[Flightgear-devel] Re: opening window splash screen
* Curtis L. Olson -- Thursday 05 May 2005 00:26: What can happen though if we interleave with the rendering loop on init, is that for slower displays that take a non-trivial amount of time to render (or even clear the buffer) then init times can be substantially slowed. I'm claim that the startup time even decreased. Dramatically. (Of course, I will also not back this up with measured numbers. ;-) Some textual messages that change periodically with init progress is probably a good hing though if it can be done pretty cleanly ... I'm working on it. m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Re: opening window splash screen
David Luff wrote Ditto Cygwin for long startup times. I've taken a look in the past, and loading the airport and nav data consumes the vast bulk of the time. This happens before any rendering (and before the splash-screen appears, which I assume Melchior's patch fixes). FGFS start-up times under Cygwin have become so long that it is possible to brew a cup of coffee while waiting ... some might think this useful. Kettle's on :-) Regards, Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: opening window splash screen
* Vivian Meazza -- Thursday 05 May 2005 09:44: FGFS start-up times under Cygwin have become so long that it is possible to brew a cup of coffee while waiting ... some might think this useful. Oh. I hope you mean that the startup time has become much too long over time, and not that this patch made it worse. I don't think that the patch has a noticable effect, neither positive nor negative. Except that it possibly improves the perception and makes it feel a bit faster. And that will further improve with progress info. What has slowed down fgfs in the last time was the migration to the new database formats -- not because they are read less effectively, but simply because they contain much more data. That's at least the impression that I got from valgrind (http://www.valgrind.org/) runs. m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] OT: 60 years of Dutch liberation
Hi All, Today we celibate the 60th anniversary of the liberation of our country after WWII. It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country. It will also be an opportunity to see some preserved WWII aircraft, like the B-25, B-17, P-51, Spitfire, Beech-18 and Harvard. Consider this to be a salute to all those who helped free our country from oppression. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Re: opening window splash screen
Melchior FRANZ wrote * Vivian Meazza -- Thursday 05 May 2005 09:44: FGFS start-up times under Cygwin have become so long that it is possible to brew a cup of coffee while waiting ... some might think this useful. Oh. I hope you mean that the startup time has become much too long over time, and not that this patch made it worse. I don't think that the patch has a noticable effect, neither positive nor negative. Except that it possibly improves the perception and makes it feel a bit faster. And that will further improve with progress info. Yes, quite right. Sorry to have given the impression that the slow start was related to your patch. V. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: opening window splash screen
On 5 May 2005, at 09:18, Melchior FRANZ wrote:Oh. I hope you mean that the startup time has become much too long over time, and not that this patch made it worse. I don't think that the patch has a noticable effect, neither positive nor negative. Except that it possibly improves the perception and makes it feel a bit faster. And that will further improve with progress info. What has slowed down fgfs in the last time was the migration to the new database formats -- not because they are read less effectively, but simply because they contain much more data. That's at least the impression that I got from valgrind (http://www.valgrind.org/) runs. I don't have much time to delve into this right now (hah!), but I have some log calls in my local build, which have been fairly consistent (haven't tested since your changes, Melchior - when I do, I'll post those numbers).That said, here are the numbers I have (for three runs) time to run fgMainInit: 44 sec 32 sec 29 sectime between idle_state 0 and idle_state 1000 33 sec 10 sec 10 sec(wall-clock) time after hitting idle_state 1000 before scene appears consistently about 25 - 30 secondsComments - the first phase (lots of database traversal) is obviously very dependant on file system cache hot-ness, and the second phase similarly. The third phase, *after* idle-state 1000, is the bit I was referring to when I talked about starvation; while it's doing this wait, I see the splash screen, and see log output from subsystems frequently (traffic manager, clouds, ephemeris), but it seems to sit there for ages before showing the cockpit + scenery.I ran a statistical profiler on the startup, and it didn't get all the way through startup before it hit it's log size limit, but the first part was spending huge amounts of time parsing data files, especially doing string - to float parsing. Doing the equivalent of 'atof' was something like 11% of the total time for the profile I ran.Lazyness is the way to go here, I'd suggest. Or binary file formats.James -- Ignorance more frequently begets confidence than does knowledge. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: need to see where we are; (Gerard ROBIN)
eagle monart wrote: i can say: that aircraft is good. may be with the last JSB version and the coming configuration interface every Aircraft could be better and better . is it really? i even can do pugachevs cobra maneuver:) do you mean that there is already fcs defined and i have to edit it_? Yes there is a partial FCS implemented. The most obvious thing missing the the alpha limiter, the most annoying bit is a rudder wind-up. Apart from that, unless you're an F-16 pilot yourself, I would rather like to see constructive comments. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] 3d city
hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] 3d city
eagle monart writes hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? A Cray I think. :-) Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] OT: 60 years of Dutch liberation
Hi Erik Erik Hofman writes Hi All, It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country. Your welcome Mate. I think us Aussies were there 30 years before with far more apalling loss of life. Have just finished celebrating 90 years of the ANZAC's. Australian and New Zealand Army Corps. Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] 3d city
there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? The graphics card required would need to be quite heavyweight, though lod would help a lot. The major problem is modelling the city anyway; if you are prepared to model NY accurately, then feel free - but be aware of the size of the task, and if you already have the data, tell us where it is :) Giles Robertson ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] OT: 60 years of Dutch liberation
Erik Hofman wrote: Consider this to be a salute to all those who helped free our country from oppression. I respectfully bow at those people who made the liberation of our neigbours' as well as our own country come true - especially at the families of those soldiers who lost their life in their battle to achieve this goal. I hope this chapter of German history serves for a long time as a reminder at where nations could get if they don't scrutinise the intentions of their political leaders. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d city
Le jeudi 05 mai 2005 09:09 +, eagle monart a crit : hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? Why don't you subscribes to FlightGear-FlighModel Mailing List you will get informations and help for that project [Flightgear-devel] is more for program development. Does not mean we are not interested. You see and you choose the best for you. Depending on your target. gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] OT: 60 years of Dutch liberation
Gerard ROBIN wrote: Le jeudi 05 mai 2005 10:21 +0200, Erik Hofman a crit : Hi All, Today we celibate the 60th anniversary of the liberation of our country after WWII. It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country. In France we celebrate it last year It took a long time, to get freedom for you It was, back then the rumor of the allied forces liberating France filled the people with joy. Only to discover it took a very harsh winter with not enough food for everybody before the reached The Netherlands. In fact, the most casualties where in these few months of th winter of 1944. We can thank these old veterans I just did, every time a vehicle transporting one or more veterans they crowd started applauding. They sure seemed to enjoy their visit over her :-) Happy day Thanks, it was. Not only for me as I already pointed out. It will also be an opportunity to see some preserved WWII aircraft, like the B-25, B-17, P-51, Spitfire, Beech-18 and Harvard. could take one, reduce it, and include in FlightGear. :-D Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/scene/sky Makefile.am, 1.9,
Erik Hofman wrote: Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene/sky In directory baron:/tmp/cvs-serv10162/scene/sky Modified Files: Makefile.am cloud.cxx cloud.hxx Added Files: bbcache.cxx bbcache.hxx cloudfield.cxx cloudfield.hxx newcloud.cxx newcloud.hxx Log Message: Harald Johnson: - new and updated sources for the new volumetric clouds [...] Any objections against the following patch ? 'sqrtf' doesn't exist on Solaris: --- SimGear/simgear/scene/sky/newcloud.cxx~ 2005-05-05 16:18:14.319996000 +0200 +++ SimGear/simgear/scene/sky/newcloud.cxx 2005-05-05 16:18:13.347644050 +0200 @@ -113,7 +113,7 @@ // cp is normalized (len==1) static void CartToPolar3d(sgVec3 cp, sgVec3 polar) { polar[0] = atan2(cp[1], cp[0]); -polar[1] = SG_PI / 2.0f - atan2(sqrtf (cp[0] * cp[0] + cp[1] * cp[1]), cp[2]); +polar[1] = SG_PI / 2.0f - atan2(sqrt (cp[0] * cp[0] + cp[1] * cp[1]), cp[2]); polar[2] = 1.0f; } Martin -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] OT: 60 years of Dutch liberation
Martin Spott wrote: I respectfully bow at those people who made the liberation of our neigbours' as well as our own country come true - especially at the families of those soldiers who lost their life in their battle to achieve this goal. stands next to his German friend and bows together/ Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/scene/sky Makefile.am, 1.9,
Martin Spott wrote: Any objections against the following patch ? 'sqrtf' doesn't exist on Solaris: This should not cause any problems. Erik --- SimGear/simgear/scene/sky/newcloud.cxx~ 2005-05-05 16:18:14.319996000 +0200 +++ SimGear/simgear/scene/sky/newcloud.cxx 2005-05-05 16:18:13.347644050 +0200 @@ -113,7 +113,7 @@ // cp is normalized (len==1) static void CartToPolar3d(sgVec3 cp, sgVec3 polar) { polar[0] = atan2(cp[1], cp[0]); -polar[1] = SG_PI / 2.0f - atan2(sqrtf (cp[0] * cp[0] + cp[1] * cp[1]), cp[2]); +polar[1] = SG_PI / 2.0f - atan2(sqrt (cp[0] * cp[0] + cp[1] * cp[1]), cp[2]); polar[2] = 1.0f; } Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d city
eagle monart wrote: hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? Yes, it's possible - start designing buildings :-) See http://fgfsdb.stockill.org/ for details. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] OT: 60 years of Dutch liberation
Erik Hofman wrote: Hi All, Today we celibate the 60th anniversary of the liberation of our country after WWII. It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country. It will also be an opportunity to see some preserved WWII aircraft, like the B-25, B-17, P-51, Spitfire, Beech-18 and Harvard. Consider this to be a salute to all those who helped free our country from oppression. I'm a member of my local RAF Association club - it really is an honor to enjoy a drink with the members there. Sadly due to falling membership they've just had to sell their club building, but have luckily found a new home with the local Territorial Army unit. Many of the items that were on the walls of the club have been given a new home (on loan) at my Air Training Corps unit. People can't go on forever, but their memories should. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] OT: 60 years of Dutch liberation
Jon Stockill wrote: Erik Hofman wrote: Today we celibate the 60th anniversary of the liberation of our country after WWII. It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country. I'm a member of my local RAF Association club - it really is an honor to enjoy a drink with the members there. Sadly due to falling membership they've just had to sell their club building, but have luckily found a new home with the local Territorial Army unit. Many of the items that were on the walls of the club have been given a new home (on loan) at my Air Training Corps unit. People can't go on forever, but their memories should. How on earth could I have forgotten the British Well done chaps! Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d city
there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? The graphics card required would need to be quite heavyweight, though lod would help a lot. The major problem is modelling the city anyway; if you are prepared to model NY accurately, then feel free - but be aware of the size of the task, and if you already have the data, tell us where it is :) Could you cheat and just make a hollow mountain in the shape of the buildings? In other words, not needing all four sides for every last building, maybe just the top 10 biggest ones. Alan ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] HUD
I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] HUD
Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? pointing forward/ Seriously, there is an alternative HUD that can be seen by pressing I (and switch back by pressing i). This HUD always stays in front of the viewer. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] HUD
Do you know where the code is located inside of the Flightgear source for drawing this alternative HUD? I am drawing a custom HUD. Sorry if I am asking simple questions. I am still trying to learn how Flightgear works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman Sent: Thursday, May 05, 2005 12:27 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] HUD Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? pointing forward/ Seriously, there is an alternative HUD that can be seen by pressing I (and switch back by pressing i). This HUD always stays in front of the viewer. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] HUD
Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? Try toggling /sim/hud/enable3d. The original hud was screen space only, and the work done to make it draw into a 3d world was predicated on this property. The code is still in there, although the default seems to have changed over time. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d city
On May 5, 2005 08:30 am, Giles Robertson wrote: The major problem is modelling the city anyway; if you are prepared to model NY accurately, then feel free - but be aware of the size of the task, and if you already have the data, tell us where it is :) Giles Robertson Too bad the Manhattan model up on sell at Turbosquid has been taking down. Otherwise, a couple hundreds dollars would get us the model we need. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] HUD
