Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
My package actually does not use a .fgfsrc file. It passes the flags
straight to fgfs.
And I don't understand resource forks either. And have never worked with them.

I couldn't get fgrun to compile on OSX and so have started to write
one that's OS X native using Cocoa and AppleScript. (Applescript
Studio)
Right now you can select the aircraft but that's it. Although it's working.
If it works out good it could be used in future binary packages. No
more messing with the Terminal, but with all it's advantages.

On Fri, 17 Dec 2004 23:05:57 -0600, Jonathan Polley [EMAIL PROTECTED] wrote:
 Double-clicking the icon isn't the problem.  In many cases, getting the
 .fgfsrc file properly installed was the problem.  For my next release,
 I was going to include a python script that would set up the file and
 modify the default resource file.  Many Mac users that subscribe to the
 Users mailing list are not UNIX literate.  This is a problem for me
 since I am use to dealing with UNIX types and don't know how to write
 for a person who isn't.  It really is a change in thinking.
 
 
 Jonathan Polley
 
 
 On Dec 17, 2004, at 6:09 PM, Arthur Wiebe wrote:
 
  lol, How many different ways can you explain to somebody how to double
  click an icon.
 
 
  On Fri, 17 Dec 2004 18:07:26 -0600, Jonathan Polley
  [EMAIL PROTECTED] wrote:
  That is not necessarily the case.  I have had a heck of a time
  explaining to users how to get the application to run.
 
  On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote:
 
  It's a single application in a disk image. No instructions included.
  I
  figured anyone downloading FlightGear would know what to do with it.
 
  By the way Curt, it's done uploading.
 
  On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
  [EMAIL PROTECTED] wrote:
  Arthur,
 
   Considering the problems some people have been having in
  running
  the Mac version, have you added instructions to the .dmg file?  I
  was
  able to host the previous version (0.9.6) on my .mac account, but it
  was less than 125 MB (which is my limit).
 
  0.9.6 is the current version is it not?
  My package is built from CVS 2004-12-17 so I named the version
  0.9.6+.
 
 
  Jonathan Polley
 
  On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe
  [EMAIL PROTECTED] wrote:
 
  I have built an application bundle of FlightGear for Mac OS X.
  It's a
  rather large application because it includes everything such as the
  base data, fgfs, etc. Compressed it's a total of 132 MB.
 
  I have no place to host such large files so I've made it available
  via
  BitTorrent. I've attached it to this email.
  Hopefully we can get some more people seeding.
 
  Now it would be really nice if you could switch aircraft from in
  the
  simulator! :)
  --
  Arthur/
 
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  Of COURSE they can do that.  They're engineers!
 
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  - http://artooro.blogspot.com  (Weblog)
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  --
  Arthur/
  - http://artooro.blogspot.com  (Weblog)
  - http://machcms.sourceforge.net  (MachCMS Project)
  - http://acalproj.sourceforge.net  (Calendar Project)
 
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- http://artooro.blogspot.com  (Weblog)
- http://machcms.sourceforge.net  (MachCMS Project)
- http://acalproj.sourceforge.net  (Calendar Project)

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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Frederic Bouvier
Arthur Wiebe wrote :
I couldn't get fgrun to compile on OSX and so have started to write
one that's OS X native using Cocoa and AppleScript. (Applescript
Studio)
You should try to share your experience / problems with fgrun in order 
to get help. I can check your patches if you have some.

-Fred

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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
Should I post it here or in the fgrun mailing list? I assume here
since there's only one person subscribed to the fgrun list.

I was getting this error:

if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
run_posix.o -MD -MP -MF .deps/run_posix.Tpo \
  -c -o run_posix.o `test -f 'run_posix.cxx' || echo './'`run_posix.cxx; \
then mv -f .deps/run_posix.Tpo .deps/run_posix.Po; \
else rm -f .deps/run_posix.Tpo; exit 1; \
fi
run_posix.cxx: In member function `void Wizard::run_fgfs()':
run_posix.cxx:61: error: `OLCUC' undeclared (first use this function)
run_posix.cxx:61: error: (Each undeclared identifier is reported only once for 
   each function it appears in.)
make[2]: *** [run_posix.o] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

I looked the relevant code which is this:

void
Wizard::run_fgfs()
{
pid_t pid;
int master = -1;

#if defined(HAVE_TERMIOS_H)
struct termios term;
tcgetattr( STDOUT_FILENO, term );
term.c_oflag = ~( OLCUC | ONLCR ); // This is the error line,
something with the OLCUC constant

pid = pty_fork( master, 0, term, 0 );
#else
pid = pty_fork( master, 0, 0, 0 );
#endif

And I program in PHP and some other, this is just a little too
different for me to figure out how to fix.


On Sat, 18 Dec 2004 14:34:02 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Arthur Wiebe wrote :
 
 I couldn't get fgrun to compile on OSX and so have started to write
 one that's OS X native using Cocoa and AppleScript. (Applescript
 Studio)
 
 You should try to share your experience / problems with fgrun in order
 to get help. I can check your patches if you have some.
 
 -Fred
 
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-- 
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- http://artooro.blogspot.com  (Weblog)
- http://machcms.sourceforge.net  (MachCMS Project)
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Frederic Bouvier
As far as I know, there is no fgrun list, so post here.
it looks like your implementation of termios.h is incomplete.
try changing the line :
term.c_oflag = ~( OLCUC | ONLCR );
by
term.c_oflag = ~ONLCR;
-Fred
Arthur Wiebe wrote :
Should I post it here or in the fgrun mailing list? I assume here
since there's only one person subscribed to the fgrun list.
I was getting this error:
if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
run_posix.o -MD -MP -MF .deps/run_posix.Tpo \
 -c -o run_posix.o `test -f 'run_posix.cxx' || echo './'`run_posix.cxx; \
then mv -f .deps/run_posix.Tpo .deps/run_posix.Po; \
else rm -f .deps/run_posix.Tpo; exit 1; \
fi
run_posix.cxx: In member function `void Wizard::run_fgfs()':
run_posix.cxx:61: error: `OLCUC' undeclared (first use this function)
run_posix.cxx:61: error: (Each undeclared identifier is reported only once for 
  each function it appears in.)
make[2]: *** [run_posix.o] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

I looked the relevant code which is this:
void
Wizard::run_fgfs()
{
   pid_t pid;
   int master = -1;
#if defined(HAVE_TERMIOS_H)
   struct termios term;
   tcgetattr( STDOUT_FILENO, term );
   term.c_oflag = ~( OLCUC | ONLCR ); // This is the error line,
something with the OLCUC constant
   pid = pty_fork( master, 0, term, 0 );
#else
   pid = pty_fork( master, 0, 0, 0 );
#endif
And I program in PHP and some other, this is just a little too
different for me to figure out how to fix.
On Sat, 18 Dec 2004 14:34:02 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 

Arthur Wiebe wrote :
   

I couldn't get fgrun to compile on OSX and so have started to write
one that's OS X native using Cocoa and AppleScript. (Applescript
Studio)
 

You should try to share your experience / problems with fgrun in order
to get help. I can check your patches if you have some.
-Fred
   


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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
I must say that fgrun looks like a lot of bad coding to me. After
doing what you said that file compiled but then I got this error:

Making all in src
make  all-am
if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
  -c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo './'`fgrun_pty.cxx; \
then mv -f .deps/fgrun_pty.Tpo .deps/fgrun_pty.Po; \
else rm -f .deps/fgrun_pty.Tpo; exit 1; \
fi
In file included from fgrun_pty.cxx:32:
/usr/include/utmp.h:75: error: 'time_t' is used as a type, but is not defined 
   as a type.
fgrun_pty.cxx: In function `int tty_login(int)':
fgrun_pty.cxx:138: error: `login_tty' undeclared (first use this function)
fgrun_pty.cxx:138: error: (Each undeclared identifier is reported only once for 
   each function it appears in.)
make[2]: *** [fgrun_pty.o] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

The funny thing is that this is the problem code:

/**
 * 
 */
int
tty_login( int fd )
{
#if defined(HAVE_LOGIN_TTY)

//return login_tty( fd );   And commented this out
return tty_login( fd ); // I added this

#else

I just commented out where it calls the login_tty method and replaced
it with the method name switched around.
Looks like a simple coding mistake to me there. So then that part
compiled but I now I get this error:

Making all in src
make  all-am
if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
  -c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo './'`fgrun_pty.cxx; \
then mv -f .deps/fgrun_pty.Tpo .deps/fgrun_pty.Po; \
else rm -f .deps/fgrun_pty.Tpo; exit 1; \
fi
In file included from fgrun_pty.cxx:32:
/usr/include/utmp.h:75: error: 'time_t' is used as a type, but is not defined 
   as a type.
make[2]: *** [fgrun_pty.o] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

A quick look in utmp.h and I see time_t defined there like this:

struct lastlog {
time_t  ll_time;
charll_line[UT_LINESIZE];
charll_host[UT_HOSTSIZE];
};

But it doesn't look like time_t is even used in fgrun_pty.cxx so I
commented out the include.
I don't think that should have been done though. 

After that, it all build but exits with the following:

Be warned that it's rather long:

g++  -g -O2  -L/FlightGear/lib -o fgrun  wizard.o wizard_funcs.o
advanced.o advanced_funcs.o AirportBrowser.o AirportTable.o Fl_Table.o
Fl_Table_Row.o Fl_Plib.o Fl_Heading_Dial.o main.o io.o fgfsrc.o
logwin.o settings.o util.o run_posix.o fgrun_pty.o -lsgprops -lsgxml
-lsgmisc -lsgstructure -lsgdebug -lplibssg -lplibsg -lplibul -lfltk 
-lm -lz
ld: Undefined symbols:
Fl_Gl_Window::make_current()
Fl_Gl_Window::draw_overlay()
Fl_Gl_Window::hide()
Fl_Gl_Window::init()
Fl_Gl_Window::show()
Fl_Gl_Window::flush()
Fl_Gl_Window::resize(int, int, int, int)
Fl_Gl_Window::~Fl_Gl_Window()
vtable for Fl_Gl_Window
_glBlendFunc
_glClear
_glClearColor
_glDepthFunc
_glEnable
_glLoadIdentity
_glMatrixMode
_glPopMatrix
_glPushMatrix
_glShadeModel
_glViewport
_CGLGetCurrentContext
_glDisable
_glGetIntegerv
_glLightf
_glLightfv
_glMultMatrixf
_glClipPlane
_glFrustum
_glLoadMatrixf
_glOrtho
_glPolygonOffset
_glGetTexLevelParameteriv
_glPixelStorei
_glTexImage2D
_glBindTexture
_glDeleteTextures
_glGenTextures
_glTexEnvi
_glTexParameteri
_glArrayElement
_glBegin
_glColor4f
_glColor4fv
_glColorPointer
_glDisableClientState
_glDrawArrays
_glDrawElements
_glEnableClientState
_glEnd
_glLineWidth
_glLoadName
_glNormal3fv
_glNormalPointer
_glPolygonMode
_glPopAttrib
_glPopClientAttrib
_glPopName
_glPushAttrib
_glPushClientAttrib
_glPushName
_glTexCoordPointer
_glVertexPointer
_glCallList
_glVertex3fv
_glAlphaFunc
_glColorMaterial
_glMaterialf
_glMaterialfv
_glTexCoord2fv
_glDeleteLists
_glEndList
_glGenLists
_glNewList
_glTranslatef
_FSRefMakePath
_FSpMakeFSRef
_FindFolder
_CopyMask
_GetPortBitMapForCopyBits
_GetWindowPort
_RGBBackColor
_RGBForeColor
_CopyBits
_DisposeGWorld
_GetGWorld
_GetGWorldPixMap
_GetPort
_GetPortBounds
_GetWindowFromPort
_LockPixels
_NewGWorld
_QDIsPortBuffered
_SetGWorld
_UnlockPixels
_UpdateGWorld
_SysBeep
_DisposeRgn
_DisposeWindow
_NewRgn
_QDFlushPortBuffer
_SetRectRgn
_ShowWindow
_UnionRgn
_AECountItems
_AECreateDesc
_AEDisposeDesc
_AEGetNthPtr
_AEGetParamDesc
_AEInstallEventHandler
_AERemoveEventHandler
_AppendResMenu
_BringToFront
_CallNextEventHandler
_ClearCurrentScrap
_ClearMenuBar
_CollapseWindow
_CountDragItems
_CreateEvent
_CreateNewWindow
_DiffRgn
_DrawGrowIcon
_DrawMenuBar
_FindWindow
_FlushEvents
_GetApplicationEventTarget
_GetAvailableWindowAttributes
_GetAvailableWindowPositioningBounds
_GetCurrentEventQueue
_GetCurrentProcess
_GetCurrentScrap
_GetDeviceList
_GetDragItemReferenceNumber
_GetDragMouse
_GetEventClass
_GetEventDispatcherTarget
_GetEventKind
_GetEventParameter
_GetFlavorData
_GetFlavorDataSize
_GetFlavorFlags
_GetMainDevice
_GetMainEventLoop
_GetMenuHandle
_GetMenuItemRefCon
_GetMouse

