[Flightgear-devel] How can I participate somehow in the developping process of flightgear?

2005-08-18 Thread Trasca Virgil



 How can I participate somehow in the developping
process of flightgear? Thanks in advance!

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 Today's Topics:
 
1. Re: TaxiDraw-0.3.2 released (Durk Talsma)
2. Re: multiplayer patch for enianess (Mathias
 Fr?hlich)
3. Re: Multiplayer Location Transformation
 toLat/Lon/Alt
   (Mathias Fr?hlich)
4. Re: Real weather fetch stops FG from starting
 (Lee Elliott)
5. FlightGear freezes (float point interrupt)
 (Ampere K. Hardraade)
6. Re: FlightGear freezes (float point interrupt)
 (David Luff)
7. Re: TaxiDraw-0.3.2 released (David Luff)
8. Re: FlightGear freezes (float point interrupt)
 (Andy Ross)
9. Question for Solaris-men (Sergio)
   10. Re: Question for Solaris-men (Martin Spott)
 
 

--
 
 Message: 1
 Date: Tue, 16 Aug 2005 20:17:43 +0200
 From: Durk Talsma [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] TaxiDraw-0.3.2
 released
 To: FlightGear developers discussions
   flightgear-devel@flightgear.org
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain;  charset=iso-8859-1
 
 On Tuesday 16 August 2005 14:49, David Luff wrote:
  TaxiDraw-0.3.2 has been released.  This release is
 primarily to track
  changes in the X-Plane data format.  TaxiDraw has
 also moved to
  SourceForge, and can now be found at
 http://taxidraw.sf.net.  As a result,
  the latest code can now be obtained from CVS,
 hopefully making it easier
  for others to collaborate in further development. 
 It also has an
  autotools-type configure/make system now instead
 of the buggy, hand-written
  makefile, so those compiling from source will need
 to use ./configure; make
  (or ./autogen.sh; ./configure; make if using CVS).
 
 That's really great news! I just started working
 again on the AI ground 
 network code, and was wondering what the status was
 with respect to the move 
 to sourceforge/CVS. I started working version 0.3.0
 and was wondering how we 
 should go about merging this with the current
 release. With cvs, I guess it's 
 going to be fairly easy to incrementally add my
 changes to the repository.
 
 FWIW, we probably need to think a bit about the
 changes to the fileformat 
 required to support the AI networking code.
 
 Cheers,
 Durk
 
 
 
 
 --
 
 Message: 2
 Date: Tue, 16 Aug 2005 20:30:22 +0200
 From: Mathias Fr?hlich [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] multiplayer patch
 for enianess
 To: FlightGear developers discussions
   flightgear-devel@flightgear.org
 Message-ID:
 [EMAIL PROTECTED]
 Content-Type: text/plain;  charset=iso-8859-1
 
 
 Ok, this is *way* better than what was there before!
 Thanks so far!
 
 What I have problems with is that, as long as you
 use a struct for the whole 
 message, the compiler is free to do alignment
 decisions different than your 
 expectations on it.
 
 I posted, at the time of the first attempts to fix
 that, a xdr stream 
 implementation from the c++ journal.
 That one would guarantee independence of struct
 alignment.
 
 The ip address of the sender is redundant.
 I do at the moment not know the actual
 implementation of the udp socket we use 
 here, but there must be a way to get them from the
 recv call (at least for 
 the udp/ip case).
 Is that address used to send a reply?
 If so, this will not work for everybody behind a nat
 gateway which rewrites 
 the ip headers but cannot know something about
 flightgears internals.
 
 Also why do you use fixed length strings?
 It seems better to me if there is a length field in
 front of the string data 
 which tells the implementation how much characters
 it can expect (within the 
 limits of the current udp connection of course).
 
 Also that xdr stream would not have the problem with
 returning hardware 
 doubles if floats are returned by declaration (your
 comment in timy_xdr.h).
 
 I have access to a DEC alpha. I don't believe that I
 can run flightgear on 
 that machine successfully and I doubt that there is
 a single alpha left on 
 this earth where flightgear will be run on.
 So if you just want to be complete, I can help you
 with that, but my be we can 
 ignore the DEC's ...
 Objections?
 
 So all together this is good work, but as we are on
 it, we might be able to 
 make it fool proof :)
 
 Greetings
 
 Mathias
 
 On Montag 15 August 2005 10:02, Oliver Schroeder
 wrote:
  Hi,
 
  I've written a patch that _should_ solve 

Re: [Flightgear-devel] Custom Scenery for Lake Constance

2005-08-18 Thread Ralf Gerlich

Hi,

Oliver C. schrieb:

Very nice done. Looks great.


Thanks ;-)


Where can i download it?


I'm in the process of organising some place for the scenery files. I'll 
send the link when I got one.


However as far as the plans go the scenery will go into the 
PostGIS-Database Martin Spott is currently setting up.


Regards,
Ralf

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Re: [Flightgear-devel] How can I participate somehow in the developping process of flightgear?

2005-08-18 Thread Erik Hofman

Trasca Virgil wrote:



 How can I participate somehow in the developping
process of flightgear? Thanks in advance!


First of all I would encourage you to describe the the 
flightgear-mailinglist.


For the rest it depends on your skills. If you are a great artist and 
capable of creating (ground)textures, then there is a start.


Or if you have programming skills, then it would be best to grab the CVS 
version of FlightGear and try to find a spot where something.


Erik

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Re: [Flightgear-devel] How can I participate somehow in the developping process of flightgear?

2005-08-18 Thread Andy Ross
Trasca Virgil wrote:
 How can I participate somehow in the developping process of
 flightgear? Thanks in advance!

Use it.  Fix bugs.  Get into flame wars on the lists.  The usual
stuff. :)

Andy

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Re: [Flightgear-devel] Custom Scenery for Lake Constance

2005-08-18 Thread Ralf Gerlich

Hi,


Where can i download it?


The scenery is available for download at
http://web44.netzwerteserver2.de/195.0.html

I'll try to prepare the files in a form fgadmin can grok. Until then you
need to adapt the FG_SCENERY-environment variable or the --fg-scenery
option passed to fgfs.

Enjoy!

Ralf


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Re: [Flightgear-devel] Custom Scenery for Lake Constance

2005-08-18 Thread Gerard Robin
Le jeudi 18 août 2005 à 21:39 +0200, Ralf Gerlich a écrit :
 Hi,
 
  Where can i download it?
 
 The scenery is available for download at
 http://web44.netzwerteserver2.de/195.0.html
 
 I'll try to prepare the files in a form fgadmin can grok. Until then you
 need to adapt the FG_SCENERY-environment variable or the --fg-scenery
 option passed to fgfs.
 
 Enjoy!
 
 Ralf
 
 
Great, 
You probably did spend   a lot of time.

 
-- 
Gerard


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