Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-19 Thread Gerard Robin
Le vendredi 17 juin 2005  22:53 +0800, yue xianf a crit :

 
  Hi every one:
 
  any one can give me some hint about how to run the MS FS models under
  flightgear?
  I have searched for long time, It is said Wolfram's manual can help,
  http://home.t-online.de/home/Wolfram.Kuss/,this websit  looks
  and also is Germany
  I don't understand.
 
  I very appreciate your help.
 
  Clifford Yue
 
   Yes I can help in detail,

 
 
  Hello Clifford

You will find as attached document the very beginning of 
How to :for conversion  (importing) from MSFS to Flightgear

i don't know if that first draft will help you.
You will discover, a such manipulation is rather difficult.
Tell us what is missing for you

Gerard
 
From Gerard Robin   ([EMAIL PROTECTED])  to FlightGear community

That document is only an quick help, it should be improved

The purpose of FlightGear is to offer a realistic flight simulator which gives 
to anybody, opportunity and facilities to manipulate every aircraft 
characteristics parameters.
One could prefer to spend the best of is time to that technical aspect, to test 
these parameters with a nice 3D model,rather than loosing is time to make model.

Only, for a home usage, converting a .mdl Aircraft is an opportunity. He can 
get quickly, a model which is yet existing  ( most of these models are 
protected by copyriht)



You are supposed to know:
   how to place a 3D model in the FlightGear world
   how to use the FG properties and animate a 3D model 
   how to build a flight dynamic model with Yasim or JSBSim or Uiuc or 
Larcsim .

AOverview.

The processing of an Aircraft.mdl format depend on the PLIB library 
functionality.
PLIB being used by FlightGear.

That library contains the input function, which gives the possibility to 
extract from a .mdl format the full vertex and faces definitions of a 
model. The texture coordinates are kept.

That library contains the output functions, for translation in others 3D 
formats, the mains format are:  .ac, .dxf,.3ds and others 
(the full list can be seen in the PLIB source--plib/src/ssg/...).

The mdl animations are not converted .

This help-description is Plib 1.8.4 related to.
It has been experimented under Linux, only, we cannot guaranty his full 
availability under others operating system (however it should do, because of 
the portability of FlightGear, and Plib)

We will see in the next chapters:
  -limitations of these resources and how to use directly a .mdl 
model in FlightGear, without any external translation.
  -how to convert a mdl model

B=Limitations and how to use directly a mdl model.

One same extension name define in fact several .mdl format,
They are not compatible, they  are on the MS FS side dedicated to, FS98 or 
FS2000 or FS2002 or FS2004  and MS Player has to try to convert the old models 
to get it running on newer Flying simulator game.

The static part of the Aircraft.mdl is supposed to be existing in a .bgl 
format, encapsulated in the.mdl format 

PLIB looks for the .static bgl part--beginning address and length.
It try to extract that part only.


FS98
By that way, because mdl FS98 format is simple, due to FS98 limitations itself. 
PLIB is able to extract it at the good scale, the good orientation, the good 
textures (textures are in a specific format which is red by PLIB) 
In FG it is necessary to include the mdl model and the textures in the same 
directory 
(usually -- ..yourAircraft/Models/..) and to declare it in the file 
yourAircraft-set.xml.
however a limitation is existing: you do not get any animation.
An other limitation coming from FS98, the model is not detailed, rather simple, 
not up to the quality we are waiting for the last FlightGear release

FS2000 to 2004
Here we depend mainly on the CAD 3D program which was used to build the 
original model.
(in order to help for a quick test of usability, you could use threedconvert, 
it will be explained in the next chapter- How to convert)

Models originally modelled with Abacus FSDS modeller gives the best result
That type of mdl models can be directly used.
That kind of model have a very good quality, detailed, up to the FlightGear 
quality, the good scale, the good orientation, the good texture.(textures ares 
in bmp format)

The process is identical to FS98 model:
In FG it is necessary to include the mdl model and the textures in the same 
directory 
(usually -- ..your Aircraft/Models/..) and to declare it in the file your 
Aircraft-set.xml.
For the Linux user it could happen a difficulty with the texture name (wrong 
upper case, lower-case), which must be adapted to the model request (error 
messages during FlightGear loading)
However a limitation is existing: you do not get any animation.
Here an example of a model which can 

Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-17 Thread yue xianf

hi Gerard:

Thanks lot, I found the hope to finish my project.

Clifford


From: Gerard Robin [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions 
flightgear-devel@flightgear.org

To: FlightGear developers discussions flightgear-devel@flightgear.org
Subject: Re: [Flightgear-devel] need help for convertion(importing) fron 
MSFS into Flightgear

Date: Fri, 17 Jun 2005 16:45:22 +0200

 Le vendredi 17 juin 2005  22:13 +0800, yue xianf a crit :


 Hi every one:

 any one can give me some hint about how to run the MS FS models under
 flightgear?
 I have searched for long time, It is said Wolfram's manual can help,
 http://home.t-online.de/home/Wolfram.Kuss/,this websit  looks
 and also is Germany
 I don't understand.

 I very appreciate your help.

 Clifford Yue

 Yes I can help in detail,
It will be rather a long way to explain in detail, and i fear that
Melchior will accept that kind of DOC taking place here.
Anyway if necessary in can try to make a little doc. It needs some
delay.
--
Gerard


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Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005  22:53 +0800, yue xianf a crit :
 hi Gerard:
 
 Thanks lot, I found the hope to finish my project.
 
 Clifford
 
 Be careful, don't hope to much, we meet limitations, we cannot work
with every .mdl format, don't wait for miracle.
I will try to explain that in a DOC next week.
A question: which operating system are you using with?
-- 
Gerard


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Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-17 Thread Ampere K. Hardraade
On June 17, 2005 10:53 am, yue xianf wrote:
 hi Gerard:

 Thanks lot, I found the hope to finish my project.

 Clifford

What aircraft is it that you intent to port over?


Ampere

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