[Flightgear-devel] Re: Help with Multiple Instances

2005-12-07 Thread kella001
Also, I got a tip concerning the views to use the --view-offset 
parameter, but I tested it out just using a command line such as:

c:\Program Files\FlightGear\bin\win32fgfs.exe --fg-root=c:\Program 
Files\FlightGear\data --view-offset=-45

and the view didn't change at all.  I tried putting the value in () 
and  but nothing worked.  Is my syntax wrong or am I leaving out a 
necessary parameter or what?  It seems pretty straight forward but is 
producing no change.  I used the --fov parameter to mess around with 
it and it worked fine, but nothing on the view offset.  Thanks

-Ryan


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Re: [Flightgear-devel] Re: Help with Multiple Instances

2005-12-07 Thread Curtis L. Olson

[EMAIL PROTECTED] wrote:

Also, I got a tip concerning the views to use the --view-offset 
parameter, but I tested it out just using a command line such as:


c:\Program Files\FlightGear\bin\win32fgfs.exe --fg-root=c:\Program 
Files\FlightGear\data --view-offset=-45


and the view didn't change at all.  I tried putting the value in () 
and  but nothing worked.  Is my syntax wrong or am I leaving out a 
necessary parameter or what?  It seems pretty straight forward but is 
producing no change.  I used the --fov parameter to mess around with 
it and it worked fine, but nothing on the view offset.  Thanks
 



For setting up slaved visual channels, here are some of the options I 
have used:


--enable-game-mode (--enable-fullscreen depending on glut vs. sdl)
--prop:/sim/menubar/visibility=false
--prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the 
screen.)
--prop:/sim/ai-traffic/enabled=false (prevents strange planes from 
flying across a single view)

--prop:/sim/rendering/bump-mapping=false
--fov=35
--prop:/sim/view/config/heading-offset-deg=-35
--prop:/sim/view/config/pitch-offset-deg=3
--native-fdm=socket,in,60,,5505,udp
--native-ctrls=socket,in,60,,5506,udp
--fdm=null


Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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[Flightgear-devel] RE: Help with Multiple Instances

2005-12-07 Thread Ryan Kellar

For setting up slaved visual channels, here are some of the options I 
have used:

--enable-game-mode (--enable-fullscreen depending on glut vs. sdl)
--prop:/sim/menubar/visibility=false
--prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the 
screen.)
--prop:/sim/ai-traffic/enabled=false (prevents strange planes from 
flying across a single view)
--prop:/sim/rendering/bump-mapping=false
--fov=35
--prop:/sim/view/config/heading-offset-deg=-35
--prop:/sim/view/config/pitch-offset-deg=3
--native-fdm=socket,in,60,,5505,udp
--native-ctrls=socket,in,60,,5506,udp
--fdm=null


Regards,

Curt.

Could you explain in a little more detail some of what these options do such
as fdm=null, bump-mapping, etc?  Also, using these options how would you
output the fdm and ctrls from the master?  I'm guessing something like
--native-fdm=socket,out,60,(ip address),5505,udp, but just want to check.
I had previously be using just native=socket,out,30,(ip address),5500,udp
and this did not produce the correct results.  I'm guessing the way you
suggested is the correct way?  Also, is 35 the default field of view?  I
think this is all for now.  Thanks for the help.
-Ryan


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