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Frederic Bouvier
Arthur Wiebe a écrit :
I must say that fgrun looks like a lot of bad coding to me. After
doing what you said that file compiled but then I got this error:
Making all in src
make  all-am
if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
 -c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo './'`fgrun_pty.cxx; \
then mv -f .deps/fgrun_pty.Tpo .deps/fgrun_pty.Po; \
else rm -f .deps/fgrun_pty.Tpo; exit 1; \
fi
In file included from fgrun_pty.cxx:32:
/usr/include/utmp.h:75: error: 'time_t' is used as a type, but is not defined 
  as a type.
fgrun_pty.cxx: In function `int tty_login(int)':
fgrun_pty.cxx:138: error: `login_tty' undeclared (first use this function)
fgrun_pty.cxx:138: error: (Each undeclared identifier is reported only once for 
  each function it appears in.)
make[2]: *** [fgrun_pty.o] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

The funny thing is that this is the problem code:
/**
* 
*/
int
tty_login( int fd )
{
#if defined(HAVE_LOGIN_TTY)

   //return login_tty( fd );   And commented this out
	return tty_login( fd ); // I added this
 

I am not sure you want an infinite recursion here ;-) You should try to 
find the real login_tty or undefine HAVE_LOGIN_TTY.

http://www.die.net/doc/linux/man/man3/login_tty.3.html
again, your unix emulation is broken if you don't have it. fgrun is 
behaving correctly under linux.

#else
I just commented out where it calls the login_tty method and replaced
it with the method name switched around.
Looks like a simple coding mistake to me there. So then that part
compiled but I now I get this error:
Making all in src
make  all-am
if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
 -c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo './'`fgrun_pty.cxx; \
then mv -f .deps/fgrun_pty.Tpo .deps/fgrun_pty.Po; \
else rm -f .deps/fgrun_pty.Tpo; exit 1; \
fi
In file included from fgrun_pty.cxx:32:
/usr/include/utmp.h:75: error: 'time_t' is used as a type, but is not defined 
  as a type.
make[2]: *** [fgrun_pty.o] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1
 


A quick look in utmp.h and I see time_t defined there like this:
struct lastlog {
time_t  ll_time;
charll_line[UT_LINESIZE];
charll_host[UT_HOSTSIZE];
};
But it doesn't look like time_t is even used in fgrun_pty.cxx so I
commented out the include.
I don't think that should have been done though. 

After that, it all build but exits with the following:
Be warned that it's rather long:

g++  -g -O2  -L/FlightGear/lib -o fgrun  wizard.o wizard_funcs.o
advanced.o advanced_funcs.o AirportBrowser.o AirportTable.o Fl_Table.o
Fl_Table_Row.o Fl_Plib.o Fl_Heading_Dial.o main.o io.o fgfsrc.o
logwin.o settings.o util.o run_posix.o fgrun_pty.o -lsgprops -lsgxml
-lsgmisc -lsgstructure -lsgdebug -lplibssg -lplibsg -lplibul -lfltk 
-lm -lz
 


You should begin to fix the configure script before all other thing. At 
least, the link command is missing -lfltkgl and -lgl that are the OpenGL 
related librairies. The other missing symbols seems to be Apple C 
runtime. There must be an additional, Apple specific, library to add at 
link time.

-Fred
ld: Undefined symbols:
Fl_Gl_Window::make_current()
Fl_Gl_Window::draw_overlay()
Fl_Gl_Window::hide()
Fl_Gl_Window::init()
Fl_Gl_Window::show()
Fl_Gl_Window::flush()
Fl_Gl_Window::resize(int, int, int, int)
Fl_Gl_Window::~Fl_Gl_Window()
vtable for Fl_Gl_Window
_glBlendFunc
_glClear
_glClearColor
_glDepthFunc
_glEnable
_glLoadIdentity
_glMatrixMode
_glPopMatrix
_glPushMatrix
_glShadeModel
_glViewport
_CGLGetCurrentContext
_glDisable
_glGetIntegerv
_glLightf
_glLightfv
_glMultMatrixf
_glClipPlane
_glFrustum
_glLoadMatrixf
_glOrtho
_glPolygonOffset
_glGetTexLevelParameteriv
_glPixelStorei
_glTexImage2D
_glBindTexture
_glDeleteTextures
_glGenTextures
_glTexEnvi
_glTexParameteri
_glArrayElement
_glBegin
_glColor4f
_glColor4fv
_glColorPointer
_glDisableClientState
_glDrawArrays
_glDrawElements
_glEnableClientState
_glEnd
_glLineWidth
_glLoadName
_glNormal3fv
_glNormalPointer
_glPolygonMode
_glPopAttrib
_glPopClientAttrib
_glPopName
_glPushAttrib
_glPushClientAttrib
_glPushName
_glTexCoordPointer
_glVertexPointer
_glCallList
_glVertex3fv
_glAlphaFunc
_glColorMaterial
_glMaterialf
_glMaterialfv
_glTexCoord2fv
_glDeleteLists
_glEndList
_glGenLists
_glNewList
_glTranslatef
_FSRefMakePath
_FSpMakeFSRef
_FindFolder
_CopyMask
_GetPortBitMapForCopyBits
_GetWindowPort
_RGBBackColor
_RGBForeColor
_CopyBits
_DisposeGWorld
_GetGWorld
_GetGWorldPixMap
_GetPort
_GetPortBounds
_GetWindowFromPort
_LockPixels
_NewGWorld
_QDIsPortBuffered
_SetGWorld
_UnlockPixels
_UpdateGWorld
_SysBeep
_DisposeRgn
_DisposeWindow
_NewRgn
_QDFlushPortBuffer
_SetRectRgn
_ShowWindow
_UnionRgn
_AECountItems
_AECreateDesc
_AEDisposeDesc
_AEGetNthPtr
_AEGetParamDesc
_AEInstallEventHandler
_AERemoveEventHandler
_AppendResMenu

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Frederic Bouvier
Arthur Wiebe wrote :
if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
 -c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo './'`fgrun_pty.cxx; \
then mv -f .deps/fgrun_pty.Tpo .deps/fgrun_pty.Po; \
else rm -f .deps/fgrun_pty.Tpo; exit 1; \
fi
In file included from fgrun_pty.cxx:32:
/usr/include/utmp.h:75: error: 'time_t' is used as a type, but is not defined 
  as a type.
make[2]: *** [fgrun_pty.o] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

A quick look in utmp.h and I see time_t defined there like this:
 

time_t is defined in time.h . If utmp.h doesn't include it already, add 
this line *before* utmp.h :

#include time.h
-Fred

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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
OK, I guess I do crazy things when without knowledge. :)

The time_t error went away when including time.h, but login_tty() is
still undefined.

Looking in the login_tty manual page it says you need to include it with:
#include util.h

So I added that include at the top of fgrun_pty.cxx but it still doesn't work.


On Sat, 18 Dec 2004 21:49:29 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Arthur Wiebe wrote :
 
 if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
 fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
   -c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo './'`fgrun_pty.cxx; \
 then mv -f .deps/fgrun_pty.Tpo .deps/fgrun_pty.Po; \
 else rm -f .deps/fgrun_pty.Tpo; exit 1; \
 fi
 In file included from fgrun_pty.cxx:32:
 /usr/include/utmp.h:75: error: 'time_t' is used as a type, but is not defined
as a type.
 make[2]: *** [fgrun_pty.o] Error 1
 make[1]: *** [all] Error 2
 make: *** [all-recursive] Error 1
 
 A quick look in utmp.h and I see time_t defined there like this:
 
 
 time_t is defined in time.h . If utmp.h doesn't include it already, add
 this line *before* utmp.h :
 
 #include time.h
 
 -Fred
 
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[Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
I have built an application bundle of FlightGear for Mac OS X. It's a
rather large application because it includes everything such as the
base data, fgfs, etc. Compressed it's a total of 132 MB.

I have no place to host such large files so I've made it available via
BitTorrent. I've attached it to this email.
Hopefully we can get some more people seeding.

Now it would be really nice if you could switch aircraft from in the
simulator! :)
-- 
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FlightGear-0.9.6+.dmg.torrent
Description: Binary data
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Jonathan Polley
Arthur,

 Considering the problems some people have been having in running the Mac 
version, have you added instructions to the .dmg file?  I was able to host the 
previous version (0.9.6) on my .mac account, but it was less than 125 MB (which 
is my limit).

Jonathan Polley

On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe [EMAIL PROTECTED] 
wrote:

I have built an application bundle of FlightGear for Mac OS X. It's a
rather large application because it includes everything such as the
base data, fgfs, etc. Compressed it's a total of 132 MB.

I have no place to host such large files so I've made it available via
BitTorrent. I've attached it to this email.
Hopefully we can get some more people seeding.

Now it would be really nice if you could switch aircraft from in the
simulator! :)
-- 
Arthur/

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Of COURSE they can do that.  They're engineers!

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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
It's a single application in a disk image. No instructions included. I
figured anyone downloading FlightGear would know what to do with it.

By the way Curt, it's done uploading.

On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley [EMAIL PROTECTED] wrote:
 Arthur,
 
  Considering the problems some people have been having in running the Mac 
 version, have you added instructions to the .dmg file?  I was able to host 
 the previous version (0.9.6) on my .mac account, but it was less than 125 MB 
 (which is my limit).

0.9.6 is the current version is it not?
My package is built from CVS 2004-12-17 so I named the version 0.9.6+.

 
 Jonathan Polley
 
 On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe [EMAIL PROTECTED] 
 wrote:
 
 I have built an application bundle of FlightGear for Mac OS X. It's a
 rather large application because it includes everything such as the
 base data, fgfs, etc. Compressed it's a total of 132 MB.
 
 I have no place to host such large files so I've made it available via
 BitTorrent. I've attached it to this email.
 Hopefully we can get some more people seeding.
 
 Now it would be really nice if you could switch aircraft from in the
 simulator! :)
 --
 Arthur/
 
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Jonathan Polley
That is not necessarily the case.  I have had a heck of a time 
explaining to users how to get the application to run.

On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote:
It's a single application in a disk image. No instructions included. I
figured anyone downloading FlightGear would know what to do with it.
By the way Curt, it's done uploading.
On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley 
[EMAIL PROTECTED] wrote:
Arthur,
 Considering the problems some people have been having in running 
the Mac version, have you added instructions to the .dmg file?  I was 
able to host the previous version (0.9.6) on my .mac account, but it 
was less than 125 MB (which is my limit).
0.9.6 is the current version is it not?
My package is built from CVS 2004-12-17 so I named the version 0.9.6+.
Jonathan Polley
On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe 
[EMAIL PROTECTED] wrote:

I have built an application bundle of FlightGear for Mac OS X. It's a
rather large application because it includes everything such as the
base data, fgfs, etc. Compressed it's a total of 132 MB.
I have no place to host such large files so I've made it available 
via
BitTorrent. I've attached it to this email.
Hopefully we can get some more people seeding.

Now it would be really nice if you could switch aircraft from in the
simulator! :)
--
Arthur/
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Of COURSE they can do that.  They're engineers!
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
lol, How many different ways can you explain to somebody how to double
click an icon.


On Fri, 17 Dec 2004 18:07:26 -0600, Jonathan Polley [EMAIL PROTECTED] wrote:
 That is not necessarily the case.  I have had a heck of a time
 explaining to users how to get the application to run.
 
 On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote:
 
  It's a single application in a disk image. No instructions included. I
  figured anyone downloading FlightGear would know what to do with it.
 
  By the way Curt, it's done uploading.
 
  On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
  [EMAIL PROTECTED] wrote:
  Arthur,
 
   Considering the problems some people have been having in running
  the Mac version, have you added instructions to the .dmg file?  I was
  able to host the previous version (0.9.6) on my .mac account, but it
  was less than 125 MB (which is my limit).
 
  0.9.6 is the current version is it not?
  My package is built from CVS 2004-12-17 so I named the version 0.9.6+.
 
 
  Jonathan Polley
 
  On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe
  [EMAIL PROTECTED] wrote:
 
  I have built an application bundle of FlightGear for Mac OS X. It's a
  rather large application because it includes everything such as the
  base data, fgfs, etc. Compressed it's a total of 132 MB.
 
  I have no place to host such large files so I've made it available
  via
  BitTorrent. I've attached it to this email.
  Hopefully we can get some more people seeding.
 
  Now it would be really nice if you could switch aircraft from in the
  simulator! :)
  --
  Arthur/
 
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  - http://artooro.blogspot.com  (Weblog)
  - http://machcms.sourceforge.net  (MachCMS Project)
  - http://acalproj.sourceforge.net  (Calendar Project)
 
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- http://artooro.blogspot.com  (Weblog)
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Adam Dershowitz
I agree.  That first time was not at all clear.
It would be great to include some instructions as well, or many people just
won't get it.

-- Adam




 From: Jonathan Polley [EMAIL PROTECTED]
 Reply-To: FlightGear developers discussions [EMAIL PROTECTED]
 Date: Fri, 17 Dec 2004 18:07:26 -0600
 To: FlightGear developers discussions [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle
 Available
 
 That is not necessarily the case.  I have had a heck of a time
 explaining to users how to get the application to run.
 
 On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote:
 
 It's a single application in a disk image. No instructions included. I
 figured anyone downloading FlightGear would know what to do with it.
 
 By the way Curt, it's done uploading.
 
 On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
 [EMAIL PROTECTED] wrote:
 Arthur,
 
  Considering the problems some people have been having in running
 the Mac version, have you added instructions to the .dmg file?  I was
 able to host the previous version (0.9.6) on my .mac account, but it
 was less than 125 MB (which is my limit).
 
 0.9.6 is the current version is it not?
 My package is built from CVS 2004-12-17 so I named the version 0.9.6+.
 
 
 Jonathan Polley
 
 On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe
 [EMAIL PROTECTED] wrote:
 
 I have built an application bundle of FlightGear for Mac OS X. It's a
 rather large application because it includes everything such as the
 base data, fgfs, etc. Compressed it's a total of 132 MB.
 
 I have no place to host such large files so I've made it available
 via
 BitTorrent. I've attached it to this email.
 Hopefully we can get some more people seeding.
 
 Now it would be really nice if you could switch aircraft from in the
 simulator! :)
 --
 Arthur/
 
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 Of COURSE they can do that.  They're engineers!
 
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 - http://artooro.blogspot.com  (Weblog)
 - http://machcms.sourceforge.net  (MachCMS Project)
 - http://acalproj.sourceforge.net  (Calendar Project)
 
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
Ok. I'll include instructions in the next version.
Right now I'm trying to get fgrun going on Mac OS X and maybe include
that in the next version as well if it's good.

So far fgrun doesn't look like it's going to work.

On Fri, 17 Dec 2004 16:13:13 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
 I agree.  That first time was not at all clear.
 It would be great to include some instructions as well, or many people just
 won't get it.
 
 -- Adam
 
  From: Jonathan Polley [EMAIL PROTECTED]
  Reply-To: FlightGear developers discussions 
  [EMAIL PROTECTED]
  Date: Fri, 17 Dec 2004 18:07:26 -0600
  To: FlightGear developers discussions [EMAIL PROTECTED]
  Subject: Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle
  Available
 
  That is not necessarily the case.  I have had a heck of a time
  explaining to users how to get the application to run.
 
  On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote:
 
  It's a single application in a disk image. No instructions included. I
  figured anyone downloading FlightGear would know what to do with it.
 
  By the way Curt, it's done uploading.
 
  On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
  [EMAIL PROTECTED] wrote:
  Arthur,
 
   Considering the problems some people have been having in running
  the Mac version, have you added instructions to the .dmg file?  I was
  able to host the previous version (0.9.6) on my .mac account, but it
  was less than 125 MB (which is my limit).
 
  0.9.6 is the current version is it not?
  My package is built from CVS 2004-12-17 so I named the version 0.9.6+.
 
 
  Jonathan Polley
 
  On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe
  [EMAIL PROTECTED] wrote:
 
  I have built an application bundle of FlightGear for Mac OS X. It's a
  rather large application because it includes everything such as the
  base data, fgfs, etc. Compressed it's a total of 132 MB.
 
  I have no place to host such large files so I've made it available
  via
  BitTorrent. I've attached it to this email.
  Hopefully we can get some more people seeding.
 
  Now it would be really nice if you could switch aircraft from in the
  simulator! :)
  --
  Arthur/
 
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arnt Karlsen
On Fri, 17 Dec 2004 16:55:26 -0500, Arthur wrote in message 
[EMAIL PROTECTED]:

 I have built an application bundle of FlightGear for Mac OS X. It's a
 rather large application because it includes everything such as the
 base data, fgfs, etc. Compressed it's a total of 132 MB.
 
 I have no place to host such large files 

...so sign up with SourceForge or somesuch:
http://sourceforge.net/account/newuser_emailverify.php

.AFAICTF
http://sourceforge.net/docman/display_doc.php?group_id=1docid=6048
your bundle is acceptable at SourceForge.net.


-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
On Sat, 18 Dec 2004 01:43:04 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:
 On Fri, 17 Dec 2004 16:55:26 -0500, Arthur wrote in message
 [EMAIL PROTECTED]:
 
  I have built an application bundle of FlightGear for Mac OS X. It's a
  rather large application because it includes everything such as the
  base data, fgfs, etc. Compressed it's a total of 132 MB.
 
  I have no place to host such large files
 
 ...so sign up with SourceForge or somesuch:
 http://sourceforge.net/account/newuser_emailverify.php
 
 .AFAICTF
 http://sourceforge.net/docman/display_doc.php?group_id=1docid=6048
 your bundle is acceptable at SourceForge.net.
I'm an active SF.net user and administrator of two projects there. I
didn't think simply a package of another product would be worth a new
project though, there is GIMP-App
 
 --
 ..med vennlig hilsen = with Kind Regards from Arnt... ;-)
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.
 
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Jonathan Polley
Double-clicking the icon isn't the problem.  In many cases, getting the 
.fgfsrc file properly installed was the problem.  For my next release, 
I was going to include a python script that would set up the file and 
modify the default resource file.  Many Mac users that subscribe to the 
Users mailing list are not UNIX literate.  This is a problem for me 
since I am use to dealing with UNIX types and don't know how to write 
for a person who isn't.  It really is a change in thinking.

Jonathan Polley
On Dec 17, 2004, at 6:09 PM, Arthur Wiebe wrote:
lol, How many different ways can you explain to somebody how to double
click an icon.
On Fri, 17 Dec 2004 18:07:26 -0600, Jonathan Polley 
[EMAIL PROTECTED] wrote:
That is not necessarily the case.  I have had a heck of a time
explaining to users how to get the application to run.
On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote:
It's a single application in a disk image. No instructions included. 
I
figured anyone downloading FlightGear would know what to do with it.

By the way Curt, it's done uploading.
On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
[EMAIL PROTECTED] wrote:
Arthur,
 Considering the problems some people have been having in 
running
the Mac version, have you added instructions to the .dmg file?  I 
was
able to host the previous version (0.9.6) on my .mac account, but it
was less than 125 MB (which is my limit).
0.9.6 is the current version is it not?
My package is built from CVS 2004-12-17 so I named the version 
0.9.6+.

Jonathan Polley
On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe
[EMAIL PROTECTED] wrote:
I have built an application bundle of FlightGear for Mac OS X. 
It's a
rather large application because it includes everything such as the
base data, fgfs, etc. Compressed it's a total of 132 MB.

I have no place to host such large files so I've made it available
via
BitTorrent. I've attached it to this email.
Hopefully we can get some more people seeding.
Now it would be really nice if you could switch aircraft from in 
the
simulator! :)
--
Arthur/

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- http://artooro.blogspot.com  (Weblog)
- http://machcms.sourceforge.net  (MachCMS Project)
- http://acalproj.sourceforge.net  (Calendar Project)
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