Re: [Flightgear-devel] fgfs-base or Flightgear problem on Linux - Alpha

2002-03-20 Thread Roberto de Iriarte

Aaaah, that sounds interesting. Are you building FlightGear on Tru64 or on
Linux ? I have a 300 MHz AlphaServer1000 at home - yet without graphics
board - with Tru64 on it. Although my machine don't have an AGP slot (does
your's ? I believe r128 is AGP only !?) I might put some other PCI board in
and have a try 

Martin.

Tru64 and Opengl is kind of a mistery to me. From what i remember, first you
need a supported graphics adaptor, i.e Digital 4d20, 4d50, 4d51 (Cpq has new ones
too...) Then you need a sepatate OPEN3D license (Not included in the OS). IMHO.
OTOH, if you really want to try, see

http://moon.hanya-n.org/comp/alpha/hct/graphics.html

Besides, PCI video cards are cheap by now.

Me? I have a Digital Server 3305 (Like an AS800 , but built for NT), with a
16 mb Ati 128 PCI card, with Linux.
It's a nice machine. Getting DRI to work was a headache.
I was thinking about gzip failures (compiler related), do you know if there is any
way to retrive the scenary
files uncompressed?. The gcc port is not very good on the alpha, sadly.

Regards
Roberto de Iriarte
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[Flightgear-devel] fgfs-base or Flightgear problem on Linux - Alpha

2002-03-19 Thread Roberto de Iriarte

After a tedious and miserably experimental effort that took me half a
week to get DRI and openGL on my
Alphaserver 3305 with an ATI rage 128 card running, i was delighted to
be able to run (at last!) flightgear
on my machine.

So, with everything downloaded and compiled, i started it and, voila,
nice splash screen, then everything got BANG
as it was reading the tokens of the scenary files. It has not happened
to me only, as it has been discussed on debian-alpha too.

I suspect that something is reading 64 bit values from a 32 bit  binary
file, so either the code or the files need to be modified.
Unfortunately, i am very unfamiliar with the code. Any ideas?

I'm willing to rebuild the scenary files, but i 've been unable to get
any directions on how to do it.

Thanks
Roberto de Iriarte


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