  Subject: Re: [Flightgear-devel] Boeing 
  717-200 progress
  Nick [EMAIL PROTECTED] 
  said: Good evening, Just as a matter of professional 
  technique, the pilot's opinion is the = last place to go for 
  verification. Do every possible thing you can to =He he...an 
  airliner pilot that designs flight dynamics models in his sparetime may 
  not totally agree with that statement 
  ;-)Best,Jim Very nice! I 
  took it around the pattern once, and it flies well. I'll 
  fly it some more later. Off hand I'd say it needs a little more  
  drag when fully configured, although the problem could also be 
  excessiveidle thrust. This is the kind of thing you'd need a 717 
  pilot's opinionon.  Dave 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2003-09-16 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:
 Martin Spott wrote:

 Although this improves the altimeter display in the default aircraft,
 the c310u3a-3d looks a bit strange now at my end:
 
 http://document.ihg.uni-duisburg.de/bitmap/FGFS/Panel_04.png

 What depth buffer do you have? I tested it with my O2 and my 
 NVidia/Linux PC (both with depth buffer bits = 24) and both with good 
 results.

Currently I _do_ run 24 bpp. I'll try your patch to see if it improves
anything,

Martin.
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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Cockpit panel.cxx, 1.17,

2003-09-16 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:
 Update of /var/cvs/FlightGear-0.9/FlightGear/src/Cockpit
 In directory baron:/tmp/cvs-serv3773

 Modified Files:
   panel.cxx 
 Log Message:
 Try to prevent z-buffer problems for video cards with a 16-bit depth buffer

_Slight_ improvement on a 24 bpp machine 

Martin.
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Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Matevz Jekovec

The 3D model is not that far yet. I'm not very good when it comes to
modelling.  Its completely made in blender (2.27).
No movable parts yet. I realized that the ac-export python script does
not use the names for the meshes that are given in blender. 

Is anyone else using only blender to create the aircraft models for
flightgear ? (ie. without ppe or AC3D)
 

I modeled my J-22 completely in Blender (you can try it by running fgfs 
--aircraft=j22). I used v2.28 and exported it to .ac file format with 
the python script found on this page (FG wiki):
http://www.seedwiki.com/page.cfm?doc=ModelerAndSceneryBuilderDocumentationwikiid=2418wpid=0

AFAIK *everything* work/worked as far as object names are conserned, 
animation connection, flight model etc. I had actually no problems and 
issues with bugs or anything else that wasn't my fault when modeling and 
implementing the model.

btw. Your model looks good! Keep up the good work! :)
- Matevz
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Re: [Flightgear-devel] Sound probs

2003-09-16 Thread Matevz Jekovec




Bernie Bright wrote:

  On Mon, 15 Sep 2003 19:06:10 +0200
Arnt Karlsen [EMAIL PROTECTED] wrote:

  
  

  Are we still interested in migration to LibSDL? (cause I am ;))
  

..shoot!  Whoever codes it gets the credit for it.  ;-)

  
  
I've got an version sort of working using SDL_mixer.  Unfortunately neither
SDL nor SDL_mixer have a "pitch envelope" function so I'll have to code
something myself.  Initial tests are promising, at least I can hear the engine
and gear noises.

Cheers,
Bernie
  

That's great! I'm not sure about the SDL_mixer pitch envelope. Are you
sure that it isn't there already somewhere? (latest CVS, FAQs, forums,
documentation etc.)


- Matevz


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Cockpit panel.cxx, 1.17,

2003-09-16 Thread Erik Hofman
Martin Spott wrote:
Erik Hofman [EMAIL PROTECTED] wrote:

Update of /var/cvs/FlightGear-0.9/FlightGear/src/Cockpit
In directory baron:/tmp/cvs-serv3773


Modified Files:
	panel.cxx 
Log Message:
Try to prevent z-buffer problems for video cards with a 16-bit depth buffer


_Slight_ improvement on a 24 bpp machine 
So far for disabling depth buffer writes. Now on to disabling depth test 
all together. Could you test CVS, it _should_ work now.

Erik



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Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Jim Wilson
Nick [EMAIL PROTECTED] said:

 
 Jim,
 Maybe so, but the Boeing test pilots I worked with were OK with it. 
 They realize that they are uncalibrated and adaptive (with few notable 
 exceptions).
 
 Nickolas Hein
 Morgantown WV

True.  I think the problem (in my experience) is often the lack of data points
to compare to.  If you have access to Boeing test pilots you probably also
have access to things like idle thrust data :-).

Note that I have not myself looked for this particular boeing 717/200 idle
thrust in free internet sources, but it has been my experience that certain
data items are difficult to come by.

Best,

Jim


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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Cockpit panel.cxx, 1.18,

2003-09-16 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:
 Update of /var/cvs/FlightGear-0.9/FlightGear/src/Cockpit
 In directory baron:/tmp/cvs-serv8404

 Modified Files:
   panel.cxx 
 Log Message:
 Don't just disable depth buffer writes but instead disable the depth test all 
 together

By accident my message went only to Erik: The C310 3D panel looks
excellent now (screenshot taken at 'noon' on KHAF):

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Panel_05.png


Martin.
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[Flightgear-devel] ssgLoadAC error on KEMT + patch

2003-09-16 Thread Thomas Arendsen Hein
Hallo!

When trying to start fgfs --airport=KEMT I get:

WARNING: ssgLoadAC: Failed to open
'/fg_root/Aircraft/c172/Models/c172-dpm.ac/Aircraft/c172/Models/c172-dpm.ac'
for reading

with current SimGear/FlightGear CVS.

The attached patch fixes the problem, since sgLoad3DModel expects
fg_root as the first parameter, not the full path to the model.

Now I can enjoy hunting Trainer-two-five-charlie again :)

Thomas

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Re: Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread nick.hein
Jim,
Make your best effort to find the data before you have a pilot take a look at it.  If 
you'd like I can try some of my sources at Boeing - I think they might still talk to 
me.

Nick

 
 From: Jim Wilson [EMAIL PROTECTED]
 Date: 2003/09/16 Tue AM 11:16:33 CDT
 To: FlightGear developers discussions [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] Boeing 717-200 progress
 
 



reply
Description: null
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Re: [Flightgear-devel] startup time option

2003-09-16 Thread Curtis L. Olson
Martin Spott writes:
 Curtis L. Olson [EMAIL PROTECTED] wrote:
  I am just commiting an additional command line option to specify a
  starting time of day in the sense of:
 
 Did you probabliy mix up other options ? I usually run FlightGear with
 --start-date-lat=2002:04:11:11:11:11 and enjoy a nice morning. After
 the recent changes I'm sitting in the dark. When I enable the HUD in
 the default aircraft I'm getting the expected datetime shown in the
 lower left corner.
 After some ten seconds sitting idle on the runway suddenly lightning
 switches to expected behaviour,

I just checked in some changes that may or may not help your
situation.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/T38 T38.xml, 1.2, 1.3

2003-09-16 Thread Arnt Karlsen
On 16 Sep 2003 08:39:26 GMT, 
Martin Spott [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Erik Hofman [EMAIL PROTECTED] wrote:
  Update of /var/cvs/FlightGear-0.9/data/Aircraft/T38
  In directory baron:/tmp/cvs-serv23354
 
  Modified Files:
  T38.xml 
 
 I'd vote for a modification of the 3D model. The cones behind the
 engines don't look _that_ realistic when sitting idle on the runway:
 
 http://document.ihg.uni-duisburg.de/bitmap/FGFS/T38_01.png

..cut the longer cone in half, for lenght, in that length give it 
the 3 blowtorch blues when on 3/4 to full afterburner, on less 
power, clear heat haze the background, but leave the tail pipe 
light on, on afterburner on.  For  WWII thru Cold War military 
jets on JP4 et al, soot pipes are allowable, its our sim.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Manuel Bessler
On Tue, Sep 16, 2003 at 05:08:15PM +0200, Matevz Jekovec wrote:
 
 The 3D model is not that far yet. I'm not very good when it comes to
 modelling.  Its completely made in blender (2.27).
 No movable parts yet. I realized that the ac-export python script does
 not use the names for the meshes that are given in blender. 
 
 Is anyone else using only blender to create the aircraft models for
 flightgear ? (ie. without ppe or AC3D)
   
 
 I modeled my J-22 completely in Blender (you can try it by running fgfs 
 --aircraft=j22). I used v2.28 and exported it to .ac file format with 
 the python script found on this page (FG wiki):
 http://www.seedwiki.com/page.cfm?doc=ModelerAndSceneryBuilderDocumentationwikiid=2418wpid=0
 
 AFAIK *everything* work/worked as far as object names are conserned, 
 animation connection, flight model etc. I had actually no problems and 
 issues with bugs or anything else that wasn't my fault when modeling and 
 implementing the model.

Maybe the problem with object names does not exist in the export script
for 2.28 (i've read that you need a newer version of the script starting
w/ blender 2.28).  That's my guess.

BTW: your j22 looks very nice. :)
I like the animations (gear and pilot head) :-)
Now, if we could use the blender built-in animation tools for creating
the fgfs model/animation .xml files, that would be very cool. ;-)
 
 btw. Your model looks good! Keep up the good work! :)
 - Matevz

Thanks. But there are a lot of things not right yet. I'll probably redo
the fuselage and the esp. the wings.
I've started off with a lot of detail, so my model has probably serveral
times as much vertices than the 747.

How did you do the movable surfaces, eg ailerons or elevators. I
made the whole wing as one mesh and plan to try to use boolean ops to
split/cut out the movable parts.
I'm interested how you did it.


Regards,
Manuel

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Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Manuel Bessler
On Mon, Sep 15, 2003 at 10:19:45PM -0500, David Culp wrote:
  I'd like to hear what you think. (esp. concerning the flightmodel)
 
 
 Very nice!  I took it around the pattern once, and it flies well.  
 I'll fly it some more later.  Off hand I'd say it needs a little more drag 
 when fully configured, although the problem could also be excessive idle 

I really haven't messed with the drag coefficients. They are probably
still the way they came out of Aero-Matic.
Since I had to increase the lift quite a bit from what aeromatic gave
me, I might have to increase drag as well if aeromatic assumes 
some L/D ratio. 

 thrust.  This is the kind of thing you'd need a 717 pilot's opinion on.

It might also be that I have excessive thrust. I don't know. I've used
the advertised value for the BR715 engines which is 21000lbs. 
I have no idea what the take-off thrust would be. I just used the
21000lbs figure in the engine config file (MAXMILTHRUST).

Is the advertised figure of engine thrust the same as max static
thrust at S.L thats used by jsbsim ?

Regards,
Manuel

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Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Manuel Bessler
On Mon, Sep 15, 2003 at 11:33:44PM -0400, Nick wrote:
 Good evening,
 Just as a matter of professional technique, the pilot's opinion is the last place to 
 go for verification.  Do every possible thing you can to check your results 
 objectively.  Then tell the pilot you've done every possible objective test.  THEN 
 get the pilot's opinion.  

I agree partially. Often, esp. w/ M$FS, people claim their planes are
'as real as it gets'. They are especially proud if some professional
pilot flies them and attests that the simulation flies as the real
thing. 
I'm not a pilot. But I think there's a still a huge difference between
sitting in a real cockpit and having 'full motion feedback' and sitting
in front of a monitor. 
Sure, if a model flies 'by the numbers' is a good start, but there are
other properties that need to be simulated well for a good model, esp.
outside of cruise (cruise is probably the simplest part).

While researching numbers for the 717, i looked at some M$FS
aircraft.cfg files. Often, even basic values like wing area were off by
100% !!!  Not to speak of some other numbers.  And this was just
comparing a couple of 717s from the M$FS world against each other.

Enough M$ bashing for now.

 
 For objective data on the 717 engine see Jane's All the Worlds' Aircraft.  Idle 
 thrust may be listed, or you may be able to calculate it from numbers given there.  
 For zero-lift drag of the 717 configuration I believe you should have a number 
 somewhere around Cd = .02.  As a reference point most airliners have an LD of 20 
 clean at cruise.  

Could someone with that or a similar book please help out. 
If you can help with better numbers for the 717-200 flightmodel that
would be highly appreciated.

CD0 is set to 0.02 in my 717 jsbsim config.

 I have some experience in this.  I hope it helps.


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Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Nick



Manuel,
If you find errors in the MSFS let me know. I 
have a friend who is a developer there, on CFS but he talks to the MSFS guys 
too. Just for information he is a fully-trained (Kansas Univ.) engineer 
who used to do aero model development for Boeing. Also a great guy. 
I used to go to lunch with him once a month before I moved from Seattle to 
WV.

