[Flightgear-devel] Re: Nasal in scenery object XML files

2006-03-09 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 01 March 2006 15:04:
 FYI: I've now added Nasal support for scenery objects to my copy of
 sg  fg. 
[...]
 The required changes for sg  fg are minimal, but because of the
 nearing release I better send the patches for review after the
 release.

Curt has given permission to commit that now. It's comparatively trivial
and well tested. I don't expect problems. If you run into one, please
tell me. The Nasal scripts are now load and unload. They are executed
for all OBJECT_STATIC and OBJECT_SHARED. But note that only OBJECT_STATIC
are removed from the scene graph when they are out of sight, so better
use no or very short and inexpensive Nasal code in OBJECT_SHARED objects.

m.


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RE: [Flightgear-devel] 737-300 electrical systems

2006-03-09 Thread Innis Cunningham

Hello Markus


Markus Barenhoff  writes


hi there,

i am currently writting a simulation of the 737-300 electrical system
for flightgear. it' s still work in progress.
now to my question: is there someone who would like do design the
pannels? :) it would be great to have them, for testing purposes,
beacuse doing it the property tree is not much fun. :)


Maybe all the people who are working on the 737 need to get
together and work out who is going to do what.You have as it
would appear done a lot of the 737 electrical system I also know
that Justin Smithies is working on the same system.I am working
on the 3D cockpit which is about 20% finished.It would be a shame
to have people duplicating the same systems for the 737 not to mention
the mess that might occur it different version of the same system are
submited for inclusion.
So maybe if you email me off list and we can sort out what is to be done.

Cheers
Innis




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Re: [Flightgear-devel] 737-300 electrical systems

2006-03-09 Thread Stefan Seifert

Innis Cunningham wrote:

Maybe all the people who are working on the 737 need to get
together and work out who is going to do what.You have as it
would appear done a lot of the 737 electrical system I also know
that Justin Smithies is working on the same system.I am working
on the 3D cockpit which is about 20% finished.It would be a shame
to have people duplicating the same systems for the 737 not to mention
the mess that might occur it different version of the same system are
submited for inclusion.
So maybe if you email me off list and we can sort out what is to be done.


We could on the other hand simply use this mailing list. That's what a 
development list is for.
I'd like to ask: is there some development version of the 737 available? 
I'm tempted to fix some animations that were in the old model, but if I 
had to guess, I'd say they are already done and I'd hate to waste the 
effort.


Nine


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Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-09 Thread Markus Barenhoff
Stefan Seifert wrote:
 Innis Cunningham wrote:
 Maybe all the people who are working on the 737 need to get
 together and work out who is going to do what.You have as it
 would appear done a lot of the 737 electrical system I also know
 that Justin Smithies is working on the same system.I am working
 on the 3D cockpit which is about 20% finished.It would be a shame
 to have people duplicating the same systems for the 737 not to mention
 the mess that might occur it different version of the same system are
 submited for inclusion.

you are right, thats was one reason i put it on the list in this early
stage, to see if there is maybe other work done, of which i don't know...

 So maybe if you email me off list and we can sort out what is to be done.
 
 We could on the other hand simply use this mailing list. That's what a
 development list is for.

i also think the list is the better place, so that other, or new
developers can browse the archives.

 I'd like to ask: is there some development version of the 737 available?
 I'm tempted to fix some animations that were in the old model, but if I
 had to guess, I'd say they are already done and I'd hate to waste the
 effort.

i'am currently using the one from the cvs head...


maybe we should use this thread to make a list of people who are working
on the 737 and on which systems... please add your yourself and your
stuff, you are working on:

- Model:
Stefan Seifert: Animation fixes?

- Panels:
Innis Cunningham: 3D Cockpit

- Air Conditioning  Pressurization:

- Autoflight:

- Electrical:
Markus Barenhoff: Basic Framework, elec. buses, generators, apu,
  battery, external power, meter panel(code),
  generator and standby panel(code), generator
  bus panel(code).

- Fire Protection:

- Flight Controls:

- Flight Instruments:

- FMS  Navigation:

- Fuel:

- Hydraulics:

- Ice  Rain Protection:

- Navigation:

- Pneumatics:

- Warnings:


cu Markus

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Re: [Flightgear-devel] Weird network problem

2006-03-09 Thread Drew Kirkpatrick
True, I didn't think of the portmap issue related to rpc. Moving to
RPC would also me much, much more work than using XDR. Who might these
mysterious coders be, working on a multiplayer network protocol? I'd
like to hear their thoughts on the issue...

On 3/9/06, Martin Spott [EMAIL PROTECTED] wrote:
 Drew Kirkpatrick wrote:
  Once again with the help of Poine (still owe ya that beer man), I
  found my problem. So the way network communications is happening with
  net_ctrls, and the FGNetCtrls object, the non-portability of the
  mechanism is readily apparent.

 I know, playing the 'weisenheimer' _after_ an accident has occurred is
 always an easy trick 
 The issue of non-portability of the time-critical net code in
 FlightGear (and thereof the lack of a stable protocol layout) is a long
 standing one, has been discussed several times and has already
 prevented some projects from using FlightGear as an image generator.
 From memorizing past discussions I think I can state that gettings
 things into the right shape (TM) definitely will make some people
 happy  :-)

  Poine votes for using RPC. I thought this would be a good time for a
  discussion on the wishes and desires for netcode. Any thoughts on the
  subject?

 Using RPC requires you to run a portmapper on each system, but you
 don't always want this. I'm convinced there are other chances to get
 the job done.
 The architects of the new multiplayer network protocol probably have
 some good recommendations - as I think/hope they did it in a portable
 fashion  !?!?

 Cheers,
 Martin.
 --
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --


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[Flightgear-devel] nasal setprop boolean

2006-03-09 Thread Markus Barenhoff
hi there,

how can i set a property from nasal to a boolean? currently i'am setting
to 0 or 1 which results in a double value in the property tree.

cu markus

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[Flightgear-devel] Re: nasal setprop boolean

2006-03-09 Thread Melchior FRANZ
* Markus Barenhoff -- Thursday 09 March 2006 14:17:
 how can i set a property from nasal to a boolean? currently i'am setting
 to 0 or 1 which results in a double value in the property tree.

  props.globals.getNode(/foo/bar).setBoolValue(0);

See $FG_ROOT/Nasal/props.nas

m.




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Re: [Flightgear-devel] Re: nasal setprop boolean

2006-03-09 Thread Markus Barenhoff
Melchior FRANZ wrote:
 * Markus Barenhoff -- Thursday 09 March 2006 14:17:
 how can i set a property from nasal to a boolean? currently i'am setting
 to 0 or 1 which results in a double value in the property tree.
 
   props.globals.getNode(/foo/bar).setBoolValue(0);
thnx.

cu markus

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[Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Curtis L. Olson
I would like to start working agressively towards the next FlightGear 
release which will be called v0.9.10 (putting off the v1.0 release for 
at least one more cycle.)  We have quite a few important features and 
aircraft added since the last release so I think it would be good to get 
a new release out the door.


I don't have a specific schedule worked out yet, but I think my target 
will be the end of March or first week in April.  That will give us a 
week to panic and discuss and lob heated accusations at each other, :-) 
then a week or two to test and bug fix, and then we can do the official 
release.


Here are the major issues I see:

1. We need to go through every JSBSim aircraft and make sure it has been 
converted to the new JSBSim v2.0 config file format, and make sure the 
control surface animations get added back in.


2. We need to aggressively hunt down any random crashes we might run 
into.  The word on the street is that current cvs is 'buggier' than the 
v0.9.9 release.  I'm not necessarily seeing that here so I wonder if the 
bugs are concentrated in some of the subsystems I don't use much (AI 
aircraft?, ATC system?, Carrier ops?, MP?)  In addition, the transiennt 
problems associated with our change over to JSBSim v2.0 may have also 
contributed to this impression, but hopefully the dust is settling on 
that one.


3. Any other major issues?

One point I would like to stress.  With any release, there are always 
people who say we can't possibly finalize the release until feature xyz 
is added, or until bug abc is fixed.  We should do our best to address 
those concerns, but at some point we have to go with what we have.  
These sorts of things could force us to never again have a release if we 
are required to fully address every concern that anyone brings up.


Thank you all for you help and participation in this project.  We have 
our warts and insufficiencies, but FlightGear is becoming more and more 
well known.  The collective capabilities of our project are becoming 
quite impressive.  Not every big name aerospace company is using FG, but 
I get to talk to a lot of people from a lot of interesting companies 
(big and small) that are using FlightGear or at least asking questions 
about it.


Thanks,

Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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[Flightgear-devel] 737-300 project

2006-03-09 Thread Justin Smithies
Right i think Marcus is right, we should have group together and find out who 
is doing what  with regards to the 737-300.

I could setup a small site on my server that will list everybodies details of 
what is being done by whom.
Also what and who is needed etc.

We could also maybe start sharing the 737-300 development code so we can all 
test and give each other comments before it is posted to the cvs .

What does everyone think ?

I'll stop work on the electrical systems and leave it in Marcus's capable 
hands as he seems further on than me.

I'll look at the list and pick another section to start on , maybe 
hydraulics ?
I will let you guys know.

Regards,
Justin Smithies


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Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Vassilii Khachaturov
 3. Any other major issues?

I wonder if somebody (since Erik has retired from the patch integration
work) has my most recent rain cone patch (stage 2) in the incoming queue.
Or does it mean I have to ensure myself that enough other folks have
it tested also, and then check-in it myself? I haven't checked in anything
yet and wouldn't like to do this on my own w/o the project powers that be
telling me to.

This fix is a minor issue, but it includes a bugfix and
significant customization ability addon, as well as some
in-code cleanups and comments.

I wanted to add a pointer to the mailing list archives, but they still
seem to be broken; so I will be glad to re-post my last patch announcement
if needed. Meanwhile, I've opened a request with the support at sf.net
http://sourceforge.net/tracker/index.php?func=detailaid=1446638group_id=1atid=21

Vassilii



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[Flightgear-devel] 737-electrical.nas

2006-03-09 Thread Justin Smithies
Hi Marcus,
   I tried your nasal scripts for the electrical system and i 
get the following errors.

Nasal runtime error: undefined symbol
  
at 
/opt/flightgear/share/FlightGear/Aircraft/737-Sim/Systems/737-electrical.nas, 
line 9

I just saved the files from your email.

I have them running in the order of 

electrical.nas
737-electrical.nas

I even tried them the other way around.

Any ideas ?

Justin Smithies


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[Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-09 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 09 March 2006 17:59:
 2. We need to aggressively hunt down any random crashes 

I'm aware of four crashes:

(A) tower.cxx/AI -- old, but very annoying. Happens occasionally.
Very hard to reproduce. Olaf looked into it and advised me to
add a debug message in my copy, but since then I had no problems.
(Maybe I should commit that?  ;-)  This bug basically makes
long-distance flights impossible.

(B) MP crash. Just occurred to me and jpierru synchronously.
(Unfortunately, I have no bt. It was in the property system --
apparently a select animation was triggered on a null pointer,
or something.)

(C) YASim/tublut crash. Andy suspects a NaN from the environment
and said he'd look into it.

(D) -1000 ft crash. Don't remember the exact message. Doesn't
seem related to any special subsystem.


Our JSBSim should probably get updated again, too -- abs/fabs bug



 Not every big name aerospace company is using FG

not *yet*. :-)

Although, those that *do* probably use it only as visuals generator. :-(

m.


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Re: [Flightgear-devel] 737-electrical.nas

2006-03-09 Thread Markus Barenhoff
Justin Smithies wrote:

Hi!

 I just saved the files from your email.
 
 I have them running in the order of 
 
 electrical.nas
 737-electrical.nas
 
 I even tried them the other way around.

Ok, i've attached my current version to this mail.

I've forgotten to say, that i'am using e as module name for the
framework, to save my fingers :)

put this your 737-300-set.xml into the nasal block:
---snip---
electrical-base
fileAircraft/737-300/Systems/electrical.nas/file
modulee/module
/electrical-base

electrical
fileAircraft/737-300/Systems/737-electrical.nas/file
/electrical
---snip---

cu Markus

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##
# Copyright (c) 2006 Markus Barenhoff [EMAIL PROTECTED]
#
# This file is protected by the GNU Public License. For more details,
# please see the text file COPYING.
##

# TODO:
#  - all the FIXMEs
#  - automatic load shedding (galley)
#  - generator drive disconnect
#  - ac/dc meter stuff

net  = e.ElecNet.new();

# 
# helper functions
#
setprop_b() = func {
props.globals.getNode(arg[0], 1).setBoolValue(arg[1]);
};

#
# sources
#
apu = e.ElecNode.new();
apu.type = source;
apu.name = apu;
apu.u_transformer = func {
# FIXME: implment apu stuff
me.voltage = 115.0;
};
net.addSourceNode(apu);

external = e.ElecNode.new();
external.type = source;
external.name = external;
external.u_transformer = func {
# FIXME: implement external
me.voltage = 115.0;
};
net.addSourceNode(external);

enggen1 = e.ElecNode.new();
enggen1.type = source;
enggen1.name = generator1;
enggen1.u_transformer = func {
rpm = getprop(/engines/engine[0]/n1);
factor = rpm / 30;
if(factor  1.0) {
factor = 1.0;
}
me.voltage = (115 * factor) + (5.0 * (rand() - 0.5));
};
net.addSourceNode(enggen1);

enggen2 = e.ElecNode.new();
enggen2.type = source;
enggen2.name = generator2;
enggen2.u_transformer = func {
rpm = getprop(/engines/engine[1]/n1);
factor = rpm / 30;
if(factor  1.0) {
factor = 1.0;
}
me.voltage = (115 * factor) + (5.0 * (rand() - 0.5));
};
net.addSourceNode(enggen2);

# FIXME: implement battery stuff
battery = e.ElecNode.new();
battery.type = source;
battery.name = battery;
net.addSourceNode(battery);

# busses
genbus1 = e.ElecNode.new(); 
genbus1.name = genbus1; 

genbus2 = e.ElecNode.new(); 
genbus2.name = genbus2; 

extern_ac_bus = e.ElecNode.new();
extern_ac_bus.name = extern_ac_bus;

grd_svc_bus = e.ElecNode.new();
grd_svc_bus.name = ground_service_bus;

main_bus1 = e.ElecNode.new();
main_bus1.name = main_bus1;

main_bus2 = e.ElecNode.new();
main_bus2.name = main_bus2;

xfr_bus1 = e.ElecNode.new();
xfr_bus1.name = xfr_bus1;

xfr_bus2 = e.ElecNode.new();
xfr_bus2.name = xfr_bus2;

dc_bus1 = e.ElecNode.new();
dc_bus1.name = dc_bus1;

dc_bus2 = e.ElecNode.new();
dc_bus2.name = dc_bus2;

dctie_bus = e.ElecNode.new();
dctie_bus.name = dctie_bus;

hot_battery_bus = e.ElecNode.new();
hot_battery_bus.name = hot_battery_bus;

