[Flightgear-devel] 3d graphics hardware support
Has anyone tried using the 3d i-glasses with flightgear? We have a NVIDIA GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled through the driver. Whenever I enable the stereo buffer, flightgear locks up. We are running under Windows 2000. Thanks Dawn Dawn Ellis School of Engineering Computer Science UT Chattanooga ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 3d graphics hardware support
Dawn Ellis wrote: Has anyone tried using the 3d i-glasses with flightgear? We have a NVIDIA GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled through the driver. Whenever I enable the stereo buffer, flightgear locks up. Well, I haven't (don't have the necessary hardware...). serious/realism mode Apart from the upcomming 3d panel there's not much that flightgear gains by a stereo view. The ground is usually too far away as that it matters. And it's more important to have high framerates than nearly non-existant depth cues. /serious mode On the other hand a friend of mine told me how awesome the 3d effect is when you are using stereo mode. And for a arcade mode it might well be a feature that attracts lots of people. CU, Christian -- The idea is to die young as late as possible.-- Ashley Montague Whoever that is/was; (c) by Douglas Adams would have been better... ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] 3d graphics hardware support
Jon Berndt wrote: I think it's more than that, though. Dawn, correct me if I am wrong, but my understanding was that with the glasses they can look anywhere and see the virtual cockpit, too. We have to use the mouse to look around. Dawn: is this the capability y'all have or are working towards? The version we are running is 7.8. We are using an head tracker to look around in flightgear. It works the same as the mouse, though. Is this what you are asking, Jon? The problem with the glasses seems to lie when we enable the stereo buffer on our graphics card to render the scene in 3d. We can view FG in the glasses without enabling the buffer, but the view just 2d -- it treats the glasses like another monitor. The 3d buffer on the graphics card is suppose to be a no code way to enable software to look 3d within the glasses. When we enable the buffer, it locks up FG and basically crashes the machine. I hope this explains my problem better. Dawn Dawn Ellis School of Engineering Computer Science UT Chattanooga ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 3d graphics hardware support
We are using an head tracker to look around in flightgear. It works the same as the mouse, though. Is this what you are asking, Jon? The problem with the glasses seems to lie when we enable the stereo buffer on our graphics card to render the scene in 3d. We can view FG in the glasses without enabling the buffer, but the view just 2d -- it treats the glasses like another monitor. The 3d buffer on the graphics card is suppose to be a no code way to enable software to look 3d within the glasses. When we enable the buffer, it locks up FG and basically crashes the machine. I hope this explains my problem better. Perhaps a little more on the setup for those unfamiliar with the interface into FG. Commercial off the shelf or unique single point design? Here's a thought.. Are the head tracker and glasses independent systems? Or a packaged deal? Does the output from the head tracker change for the 2D versus 3D mode. FG handles view changes via the mouse by moving the eyepoint (single point). Is the tracker reporting two points in stereo for each eye? Regards John W. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 3d graphics hardware support
Cameron Moore wrote: Can you run any other OpenGL apps besides FG? -- Yes, we wrote an OpenGL test application that displays the infamous 3d cube and it worked just fine. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel