Re: [Flightgear-devel] 737 project
You can already scroll 2D panels (like the 737's) using the shift+f5/f6/f7/f8 combinations. Took me months to discover this little secret, which makes the 737 much nicer, since the autopilot engage and disengage buttons are offscreen by default... Excellent, thanks! I'll try the 737 again when I get home -- haven't been able to use the A/P so far because the buttons did nothing when clicked... The Concorde has a 3D cockpit, so you can just turn your head to see everything. Great, I'll try that too. What do you zoom with when the pointer is in view mode? x/X? Maybe it's already like this, but would the mouse wheel not be a perfect control for zooming when the pointer is in view mode? Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
* Vassilii Khachaturov -- Sunday 05 February 2006 18:51: Would it be difficult to include an urgent shut-up interface? We could actually have two or three channels that could speak at the same time. One for background voice (ATC), and one for a foreground voice (instructor, copilot). We can even have one with slightly increased volume pitch (We will all die, whaaa ...!), or make volume/pitch adjustable etc. It just doesn't look as if there's much interest. m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
Melchior FRANZ wrote: It just doesn't look as if there's much interest. The original code was written for/by John Wojnaroski so you might be asking this a the wrong time. Personally I feel it would be a nice addition. Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
Melchior FRANZ wrote: Would be nice if the b29 copilot reported gear down etc., or the bo105 copilot gave some navigation hints (I think we are too far already. :-) Actually, there are plans for this. Originally I was just going to have messages from the crew pop up in windows, but at one point I was considering having them respond using .wav files and the sound config. This is all part of the larger idea of having a nasal based crew to offload pilot workload. That way I can keep the realism of the b29 and still have it flyable by one person. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
Melchior FRANZ * Erik Hofman -- Monday 06 February 2006 13:35: The original code was written for/by John Wojnaroski so you might be asking this a the wrong time. Personally I feel it would be a nice addition. OK, then I'll continue to work on it (as I've done since yesterday). I'll make it so that the preferences file decides how many voices there are. For each /sim/sound/voice[*]/{text,volume,pitch,speed} there will a channel be opened to festival and maintained by the subsystem. We could then add aliases for copilot, instructor, etc. Would be nice if the b29 copilot reported gear down etc., or the bo105 copilot gave some navigation hints (I think we are too far already. :-) BTW: the whole thing won't depend on festival. One can easily write a few lines of perl to simulate a festival server and use the text for different purposes. For example, to let a human or a trained monkey read it. And all others can map the text to the screen.log. I'll start to commit once I got permission. (The old ATC voice thing will lose the /sim/sound/voice property first, which is used as an enabled flag, and finally die.) I'm working at getting Festival to compile under Cygwin. They claim that it does, and, while it's very long-winded, it's looking good so far ... Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
Vivian Meazza wrote: I'm working at getting Festival to compile under Cygwin. They claim that it does, and, while it's very long-winded, it's looking good so far ... Is that pronounced WINE-D or WIN-D? :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
Curtis L. Olson Vivian Meazza wrote: I'm working at getting Festival to compile under Cygwin. They claim that it does, and, while it's very long-winded, it's looking good so far ... Is that pronounced WINE-D or WIN-D? Nah - that's as in it doesn't work - yet :-( Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
Yes, this is going to be a crazy week. But quickly then; The original code I sent on to Dave Luft had a socket interface in the AI module for the ATIS and AI controller. Somewhere on a disc that code and a howto I started on setting up the festival server/client interface to FG exists. There was also a speech recognition program using SphinxII under development by CMU, and a modest set of ATC phrases and words that formed the corpus. You could talk and an AI controller would respond, but it had a extremely limit *brain*. All it could do was respond and okay your request. The festival produced speech is very mechanicasl, but can be *humanized* with a markup language called SABLE. There is also a DB of voices available and the capability to create additional voices --- not a trivial task to be undertaken by the faint-hearted ;-) The ATC chatter added by Curtis creates an amazingly real aural environment, even if a bit out of context. No question that voice would be a good addition. Regards John W. Erik Hofman wrote: Melchior FRANZ wrote: It just doesn't look as if there's much interest. The original code was written for/by John Wojnaroski so you might be asking this a the wrong time. Personally I feel it would be a nice addition. Erik --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Planning??