# relays
genswrelay1 = e.ElecNode.new();
genswrelay1.name = genswrelay1;
genswrelay1.type = relay;
genswrelay1.switch = func { 
getprop(/controls/electric/genbuspanel/gen0);
}; 

genswrelay2 = e.ElecNode.new();
genswrelay2.name = genswrelay2;
genswrelay2.type = relay; 
genswrelay2.switch = func { 
getprop(/controls/electric/genbuspanel/gen1);
};

apuswrelay1 = e.ElecNode.new();
apuswrelay1.name = apuswrelay1;
apuswrelay1.type = relay;
apuswrelay1.switch = func { 
getprop(/controls/electric/genbuspanel/apugen0);
}; 

apuswrelay2 = e.ElecNode.new();
apuswrelay2.name = apuswrelay2;
apuswrelay2.type = relay; 
apuswrelay2.switch = func { 
getprop(/controls/electric/genbuspanel/apugen1);
};

grdpwrrelay = e.ElecNode.new();
grdpwrrelay.name = grdpwrrelay;
grdpwrrelay.type = relay; 
grdpwrrelay.switch = func { 
getprop(/controls/electric/genbuspanel/grdpwr);
};

grdsvcrelay1 = e.ElecNode.new();
grdsvcrelay1.name = grdsvcrelay1;
grdsvcrelay1.type = relay; 
grdsvcrelay1.switch = func { 
getprop(/controls/electric/misc/grdsvcswitch);
};

grdsvcrelay2 = e.ElecNode.new();
grdsvcrelay2.name = grdsvcrelay2;
grdsvcrelay2.type = relay; 
grdsvcrelay2.switch = func { 
(!getprop(/controls/electric/misc/grdsvcswitch));
};

gengenbusrelay1 = e.ElecNode.new();
gengenbusrelay1.name = gengenbusrelay1;
gengenbusrelay1.type = relay;
gengenbusrelay1.switch = func {0;}; 

apugenbusrelay1 = e.ElecNode.new();
apugenbusrelay1.name = apugenbusrelay1; 
apugenbusrelay1.type = relay; 
apugenbusrelay1.switch = func {0;};

extgenbusrelay1 = e.ElecNode.new();
extgenbusrelay1.name = extgenbusrelay1;
extgenbusrelay1.type = 

Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread David Megginson
On 09/03/06, Curtis L. Olson [EMAIL PROTECTED] wrote:

 3. Any other major issues?

The TerraGear scenery bug with the Great Lakes (and possibly other
large inland lakes?) is pretty serious -- it leaves many midwest U.S.
and central Canadian cities perched on giant cliffs overlooking the
lakes.


All the best,


David

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[Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-09 Thread Melchior FRANZ
* David Megginson -- Thursday 09 March 2006 21:29:
 Here's another one -- the DME is no longer working unless the DME is
 associated with a VOR. [...]
 Does anyone have any suggestions about recent changes that might have
 broken it?

I fixed one bug and don't think that it could have this side effect,
but one never knows. This is in $FG_ROOT/Aircraft/Instruments/dme.xml.
The problem was that the DME didn't display anything, even when it
was started in 1 position. One had to turn it off an on again. This
works now. I just initialized the DME in position 1 exactly as if
it had just been switched to 1.

m.


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Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Ralf Gerlich

Hi,

David Megginson schrieb:

Here's another one -- the DME is no longer working unless the DME is
associated with a VOR.  That's a big problem for anyone who uses
FlightGear for IFR practice (since DMEs are often associated with
localizers or used standalone).

I remember fixing this one once or twice in the past when people broke
it, so I'll volunteer to take another run at it before the release. 
Does anyone have any suggestions about recent changes that might have

broken it?  It's also possible, of course, that it's an instrument
configuration problem, and not in the core FlightGear engine at all.


The problem may be that Robin changed the nav.dat format to contain two 
DME-types instead of only one (http://x-plane.org/home/robinp/Nav810.htm)


There's no difference between the types except their type number and the 
fact that for one the frequency is displayed in X-Plane's maps while for 
the other it is not.


Cheers,
Ralf


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[Flightgear-devel] fix mouse view regression

2006-03-09 Thread Jean-Yves Lefort
input.cxx log:


revision 1.82
date: 2006-02-16 01:30:28 +;  author: david;  state: Exp;  lines: +5 -11
The constrained property for a mouse mode now actually constrains
the mouse rather than wrapping it.  Wrapping around to the other side
of the screen has very bad consequences when using the mouse for
flying or viewing -- it can result in sudden jumps in the controls or
the viewpoint when the mouse jumps to another side of the screen.

Right now, the mouse is constrained to stay between 25% and 75% of the
screen on both the X and Y axis -- whenever it hits an edge, it jumps
back to the centre of the screen again (which causes no control or
view jump).


This change actually breaks the view mode with PU_USE_GLUT (at least
for me). It was working properly before the change; now the view jumps
whenever the mouse reaches a screen edge.

If nobody has a better idea, I suggest to commit the attached patch
(it simply restores the pre-1.82 code in the PU_USE_GLUT case).

-- 
Jean-Yves Lefort

[EMAIL PROTECTED]
http://lefort.be.eu.org/
Index: src/Input/input.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Input/input.cxx,v
retrieving revision 1.83
diff -u -r1.83 input.cxx
--- src/Input/input.cxx 21 Feb 2006 01:18:51 -  1.83
+++ src/Input/input.cxx 9 Mar 2006 20:16:54 -
@@ -387,6 +387,23 @@
 // Constrain the mouse if requested
   if (mode.constrained) {
 bool need_warp = false;
+#ifdef PU_USE_GLUT
+if (x = 0) {
+  x = xsize - 2;
+  need_warp = true;
+} else if (x = (xsize-1)) {
+  x = 1;
+  need_warp = true;
+}
+
+if (y = 0) {
+  y = ysize - 2;
+  need_warp = true;
+} else if (y = (ysize-1)) {
+  y = 1;
+  need_warp = true;
+}
+#else /* PU_USE_SDL */
 if (x = (xsize * .25) || x = (xsize * .75)) {
   x = int(xsize * .5);
   need_warp = true;
@@ -396,6 +413,7 @@
   y = int(ysize * .5);
   need_warp = true;
 }
+#endif
 
 if (need_warp)
   fgWarpMouse(x, y);


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Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Durk Talsma
On Thursday 09 March 2006 17:59, Curtis L. Olson wrote:
 I would like to start working agressively towards the next FlightGear
 release which will be called v0.9.10 (putting off the v1.0 release for
 at least one more cycle.)  We have quite a few important features and
 aircraft added since the last release so I think it would be good to get
 a new release out the door.

 I don't have a specific schedule worked out yet, but I think my target
 will be the end of March or first week in April.  That will give us a
 week to panic and discuss and lob heated accusations at each other, :-)
 then a week or two to test and bug fix, and then we can do the official
 release.


Sounds good to me. It might be interesting to know that David Luff has been 
mentioning a release of Taxidraw at around the same time. In addition, 
together with a lot of help from Innis Cunningham and others, I'm working 
toward releasing a major set of AI Aircraft (in various repaints), which I 
also hope to have available around early April. Unfortunately, I don't think, 
I'll have a working traffic editor by then.

I still have the following issues on my TODO list:

- Catch the bogus lon/lat FATAL ERROR in the tile loader thread following a 
failed AIModel load. Note that this error occurs only when a non existing 
model is attemted to be loaded before any tiles are loaded. 

- Investigate whether commenting out all entries in data/Traffic results in an 
unknown error exception

- Prevent non-existing aircraft models from being loaded in the traffic 
manager at all. 

