Re: [Flightgear-devel] CPU usage issue

2005-11-01 Thread Lee Elliott
Hmm... the puzzling thing is that you don't seem to be getting 
100% utilisation when running FG.  As Andy R explained, you 
should expect to see 100% utilisation.

If you had been running on a multi-processor/core system then it 
might have made more snese.

LeeE

On Monday 31 Oct 2005 15:16, Drew wrote:
 No, single processor.

 On 10/29/05, Lee Elliott [EMAIL PROTECTED] wrote:
  Are you running on a dual processor/core system?
 
  LeeE
 
  On Friday 28 Oct 2005 01:41, Drew wrote:
   If you can throttle the frame rate when the window is
   open, can't it be throttled when it's minimized? When I
   have the window open, it runs at about 60% utilization,
   not 100.
  
   On 10/27/05, Andy Ross [EMAIL PROTECTED] wrote:
Drew wrote:
 I have a Windows build of FlightGear, and have
 recently discovered when the FlightGear window is
 minimized, the CPU usage jumps up to 100%. Does anyone
 have any idea why this happens? What can be done to
 fix this?
   
Didn't this subject come up before? Note that CPU usage
is at 100% is neither a bug nor a problem by itself. Do
you need more CPU for calculating something else? Are
your other applications unresponsive?
   
FlightGear, like most games or real-time simulations,
has a frame-based main loop. It calculates a frame,
renders it, and then immediately goes back to the start
of the loop to render the next one. That keeps the frame
rate as high as possible given the resources available.
   
There is currently no provision for throttling the
frame rate in situations where the window is minimized,
although I suppose that could be done.
   
Andy
   
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Re: [Flightgear-devel] CPU usage issue

2005-11-01 Thread Curtis L. Olson

Lee Elliott wrote:

Hmm... the puzzling thing is that you don't seem to be getting 
100% utilisation when running FG.  As Andy R explained, you 
should expect to see 100% utilisation.


If you had been running on a multi-processor/core system then it 
might have made more snese.
 



If you have vsync enabled or some other throttling mechanism turned on, 
you may very likely see  100% cpu utilization.  Otherwise, the 
remaining time might be getting assigned to the system depending on out 
the drivers are laid out.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] CPU usage issue

2005-10-31 Thread Drew
No, single processor.On 10/29/05, Lee Elliott [EMAIL PROTECTED] wrote:
Are you running on a dual processor/core system?LeeEOn Friday 28 Oct 2005 01:41, Drew wrote: If you can throttle the frame rate when the window is open, can't it be throttled when it's minimized? When I have the
 window open, it runs at about 60% utilization, not 100. On 10/27/05, Andy Ross [EMAIL PROTECTED] wrote:  Drew wrote:   I have a Windows build of FlightGear, and have recently
   discovered when the FlightGear window is minimized, the   CPU usage jumps up to 100%. Does anyone have any idea why   this happens? What can be done to fix this? 
  Didn't this subject come up before? Note that CPU usage is  at 100% is neither a bug nor a problem by itself. Do you  need more CPU for calculating something else? Are your other
  applications unresponsive?   FlightGear, like most games or real-time simulations, has a  frame-based main loop. It calculates a frame, renders it,  and then immediately goes back to the start of the loop to
  render the next one. That keeps the frame rate as high as  possible given the resources available.   There is currently no provision for throttling the frame
  rate in situations where the window is minimized, although I  suppose that could be done.   Andy   ___  Flightgear-devel mailing list
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Re: [Flightgear-devel] CPU usage issue

2005-10-29 Thread Lee Elliott
Are you running on a dual processor/core system?

LeeE

On Friday 28 Oct 2005 01:41, Drew wrote:
 If you can throttle the frame rate when the window is open,
 can't it be throttled when it's minimized? When I have the
 window open, it runs at about 60% utilization, not 100.

 On 10/27/05, Andy Ross [EMAIL PROTECTED] wrote:
  Drew wrote:
   I have a Windows build of FlightGear, and have recently
   discovered when the FlightGear window is minimized, the
   CPU usage jumps up to 100%. Does anyone have any idea why
   this happens? What can be done to fix this?
 
  Didn't this subject come up before? Note that CPU usage is
  at 100% is neither a bug nor a problem by itself. Do you
  need more CPU for calculating something else? Are your other
  applications unresponsive?
 
  FlightGear, like most games or real-time simulations, has a
  frame-based main loop. It calculates a frame, renders it,
  and then immediately goes back to the start of the loop to
  render the next one. That keeps the frame rate as high as
  possible given the resources available.
 
  There is currently no provision for throttling the frame
  rate in situations where the window is minimized, although I
  suppose that could be done.
 
  Andy
 
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[Flightgear-devel] CPU usage issue

2005-10-27 Thread Drew
Hey all,

I have a Windows build of FlightGear, and have recently discovered when
the FlightGear window is minimized, the CPU usage jumps up to
100%. Does anyone have any idea why this happens? What can
be done to fix this?

Thanks,
Drew
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Re: [Flightgear-devel] CPU usage issue

2005-10-27 Thread Lee Elliott
On Thursday 27 Oct 2005 20:28, Drew wrote:
 Hey all,

 I have a Windows build of FlightGear, and have recently
 discovered when the FlightGear window is minimized, the CPU
 usage jumps up to 100%. Does anyone have any idea why this
 happens? What can be done to fix this?

 Thanks,
 Drew

Hmm..  when running FG my CPU usage is always at 100% although 
the total usage is split between user and system utilisation, 
with user taking the vast majority.

I've noticed that if I bump up the anti-aliasing settings to high 
values I see a much higher system utilisation and lower frame 
rates, so I could imagine that minimising the FG window could do 
funny things to the frame rate and skew the user/system ratio.

LeeE


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Re: [Flightgear-devel] CPU usage issue

2005-10-27 Thread Andy Ross
Drew wrote:
 I have a Windows build of FlightGear, and have recently discovered
 when the FlightGear window is minimized, the CPU usage jumps up to
 100%.  Does anyone have any idea why this happens?  What can be done
 to fix this?

Didn't this subject come up before?  Note that CPU usage is at 100%
is neither a bug nor a problem by itself.  Do you need more CPU for
calculating something else?  Are your other applications unresponsive?

FlightGear, like most games or real-time simulations, has a
frame-based main loop.  It calculates a frame, renders it, and then
immediately goes back to the start of the loop to render the next one.
That keeps the frame rate as high as possible given the resources
available.

There is currently no provision for throttling the frame rate in
situations where the window is minimized, although I suppose that
could be done.

Andy

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Re: [Flightgear-devel] CPU usage issue

2005-10-27 Thread Drew
If you can throttle the frame rate when the window is open, can't it be
throttled when it's minimized? When I have the window open, it
runs at about 60% utilization, not 100.On 10/27/05, Andy Ross [EMAIL PROTECTED] wrote:
Drew wrote: I have a Windows build of FlightGear, and have recently discovered when the FlightGear window is minimized, the CPU usage jumps up to 100%.Does anyone have any idea why this happens?What can be done
 to fix this?Didn't this subject come up before?Note that CPU usage is at 100%is neither a bug nor a problem by itself.Do you need more CPU forcalculating something else?Are your other applications unresponsive?
FlightGear, like most games or real-time simulations, has aframe-based main loop.It calculates a frame, renders it, and thenimmediately goes back to the start of the loop to render the next one.That keeps the frame rate as high as possible given the resources
available.There is currently no provision for throttling the frame rate insituations where the window is minimized, although I suppose thatcould be done.Andy___
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