Hi Curt, Looks like the best (only) opportune time to meet with Tony is Friday either at the scale site or back here. Setup should not take more than two hours, assuming all goes well. Biggest unknowns are power and internet connections. As a paying exhibitor we can get the power, one more machine and an extra laptop added since last year, but thinking we'll still be under 1KW. The dhcp and wifi questions will be worked in real-time on Friday. Looks like synthetic voice is back, he he Have a safe trip. See you Friday. Regards John W. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
Isao Yamashita wrote: I thinks it is also useful to simulate the bitchin' betty computer voices for military jets / airliner planes. You know, I even asked the female that has spoken in the original Bitchin' Betty commands for the F-16 for some audio files. Unfortunately I never got an answer :-( Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Displaying fullscreen PFD2
So help me out guys please. If i want to run FG on one pc with dual head card for scenery , and use the other running FG and networked to the 1st. If i modify my 737 on the 2nd pc to only display a fullscreen PFD2 will this take its readings from the master pc doing the scenery etc ? Also to blow up the PFD2 to full screen 1024 * 768 how would this apply in the X1 X2 and Y1 Y2 settings as i dont quite understand them yet? I know i will have to draw my own textures to the required size its just the placing bit that gets me. I'll paste a bit of the PFD2 code in so you can see what i mean. layer namebackground/name texture pathAircraft/737-test/Instruments/Textures/ah-face2.rgb/path x10.0/x1 y10.0/y1 x21.0/x2 y21.0/y2 /texture w250/w h250/h transformations transformation typex-shift/type offset0/offset /transformation transformation typey-shift/type offset0/offset /transformation /transformations /layer Any help will be much appreciated. Regards, Justin Smithies --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Displaying fullscreen PFD2
Justin Smithies wrote: So help me out guys please. Have you looked at OpenGC? It was made specifically for this, and fg has a built-in interface for it. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] handy manual for painting
http://www.ams.vr.it/dat/entry_eng/entry_eng.htm Scroll down to TO 1-1-4, it's the USAF technical order for how to paint all their aircraft. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 3D cockpit
Martin Spott a écrit : alexis bory wrote: Before going farther I'd like to know if any body else allready do the same work. Lee Elliott did the A-10, you'd probably ask him to coordinate the effort. I'd love to see a nice copckpit for the A-10 because I find it's much fun to fly that aircraft, Martin. I just can't wait to show a screenshot: http://croo.murgl.org/img/very-begining.jpg It's the very begining of the work, I hope it will be usable by most people. Did anybody asked about a way to keep the hud's marks inside the hud screen ? btw look at this nice peacefull A-10 :) http://www.firehogs.com/photos/photos.shtml Alexis --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: A-10 3D cockpit
* alexis bory -- Tuesday 07 February 2006 00:14: I just can't wait to show a screenshot: http://croo.murgl.org/img/very-begining.jpg Very nice. Looks quite good already! m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 3D cockpit
alexis bory wrote: Did anybody asked about a way to keep the hud's marks inside the hud screen ? There isn't a good way to do it right now. The current HUD code is very old, and predates the 3D cockpits. It just draws directly to the screen (with a matrix hack to make it appear in the correct 3D orientation) with no clipping at all. It might not be a bad idea to start thinking about rewriting this, or even doing a soft-coded HUD using the existing animation tools. Andy --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 3D cockpit
alexis bory wrote: Did anybody asked about a way to keep the hud's marks inside the hud screen ? If you are talking about the HUDs controlled by the 'h' key, I don't know the answer but I know it can be done so long as you want to constrain them to a rectangle. If you are talking about the kind of HUDs made from 3D objects, then read on. I was thinking about this just last night. I came up with a solution based on layering of transparent images. Rendering a transparent poly that is a) between some object and the viewpoint and b) listed before that object in the scenegraph will cause that object to become invisible wherever it is obscured by the transparent object. This is the genesis of many layering problems for 3D modelers. My idea is to create such an object as a mask that goes around the edge of the HUD. You put it almost last in the scenegraph so it doesn't cause this problem with bits of the cockpit, but you put the objects with the HUD markings after it in the scenegraph, and located physically out at the focal point of the projector. This point will probably be somewhere just out past the windscreen. When your head is in the right spot, you will see the markings through the hole that is cut in the middle of the screen, but if the markings or your viewpoint moves too far off to the side the markings get obscured by the mask. I'm planning on trying this method with the 3D model for Lee E's CanberraBI8. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 3D cockpit
Andy Ross wrote: There isn't a good way to do it right now. The current HUD code is very old, and predates the 3D cockpits. It just draws directly to the screen (with a matrix hack to make it appear in the correct 3D orientation) with no clipping at all. The HUD is one of the very original pieces of code in the FlightGear project. We had the hud implimented even before we were able to put textures on terrain, before there was any notion of land use/land cover, even before we had any 2d instrument panels, before there was a property system, before xml. It might not be a bad idea to start thinking about rewriting this, or even doing a soft-coded HUD using the existing animation tools. The original hud code has served us pretty well, but we have learned and grown so much as a project in the mean time. It would be a large effort for someone, but I agree with Andy that it is probably getting close to time for a complete rewrite. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 3D cockpit
I've got an idea. What if we would have the background of a regular 2D / 3D instrument transparent or translucent, and arrange the layout like HUD, and laid over on the screen ? I bet we can make the attitude / airspeed / alt / vsi gauges to only display the numbers without the ticks and the needles, and layout them like HUD with thier transparent background. I thought it'd be a quick and straight-forward approach, but am I far off ? Hope not. Isao"Curtis L. Olson" [EMAIL PROTECTED] wrote: Andy Ross wrote:There isn't a good way to do it right now. The current HUD code isvery old, and predates the 3D cockpits. It just draws directly to thescreen (with a matrix hack to make it appear in the correct 3Dorientation) with no clipping at all. The HUD is one of the very original pieces of code in the FlightGear project. We had the hud implimented even before we were able to put textures on terrain, before there was any notion of land use/land cover, even before we had any 2d instrument panels, before there was a property system, before xml.It might not be a bad idea to start thinking about rewriting this, oreven doing a soft-coded HUD using the existing animation tools.The original hud code has served us pretty well, but we have learned and grown so much as a project in the mean time. It would be a large effort for someone, but I agree with Andy that it is probably getting close to time for a complete rewrite.Curt.-- Curtis Olsonhttp://www.flightgear.org/~curtHumanFIRST Program http://www.humanfirst.umn.edu/FlightGear Project http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d---This SF.net email is sponsored by: Splunk Inc. Do you grep through log filesfor problems? Stop! Download the new AJAX search engine that makessearching your log files as easy as surfing the web. DOWNLOAD SPLUNK!http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 3D cockpit
I just can't wait to show a screenshot: http://croo.murgl.org/img/very-begining.jpg It's the very begining of the work, I hope it will be usable by most people. Brilliant!!!... The A10 is my favourite jet AC... the canopy and the start of the instrumentation looks great... ... great links for resources on the A10 Thnx Alexis... keep up the great work =Dene _ Read the latest Hollywood gossip @ http://xtramsn.co.nz/entertainment --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MAP Atlas... Where?
Selon dene maxwell : OK, I give up ..where have you guys hidden Map and Atlas in the CVS tree, I'm assured the're Win32 executables available for both of them in the tree. Just a URL please http://sourceforge.net/project/showfiles.php?group_id=9456 -Fred --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel