[Flightgear-devel] FG version CVS: Bug in --config command line parameter handling and preferences.xml

2005-12-18 Thread George Patterson
Hi all,

I have found a bug in the parsing of the --config command line
parameter. Starting Flightgear, I noticed that the menu bar is using the
default(blue) menu bar rather than the alternative black one. Which
indicated that my preferences.xml isn't being loaded, rendering options
was reset to the default.

Also probably related is when exiting from fgfs, the error Error
creating directory: home/gpatterson/.fgfs. .fgfs is my home direxctor
already exists with appropriate permissions. It looks like the leading
slash is being dropped.

Version: CVS
command: fgfs --aircraft=b1900d

I will send a strace if required.

Regards 


George


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Re: [Flightgear-devel] FG version CVS: Bug in --config command line parameter handling and preferences.xml

2005-12-18 Thread George Patterson
On Sun, 2005-12-18 at 14:51 +0100, Frederic Bouvier wrote:
 George Patterson wrote :
 
 Hi all,
 
 I have found a bug in the parsing of the --config command line
 parameter. Starting Flightgear, I noticed that the menu bar is using the
 default(blue) menu bar rather than the alternative black one. Which
 indicated that my preferences.xml isn't being loaded, rendering options
 was reset to the default.
 
 Also probably related is when exiting from fgfs, the error Error
 creating directory: home/gpatterson/.fgfs. .fgfs is my home direxctor
 already exists with appropriate permissions. It looks like the leading
 slash is being dropped.
 
 Version: CVS
 command: fgfs --aircraft=b1900d
 
 I will send a strace if required.
   
 
 
 Does this patch improve things ?
 http://frbouvi.free.fr/flightsim/sg_path.patch
 
 -Fred

Fred, 

I have applied the patch and rebuilt Simgear and Flightgear..

# patch sg_path.cxx sg_path.patch
patching file sg_path.cxx
Hunk #1 succeeded at 213 with fuzz 1.

However, I am now getting this error instead (double slashes)
Error creating directory: //home/gpatterson/.fgfs

Why would Simgear  be trying to create a directoy that already exists?

George Patterson


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Re: [Flightgear-devel] FG version CVS: Bug in --config command line parameter handling and preferences.xml

2005-12-18 Thread George Patterson
On Sun, 2005-12-18 at 15:26 +0100, Frederic Bouvier wrote:
 George Patterson wrote :
 
 On Sun, 2005-12-18 at 14:51 +0100, Frederic Bouvier wrote:
   
 
 George Patterson wrote :
 

 
 Does this patch improve things ?
 http://frbouvi.free.fr/flightsim/sg_path.patch
 
 -Fred
 
 
 
 Fred, 
 
 I have applied the patch and rebuilt Simgear and Flightgear..
 
 # patch sg_path.cxx sg_path.patch
 patching file sg_path.cxx
 Hunk #1 succeeded at 213 with fuzz 1.
 
 However, I am now getting this error instead (double slashes)
 Error creating directory: //home/gpatterson/.fgfs
 
 Why would Simgear  be trying to create a directoy that already exists?
   
 
 
 Not sure you have the latest CVS. Your sg_path.cxx file should be 
 revision 1.17. Is it the case ?
 
 Reload the patch as I made updates to remove the // at the beginning, 
 and retrieve last version of the file from CVS so the patch will apply 
 cleanly.
 
 -Fred
 

Umm. no.. I had version 1.16 of that file.

Compiling simgear/flightgear now.

Regards


George


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Re: [Flightgear-devel] FG version CVS: Bug in --config command line parameter handling and preferences.xml

2005-12-18 Thread George Patterson
On Sun, 2005-12-18 at 15:26 +0100, Frederic Bouvier wrote:
 George Patterson wrote :
 
 On Sun, 2005-12-18 at 14:51 +0100, Frederic Bouvier wrote:
   
 
 George Patterson wrote :
 
 
 
 Hi all,
 
 I have found a bug in the parsing of the --config command line
 parameter. Starting Flightgear, I noticed that the menu bar is using the
 default(blue) menu bar rather than the alternative black one. Which
 indicated that my preferences.xml isn't being loaded, rendering options
 was reset to the default.
 
 Also probably related is when exiting from fgfs, the error Error
 creating directory: home/gpatterson/.fgfs. .fgfs is my home direxctor
 already exists with appropriate permissions. It looks like the leading
 slash is being dropped.
 
 Version: CVS
 command: fgfs --aircraft=b1900d
 
 I will send a strace if required.
  
 
   
 
 Does this patch improve things ?
 http://frbouvi.free.fr/flightsim/sg_path.patch
 
 -Fred
 
 
 
 Fred, 
 
 I have applied the patch and rebuilt Simgear and Flightgear..
 
 # patch sg_path.cxx sg_path.patch
 patching file sg_path.cxx
 Hunk #1 succeeded at 213 with fuzz 1.
 
 However, I am now getting this error instead (double slashes)
 Error creating directory: //home/gpatterson/.fgfs
 
 Why would Simgear  be trying to create a directoy that already exists?
   
 
 
 Not sure you have the latest CVS. Your sg_path.cxx file should be 
 revision 1.17. Is it the case ?
 
 Reload the patch as I made updates to remove the // at the beginning, 
 and retrieve last version of the file from CVS so the patch will apply 
 cleanly.
 
 -Fred

Fred,

Problem solved.. I was somehow stuck on sg_path.cxx revision 1.16.
Deleted it, ran cvs update, applied patch.

Patch works.. Now I just have to fix my preferences.xml file :-)

George


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Re: [Flightgear-devel] website problem

2005-11-19 Thread George Patterson
Curt, the link is on the front page... I just checked and go the same
404 error. 

Broken link is http://flightgear.org/Gallery/ on http://flightgear.org/

I'm sure it is something simple.

George Patterson

On Sat, 2005-11-19 at 05:59 -0600, Curtis L. Olson wrote:
 Hi Ioan,
 
 Try reloading the page and select the link again, or if that doesn't 
 work, tell me which page the broken link is on and I will check it out.
 
 Regards,
 
 Curt.
 
 
 Ioan Suciu wrote:
 
  The screenshot gallery does not work.
  There is a broken link, i think.
 
  IS
 
 
Not Found
 
  The requested URL /Gallery/ was not found on this server.



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Re: [Flightgear-devel] OT: Tower Simulator

2005-11-18 Thread George Patterson
On Wed, 2005-11-16 at 15:56 +, Martin Spott wrote:
 I just ran across this document
 
   http://www.adacel.com/prodserv/downloads/MAXSIM.pdf
 
 and thought: Isn't it great that FlightGear is so flexible to provide
 the visuals for such an application without modification ?
 
 Cheers,
   Martin.

