Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-29 Thread Chris Horler
 It's even better. You can hook up your 5.1 amplifier and speaker set
 using ALSA:
 http://floam.ascorbic.com/how-to/alsa5.1
Finally a fitting moment has come to test my 5.1 digital set up... 
unfortunately I won't get time until the weekend...

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Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-28 Thread Erik Hofman
Curtis L. Olson wrote:
This falls into the category of useless ear candy (and there are a few 
things left to be improved) but I have taken my first stab at 
implimenting some 3d sound in FG.  Currently you only can get this 
effect when flying from the tower view (good R/C practice).  As you do a 
fly by you should hear a volume change, hear a doppler shift, and hear 
the position change in the left/right speakers.  The effect is best (or 
most like you'd expect to hear) if you fly by close, but not too close.  
(Requires latest CVS code of course.)  Sorry Jon, no screen shots for 
this one. :-)


Wow, that's really convincing! Did you try one of the jet fighters 
already, the sound ends in this low frequency rumble that you really 
would expect!

Very nice.

Erik

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Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-28 Thread Erik Hofman
Erik Hofman wrote:

Wow, that's really convincing! Did you try one of the jet fighters 
already, the sound ends in this low frequency rumble that you really 
would expect!

Very nice.
It's even better. You can hook up your 5.1 amplifier and speaker set 
using ALSA:
http://floam.ascorbic.com/how-to/alsa5.1

Erik

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RE: [Flightgear-devel] 3d audio and doppler shift

2004-04-28 Thread Jon Berndt
 (Requires latest CVS code of course.)  Sorry Jon, no screen shots for 
 this one. :-)

Ha! How about a frequency/time plot? ;-)

Jon


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Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-28 Thread Oliver C.
On Wednesday 28 April 2004 09:57, Erik Hofman wrote:
 It's even better. You can hook up your 5.1 amplifier and speaker set
 using ALSA:
 http://floam.ascorbic.com/how-to/alsa5.1

 Erik


Impressive, that worked, thank you for the hint:

 Make a ~/.openalrc, we are telling OpenAL that we want surround sound and we 
 want to use ALSA instead of OSS.
 
 (define speaker-num 4)
 (define devices '(alsa))
 (define alsa-out-device surround40:0,0)

Now i have 5.1 surround too.
It's outstanding, using OpenAL was IMO a  very good decision. :)

Best Regards,
 Oliver C.



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Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-27 Thread Erik Hofman
Curtis L. Olson wrote:
This falls into the category of useless ear candy (and there are a few 
things left to be improved) but I have taken my first stab at 
implimenting some 3d sound in FG.  Currently you only can get this 
effect when flying from the tower view (good R/C practice).  As you do a 
fly by you should hear a volume change, hear a doppler shift, and hear 
the position change in the left/right speakers.  The effect is best (or 
most like you'd expect to hear) if you fly by close, but not too close.  
(Requires latest CVS code of course.)  Sorry Jon, no screen shots for 
this one. :-)


Hmm, this would require every audio configuration file property to be 
relative (not starting with a leading '/') to get the proper sound from 
passing AIModel models ...

Erik

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Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-27 Thread Jim Wilson
Curtis L. Olson said:

 This falls into the category of useless ear candy (and there are a few 
 things left to be improved) but I have taken my first stab at 
 implimenting some 3d sound in FG.  Currently you only can get this 
 effect when flying from the tower view (good R/C practice).  As you do a 
 fly by you should hear a volume change, hear a doppler shift, and hear 
 the position change in the left/right speakers.  The effect is best (or 
 most like you'd expect to hear) if you fly by close, but not too close.  
 (Requires latest CVS code of course.)  Sorry Jon, no screen shots for 
 this one. :-)
 

Stero wav file? ;-)

Best,

Jim


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RE: [Flightgear-devel] 3d audio and doppler shift

2004-04-27 Thread Vivian Meazza
 Curtis L. Olson

 This falls into the category of useless ear candy (and there 
 are a few 
 things left to be improved) but I have taken my first stab at 
 implimenting some 3d sound in FG.  Currently you only can get this 
 effect when flying from the tower view (good R/C practice).  
 As you do a 
 fly by you should hear a volume change, hear a doppler shift, 
 and hear 
 the position change in the left/right speakers.  The effect 
 is best (or 
 most like you'd expect to hear) if you fly by close, but not 
 too close.  
 (Requires latest CVS code of course.)  Sorry Jon, no screen shots for 
 this one. :-)
 
 Regards,
 
 Curt.

Very impressive. Or it would be if Cygwin users could hear it. 

Regards

Vivian 



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Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-27 Thread Curtis L. Olson
Jim Wilson wrote:

Stero wav file? ;-)
 

... they are now supported ...

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-27 Thread Curtis L. Olson
Erik Hofman wrote:

Hmm, this would require every audio configuration file property to be 
relative (not starting with a leading '/') to get the proper sound 
from passing AIModel models ...


That would be an interesting feature someday, but I can think of a *lot* 
of more important things we should be concentrating on first.

Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-27 Thread Jim Wilson
Curtis L. Olson said:

 Jim Wilson wrote:
 
 Stero wav file? ;-)
   
 
 
 ... they are now supported ...
 

I meant as a screenshot for Jon :-)

Best,

Jim


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