[Flightgear-devel] CVS problems

2005-11-09 Thread Jason Cox
Hi all,
I am having a problem compiling the lattest ( 1/2 Hour ago )
flightgear. I have also updated simgear and recompiled.
the error I get is while making flightgear as follows,

Making all in MultiPlayer
make[2]: Entering directory `/root/source/src/MultiPlayer'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/X11R6/include -I/usr/local/include  -g -O2 -D_REENTRANT -MT
multiplaymgr.o -MD -MP -MF .deps/multiplaymgr.Tpo -c -o multiplaymgr.o
multiplaymgr.cxx; \
then mv -f .deps/multiplaymgr.Tpo .deps/multiplaymgr.Po; else rm -f
.deps/multiplaymgr.Tpo; exit 1; fi
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/X11R6/include -I/usr/local/include  -g -O2 -D_REENTRANT -MT
mpplayer.o -MD -MP -MF .deps/mpplayer.Tpo -c -o mpplayer.o
mpplayer.cxx; \
then mv -f .deps/mpplayer.Tpo .deps/mpplayer.Po; else rm -f
.deps/mpplayer.Tpo; exit 1; fi
make[2]: *** No rule to make target `tiny_xdr.cpp', needed by
`tiny_xdr.o'.  Stop.
make[2]: Leaving directory `/root/source/src/MultiPlayer'

 I have tried ./configure --without-multiplayer  but it didn't help.

Thanks
Jason Cox


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[Flightgear-devel] Re: Terragear, 64 bit

2005-08-16 Thread Jason Cox
Alex,
I think I have it one patch from cvs. I have built scenery with this
patch on my AMD64. As you can see I just redeclared the 'long int' to
int32. now if I can just get the land mass from e00



Jason


? simgear_cvs.diff
Index: simgear/io/lowlevel.hxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/io/lowlevel.hxx,v
retrieving revision 1.2
diff -r1.2 lowlevel.hxx
43a44,45
 typedef long int int32;
 
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Re: [Flightgear-devel] New scenery build

2004-12-09 Thread Jason Cox
Dale,
that sound good if you could send them it would help 
thanks 
jason cox

On Wed, 2004-12-08 at 23:15 -0800, Dale E. Edmons wrote:
 Jason,
 
 Jason Cox wrote:
 
 Curt,
  In my on going quest to compile local scenery, I was wondering if you
 just run a script that makes all the scenery or do you do each step
 individualy ?
   
 
 I've got some scripts I use.  I mostly just use the stuff Curt 
 outlined.  If you'd
 like to have them let me know and I can send them.  I'll have to edit 
 them first
 as they have many commented lines right now.  They work with the previous
 scenery code but currently don't build the new stuff.
 
 In the end, after I have things properly set up I just do: bld-scenery
 and wait for the results (errors or useable data). 
 
 
 Dale
 
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Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Jason Cox
Curt,
In my on going quest to compile local scenery, I was wondering if you
just run a script that makes all the scenery or do you do each step
individualy ?   
If you do run a script, is it posible for you to release it to the list
or on FlightGear ?
thanks
jason cox

On Thu, 2004-12-02 at 21:47 -0600, Curtis L. Olson wrote:
 I am currently working on building the latest round of world scenery for 
 FlightGear.  I'm not done, so don't consider this to be the official 
 announcement.  However, for those that want to get a jump on the 
 competition, you can find the new scenery here:
 
 ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.7/
 
 This scenery should work just fine with the 0.9.6 version, but some 
 radio towers will look better running with the current CVS version of FG 
 ... not a big deal.
 
 There is nothing ground breaking in this new build.  It is mostly a 
 collection of small fixes, and is based on the latest[1] airport data 
 from Robin Peel including many submissions from FG developers and 
 users.  I've done quite a bit of addition work on airport surfaces so 
 the little odd cliffs that showed up in a few places mid-runway should 
 now be gone.
 
 [1] Well, the latest data as of the start of my build ... figures he 
 would release an update before I was finished, but I'm past the point of 
 no return now.
 
 Regards,
 
 Curt.
 


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[Flightgear-devel] scenery generation

2004-11-27 Thread Jason Cox
hi all,
 I have been tring to crate new scenery for australia but have few
problems.
 1. it appears that fgfs-tools-client stops due to low memory, is it
ment to not use the virtual memory ?
 2. if it wont use the virtual memory how much is recommened ?
 3. is there any information on the other tools, ie the src/Prep/
programs ?

thanks 
jason


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[Flightgear-devel] fgfs-construct problem

2004-11-24 Thread Jason Cox
hi all,
I am curently  try ing to build scenery for australia and find that i
occasionly get the following happen. I end up with some but not all the
scenery I am after.
can anyone help ?
Jason


fgfs-construct  --work-dir=./Work --output-dir=./Scenery-0.9.6
--tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 ./Work/Freeways 
./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns ./Work/poly_counter 
./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes ./Work/Railroads 
./Work/Roads  /tmp/result.linux.11180 21
sh: line 1:  4389 Aborted fgfs-construct
--work-dir=./Work --output-dir=./Scenery-0.9.6
--tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 ./Work/Freeways 
./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns ./Work/poly_counter 
./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes ./Work/Railroads 
./Work/Roads /tmp/result.linux.11180 21



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Re: [Flightgear-devel] Australia scenery out of wack

2004-11-20 Thread Jason Cox
Thanks Paul for fowarding this for me,
I have made a blunder. In the better light of day ( and sleep ), it
turnes out to be projection and decimal conversion that I stuffed up 

Must get more sleep.

On Sat, 2004-11-20 at 11:28 +0200, Paul Surgeon wrote:
 A guy by the name of Jason Cox mentioned on IRC that the Australia scenery 
 seams to be out of wack by a few klm's east.
 
 aiports are out aginst the real world also. only picked it up of sat imagery 
 and other GIS sources that I have
 
  ...fgsd shows incorrect location and the airport databases show incorrect 
 data for YWLM
 
 YWLM location as per ERSA is -32.47701  151.50068
 fgfs database R YWLM 12  -32.795878  151.834796
 
 ... it apears to be all airports and scenery in Australia, aprox  0.2 deg 
 off
 
 Just downloaded the lattest airport date for X-Plane and install TaxiDraw, 
 It 
 shows all the airports to have the correct lat/lon, so the problem must be in 
 terragen
 
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