Re: [Flightgear-devel] F-104 3d model added (early release)

2003-08-21 Thread Matevz Jekovec
Erik Hofman wrote:

Matevz Jekovec wrote:

Looks nice. (i.e. Shiny:)). Do you model these by yourself or are 
there any models available for us anywhere?


I model them myself. 
Nice indeed. What program do you use for modeling?




I'm still making my J-22 perfect and I have few questions.
I have j22-set.xml in $FG_ROOT/Aircraft and J-22 stuff in 
$FG_ROOT/Aircraft/j22(/Models). I already animated my model by 
creating j22.xml in .../j22/Models folder. Today, I started on flight 
model, but I'm not sure if this is right. I made in my j22-set.xml file:
flight-modelyasim/flight-model
aeroj22/aero // Does this mean fgfs reads from 
Aircraft-yasim/j22.xml the flight model ???


Yes, that's right. 
Great, but isn't Yasim a team which goal is to create sophisticated 
flight models. So, if I just think one up and try to make it as real as 
possible in my power and I'm not a member of Yasim, can I put my files 
to the Yasim folder then?


And I entered $FG_ROOT/Aircraft-yasim and created j22.xml file. (I 
copied one from a4.xml and modified it for my needs).
So when I run fgfs --aircraft=j22, my J-22 model has everything he 
needs and is prepared for distribution, right?


So far so good. I don't see any problems with that approach.

Erik
I looked into A10 (did you model it? If yes, great work!!) and YF23 
xmls. In practise, what does shift+b key do? When on the ground, apply 
all brakes and when in the air, it OPENS THE CANOPY IN THE MIDDLE OF 
FLYING?? ;) I thought something related to b should toggle an airbrake 
or something (ok, brakes on the ground are fine)... Where are the key 
bindings for seperated aircraft anyway (or do we have common one for all 
the aircrafts)?

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] F-104 3d model added (early release)

2003-08-21 Thread Erik Hofman
Matevz Jekovec wrote:
Erik Hofman wrote:

Matevz Jekovec wrote:

Looks nice. (i.e. Shiny:)). Do you model these by yourself or are 
there any models available for us anywhere?
I model them myself. 
Nice indeed. What program do you use for modeling?
I use ac3d for sgi.

flight-modelyasim/flight-model
aeroj22/aero // Does this mean fgfs reads from 
Aircraft-yasim/j22.xml the flight model ???
Yes, that's right. 
Great, but isn't Yasim a team which goal is to create sophisticated 
flight models. So, if I just think one up and try to make it as real as 
possible in my power and I'm not a member of Yasim, can I put my files 
to the Yasim folder then?
YASim is mainly created by Andy Ross who specifically designed it for 
FlightGear. It has been modified by David Megginson in several ways.

It would be no problem including a configuration file in the 
Aircraft-yasim directory.

I think you may be confused by the UIUC team.

I looked into A10 (did you model it? If yes, great work!!) and YF23 
Both are created by Lee Elliot.

xmls. In practise, what does shift+b key do? When on the ground, apply 
Shift+b is parking brake.

all brakes and when in the air, it OPENS THE CANOPY IN THE MIDDLE OF 
FLYING?? ;) I thought something related to b should toggle an airbrake 
or something (ok, brakes on the ground are fine)... Where are the key 
Speedbrake is activated by pressing ctrl+b

bindings for seperated aircraft anyway (or do we have common one for all 
the aircrafts)?
You can define special keys in the aircraft.-set.xml file located in 
FlightGear/data/Aircraft. One example is the p-51d which has ctrl+b 
assigned for engine boost.

Erik



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] F-104 3d model added (early release)

2003-08-21 Thread Matevz Jekovec

YASim is mainly created by Andy Ross who specifically designed it for 
FlightGear. It has been modified by David Megginson in several ways.

It would be no problem including a configuration file in the 
Aircraft-yasim directory.

I think you may be confused by the UIUC team. 
Oh, yes. What is JSBSim for then?


all brakes and when in the air, it OPENS THE CANOPY IN THE MIDDLE OF 
FLYING?? ;) I thought something related to b should toggle an 
airbrake or something (ok, brakes on the ground are fine)... Where 
are the key 


Speedbrake is activated by pressing ctrl+b
But it doesn't work in a10, nor yf23. For airbrake, spoiler is 
reserved for animation, right?

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] F-104 3d model added (early release)

2003-08-20 Thread Curtis L. Olson
Erik Hofman writes:
 
 
 Hi,
 
 For those of you who don't follow the CVS commits that closely, I've 
 added a shiny new 3d model of the F-104 Starfighter (and when I say 
 shiny, I mean shiny ;-) ):
 
 http://www.a1.nl/~ehofman/fgfs/gallery/f104.jpg
 
 As you can see adjusting the color settings in the 3d modeler program 
 should have effect with the changes in FlightGear's lighting scheme.
 
 Judging by this model the lighting isn't perfect yet though.

I want to see some environmental mapping effects in your next screen
shot. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] F-104 3d model added (early release)

2003-08-20 Thread Matevz Jekovec
Erik Hofman wrote:



Hi,

For those of you who don't follow the CVS commits that closely, I've 
added a shiny new 3d model of the F-104 Starfighter (and when I say 
shiny, I mean shiny ;-) ):

http://www.a1.nl/~ehofman/fgfs/gallery/f104.jpg

As you can see adjusting the color settings in the 3d modeler program 
should have effect with the changes in FlightGear's lighting scheme.

Judging by this model the lighting isn't perfect yet though.

Erik
Looks nice. (i.e. Shiny:)). Do you model these by yourself or are there 
any models available for us anywhere?
I'm still making my J-22 perfect and I have few questions.
I have j22-set.xml in $FG_ROOT/Aircraft and J-22 stuff in 
$FG_ROOT/Aircraft/j22(/Models). I already animated my model by creating 
j22.xml in .../j22/Models folder. Today, I started on flight model, but 
I'm not sure if this is right. I made in my j22-set.xml file:
flight-modelyasim/flight-model
aeroj22/aero // Does this mean fgfs reads from 
Aircraft-yasim/j22.xml the flight model ???

And I entered $FG_ROOT/Aircraft-yasim and created j22.xml file. (I 
copied one from a4.xml and modified it for my needs).
So when I run fgfs --aircraft=j22, my J-22 model has everything he needs 
and is prepared for distribution, right?

- Matevz



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] F-104 3d model added (early release)

2003-08-20 Thread Erik Hofman
Matevz Jekovec wrote:

Looks nice. (i.e. Shiny:)). Do you model these by yourself or are there 
any models available for us anywhere?
I model them myself.


I'm still making my J-22 perfect and I have few questions.
I have j22-set.xml in $FG_ROOT/Aircraft and J-22 stuff in 
$FG_ROOT/Aircraft/j22(/Models). I already animated my model by creating 
j22.xml in .../j22/Models folder. Today, I started on flight model, but 
I'm not sure if this is right. I made in my j22-set.xml file:
flight-modelyasim/flight-model
aeroj22/aero // Does this mean fgfs reads from 
Aircraft-yasim/j22.xml the flight model ???
Yes, that's right.
And I entered $FG_ROOT/Aircraft-yasim and created j22.xml file. (I 
copied one from a4.xml and modified it for my needs).
So when I run fgfs --aircraft=j22, my J-22 model has everything he needs 
and is prepared for distribution, right?
So far so good. I don't see any problems with that approach.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] F-104 3d model added (early release)

2003-08-20 Thread Erik Hofman
Curtis L. Olson wrote:

I want to see some environmental mapping effects in your next screen
shot. :-)
Somehow I was already afraid this was going to happen :-)

Erik



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel