Re: [Flightgear-devel] F-104 3d model added (early release)
Erik Hofman wrote: Matevz Jekovec wrote: Looks nice. (i.e. Shiny:)). Do you model these by yourself or are there any models available for us anywhere? I model them myself. Nice indeed. What program do you use for modeling? I'm still making my J-22 perfect and I have few questions. I have j22-set.xml in $FG_ROOT/Aircraft and J-22 stuff in $FG_ROOT/Aircraft/j22(/Models). I already animated my model by creating j22.xml in .../j22/Models folder. Today, I started on flight model, but I'm not sure if this is right. I made in my j22-set.xml file: flight-modelyasim/flight-model aeroj22/aero // Does this mean fgfs reads from Aircraft-yasim/j22.xml the flight model ??? Yes, that's right. Great, but isn't Yasim a team which goal is to create sophisticated flight models. So, if I just think one up and try to make it as real as possible in my power and I'm not a member of Yasim, can I put my files to the Yasim folder then? And I entered $FG_ROOT/Aircraft-yasim and created j22.xml file. (I copied one from a4.xml and modified it for my needs). So when I run fgfs --aircraft=j22, my J-22 model has everything he needs and is prepared for distribution, right? So far so good. I don't see any problems with that approach. Erik I looked into A10 (did you model it? If yes, great work!!) and YF23 xmls. In practise, what does shift+b key do? When on the ground, apply all brakes and when in the air, it OPENS THE CANOPY IN THE MIDDLE OF FLYING?? ;) I thought something related to b should toggle an airbrake or something (ok, brakes on the ground are fine)... Where are the key bindings for seperated aircraft anyway (or do we have common one for all the aircrafts)? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] F-104 3d model added (early release)
Matevz Jekovec wrote: Erik Hofman wrote: Matevz Jekovec wrote: Looks nice. (i.e. Shiny:)). Do you model these by yourself or are there any models available for us anywhere? I model them myself. Nice indeed. What program do you use for modeling? I use ac3d for sgi. flight-modelyasim/flight-model aeroj22/aero // Does this mean fgfs reads from Aircraft-yasim/j22.xml the flight model ??? Yes, that's right. Great, but isn't Yasim a team which goal is to create sophisticated flight models. So, if I just think one up and try to make it as real as possible in my power and I'm not a member of Yasim, can I put my files to the Yasim folder then? YASim is mainly created by Andy Ross who specifically designed it for FlightGear. It has been modified by David Megginson in several ways. It would be no problem including a configuration file in the Aircraft-yasim directory. I think you may be confused by the UIUC team. I looked into A10 (did you model it? If yes, great work!!) and YF23 Both are created by Lee Elliot. xmls. In practise, what does shift+b key do? When on the ground, apply Shift+b is parking brake. all brakes and when in the air, it OPENS THE CANOPY IN THE MIDDLE OF FLYING?? ;) I thought something related to b should toggle an airbrake or something (ok, brakes on the ground are fine)... Where are the key Speedbrake is activated by pressing ctrl+b bindings for seperated aircraft anyway (or do we have common one for all the aircrafts)? You can define special keys in the aircraft.-set.xml file located in FlightGear/data/Aircraft. One example is the p-51d which has ctrl+b assigned for engine boost. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] F-104 3d model added (early release)
YASim is mainly created by Andy Ross who specifically designed it for FlightGear. It has been modified by David Megginson in several ways. It would be no problem including a configuration file in the Aircraft-yasim directory. I think you may be confused by the UIUC team. Oh, yes. What is JSBSim for then? all brakes and when in the air, it OPENS THE CANOPY IN THE MIDDLE OF FLYING?? ;) I thought something related to b should toggle an airbrake or something (ok, brakes on the ground are fine)... Where are the key Speedbrake is activated by pressing ctrl+b But it doesn't work in a10, nor yf23. For airbrake, spoiler is reserved for animation, right? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] F-104 3d model added (early release)
Erik Hofman writes: Hi, For those of you who don't follow the CVS commits that closely, I've added a shiny new 3d model of the F-104 Starfighter (and when I say shiny, I mean shiny ;-) ): http://www.a1.nl/~ehofman/fgfs/gallery/f104.jpg As you can see adjusting the color settings in the 3d modeler program should have effect with the changes in FlightGear's lighting scheme. Judging by this model the lighting isn't perfect yet though. I want to see some environmental mapping effects in your next screen shot. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] F-104 3d model added (early release)
Erik Hofman wrote: Hi, For those of you who don't follow the CVS commits that closely, I've added a shiny new 3d model of the F-104 Starfighter (and when I say shiny, I mean shiny ;-) ): http://www.a1.nl/~ehofman/fgfs/gallery/f104.jpg As you can see adjusting the color settings in the 3d modeler program should have effect with the changes in FlightGear's lighting scheme. Judging by this model the lighting isn't perfect yet though. Erik Looks nice. (i.e. Shiny:)). Do you model these by yourself or are there any models available for us anywhere? I'm still making my J-22 perfect and I have few questions. I have j22-set.xml in $FG_ROOT/Aircraft and J-22 stuff in $FG_ROOT/Aircraft/j22(/Models). I already animated my model by creating j22.xml in .../j22/Models folder. Today, I started on flight model, but I'm not sure if this is right. I made in my j22-set.xml file: flight-modelyasim/flight-model aeroj22/aero // Does this mean fgfs reads from Aircraft-yasim/j22.xml the flight model ??? And I entered $FG_ROOT/Aircraft-yasim and created j22.xml file. (I copied one from a4.xml and modified it for my needs). So when I run fgfs --aircraft=j22, my J-22 model has everything he needs and is prepared for distribution, right? - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] F-104 3d model added (early release)
Matevz Jekovec wrote: Looks nice. (i.e. Shiny:)). Do you model these by yourself or are there any models available for us anywhere? I model them myself. I'm still making my J-22 perfect and I have few questions. I have j22-set.xml in $FG_ROOT/Aircraft and J-22 stuff in $FG_ROOT/Aircraft/j22(/Models). I already animated my model by creating j22.xml in .../j22/Models folder. Today, I started on flight model, but I'm not sure if this is right. I made in my j22-set.xml file: flight-modelyasim/flight-model aeroj22/aero // Does this mean fgfs reads from Aircraft-yasim/j22.xml the flight model ??? Yes, that's right. And I entered $FG_ROOT/Aircraft-yasim and created j22.xml file. (I copied one from a4.xml and modified it for my needs). So when I run fgfs --aircraft=j22, my J-22 model has everything he needs and is prepared for distribution, right? So far so good. I don't see any problems with that approach. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] F-104 3d model added (early release)
Curtis L. Olson wrote: I want to see some environmental mapping effects in your next screen shot. :-) Somehow I was already afraid this was going to happen :-) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel