[Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread Dawn Ellis

Has anyone tried using the 3d i-glasses with flightgear?  We have a NVIDIA 
GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled 
through the driver.  Whenever I enable the stereo buffer, flightgear locks up.
 
We are running under Windows 2000.

Thanks
Dawn

Dawn Ellis
School of Engineering  Computer Science
UT Chattanooga


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Re: [Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread Christian Mayer

Dawn Ellis wrote:
 
 Has anyone tried using the 3d i-glasses with flightgear?  We have a NVIDIA
 GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled
 through the driver.  Whenever I enable the stereo buffer, flightgear locks up.

Well, I haven't (don't have the necessary hardware...).

serious/realism mode
Apart from the upcomming 3d panel there's not much that flightgear gains
by a stereo view. The ground is usually too far away as that it matters.
And it's more important to have high framerates than nearly non-existant
depth cues.
/serious mode

On the other hand a friend of mine told me how awesome the 3d effect is
when you are using stereo mode. And for a arcade mode it might well be
a feature that attracts lots of people.

CU,
Christian

--
The idea is to die young as late as possible.-- Ashley Montague

Whoever that is/was; (c) by Douglas Adams would have been better...

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RE: [Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread Dawn Ellis

Jon Berndt wrote:

I think it's more than that, though. Dawn, correct me if
I am wrong, but my understanding was that with the glasses
they can look anywhere and see the virtual cockpit, too.
We have to use the mouse to look around. Dawn: is this
the capability y'all have or are working towards?


The version we are running is 7.8.

We are using an head tracker to look around in flightgear.  It works the same 
as the mouse, though.  Is this what you are asking, Jon?

The problem with the glasses seems to lie when we enable the stereo buffer on 
our graphics card to render the scene in 3d.  We can view FG in the glasses 
without enabling the buffer, but the view just 2d -- it treats the glasses 
like another monitor.  The 3d buffer on the graphics card is suppose to be a 
no code way to enable software to look 3d within the glasses.  When we 
enable the buffer, it locks up FG and basically crashes the machine.

I hope this explains my problem better.

Dawn

Dawn Ellis
School of Engineering  Computer Science
UT Chattanooga


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Re: [Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread John Wojnaroski

 We are using an head tracker to look around in flightgear.  It works the
same
 as the mouse, though.  Is this what you are asking, Jon?

 The problem with the glasses seems to lie when we enable the stereo buffer
on
 our graphics card to render the scene in 3d.  We can view FG in the
glasses
 without enabling the buffer, but the view just 2d -- it treats the glasses
 like another monitor.  The 3d buffer on the graphics card is suppose to be
a
 no code way to enable software to look 3d within the glasses.  When we
 enable the buffer, it locks up FG and basically crashes the machine.

 I hope this explains my problem better.

Perhaps a little more on the setup for those unfamiliar with the interface
into FG.
Commercial off the shelf or unique single point design?

Here's a thought..
Are the head tracker and glasses independent systems? Or a packaged deal?
Does the
output from the head tracker change for the 2D versus 3D mode. FG handles
view changes
via the mouse by moving the eyepoint (single point). Is the tracker
reporting two points in
stereo for each eye?

Regards
John W.




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Re: [Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread Dawn Ellis

Cameron Moore wrote:
 Can you run any other OpenGL apps besides FG?
 --
Yes, we wrote an OpenGL test application that displays the infamous 3d cube
and it worked just fine.

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