Hmmm.. The time could be right to restart the OpenATC project. :-)

George
-- 
George Patterson [EMAIL PROTECTED]


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Re: [Flightgear-devel] Re: terrain texture question

2005-11-17 Thread George Patterson
On Wed, 2005-11-16 at 19:50 -0500, Ampere K. Hardraade wrote:
 On November 16, 2005 05:37 pm, Melchior FRANZ wrote:
  * Josh Babcock -- Wednesday 16 November 2005 23:25:
   I considered using a Nasal script, but I don't know how the
   script would know when the winter textures are being used.
 
if (getprop(/sim/startup/season) == winter) { ?? }
 
  m.
 I believe you would need more checkings.  We don't have snow all the time in 
 winter.
 
 Speaking of snow: is there anything about snow accumlation in METAR data?  
 I'm 
 just curious.
 
 Ampere
 

We don't get snow at the local airport. Sleet maybe :-)

George Patterson
Adelaide, Australia


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Re: [Flightgear-devel] Possible bug in yasim (not sure though?)

2005-11-12 Thread George Patterson
On Fri, 2005-11-11 at 22:43 -0500, Josh Babcock wrote:
 Curtis L. Olson wrote:
  George Patterson wrote:
  
  Thanks Andy.
 
  I just completed a nice flight from KSFO to KLAX with 3D clouds turned
  on. Mistakenly misread 25L as being 24L.
  George
   
 
  
  Ooops, stop by the FAA office, do not pass Go, do not collet $200 ...
  
  Curt.
  
 
 Or, into the office next door to the FAA, wonder where everyone is,
 wander back out, blame it on the weather :)
 

Okay... I deserved that. :-P

However I tried again this evening (though directed by ATC to use a different 
runway (07L) ) and got it right  :-)

George



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Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-12 Thread George Patterson
On Sat, 2005-11-12 at 19:31 +, Jon Stockill wrote:
 Curtis L. Olson wrote:
 
  How about a spyware popup ... Oh I see you just typed the word Paris, 
  here are some great hotel + airfare combinations you might be interested 
  in, and would you like me to search ebay for berets?
 
 No, not spyware - clippy :-)
 
 Jon
 

Hehe

Hi, It looks like you are trying to pilot a plane. Would you like to...


or Restart all systems

a few seconds later..

Okay... restarting all systems..

George


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Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread George Patterson
On Sun, 2005-11-13 at 03:51 +0200, Vassilii Khachaturov wrote:
  Just a suggestion:
  Maybe it is a good idea to put some of the important rules on the
  http://www.flightgear.org/mail.html webpage so people can read them, before
  they subscribe to the mailinglists.
 
 Good idea, in case someone really is annoyed with top-posts/encodes etc.
 Such folks are welcome to check-out the www module from the flightgear
 CVS, change the appropriate HTML, validate it, and send the patch
 over to Curt. Curt also likes the web pages' modified full text sent over
 as well, along with the patch, due to the way the website is now managed.

This is the first time that someone gave me some insight about how to
fg.org web page is managed, not that I asked explicitly on this list.
Thanks Vassilii :-)


George Patterson


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[Flightgear-devel] Possible bug in yasim (not sure though?)

2005-11-11 Thread George Patterson
Hi All,

I have compiled and installed pre3 and noticed that I was not able to
load the b1900d (my preferred plane), as FlightGear would load until the
terrian appears and the splash screen starts to dissolve. At this
point, flightgear is in a loop with some high pitched beeps. (That would
normall stop).


Loaded the beech99.. Same result...
I asked Masser to check there... The Harrier loads correctly.
I tried the harrier and was greeted with the harrier sitting on the
runway.

I tried running flightgear within strace and but that didn't reveal
anything particularly interesting or out of the ordinary.

Apart from a lot of lines like the following. (Spaces removed for
readability.)
read(5, 0x7f8ee290, 32) = -1 EAGAIN (Resource temporarily
unavailable)

All the above external models would load when choosing another fdm such
as ufo or magic carpet.

Any advice of what I could do next as I have ran out of debugging ideas?

System:

AMD64 3200+
1 GB Memory
GeForce 6600GT w/ 128MB

George Patterson


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Re: [Flightgear-devel] FlightGear Review (was: Which aircraft to include in v0.9.9?)

2005-11-11 Thread George Patterson
On Fri, 2005-11-11 at 16:13 +0100, Thomas Förster wrote:
 A slightly outdated version of FlightGear is installed for Suse via
 Yast and via Apt for Debian. For the newest release you have to
 compile the source code yourself [1]. For Mandrake 10.2, Fedora Core 3
 and the newest version 5.10 of Ubuntu packets exist for the current
 release 0.9.8 of FlightGear. The packets may be found here [2]. 

Last sentence of this paragraph should be The packages may be found
here [2].



-- 
George Patterson


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Re: [Flightgear-devel] 0.9.9 repost

2005-11-11 Thread George Patterson
On Fri, 2005-11-11 at 20:17 -0600, Dave Culp wrote:
 Due to underwhelming response to my previous post concerning a test run of 
 0.9.9-pre2, I'll repost now.  Here is the console output while running the 
 F-16:
 
 Dent: .Dent: ..Dent: EHAMopening 
 file: /home/dave/FlightGear-0.9.9-pre2/data/Navaids/carrier_nav.dat
 /home/dave/FlightGear-0.9.9-pre2/data/Navaids/TACAN_freq.dat
 WARNING: ssgLoadAC: Failed to open 
 '/home/dave/FlightGear-0.9.9-pre2/data/Aircraft/c172r/Models/c172-dpm.ac' for 
 reading
 Reading xml electrical system model 
 from 
 /home/dave/FlightGear-0.9.9-pre2/data/Aircraft/Generic/generic-electrical.xml
 Initialising callsign using 'Aircraft/f16/Models/f16.xml'
 
 
 I don't know what the Dent stuff is.  The carrier and TACAN stuff is 
 obviously 

The Dents are someone's debug code and should probably be removed.

 carrier stuff.  Every aircraft I've run tries to open a c172 model.  Is this 
 because the c172 model is the default and gets loaded even if it isn't 
 needed, or is this the AI-Traffic manager trying to load GA traffic even when 
 it's disabled by default?


/home/dave/FlightGear-0.9.9-pre2/data/Aircraft/c172r/Models/c172-dpm.ac
Does this file exist? 

 
 And the callsign thing, is this a multiplayer or ATC message?

It's a Multiplayer message

-- 
George Patterson


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Re: [Flightgear-devel] Possible bug in yasim (not sure though?)

2005-11-11 Thread George Patterson
On Fri, 2005-11-11 at 10:04 -0800, Andy Ross wrote:
 George Patterson wrote:
  I have compiled and installed pre3 and noticed that I was not able
  to load the b1900d
 
 Yeah, that was me.  The patch yesterday for turn off the engines when
 out of fuel broke the solver for turbine aircraft.  Fixed.  That'll
 teach me to add features right before release.  Apologies.
 
 Andy

Thanks Andy.

I just completed a nice flight from KSFO to KLAX with 3D clouds turned
on. Mistakenly misread 25L as being 24L. 

George




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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread George Patterson
On Thu, 2005-11-10 at 10:34 +, Thorben wrote:
 On Wednesday 09 November 2005 19:31, Curtis L. Olson wrote:
 
  The current list is:
 
  data/Aircraft/737 \
  data/Aircraft/A-10 \
  data/Aircraft/bo105 \
  data/Aircraft/c172 \
  data/Aircraft/c172p \
  data/Aircraft/c310 \
  data/Aircraft/c310u3a \
  data/Aircraft/Citation \
  data/Aircraft/f16 \
  data/Aircraft/j3cub \
  data/Aircraft/Hunter \
  data/Aircraft/p51d \
  data/Aircraft/pa28-161 \
  data/Aircraft/ufo \
  data/Aircraft/wrightFlyer1903 \
 
  Just glancing through the list very quickly, potential candidates for
  inclusion might be the b1900d, Citation Bravo, Concorde, dhc2, F-8E,
  Hurricane, Marchetti, MiG-15, seahawk, Spitfire, tu154 ... (?)
 
 b1900d is my favourite plane, as it flies very well, has decent sound and a 
 really good cockpit. And even the propeller blade pitch is animated
 
 i would ditch either the wright flyer, c310, ufo, c172 or Hunter  in favor of 
 b1900d. but i don't expect you to agree with me in all respects.
 
 thorben
 

I second adding the b1900d for the above reasons. Drop the ufo as fun as
it is for testing purposes it has no cockpit, and can't be verified as
to the realism of the flight model. Just my opinion. The Wright Flyer
could also be dropped as it's not really flyable (IMO).


George Patterson



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Re: [Flightgear-devel] Re: B1900D fuel/engines

2005-11-09 Thread George Patterson
On Tue, 2005-11-08 at 17:16 -0800, syd wrote:
 Andy, (or whoever is maintaining the b1900d), I hate to do this to you,
 but I think I have spotted another bug to do with fuel and engines.
 
 
 When you run out of fuel the engines continue to run, despite 
 
 /engine/engine/out-of-fuel[0]='true' and 
 /consumables/fuel/total-fuel-gals|lbs|norm[0]='0.00'
 
 But the both engines are still running. 
 
 
 I hope this is clearer..
 
 
 George Patterson
 
 
 
 Hi George . I am maintaining the b1900d , and yes I mentioned the same 
 problem
 a while back, I run out of fuel and continue to fly on if I understand 
 correctly,
 the turboprop engine code is fairly new and  still a work in progress , so Im 
 sure it 
 will be straightened out  soon.I have thought of trying to fix it myself , 
 but I think
 the engine code is Andy's work and he knows FAR more than I do about such 
 things .
 Thanks for the note , sometimes I get so far into the modelling aspect I miss 
 bugs :)
 Cheers
 
 


Syd,

I didn't intend that to be a criticism of any sort.. I much appreciate
the effort of all involved with the modelling of any of the planes and
models.

Otherwise, it looks and feels great :-) While I haven't seen a b1900d,
it seem around the mark, tend to enter a spin when air speed drops too
low but that's extreme flight dynamics.

George Patterson


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Re: [Flightgear-devel] Re: uneven brakes mystery

2005-11-09 Thread George Patterson
On Wed, 2005-11-09 at 21:54 +0100, Joacim Persson wrote:
 On Wed, 9 Nov 2005, Melchior FRANZ wrote:
 
  Is this the development version (cvs/head)?
 
 Yes, but it has been the same for shipped versions too.
 
 How can I tell which version of fgfs I'm running? fgfs --version didn't
 work on the version I have installed in /usr/local/... anyway. Think it's
 the last official stable release. In that installation I've replaced the
 calls to interpolate with setprop in the js config file, when I first
 noticed the problem after buying a new js.
 
 But it's an a few hours old cvs version I'm working on now.
 
You have more than one version of FlightGear installed?

To find out which copy is being loaded when you type fgfs, open up a
terminal and type which fgfs and you should get something like
/usr/local/bin/fgfs.

Perhaps a command line parameter could be added to display the version
of the binary and the version of the fg_root data.

George



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Re: [Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-08 Thread George Patterson
On Sun, 2005-11-06 at 09:12 -0800, Andy Ross wrote:
 George Patterson wrote:
  /engines/engine/fuel-flow-gph[0] is shown as -0.232562 (fluctuates
  rapidly)
 
  /engines/engine/running[0] is shown as false.
 
 Good catch.  The really primitive stop support in the turbine engine
 model didn't set the fuel flow value.  This is fixed, such as it is.
 Real start/stop support is on my list, and will probably be done with
 some Nasal such that it can be hacked on a per-engine basis.
 
 Andy
 

Andy, (or whoever is maintaining the b1900d), I hate to do this to you,
but I think I have spotted another bug to do with fuel and engines.


When you run out of fuel the engines continue to run, despite 

/engine/engine/out-of-fuel[0]='true' and 
/consumables/fuel/total-fuel-gals|lbs|norm[0]='0.00'

But the both engines are still running. 


I hope this is clearer..


George Patterson





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Re: [Flightgear-devel] Scenery DB (Was: San Jose)

2005-11-08 Thread George Patterson
On Tue, 2005-11-08 at 09:19 +0200, Vassilii Khachaturov wrote:
   I would like to see all new scenery object contributions to end up in
   the scenery database. However, the last time I wanted to sync the base
   package and the DB there were more than one objects in the same space
   because of automatic object generation.
 
 btw it looks pretty cute sometimes --- e.g., a skyscraper swallowing a
 radio tower and thus it looks like a skyscraper with a smaller antenna
 tower on its top; such things happen in real life as well :)
 
 A better example is a skyscraper covering a lighting beacon but the rotating 
 light (white-green) shines through the wall of the building.

This collision of objects is located within the perimeter of KSFO.
Obviously the building doesn't belong there. And No, it is not a airport
building :-)


George Patterson



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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-08 Thread George Patterson
On Tue, 2005-11-08 at 10:43 +0100, Georg Vollnhals wrote:
 Georg Vollnhals schrieb:
 
  Curtis L. Olson schrieb:
 
 
 
  It sounds like you aren't current with your flightgear source or 
  executable?  Could you still be running an older build of flightgear 
  (or not fully up to date with your source code?)
 
  Curt.
 
  Did you upgrade your data from the cvs? Vassilii
 
 
 Just as a feedback: it seems that the file management system 
 (CVS/compiler) got confused as a I had the system clock set to 2006 for 
 some time and are now back in 2005. Some older files might be considered 
 to be the newest one due to the date of 2006 :-)

Ahhh! The perils of time travel. :-)

You could also have touch-ed the files in question so that they are
dated with something closer to today's date. Though this could have
taken longer than rm -rf src and cvs update.

