Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format

2005-01-14 Thread Robicd
Ampere K. Hardraade ha scritto:
You can also send it to me.  I should be able to export it for you.
Ampere
P.S. Being in a BridgeCommander modding community once, I was pretty sure that 
GMax can export meshes into 3ds formats.  hmm...
Maybe some old release did. I know gmax since a few days only and it 
explicitly does not.


Well, thank you very much but ... I've found the solution: a 3DStudioMax 
enabled machine to which I will have full access for free :-) It's so 
good to have friends who work with commercials.

Currently I'm getting mad with Mapping Coordinates and Orientations :-(
You know, mapping each side of a building with real bitmaps gives a 
taste of reality, which still lacks to fgfs, but requires some 
additional work.

Anyway, as soon as some 3D objects get ready I'll park them on the web 
so that everyone can give a look, his own comment and any kind of 
suggestion.

Roberto


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Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format

2005-01-12 Thread Oliver C.
On Wednesday 12 January 2005 16:19, Roberto Inzerillo wrote:
 Hi all, I made a little 3D model (representing a Villa in my city) with
 GMax but I can't export it to 3ds file format (basic GMax packet does not
 include that function).
 Does anybody have the 3ds export plugin, can you please convert it for me
 so that I import the model with proper lat/long/alt into the F.G. scenery
 set?

  Thx,
 Roberto

I don't know about a 3ds export plugin for GMax, but what you could use now
is a MD3 export plugin for GMax:
http://mojo.gmaxsupport.com/Sections/Plugins.html


After you have your 3d model in MD3 format you can import it in Blender
www.blender.org 

with the MD3 import Script for Blender:
http://www.icculus.org/~phaethon/q3/md3import/md3import.html

In Blender you can then export it to the AC3D *.ac  file format and use 
it for FlightGear.

Hope that helps.

Best Regards,
 Oliver C.



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Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format

2005-01-12 Thread Ampere K. Hardraade
On January 12, 2005 10:19 am, Roberto Inzerillo wrote:
 Hi all, I made a little 3D model (representing a Villa in my city) with
 GMax but I can't export it to 3ds file format (basic GMax packet does not
 include that function).
 Does anybody have the 3ds export plugin, can you please convert it for me
 so that I import the model with proper lat/long/alt into the F.G. scenery
 set?

  Thx,
     Roberto
Try this:
http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/GMAX.html

Ampere

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Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format

2005-01-12 Thread Ampere K. Hardraade
On January 12, 2005 07:37 pm, Ampere K. Hardraade wrote:
 Try this:
 http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/GMAX.html

 Ampere

Sorry.  I didn't know that isn't available yet.

I found some links on the subject:
http://www.turbosquid.com/MessageBoard/index.cfm/FuseAction/ShowThread/TID/8278

You can also send it to me.  I should be able to export it for you.



Ampere

P.S. Being in a BridgeCommander modding community once, I was pretty sure that 
GMax can export meshes into 3ds formats.  hmm...

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