Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format
Ampere K. Hardraade ha scritto: You can also send it to me. I should be able to export it for you. Ampere P.S. Being in a BridgeCommander modding community once, I was pretty sure that GMax can export meshes into 3ds formats. hmm... Maybe some old release did. I know gmax since a few days only and it explicitly does not. Well, thank you very much but ... I've found the solution: a 3DStudioMax enabled machine to which I will have full access for free :-) It's so good to have friends who work with commercials. Currently I'm getting mad with Mapping Coordinates and Orientations :-( You know, mapping each side of a building with real bitmaps gives a taste of reality, which still lacks to fgfs, but requires some additional work. Anyway, as soon as some 3D objects get ready I'll park them on the web so that everyone can give a look, his own comment and any kind of suggestion. Roberto ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format
On Wednesday 12 January 2005 16:19, Roberto Inzerillo wrote: Hi all, I made a little 3D model (representing a Villa in my city) with GMax but I can't export it to 3ds file format (basic GMax packet does not include that function). Does anybody have the 3ds export plugin, can you please convert it for me so that I import the model with proper lat/long/alt into the F.G. scenery set? Thx, Roberto I don't know about a 3ds export plugin for GMax, but what you could use now is a MD3 export plugin for GMax: http://mojo.gmaxsupport.com/Sections/Plugins.html After you have your 3d model in MD3 format you can import it in Blender www.blender.org with the MD3 import Script for Blender: http://www.icculus.org/~phaethon/q3/md3import/md3import.html In Blender you can then export it to the AC3D *.ac file format and use it for FlightGear. Hope that helps. Best Regards, Oliver C. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format
On January 12, 2005 10:19 am, Roberto Inzerillo wrote: Hi all, I made a little 3D model (representing a Villa in my city) with GMax but I can't export it to 3ds file format (basic GMax packet does not include that function). Does anybody have the 3ds export plugin, can you please convert it for me so that I import the model with proper lat/long/alt into the F.G. scenery set? Thx, Roberto Try this: http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/GMAX.html Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format
On January 12, 2005 07:37 pm, Ampere K. Hardraade wrote: Try this: http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/GMAX.html Ampere Sorry. I didn't know that isn't available yet. I found some links on the subject: http://www.turbosquid.com/MessageBoard/index.cfm/FuseAction/ShowThread/TID/8278 You can also send it to me. I should be able to export it for you. Ampere P.S. Being in a BridgeCommander modding community once, I was pretty sure that GMax can export meshes into 3ds formats. hmm... ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d