[Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 05 May 2005 00:26:
 What can happen though if we interleave with the rendering loop on init, 
 is that for slower displays that take a non-trivial amount of time to 
 render (or even clear the buffer) then init times can be substantially 
 slowed.

I'm claim that the startup time even decreased. Dramatically. (Of course,
I will also not back this up with measured numbers.  ;-)



 Some textual messages that change periodically with init progress is
 probably a good hing though if it can be done pretty cleanly ...

I'm working on it.

m.

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RE: [Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread Vivian Meazza
David Luff wrote


 
 Ditto Cygwin for long startup times.  I've taken a look in the past, and
 loading the airport and nav data consumes the vast bulk of the time.  This
 happens before any rendering (and before the splash-screen appears, which
 I
 assume Melchior's patch fixes).
 

FGFS start-up times under Cygwin have become so long that it is possible to
brew a cup of coffee while waiting ... some might think this useful.

Kettle's on :-)

Regards,

Vivian



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[Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread Melchior FRANZ
* Vivian Meazza -- Thursday 05 May 2005 09:44:
 FGFS start-up times under Cygwin have become so long that it is possible to
 brew a cup of coffee while waiting ... some might think this useful.

Oh. I hope you mean that the startup time has become much too long over time,
and not that this patch made it worse. I don't think that the patch has a
noticable effect, neither positive nor negative. Except that it possibly
improves the perception and makes it feel a bit faster. And that will further
improve with progress info.

What has slowed down fgfs in the last time was the migration to the new
database formats -- not because they are read less effectively, but simply
because they contain much more data. That's at least the impression that
I got from valgrind (http://www.valgrind.org/) runs.

m.

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[Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Erik Hofman

Hi All,
Today we celibate the 60th anniversary of the liberation of our country 
after WWII. It will be delighting to see the smiling old faces of the 
Canadian, Polish, American and Australian veterans carried around in old 
army vehicles all around the country.

It will also be an opportunity to see some preserved WWII aircraft, like 
the B-25, B-17, P-51, Spitfire, Beech-18 and Harvard.

Consider this to be a salute to all those who helped free our country 
from oppression.

Erik
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RE: [Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread Vivian Meazza
Melchior FRANZ wrote


 * Vivian Meazza -- Thursday 05 May 2005 09:44:
  FGFS start-up times under Cygwin have become so long that it is possible
 to
  brew a cup of coffee while waiting ... some might think this useful.
 
 Oh. I hope you mean that the startup time has become much too long over
 time,
 and not that this patch made it worse. I don't think that the patch has a
 noticable effect, neither positive nor negative. Except that it possibly
 improves the perception and makes it feel a bit faster. And that will
 further
 improve with progress info.

Yes, quite right. Sorry to have given the impression that the slow start was
related to your patch.
 
V.




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Re: [Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread James Turner
On 5 May 2005, at 09:18, Melchior FRANZ wrote:Oh. I hope you mean that the startup time has become much too long over time, and not that this patch made it worse. I don't think that the patch has a noticable effect, neither positive nor negative. Except that it possibly improves the perception and makes it feel a bit faster. And that will further improve with progress info.  What has slowed down fgfs in the last time was the migration to the new database formats -- not because they are read less effectively, but simply because they contain much more data. That's at least the impression that I got from valgrind (http://www.valgrind.org/) runs. I don't have much time to delve into this right now (hah!), but I have some log calls in my local build, which have been fairly consistent (haven't tested since your changes, Melchior - when I do, I'll post those numbers).That said, here are the numbers I have (for three runs)            time to run  fgMainInit:    44 sec    32 sec    29 sectime between idle_state 0 and idle_state 1000     33 sec    10 sec    10 sec(wall-clock) time after hitting idle_state 1000 before scene appears    consistently about 25 - 30 secondsComments - the first phase (lots of database traversal) is obviously very dependant on file system cache hot-ness, and the second phase similarly. The third phase, *after* idle-state 1000, is the bit I was referring to when I talked about starvation; while it's doing this wait, I see the splash screen, and see log output from subsystems frequently (traffic manager, clouds, ephemeris), but it seems to sit there for ages before showing the cockpit + scenery.I ran a statistical profiler on the startup, and it didn't get all the way through startup before it hit it's log size limit, but the first part was spending huge amounts of time parsing data files, especially doing string - to float parsing. Doing the equivalent of 'atof' was something like 11% of the total time for the profile I ran.Lazyness is the way to go here, I'd suggest. Or binary file formats.James -- Ignorance more frequently begets confidence than does knowledge.  ___
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Re: [Flightgear-devel] Re: need to see where we are; (Gerard ROBIN)

2005-05-05 Thread Erik Hofman
eagle monart wrote:
i can say: that aircraft is good.
may be with the last JSB version and the coming configuration  interface
every Aircraft could be better and better .

is it really? i even can do pugachevs cobra maneuver:) do you mean that 
there is already fcs  defined and i have to edit it_?
Yes there is a partial FCS implemented. The most obvious thing missing 
the the alpha limiter, the most annoying bit is a rudder wind-up. Apart 
from that, unless you're an F-16 pilot yourself, I would rather like to 
see constructive comments.

Erik
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[Flightgear-devel] 3d city

2005-05-05 Thread eagle monart
hi everyone.
there is afunction of  importng 3d models into sceneries. is it possible to 
add a full city lets say NY; modeled in 3d primatives and covered by a 
textures. what type of graphics card we need?

_
Express yourself instantly with MSN Messenger! Download today it's FREE! 
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RE: [Flightgear-devel] 3d city

2005-05-05 Thread Innis Cunningham

 eagle monart writes
hi everyone.
there is afunction of  importng 3d models into sceneries. is it possible to 
add a full city lets say NY; modeled in 3d primatives and covered by a 
textures. what type of graphics card we need?
A Cray I think. :-)
Cheers
Innis

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RE: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Innis Cunningham
Hi Erik
 Erik Hofman writes

Hi All,
 It will be delighting to see the smiling old
faces of the Canadian, Polish, American and Australian veterans carried 
around in old army vehicles all around the country.
Your welcome Mate.
I think us Aussies were there 30 years before with far more apalling
loss of life.
Have just finished celebrating 90 years of the ANZAC's.
Australian and New Zealand Army Corps.
Cheers
Innis

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RE: [Flightgear-devel] 3d city

2005-05-05 Thread Giles Robertson
there is afunction of  importng 3d models into sceneries. is it
possible to 
add a full city lets say NY; modeled in 3d primatives and covered by a 
textures. what type of graphics card we need?

The graphics card required would need to be quite heavyweight, though
lod would help a lot.

The major problem is modelling the city anyway; if you are prepared to
model NY accurately, then feel free - but be aware of the size of the
task, and if you already have the data, tell us where it is :)

Giles Robertson

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Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Martin Spott
Erik Hofman wrote:

 Consider this to be a salute to all those who helped free our country 
 from oppression.

I respectfully bow at those people who made the liberation of our
neigbours' as well as our own country come true - especially at the
families of those soldiers who lost their life in their battle to
achieve this goal.

I hope this chapter of German history serves for a long time as a
reminder at where nations could get if they don't scrutinise the
intentions of their political leaders.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] 3d city

2005-05-05 Thread Gerard ROBIN
Le jeudi 05 mai 2005  09:09 +, eagle monart a crit :
 hi everyone.
 
 there is afunction of  importng 3d models into sceneries. is it possible to 
 add a full city lets say NY; modeled in 3d primatives and covered by a 
 textures. what type of graphics card we need?
 

Why don't you subscribes to FlightGear-FlighModel   Mailing List

you will get informations and help for that project

[Flightgear-devel] is more for program development.

Does not mean we are not interested. You see and you choose the best for
you. Depending on your target.

gerard


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Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Erik Hofman
Gerard ROBIN wrote:
Le jeudi 05 mai 2005  10:21 +0200, Erik Hofman a crit :
Hi All,
Today we celibate the 60th anniversary of the liberation of our country 
after WWII. It will be delighting to see the smiling old faces of the 
Canadian, Polish, American and Australian veterans carried around in old 
army vehicles all around the country.

In France we celebrate it last year
It took a long time, to get freedom for you
It was, back then the rumor of the allied forces liberating France 
filled the people with joy. Only to discover it took a very harsh winter 
with not enough food for everybody before the reached The Netherlands. 
In fact, the most casualties where in these few months of th winter of 1944.

We can thank these old veterans
I just did, every time a vehicle transporting one or more veterans they 
crowd started applauding. They sure seemed to enjoy their visit over her :-)


Happy day
Thanks, it was. Not only for me as I already pointed out.

It will also be an opportunity to see some preserved WWII aircraft, like 
the B-25, B-17, P-51, Spitfire, Beech-18 and Harvard.

could take one, reduce it, and include in FlightGear. 
:-D
Erik
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[Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/scene/sky Makefile.am, 1.9,

2005-05-05 Thread Martin Spott
Erik Hofman wrote:
 Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene/sky
 In directory baron:/tmp/cvs-serv10162/scene/sky
 
 Modified Files:
   Makefile.am cloud.cxx cloud.hxx 
 Added Files:
   bbcache.cxx bbcache.hxx cloudfield.cxx cloudfield.hxx 
   newcloud.cxx newcloud.hxx 
 Log Message:

 Harald Johnson:

 - new and updated sources for the new volumetric clouds
[...]


Any objections against the following patch ? 'sqrtf' doesn't exist on
Solaris:

--- SimGear/simgear/scene/sky/newcloud.cxx~ 2005-05-05 16:18:14.319996000 
+0200
+++ SimGear/simgear/scene/sky/newcloud.cxx  2005-05-05 16:18:13.347644050 
+0200
@@ -113,7 +113,7 @@
 // cp is normalized (len==1)
 static void CartToPolar3d(sgVec3 cp, sgVec3 polar) {
 polar[0] = atan2(cp[1], cp[0]);
-polar[1] = SG_PI / 2.0f - atan2(sqrtf (cp[0] * cp[0] + cp[1] * cp[1]), 
cp[2]);
+polar[1] = SG_PI / 2.0f - atan2(sqrt (cp[0] * cp[0] + cp[1] * cp[1]), 
cp[2]);
polar[2] = 1.0f;
 }


Martin
-- 
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--

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Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Erik Hofman
Martin Spott wrote:
I respectfully bow at those people who made the liberation of our
neigbours' as well as our own country come true - especially at the
families of those soldiers who lost their life in their battle to
achieve this goal.
stands next to his German friend and bows together/
Erik
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Re: [Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/scene/sky Makefile.am, 1.9,

2005-05-05 Thread Erik Hofman
Martin Spott wrote:
Any objections against the following patch ? 'sqrtf' doesn't exist on
Solaris:
This should not cause any problems.
Erik
--- SimGear/simgear/scene/sky/newcloud.cxx~ 2005-05-05 16:18:14.319996000 
+0200
+++ SimGear/simgear/scene/sky/newcloud.cxx  2005-05-05 16:18:13.347644050 
+0200
@@ -113,7 +113,7 @@
 // cp is normalized (len==1)
 static void CartToPolar3d(sgVec3 cp, sgVec3 polar) {
 polar[0] = atan2(cp[1], cp[0]);
-polar[1] = SG_PI / 2.0f - atan2(sqrtf (cp[0] * cp[0] + cp[1] * cp[1]), 
cp[2]);
+polar[1] = SG_PI / 2.0f - atan2(sqrt (cp[0] * cp[0] + cp[1] * cp[1]), 
cp[2]);
polar[2] = 1.0f;
 }
Martin

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Re: [Flightgear-devel] 3d city

2005-05-05 Thread Jon Stockill
eagle monart wrote:
hi everyone.
there is afunction of  importng 3d models into sceneries. is it possible 
to add a full city lets say NY; modeled in 3d primatives and covered by 
a textures. what type of graphics card we need?
Yes, it's possible - start designing buildings :-)
See http://fgfsdb.stockill.org/ for details.
--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Jon Stockill
Erik Hofman wrote:

Hi All,
Today we celibate the 60th anniversary of the liberation of our country 
after WWII. It will be delighting to see the smiling old faces of the 
Canadian, Polish, American and Australian veterans carried around in old 
army vehicles all around the country.

It will also be an opportunity to see some preserved WWII aircraft, like 
the B-25, B-17, P-51, Spitfire, Beech-18 and Harvard.

Consider this to be a salute to all those who helped free our country 
from oppression.
I'm a member of my local RAF Association club - it really is an honor to 
enjoy a drink with the members there. Sadly due to falling membership 
they've just had to sell their club building, but have luckily found a 
new home with the local Territorial Army unit. Many of the items that 
were on the walls of the club have been given a new home (on loan) at my 
Air Training Corps unit. People can't go on forever, but their memories 
should.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Erik Hofman
Jon Stockill wrote:
Erik Hofman wrote:

Today we celibate the 60th anniversary of the liberation of our 
country after WWII. It will be delighting to see the smiling old faces 
of the Canadian, Polish, American and Australian veterans carried 
around in old army vehicles all around the country.

I'm a member of my local RAF Association club - it really is an honor to 
enjoy a drink with the members there. Sadly due to falling membership 
they've just had to sell their club building, but have luckily found a 
new home with the local Territorial Army unit. Many of the items that 
were on the walls of the club have been given a new home (on loan) at my 
Air Training Corps unit. People can't go on forever, but their memories 
should.
How on earth could I have forgotten the British
Well done chaps!
Erik

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Re: [Flightgear-devel] 3d city

2005-05-05 Thread R. Alan Monroe
there is afunction of  importng 3d models into sceneries. is it
 possible to 
add a full city lets say NY; modeled in 3d primatives and covered by a 
textures. what type of graphics card we need?

 The graphics card required would need to be quite heavyweight, though
 lod would help a lot.

 The major problem is modelling the city anyway; if you are prepared to
 model NY accurately, then feel free - but be aware of the size of the
 task, and if you already have the data, tell us where it is :)

Could you cheat and just make a hollow mountain in the shape of the
buildings? In other words, not needing all four sides for every last
building, maybe just the top 10 biggest ones.

Alan


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[Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison








I am trying to display the HUD in the center of the screen no
matter which way the viewer is looking. Currently in the center of the screen
if the viewer is facing straight forward. Can anyone point me in the right
direction?






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Re: [Flightgear-devel] HUD

2005-05-05 Thread Erik Hofman
Ben Morrison wrote:
I am trying to display the HUD in the center of the screen no matter 
which way the viewer is looking.  Currently in the center of the screen 
if the viewer is facing straight forward.  Can anyone point me in the 
right direction?
pointing forward/
Seriously, there is an alternative HUD that can be seen by pressing I 
(and switch back by pressing i). This HUD always stays in front of the 
viewer.

Erik
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RE: [Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison
Do you know where the code is located inside of the Flightgear source for
drawing this alternative HUD?  I am drawing a custom HUD.  Sorry if I am
asking simple questions.  I am still trying to learn how Flightgear works.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman
Sent: Thursday, May 05, 2005 12:27 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] HUD

Ben Morrison wrote:
 I am trying to display the HUD in the center of the screen no matter 
 which way the viewer is looking.  Currently in the center of the screen 
 if the viewer is facing straight forward.  Can anyone point me in the 
 right direction?

pointing forward/

Seriously, there is an alternative HUD that can be seen by pressing I 
(and switch back by pressing i). This HUD always stays in front of the 
viewer.

Erik

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Re: [Flightgear-devel] HUD

2005-05-05 Thread Andy Ross
Ben Morrison wrote:
 I am trying to display the HUD in the center of the screen no matter
 which way the viewer is looking.  Currently in the center of the
 screen if the viewer is facing straight forward.  Can anyone point
 me in the right direction?

Try toggling /sim/hud/enable3d.  The original hud was screen space
only, and the work done to make it draw into a 3d world was predicated
on this property.  The code is still in there, although the default
seems to have changed over time.

Andy

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Re: [Flightgear-devel] 3d city

2005-05-05 Thread Ampere K. Hardraade
On May 5, 2005 08:30 am, Giles Robertson wrote:
 The major problem is modelling the city anyway; if you are prepared to
 model NY accurately, then feel free - but be aware of the size of the
 task, and if you already have the data, tell us where it is :)

 Giles Robertson

Too bad the Manhattan model up on sell at Turbosquid has been taking down.  
Otherwise, a couple hundreds dollars would get us the model we need.

Ampere

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RE: [Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison
Ok that was it.  Thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Ross
Sent: Thursday, May 05, 2005 1:02 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] HUD

Ben Morrison wrote:
 I am trying to display the HUD in the center of the screen no matter
 which way the viewer is looking.  Currently in the center of the
 screen if the viewer is facing straight forward.  Can anyone point
 me in the right direction?

Try toggling /sim/hud/enable3d.  The original hud was screen space
only, and the work done to make it draw into a 3d world was predicated
on this property.  The code is still in there, although the default
seems to have changed over time.

Andy

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[Flightgear-devel] Weather settings problems

2005-05-05 Thread Lee Elliott
Hello all,

I'm experiencing some problems with the weather behaviour.  
Specifically, the problems are with the wind and visibility 
settings.

Without using real-weather fetch, when I start on the runway, eg. 
at KSFO, the wind speed is frequently 6 kts i.e. second boundary 
layer instead of the first boundary layer of 3 kts.  The 
visibility also matches that for the second boundary layer too.

If I use the weather settings gui and (re) apply the existing 
settings the weather _may_ be corrected, or it may not.  
Repeated clicking on 'Apply' can often result in toggling 
between the two settings.

Anyway, after taking off the wind and visibility effects are 
interpolated but frequently it's to the wrong target.  For 
example it's possible to end up with 30 kt winds and the 
corresponding visibility for the 9000ft level while around 800 
ft asl.

It's possible to get the weather corrected again by using the 
weather settings gui but it usually takes a lot of clicks on 
Apply to get it right.  Even more annoying is that very often, 
clicking on 'Ok' to close the gui results in the weather being 
set incorrectly again.

You can probably imagine how annoying this is :)

I think I've already reported this before, when I first 
experienced it on my systems, but I've now seen it on two 
windows systems, running from the pre-compiled binary and also 
when using the real-weather fetch.

Has anyone else seen this problem?

LeeE

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Re: [Flightgear-devel] Big Nasal Changes

2005-05-05 Thread Martin Spott
Andy Ross wrote:

 - #elif defined( _MSC_VER ) || defined(__MINGW32__)
 + #elif defined( _MSC_VER ) || defined(__MINGW32__) || defined(__solaris__)

Can anyone give me a hint on how to determine the defines that are
set by the compiler itself ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] Big Nasal Changes

2005-05-05 Thread Andy Ross
Martin Spott wrote:
 Can anyone give me a hint on how to determine the defines that are
 set by the compiler itself ?

With a gcc variant, you can do something like:

   echo | gcc -E -dM -

This is kinda fun, you can watch how the built-in defines changes as
you vary the optimization switches and language (g++/gcc).

More practically, this site seems to have good info, albeit not always
complete:

  http://predef.sourceforge.net/

Andy

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Re: [Flightgear-devel] New 3d clouds

2005-05-05 Thread Ampere K. Hardraade
The new 3D clouds are great!  However, on the ground, I noticed the clouds 
seem a bit grainy.  They are also darker than they should be.  On closer 
observation, I see this:
http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg

Does anybody know I am seeing these artifacts?  Would my use of 16-bits depth 
be one of the contributions?

Thanks in advance,
Ampere

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Re: [Flightgear-devel] New 3d clouds

2005-05-05 Thread Curtis L. Olson
Ampere K. Hardraade wrote:
The new 3D clouds are great!  However, on the ground, I noticed the clouds 
seem a bit grainy.  They are also darker than they should be.  On closer 
observation, I see this:
http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg

Does anybody know I am seeing these artifacts?  Would my use of 16-bits depth 
be one of the contributions
 

Yes, the clouds look a lot nicer in 24 bit depth.  16bit depth only 
gives you 4 bits each for RGB and A so you see a *lot* of banding with 
alpha textures.

They look a lot nicer in 24bit depth, there are some issues, but I 
assume this is still a work in progress so I'll wait a bit longer before 
I start complaining. :-)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] New 3d clouds

2005-05-05 Thread Ampere K. Hardraade
On May 5, 2005 06:32 pm, Curtis L. Olson wrote:
 They look a lot nicer in 24bit depth, there are some issues, but I
 assume this is still a work in progress so I'll wait a bit longer before
 I start complaining. :-)
hehe.  I see why you would think I am complaining.  I missed the word why in 
one of my sentences. =P

What I meant to say was:
Does anybody know _why_ I am seeing these artifacts?  Would my use of 16-bits 
depth be one of the contributions?

Sorry if I cause any misunderstanding. =P



Ampere

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[Flightgear-devel] Problem with steering plane o WinXP

2005-05-05 Thread Tymoteusz \Puciek\ Paul
Well i got problem with flight gear on win xp, (amd athlon xp 2600,
1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or
plugged).
When i start fly (after choosing plain, airport, setting that i use
keyboard) the plain is going forward it self, and, usualy it rotate
left or right (on helicoprtes he can even make more han 360 degre
rotate without aking off ground.) it happends on all plains.
When i start a plain, i need to manu all time to steer formward, other
way adter some meters i'm out of starting road +_+
I don't know why this happend, and this make me less happy :(
-- 
Contra spen vado

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