George Patterson



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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-08 Thread George Patterson
On Tue, 2005-11-08 at 12:42 +0100, Georg Vollnhals wrote:
 Curtis L. Olson schrieb:
 
 
 
  man touch ?
 
  Curt.
 
 Yes. My 13 years old son is actually a co-user on my PC. He does not 
 ask, he does not think a lot - just trial and error method.
 Very good if you have all your important data burned on CD/DVD and have 
 a good firewall, virus-scanner and no possibility to make a dial-up 
 connection from your PC!
 But only until christmas, then I'll upgrade my PC and I'll build him his 
 own with the parts I don't use anymore and those he gets as presents :-) :-)
 Joy of fatherhood!
 Regards
 Georg
 

Georg,

Even the parents should have the occasional Christmas present :-)


George Patterson


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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-08 Thread George Patterson
On Tue, 2005-11-08 at 13:43 +0100, Georg Vollnhals wrote:
 Georg,
 
 Even the parents should have the occasional Christmas present :-)
 
 
 George Patterson
 
   
 
 Thanx, just put your mail into my wife's mail account  ;-)
 Georg

I must have missed something??

George patterson



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Re: [Flightgear-devel] CVS make error (Cygwin)

2005-11-07 Thread George Patterson
On Mon, 2005-11-07 at 15:02 +, Kevin Jones wrote: 
 Hi,
 
 CVS FG source at 2:30pm (UK time) Monday 7th November fails to make
 on Cygwin with the following error:
 
 make[2]: Entering directory blah/source/src/MultiPlayer
 make[2]: *** No rule to make target `tiny_xdr.cpp', needed by
 `tiny_xdr.o'.  Stop.
 
 Can anyone help?
 
 Kevin.
 
Kevin,

You need to do a make clean  and re-./configure before building... The
file tiny_xdr.cpp has been renamed tiny_xdr.cxx.



George Patterson



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RE: [Flightgear-devel] B1900d: Fuel consumption when engine hasstopped.

2005-11-06 Thread George Patterson
On Sun, 2005-11-06 at 20:00 +0800, Innis Cunningham wrote:
 
 
   George Patterson writes
 
 Oops, that was a typo. I meant the engines continues to consume fuel
 even with engines stopped.
 
 Thats ok I thought it might be something simple but it did add a bit of
 humor to my day.
 
 Sorry about the confusion. Currently amending the getting started and
 installation guide.
 
 Thats great there is a lot of outdated stuff in there and I dont have the
 skill or knowledge or enthusasm  to do anything about it.
 

LOL... Hence I have been working with Martin Splott to get the getstart
manual into some sort of shape.

Say does anyone know how you escape an @ symbol in LaTex. The rest of it
is straight forward, if tedious. But I'm happy to be making a
difference.


George



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[Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-05 Thread George Patterson
I have download the latest CVS data and compiled binaries for FlightGear
and noticed that the fuel consumption for the b1900d continues even with
the engines killed (cutoff).

/engines/engine/fuel-flow-gph[0] is shown as -0.232562 (fluctuates
rapidly)

/engines/engine/running[0] is shown as false.

The C172 doesn't behave properly.  (It does not consume fuel unless the
engine is running)


George Patterson



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RE: [Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-05 Thread George Patterson
On Sun, 2005-11-06 at 14:37 +0800, Innis Cunningham wrote:
 Hi George
 
   George Patterson writes
 
 The C172 doesn't behave properly.  (It does not consume fuel unless the
 engine is running)
 
 Hmm that would seem normal to me maybe I missed some thing.
 
 

Oops, that was a typo. I meant the engines continues to consume fuel
even with engines stopped.

Sorry about the confusion. Currently amending the getting started and
installation guide.

George


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Re: [Flightgear-devel] Cockpit Models

2005-11-05 Thread George Patterson
On Sun, 2005-11-06 at 17:46 +1000, Shelton D'Cruz wrote:
 Hi
 
 Where can I find the actual cockpit models?  I looked under 
 
 FlightGear/data/Aircraft/XXX/Models
 
 but can only find the external plane model not the internal cockpit.
 
 Regards
 Shelton.
 

Shelton, 

I believe that you are looking for FlightGear/data/Aircraft/XXX/Panels
for the cockpit panels. I think the cockpit framework is part of the
external model.

George




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Re: [Flightgear-devel] Re: Buildings ?????

2005-11-04 Thread George Patterson
On Sat, 2005-11-05 at 05:02 +0100, Arnt Karlsen wrote:
 On Fri, 04 Nov 2005 14:03:10 -0800, Andy wrote in message 
 [EMAIL PROTECTED]:
 
  Mike Kopack wrote:
   It's not so much an issue of San Fran being BAD, it's just that KSFO
   is pretty far from downtown. We're talking about small slow-flying
   UAV's in my project (I'm using the Piper as a surrogate), so having
   to take off that far away means my demo is like 45 minutes long.
  
  As a left-field suggestion: how about defining the runways of the old
  NAS Alameda, which is just south of downtown Oakland and immediately
  across the bay from San Francisco.  The base was closed in the mid
  90's, I believe, and is now being converted into industrial loft
  space.  But the runways are still there clear as day:
  

  http://maps.google.com/maps?ll=37.786114,-122.318387spn=0.027226,0.028824t=khl=en
  
  The folks who like to play with the carrier aircraft probably wouldn't
  mind having this active, either.
 
 ..if it's modelled correctly historically, setting the date back a
 decade or so should make it active.


Hmm, interesting idea.. Can you get the METAR data from a decade or so
back in time?

George




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Re: [Flightgear-devel] Compiling Flight Gear

2005-11-04 Thread George Patterson
On Fri, 2005-11-04 at 23:19 -0500, Steve Knoblock wrote:
 I am trying to compile FG for the first time on Suse Linux 10.0
 following the instructions at
 http://www.flightgear.org/Docs/InstallGuide/getstartch2.html
 
 I downloaded and unpacked SimGear 0.3.8
 plib-1.8.4
 
 I ran the install for the ZLIB package, but could not find the Metakit
 package, so skipped it. It was not in the src-libs folder of SimGear.
 
 I then ran without success. I am posting this from Evolution, so I do
 have an X windowing system running. I have a Radeon 9600XT. I could not
 get BSD to start X using this card, I gave up and installed Suse. Works
 fine. It comes with an OpenGL game GL-117, which gave a warning the
 first time I tried to run it that it needed the correct library to do 3d
 with my card, so I installed the necessary ATI drivers and it works.
 
 linux:/usr/local/source/plib-1.8.4 # ./configure
 checking for a BSD-compatible install... /usr/bin/install -c
 checking whether build environment is sane... yes
 checking for gawk... gawk
 checking whether make sets $(MAKE)... yes
 includedir changed to ${prefix}/include/plib libdir is
 ${exec_prefix}/lib
 checking for gcc... gcc
 checking for C compiler default output file name... a.out
 checking whether the C compiler works... yes
 checking whether we are cross compiling... no
 checking for suffix of executables...
 checking for suffix of object files... o
 checking whether we are using the GNU C compiler... yes
 checking whether gcc accepts -g... yes
 checking for gcc option to accept ANSI C... none needed
 checking for style of include used by make... GNU
 checking dependency style of gcc... gcc3
 checking how to run the C preprocessor... gcc -E
 checking for g++... no
 checking for c++... no
 checking for gpp... no
 checking for aCC... no
 checking for CC... no
 checking for cxx... no
 checking for cc++... no
 checking for cl... no
 checking for FCC... no
 checking for KCC... no
 checking for RCC... no
 checking for xlC_r... no
 checking for xlC... no
 checking whether we are using the GNU C++ compiler... no
 checking whether g++ accepts -g... no
 checking dependency style of g++... none
 checking how to run the C++ preprocessor... /lib/cpp
 checking for a BSD-compatible install... /usr/bin/install -c
 checking for ranlib... ranlib
 checking build system type... i686-suse-linux
 checking host system type... i686-suse-linux
 checking for X... no
 checking for pthread_create in -lpthread... no
 checking for glNewList in -lGL... no
 checking for glNewList in -lMesaGL... no
 configure: error: could not find working GL library
 linux:/usr/local/source/plib-1.8.4 #

Steve, you seem to have the following missing.

- C++ compiler
- X delopment libraries and header files are missing
- OpenGL libraries and header file 

Have you compiled something else other than FlightGear?

For Suse, I'm not sure what packages you need to install, sorry..

George


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Re: [Flightgear-devel] Instrument Making

2005-11-03 Thread George Patterson
On Thu, 2005-11-03 at 14:19 +1100, [EMAIL PROTECTED] wrote:
 HI
 
 Anyone know who looks after this site:
 
 http://www.seedwiki.com/wiki/flight_gear/volunteer_opportunities.cfm?wpid=213106
 
 It says if anyone can help out - does anyone know if this is still required?
 
 Regards,
 Shelton.

Shelton,

Documentation is always welcome.

The preferred format for documentation is LaTex from which html and pdf
versions are generated.


Yes, the FAQ can always be improved. (For example, the hyperlink to
Wolfram's Hangar in section 2.7 is no longer valid.) 

If you wish to I'm usually online with irc most nights. I'm in Adelaide,
Australia.

George



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RE: [Flightgear-devel] Santa's r[ae]i?ndeer

2005-10-27 Thread George Patterson
On Thu, 2005-10-27 at 14:19 +0100, Vivian Meazza wrote:
 Erik Hofman
 
  
  Vassilii Khachaturov wrote:
   Why are the bells commented out in raindeer-sound.xml?
   They do sound cute.
  
  I think it's a leftover from a previous test.
  It's corrected now.
  
 
 What happened to the poor reindeers' antlers?
 
 V.
 

Correct me if I am wrong but isn't there supposed to be eight reindeers?
What became of the other four?


George Patterson


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[Flightgear-devel] Bug in ATC code.

2005-10-20 Thread George Patterson
Hi All,

I have noticed two annoying bugs in the ATC dialog boxes.

When you press ' for the first ATC dialog labelled ATC menu is
displayed. (btw, Can we change that title as it's not an accurate
description, perhaps ATC communication)

Anyway, if you change frequencies for another ATC tower, extra lines
showing :-
1. Contact tower for VFR arrival (full stop)
2. Contact tower for VFR arrival (full stop)
3. Contact tower for VFR arrival (full stop)
etc, depending on how often you have switched frequencies.

The other one which might be related is if you reset FlightGear
(File-Reset), the state for the ATC is not reset back to the Contact
tower ... dialog. Instead it will continue when you partially finished
from before.. Contact tower- Report Downwind - Runway vacated. 


George Patterson






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Re: [Flightgear-devel] Bug in ATC code.

2005-10-20 Thread George Patterson
On Thu, 2005-10-20 at 13:49 +0100, David Luff wrote:
 
 On 20/10/2005 at 21:40 George Patterson wrote:
 
 Hi All,
 
 I have noticed two annoying bugs in the ATC dialog boxes.
 
 When you press ' for the first ATC dialog labelled ATC menu is
[Snipped]
 
 
 Thanks George.  I'll attend to those in the next few weeks.  The extra
 lines problem I was aware of, but the state persistance through reset is
 new to me.
 

Yeah, Persistance or Persistence even was the word i was looking
for. :-)

David,

Let me know when you have it committed and I'll check again. :-)

George Patterson



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Re: [Flightgear-devel] fgfs on AMD64 status? Mobo suggestions/warnings?

2005-10-19 Thread George Patterson
On Wed, 2005-10-19 at 01:04 +, [EMAIL PROTECTED] wrote:
 Hi,
 
 I've been out of the fgfs development loop for an annoyingly long time.  At
 first, I had to adjust to a big drop in free time after (thankfully) finally
 getting employed.  Then I had a video card failure that forced me back to an
 old card I had lying around which had no 3D acceleration.  And then, at the
 end of July, problems with my motherboard started, and worsened through the
 month until it became basically unusable by September.
 
 I'm secure enough now that I'm shopping to build a new machine.  I'm looking
 at AMD64 motherboards and one of the newer nvidia cards.  And what I'm
 wondering is whether any fgfs developers can speak to building and running
 fgfs, on linux, on an AMD64 box, and/or with the nv 6600's/6800's etc.
 I've seen some threads that people are running it on AMD64 OK; but I'm
 wondering if there are any suggestions, recommendations, or warnings that
 are worth hearing before I start shelling out the big $ (e.g. mobos you're
 happy with or had nothing but trouble with).  I wanna get back to this stuff.
 
 Cheers,
 
 -c

I am running a AMD64 based system

Specifications:

Gigabyte GA-K8NS Utlra Sock 939 nForce 3 Dual Bios
Corsair DDR Ram 1 gig (matched pair)
SATA Hard drive
NV 6600GT AGP 128MB (You might want to consider PCI-E these days
though.)

That's the guts of it...

Montherboard has dual network interfaces on board. (More about that one
later)

You didn't say what OS you are considering but It works a treat With
Ubuntu Hoary (5.04) and Windows2000 (not interested in XP at this stage)

Problems:
After installing windows, the Gigabit network interface driver wasn't
happy with it. plugged the network cable into the other socket and
downloaded the up to date driver. Problem solved.

On Linux, I had a sound problem with Warty (4.10) with the sound not
intialising. apt-get update  apt-get upgrade fixed that one. Also
install the offical nvidia driver (7667 or higher) as the the version
that is packaged for Hoary doesn't work with the AGP version of the NV
6600GT.

I'd give the above combination the thumbs up. It is stable and I'm
getting about 66fps at 800x600 when sitting on runway 28R at KSFO. The
frame rate doesn't change when enlarging to full screen.

One thing I didn't notice that --enabled-specular-highlights does kill
the frame rate so i disabled that but the new 3D clouds doesn't present
a problem.


Overall, I'm happy with the purchase :-)

George


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Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread George Patterson
On Mon, 2005-10-17 at 21:57 -0400, Ampere K. Hardraade wrote:
 On October 17, 2005 02:23 pm, Durk Talsma wrote:
   - airport animations
 
  Just wondering what type of animations you were thinking of. We have
  support for moving aircraft now, but no ground vehicles yet, although this
  could be done using animation scripts.
 Bridges' movement, illumination, and so on; and yes, being able to use 
 animation scripts and Nasal scripts in an airport would be great, and we 
 should take these into account in our discussion as well.
 
  The problem is that at this point the requirement for FlightGear and
  x-plane start to deviate and I don't think we can expect an x-plane
  datamanager expect to switch to use a more sophisticated database format,
  just to support that *other* flight sim that happens to be using his
  database too. It's a difficult situation...
 In my opinion, if X-Plane wants to stay on a sinking boat, it doesn't mean we 
 should follow either. ;-)
 
 I really think a new format is a must.  If people insist, we can have an 
 importer/exporter to exchange compatible data between Robin's database and 
 our own database.
 

It would benefit both FlightGear and X-plane if we synchronise data for
beacons and other single point objects. However, the effort required
for implmenting this may not be worth it.

I notice some of airports in the FlightGear scenery over Scotland has
lighting beacons in the middle of the runway.

George Patterson



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Re: [Flightgear-devel] Instant replay broken?

2005-10-16 Thread George Patterson
On Sun, 2005-10-16 at 17:11 +0100, David Luff wrote:
 Is it just me, or is it completely impossible to escape from instant replay 
 once engaged in the current CVS?
 
 Cheers - Dave
 

Yes, It's just you :-P

You can stop the replay by select the View menu, select instant replay.
On the Instant Replay dialog check the  Disable replay. and click Ok.

I hope that helps.

George



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Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread George Patterson
On Wed, 2005-10-12 at 20:22 +0200, Vassilii Khachaturov wrote:
 Sure. Here comes a new version, with an explicit further reading.
 Index: ../data/Docs/README.multiplayer
 ===
 RCS file: /var/cvs/FlightGear-0.9/data/Docs/README.multiplayer,v
 retrieving revision 1.1
 diff -u -p -r1.1 README.multiplayer
 --- ../data/Docs/README.multiplayer   21 Aug 2004 08:57:29 -  1.1
 +++ ../data/Docs/README.multiplayer   12 Oct 2005 18:19:50 -
 @@ -54,19 +54,72 @@ is the sort of implementation that we ar
  visual simulator.
 
 
 -For use with a server (when one is created):
 -
 +For use with a server:
 +--
 +Oliver Schroeder has created a server for multiplayer flightgear use.
 +The server acts as a packet forwarding mechanism. When it
 +receives a packet, it sends it to all other active players.
 +Future versions might be more scalable, only forwarding information
 +on the planes in the receiving player's vicinity.

Gawd, I don't belive that I am commenting on a patch.

I'm fairly certain that the selective positioin forwarding based on the
players' position is already in the logic of the FG server. This was
fixed in 0.0.6 of FG server.

Apart from that the rest looks good.

George Patterson




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Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread George Patterson
On Thu, 2005-10-13 at 23:30 +0200, Arnt Karlsen wrote:
 On Thu, 13 Oct 2005 22:36:43 +0200 (IST), Vassilii wrote in message 
 [EMAIL PROTECTED]:
 
+
+Options needed to enable multiplayer game with a server:
 Player1:
---multiplay=out,10,serveraddress,6000
--multiplay=in,10,myaddress,5500
  
  I'm confused. The CVS had my patch accepted, I updated from the CVS,
  and I see no occurence of the number 6000 in README.multiplayer now.
  
   ..this works ok with X in lan's?  (X uses port 6000 too.)
  
  Apparently not.
 
 ..aouch.  Ok, the first X session on any box will use port 6000, the
 next 6001 etc, similarly 5900, 5901 upwards for vnc etc.
 
 ..how about putting the server on 5500 like we have done, and
 commandeer 5501 upwards for all clients?  
 (Assuming they're vacant?  Excluding non-FG app ports, 
 I suspect METAR fetches has an established procedure, 
 with ports and all.)
 
Better would be server on 5000, with the telnet admin port on 5001.

I'm not sure of the benefit of each client having it's own port.
(Perhaps i have misread something)

George Patterson


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Re: [Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-04 Thread George Patterson
On Mon, 2005-10-03 at 14:02 +0200, Melchior FRANZ wrote:
 And here is what I have to say.  :-)
 
  (A) will a new official plib release be required?
 
I'm not really qualified to answer this one.
 
 
  (B) which bugs need to be fixed (and by whom :-)?
 
 I ran into another groundcache endless loop yesterday. This is IMHO
 a showstopper that needs a fix. I'll look into that next time I see it
 (and let Mathias fix it ;-).
 
 A fix for the cut-off 3d clouds would be nice. They collide with
 overcast cloud layers. Probably not easy to fix. No show-stopper.
 
 
The cockpit view of other planes need to be fixed. For those that aren't
aware of it. If you view another players/pilot's plane, you only see the
cockpit panels and perhasp part of the tail or insignia. This is because
the property list isn't send over the network. I think I have explained
it right.

Also can we add a ping function to flightgear which requests the
server to send a packet back to the user's client. This will make is
easier to debug people's MP setup. The MP server will not send the
player's packets back to itself, fair enough decision except if there is
only one player connected.

  (C) which features need to be completed?
 
 replacing the non-GPL-compatible sun/moon stuff


 Using an alternative GUI theme by default would IMHO be a good idea.
 Doesn't have to be mine, of course. The sharper and smaller pixmap
 fonts look better, the dark color is night-flight-friendlier, and
 a new look would cause an immense AAAHHH effect.  :-)
 

The nicer lighting would be good for those that want to compare
Microsoft Flight Simulator 2004 with FGFS. gives a fairer comparison. 

 The new shadows should possibly be activated by default. Or does
 not enough 3D hardware/software support it, so that this would
 cause too many problems? Activate 3D clouds by default, too?


 
  (D) which a/c should be included?
 
 I don't even know which a/c were in the last release. But the b1900d
 has such a nice cockpit, that it should get added if it isn't already.
 

Yes, the b1900d is very nice and suitable for inclusion. The Citation 
has a few issued with the nose wheel shimmying across the runway during take 
off. 
(my opinion :-) )

 
  (E) for when could/should the release be planned (i.e. how much time
  is left to fix bugs etc.)?
 
I'll stay out of this one as well, seeing I haven't been subscribed to
the -devel list for the last release.

George Patterson


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Re: [Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-04 Thread George Patterson
On Mon, 2005-10-03 at 19:57 +0200, Melchior FRANZ wrote:
 * Melchior FRANZ -- Monday 03 October 2005 19:47:
  * Durk Talsma -- Monday 03 October 2005 18:08:
(B) which bugs need to be fixed (and by whom :-)?
   
   - Setting a wrong path for --fg-scenery results in an abort
  
  I'll look into this.
 
 It behaves exactly as it is supposed to: If no paths are given,
 the default is used. If paths are given, fgfs uses all that do
 actually contain scenery. (It doesn't complain about paths that
 don't!) But if a user specifies one or more paths but *none*
 contains valid scenery, it aborts with this error message:
 
   Fatal error: No valid scenery path defined!
 
 What do you think fgfs should do with no scenery? I consider
 this bug fixed.  :-)
 

Works for me might be closer. 

If flightgear can't find valid scenery in the area specified, what else
can we do about it?

Perhaps, popping up a dialog box but the message is okay.

George


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Re: [Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-04 Thread George Patterson
On Tue, 2005-10-04 at 11:11 +0200, Oliver Schroeder wrote:
 Am Tuesday 04 October 2005 09:26 schrieb George Patterson:
 
  The cockpit view of other planes need to be fixed. For those that aren't
  aware of it. If you view another players/pilot's plane, you only see the
  cockpit panels and perhasp part of the tail or insignia. This is because
  the property list isn't send over the network. I think I have explained
  it right.
 
 
 I was not aware that it is possible to switch to another clients cockpit. 
 However, if this really depends on properties which get not transmitted over 
 the network yet, we should disable this in the upcoming release.
 Sending properties over the net is more complicated than sending some values. 
 I will address this in a seperate thread in the next days.
 

It's not possible. Excuse my explanation. I meant that only the other
planes cockpit panels are viewable from your cockpit and not the whole
plane.

  Also can we add a ping function to flightgear which requests the
  server to send a packet back to the user's client. This will make is
  easier to debug people's MP setup. The MP server will not send the
  player's packets back to itself, fair enough decision except if there is
  only one player connected.
 
 I'm not sure what we gain if you (fgfs respectively) can ping the server. If 
 you only want to debug the transmitted data you can simply connect 2 clients 
 directly, without a server in the middle. Note that you can only connect 2 
 clients directly, not more.
 If you only want to know if the server recognises your (or any other) 
 connection, you can simply telnet to the server and see the list of it's 
 clients. The telnet port is commonly CONNECT-PORT +1.
 

Yes, but just checking if the client is connect demonstrates that the
client is sending the udp packets out okay. It does not show if the
packets are able to get back in through someones firewall/NAT gateway.

We have seen this happen on #flightgear irc channel a few times with a
player saying that they can see other players but not be seen
themselves.

Maybe I'm barking up the wrong tree.


George


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[Flightgear-devel] Adding Reverse thrust to the b1900d

2005-10-02 Thread George Patterson
The B1900d seemes to have thrust reversers fitted, but the best example
of the cockpit si http://www.pookiedom.com/b1900d/inspiration.htm If I'm
totally wrong and this is a bad example of a cockpit mockup, please let
me know. :-)

I'd be happy to implement this but not sure what it requires. I'm
thinking of borrowing the code from the Citation II as it is a similar
sized plane.

A couple of questions on this topic.

1. The Citation has a keystroke bound to the reverse thrust (backspace I
think code: 127). 

If I want to bind it to the throttle instead, can I make the idle
position to cut in at about 10% of the range of the stick with the
reverser starting to kick in below that point.

The idea of having a button to push which activates reverse thrust is a
a little scary.

2. Nasal. I write a nasal script to implement the logic between idle and
reverse thrust being applied, how is that run from within Flightgear.


George Patterson




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Re: [Flightgear-devel] Does FlightGear model eclipse?

2005-10-02 Thread George Patterson
On Sun, 2005-10-02 at 19:49 -0400, Ampere K. Hardraade wrote:
 There will be an eclipse tomorrow, and I was just wonder whether FlightGear 
 has this modelled.
 http://news.bbc.co.uk/2/hi/science/nature/4299074.stm
 
 Ampere
 

It should do as FlightGear models the path of both the sun and the moon
across the sky.


But as for the darkening of the sky and the like, I'm not sure.


George

You mean an eclipse of the Sun. I prefer seeing the eclipse of the moon


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[Flightgear-devel] irc.flightgear.org down: alternative server

2005-09-28 Thread George Patterson
Hi all,

irc.flightgear.org is currently down (the machine is there but the irc
service isn't) so I have set up a channel #flightgear on freenode.net to
use untill the offical server comes back up.

George Patterson


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Re: [Flightgear-devel] Re: type conversion problem for amd64

2005-09-24 Thread George Patterson
On Fri, 2005-09-23 at 21:27 -0700, Alex Perry wrote:
 From: Erik Hofman
  George Patterson wrote:
   Tonight I cvs checkout the simgear sources tonight from cvs to
   recompile FlightGear. I was getting the following error. (Also got the
   same error in swap_test.* but worked around that problem by remove the
   file and references to it.
  Could you test the latest version in CVS, there was some restructuring 
  of this code and I think this is solved now.
 
 Erik, it works fine for me under Debian/Sarge AMD64.
 George, what toolchain are you using ?
 
 $ gcc --version
 gcc (GCC) 3.4.4 20050314 (prerelease) (Debian 3.4.3-13)
 $ uname -a
 Linux host 2.6.13 #1 Sun Aug 28 19:57:26 PDT 2005 x86_64 GNU/Linux
 

$ gcc --version
gcc (GCC) 3.3.5 (Debian 1:3.3.5-8ubuntu2)

$ uname -a
Linux beast64 2.6.10-5-amd64-generic #1 Tue Apr 5 12:21:57 UTC 2005
x86_64 GNU/Linux

However, I seem to have had a problem with syncing CVS but fixed it with
some guidance from Oliver Schroeder (thanks).


George


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[Flightgear-devel] Flightgear Documentation update: prefligh.tex

2005-09-24 Thread George Patterson
Hi all,

I have made some changes to the preflight: Installation section of the
Getting started guide.

While I am still learning latex, I did check my changes with lacheck
which didn't complain. Could someone (probably Erik or Martin) check the
patch file over and commit it into CVS?

CHANGES MADE
- Changed download link for Mac OS X binaries
- Amended Debian install instructions to be applicable for Ubuntu via
apt-get install.
- Formatting errors which lacheck reported.


Thanks

George Patterson


--- prefligh.tex2005-09-24 19:41:10.82636 +0930
+++ prefligh.gp.tex 2005-09-24 21:35:33.893210816 +0930
@@ -80,7 +80,7 @@
 the simulator.
 
 In case of doubt about the correct directory structure, see the summary at the
-end of chapter \ref{building}.
+end of chapter \~ref{building}.
 