Nickolas HeinMorgantown WV

  - Original Message - 
  From: 
  Manuel Bessler 
  
  To: FlightGear developers 
  discussions 
  Sent: Tuesday, September 16, 2003 5:56 
  PM
  Subject: Re: [Flightgear-devel] Boeing 
  717-200 progress
  On Mon, Sep 15, 2003 at 11:33:44PM -0400, Nick wrote: 
  Good evening, Just as a matter of professional technique, the pilot's 
  opinion is the last place to go for verification. Do every possible 
  thing you can to check your results objectively. Then tell the pilot 
  you've done every possible objective test. THEN get the pilot's 
  opinion. I agree partially. Often, esp. w/ M$FS, people claim 
  their planes are'as real as it gets'. They are especially proud if some 
  professionalpilot flies them and attests that the simulation flies as the 
  realthing. I'm not a pilot. But I think there's a still a huge 
  difference betweensitting in a real cockpit and having 'full motion 
  feedback' and sittingin front of a monitor. Sure, if a model flies 'by 
  the numbers' is a good start, but there areother properties that need to 
  be simulated well for a good model, esp.outside of cruise (cruise is 
  probably the simplest part).While researching numbers for the 717, i 
  looked at some M$FSaircraft.cfg files. Often, even basic values like wing 
  area were off by100% !!! Not to speak of some other numbers. 
  And this was justcomparing a couple of 717s from the M$FS world against 
  each other.Enough M$ bashing for now. For 
  objective data on the 717 engine see Jane's "All the Worlds' Aircraft". 
  Idle thrust may be listed, or you may be able to calculate it from numbers 
  given there. For zero-lift drag of the 717 configuration I believe you 
  should have a number somewhere around Cd = .02. As a reference point 
  most airliners have an LD of 20 clean at cruise. Could someone 
  with that or a similar book please help out. If you can help with better 
  numbers for the 717-200 flightmodel thatwould be highly 
  appreciated.CD0 is set to 0.02 in my 717 jsbsim config. I 
  have some experience in this. I hope it 
  helps.___Flightgear-devel 
  mailing list[EMAIL PROTECTED]http://mail.flightgear.org/mailman/listinfo/flightgear-devel
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Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread David Megginson
Manuel Bessler writes:

  Sure, if a model flies 'by the numbers' is a good start, but there
  are other properties that need to be simulated well for a good
  model, esp.  outside of cruise (cruise is probably the simplest
  part).

It's all numbers, of course: it's just that the numbers for the
moments, etc., are not as easily available.


All the best,


David

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Re: [Flightgear-devel] startup time option

2003-09-16 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said:

  Did you probabliy mix up other options ? I usually run FlightGear with
  --start-date-lat=2002:04:11:11:11:11 and enjoy a nice morning. After
 
 I just checked in some changes that may or may not help your
 situation.
 

Hi Curt,

Starting with --start-date-lat=2002:07:01:20:00:00 (default airport), I'm
seeing a sudden change in lighting after about a minute or so, attached is the
log output.  I'm not sure if this is significant,  but the actually sky
location of the sun graphic doesn't seem to move.

Best,

Jim

Event Stats
---
  FGEventMgr::print_stats() int=60 cum=1017 min=1017 max=1017 count=1 ave=1017
  FGTileMgr::refresh_view_timestamps() int=15 cum=31214 min=4687 max=11333
count=4 ave=7803.5
  fgUpdateSunPos() int=60 cum=11358 min=11358 max=11358 count=1 ave=11358
  fgUpdateMoonPos() int=60 cum=11292 min=11292 max=11292 count=1 ave=11292
  fgLight::Update() int=30 cum=17469 min=8209 max=9260 count=2 ave=8734.5
  fgUpdateLocalTime() int=1800 cum=5410 min=5410 max=5410 count=1 ave=5410
  fgRadioSearch() int=1 cum=14889 min=132 max=5242 count=59 ave=252.356

  Updating Sun position
  Gst = 17.5989
t-cur_time = 1025564472
Sun Geodetic lat = 0.402627 Geocentric lat = 0.400211
sun angle relative to current location = 0.660175
  Updating Moon position
t-cur_time = 1025564472
Moon Geodetic lat = -0.0709423 Geocentric lat = -0.0704689
moon angle relative to current location = 2.2542
Updating light parameters.
  Sun angle = 37.8252
  ambient = 0.2  diffuse = 1  specular = 0.5  sky = 1
Refreshing timestamps for -122.375 37.5625


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