Ok that was it. Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Ross Sent: Thursday, May 05, 2005 1:02 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] HUD Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? Try toggling /sim/hud/enable3d. The original hud was screen space only, and the work done to make it draw into a 3d world was predicated on this property. The code is still in there, although the default seems to have changed over time. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Weather settings problems
Hello all, I'm experiencing some problems with the weather behaviour. Specifically, the problems are with the wind and visibility settings. Without using real-weather fetch, when I start on the runway, eg. at KSFO, the wind speed is frequently 6 kts i.e. second boundary layer instead of the first boundary layer of 3 kts. The visibility also matches that for the second boundary layer too. If I use the weather settings gui and (re) apply the existing settings the weather _may_ be corrected, or it may not. Repeated clicking on 'Apply' can often result in toggling between the two settings. Anyway, after taking off the wind and visibility effects are interpolated but frequently it's to the wrong target. For example it's possible to end up with 30 kt winds and the corresponding visibility for the 9000ft level while around 800 ft asl. It's possible to get the weather corrected again by using the weather settings gui but it usually takes a lot of clicks on Apply to get it right. Even more annoying is that very often, clicking on 'Ok' to close the gui results in the weather being set incorrectly again. You can probably imagine how annoying this is :) I think I've already reported this before, when I first experienced it on my systems, but I've now seen it on two windows systems, running from the pre-compiled binary and also when using the real-weather fetch. Has anyone else seen this problem? LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Big Nasal Changes
Andy Ross wrote: - #elif defined( _MSC_VER ) || defined(__MINGW32__) + #elif defined( _MSC_VER ) || defined(__MINGW32__) || defined(__solaris__) Can anyone give me a hint on how to determine the defines that are set by the compiler itself ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Big Nasal Changes
Martin Spott wrote: Can anyone give me a hint on how to determine the defines that are set by the compiler itself ? With a gcc variant, you can do something like: echo | gcc -E -dM - This is kinda fun, you can watch how the built-in defines changes as you vary the optimization switches and language (g++/gcc). More practically, this site seems to have good info, albeit not always complete: http://predef.sourceforge.net/ Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] New 3d clouds
The new 3D clouds are great! However, on the ground, I noticed the clouds seem a bit grainy. They are also darker than they should be. On closer observation, I see this: http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg Does anybody know I am seeing these artifacts? Would my use of 16-bits depth be one of the contributions? Thanks in advance, Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] New 3d clouds
Ampere K. Hardraade wrote: The new 3D clouds are great! However, on the ground, I noticed the clouds seem a bit grainy. They are also darker than they should be. On closer observation, I see this: http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg Does anybody know I am seeing these artifacts? Would my use of 16-bits depth be one of the contributions Yes, the clouds look a lot nicer in 24 bit depth. 16bit depth only gives you 4 bits each for RGB and A so you see a *lot* of banding with alpha textures. They look a lot nicer in 24bit depth, there are some issues, but I assume this is still a work in progress so I'll wait a bit longer before I start complaining. :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] New 3d clouds
On May 5, 2005 06:32 pm, Curtis L. Olson wrote: They look a lot nicer in 24bit depth, there are some issues, but I assume this is still a work in progress so I'll wait a bit longer before I start complaining. :-) hehe. I see why you would think I am complaining. I missed the word why in one of my sentences. =P What I meant to say was: Does anybody know _why_ I am seeing these artifacts? Would my use of 16-bits depth be one of the contributions? Sorry if I cause any misunderstanding. =P Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Problem with steering plane o WinXP
Well i got problem with flight gear on win xp, (amd athlon xp 2600, 1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or plugged). When i start fly (after choosing plain, airport, setting that i use keyboard) the plain is going forward it self, and, usualy it rotate left or right (on helicoprtes he can even make more han 360 degre rotate without aking off ground.) it happends on all plains. When i start a plain, i need to manu all time to steer formward, other way adter some meters i'm out of starting road +_+ I don't know why this happend, and this make me less happy :( -- Contra spen vado ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d