 
%%%
 \section{Installing the binary distribution on a Macintosh 
system}\index{binaries!Macintosh}
@@ -90,7 +90,7 @@
 Walisser)\index{Walisser, Darrell}. Download the file 
\verb/FlightGear_Installer_0.X.X.sit/ from the corresponding subdirectory under
  \medskip
 
-\web{http://icdweb.cc.purdue.edu/~walisser/fg/}.
+\web{http://macflightgear.sourceforge.net/}.
  \medskip
 
  \noindent
@@ -112,9 +112,10 @@
 Note that there is no \texttt{runfgfs} script for Mac OS X yet.
 
 
%%%
-\section{Installing the binary distribution on a Debian Linux 
system}\index{binaries!Debian}
+\section{Installing the binary distribution on a Debian based Linux 
system}\index{binaries!Debian}
 
%%%
 
+
 Download the file \verb/flightgear_0.7.6-6_i386.deb/ (being provided courtesy 
Ove
 Kaaven)\index{Kaaven, Ove} from any of the \Index{Debian} mirror sites listed 
at
  \medskip
@@ -129,9 +130,11 @@
   \verb/dpkg --install flightgear_0.7.6-6_i386.deb/.
 \medskip
 
+If you have a Debian, Ubuntu or other Debian package based linux distribution, 
you might perfer using apt-get to install Flightgear \texttt{apt-get install 
flightgear}.
+
  \noindent
  After installation, you will find the directory \texttt{/usr/local/Flightgear}
-containing the script \texttt{runfgfs} to start the program.
+containing the script \texttt{runfgfs} to start the program. If runfgfs has 
not been included that you may run flightgear by running the binary 
\texttt{runfgfs} directly.
 
 
 
%%%
@@ -161,7 +164,7 @@
 
  \noindent
 Moreover, Curt provides the complete set of US Scenery on \Index{CD-ROM} for 
those who
-really would like to fly over all of the USA. For more detail, check the 
remarks on the
+really would like to fly over all of the USA\. For more detail, check the 
remarks on the
 downloads page above.
 
 An alternative data set was produced by William Riley\index{Riley, William} 
and is available from
@@ -198,14 +201,14 @@
  \medskip
 
 \noindent 
- with the directories w122n37 and w123n37, resp. containing numerous *.gz
+ with the directories w122n37 and w123n37, resp.\ containing numerous *.gz
 files. Installation of the Grand Canyon scenery adds to this the directories
 \medskip
 
 \noindent
  \texttt{/usr/local/FlightGear/Scenery/w120n30/w112n30}\\
  \texttt{/usr/local/FlightGear/Scenery/w120n30/w112n31}\\
- \texttt{...}\\
+ \texttt{\.\.\.}\\
  \texttt{/usr/local/FlightGear/Scenery/w120n30/w120n39}.
  \medskip
 
@@ -216,7 +219,7 @@
 
%%%
 
 Most of the packages named above include the complete \FlightGear{} 
documentation
-including a .pdf version of this \textit{Installation and Getting Started} 
Guide intended
+including a \.pdf version of this \textit{Installation and Getting Started} 
Guide intended
 for pretty printing using Adobe's Acrobat Reader being available from
  \medskip
 
@@ -224,7 +227,7 @@
  \medskip
 
  \noindent
- Moreover, if properly installed, the .html version can be accessed via
+ Moreover, if properly installed, the \.html version can be accessed via
 \FlightGear{}'s \texttt{help} menu entry.
 
 Besides, the source code contains a directory \texttt{docs-mini} containing 
numerous
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Re: [Flightgear-devel] type conversion problem for amd64

2005-09-23 Thread George Patterson
On Fri, 2005-09-23 at 10:16 +0200, Erik Hofman wrote:
 George Patterson wrote:
  Hi All, 
  
  Tonight I cvs checkout the simgear sources tonight from cvs to
  recompile FlightGear. I was getting the following error. (Also got the
  same error in swap_test.* but worked around that problem by remove the
  file and references to it.
 
 Could you test the latest version in CVS, there was some restructuring 
 of this code and I think this is solved now.

Erik, I hate to to say it but No cigar, same problem, same errors :-/

I'm not quiet sure what changed.

George Patterson


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[Flightgear-devel] Documentation Changes for the FlightGear installation and Getting Started guide

2005-09-19 Thread George Patterson
After an email to the flightgear-users list saying that a link to the
Mac OS X binaries was broken, I went through the FlightGear Installation
and Getting started guide. The following are the obvious errors due to
changes in servers and feature crep of FligthGear.

If need be, I'm happy to take on the maintenance of this document. I
will need to learn latex first though.

George Patterson

Getting Started Guide

Chapter 2 should probably be move to the appendix as it is not
absolutely required. Binary downloads are an easier way to the computer
novice to get started. They can always compile and install flightgear
from source later.

Section 3.1 Installing the binary distribution on a Macintosh system

Contains the link ftp://www.flightgear.org/pub/flightgear/Win32/

This should be changed to
http://www.flightgear.org/Downloads/binary.shtml#windows and choose one
of the mirrors.

A sentence should be added advising the user to upgrade to the latest
version of their driver.

Similar for Section 3.2 Installing the binary distribution on a
Macintosh system

Section 3.3 Installing the binary distribution on a Debian based Linux
system

Debian and other .deb (such as Ubuntu) package based distributions come
with Flightgear in their respective repositories, hence install is as
simple as apt-get install Flightgear. But the manual method of first
downloading the binary, then installing it is a good idea also. The
links need fixing.

4.1 Launching the simulator under Unix/Linux

The command show to start flightgear is runfgfs ... when it should be
fgfs. 

Question: Does the shell script runfgfs exist under any distro packages
any longer? (I don't recall it and I have been using flightgear since
0.9.5.)

Figure 3 need updating. It shows KSFO but without any airport terminal,
tower or lights.

Section 4.4.3 Aircraft

The guide suggests that for possible aircraft see /Flightgear/Aircraft,
when it's easier generaly to type fgfs --show-aircraft.

4.4.4 Flight Model

Second Paragraph mentions --aero=abcd when it should probably be
--aircraft=

4.4.5 Initial Position and Orientation

The parameter --airport-id= should be --airport=

4.4.9 Network Options

The two parameters, --enable-network-olk and --disable-network-olk can
probably be removed and instrucion on using the new MP server code
structure. It's easy enough to compile the server and run it locally for
large number of machines with no network connection to the outside
world.

4.5 Joystick support

This section could do with being reworked as it is probably the case
that your joystick will work out of the box :-)

4.6 A glance over our hangar

Table 1 need altering as the aircraft has changed considerably. 

5.1 Starting the engine

The last paragraph says In addition, have a look if the parking brakes
are on (red field lit). If so, press the B button to release them.

That keystroke could be a little ambiguous. Perhaps shift-B would be
clearer.

5.2 Keyboard Control

In table 8, the keystroke ? should be added for displaying aircraft
specific keystorckes eg (m/shift-M for mixture in the b1900d)

5.3 Menu Entries

Menu Structure has changed substantially since the getting started
document was written.


Theses were the glaring bugs and annoyances that I spotted.





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