- Allow users to enable the traffic manager through the command line

- Allow dynamic runtime enabling/disabling of the traffic manager

- Investigate whether the time-related command line options are still working 
properly

Cheers,
Durk


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Re: [Flightgear-devel] 737-300 electrical systems

2006-03-09 Thread Paul Surgeon
On Thursday 09 March 2006 04:37, Markus Barenhoff wrote:
 hi there,

 i am currently writting a simulation of the 737-300 electrical system
 for flightgear. it' s still work in progress.
 now to my question: is there someone who would like do design the
 pannels? :) it would be great to have them, for testing purposes,
 beacuse doing it the property tree is not much fun. :)

 the panels i need are:

 meter panel (nice to have):
 http://www.b737.org.uk/acdcmeteringpanel.jpg

 generator and standby panel (would be cool):
 http://www.b737.org.uk/gendrivestandbypowerpanel.jpg

 generator bus panel (most important):
 http://www.b737.org.uk/genbuspanel.jpg


2D or 3D panels?

Paul


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Re: [Flightgear-devel] 737-300 electrical systems

2006-03-09 Thread Markus Barenhoff
Paul Surgeon wrote:
 On Thursday 09 March 2006 04:37, Markus Barenhoff wrote:

 i am currently writting a simulation of the 737-300 electrical system
 for flightgear. it' s still work in progress.
 now to my question: is there someone who would like do design the
 pannels? :) it would be great to have them, for testing purposes,
 beacuse doing it the property tree is not much fun. :)

 
 2D or 3D panels?
 

3D would be great, (because its all in the overhead panel), but 2D would
also be nice. If also mailed with Justin Smithies, who is also working
on the panels i think, maybe you should also communicate with him, so
that you both do not the same work.

cu markus

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Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Lee Elliott
On Thursday 09 March 2006 19:35, David Megginson wrote:
 On 09/03/06, Curtis L. Olson [EMAIL PROTECTED] wrote:
  3. Any other major issues?

 The TerraGear scenery bug with the Great Lakes (and possibly
 other large inland lakes?) is pretty serious -- it leaves many
 midwest U.S. and central Canadian cities perched on giant
 cliffs overlooking the lakes.


 All the best,


 David

 --
 http://www.megginson.com/

Sounds very scenic ;)

LeeE



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[Flightgear-devel] KAP140 query

2006-03-09 Thread David Luff
After setting the vertical speed on the KAP140, the display of vertical speed 
disappears after a few seconds, even though the autopilot is still holding (or 
trying to) the target vertical speed.  Is this correct, or should the target 
speed be displayed persistently?  This is with the 2D c172p panel, although I 
believe the 3d one displays the same behaviour.

Cheers - Dave


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Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Curtis L. Olson

Ampere K. Hardraade wrote:


On Thursday 09 March 2006 11:59, Curtis L. Olson wrote:
 


3. Any other major issues?
   



KSFO in FlightGear seems to be sinking with each scenery rebuild.  It looked 
relatively fine back in the days of 0.9.5, but now, it is half a meter below 
the surrounding water; very ridiculous.
 



Thats a TerraGear issue, not a FlightGear issue.

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Curtis L. Olson

David Megginson wrote:


On 09/03/06, Curtis L. Olson [EMAIL PROTECTED] wrote:

 


3. Any other major issues?
   



The TerraGear scenery bug with the Great Lakes (and possibly other
large inland lakes?) is pretty serious -- it leaves many midwest U.S.
and central Canadian cities perched on giant cliffs overlooking the
lakes.
 



This must be an issue with the 'new' Shapefile version of the vmap0 
database.  Perhaps something did not get categorized properly in the 
conversion?  I've seen some odd water areas in the v0.9.10 scenery in 
place they shouldn't be.  I haven't had a chance to look into it 
though.  But ultimately this will need to get fixed at the data level.  
Perhaps the great lakes got categorized as ocean?  That would explain 
why terragear forced the altitude to zero.  Lakes are left in place with 
perhaps a bit of leveling and smoothing.  Another (less likely?) option 
is that the SRTMv2 data for those areas are zero elevation???  Maybe 
someone could do some poking around and at least narrow down where the 
problem lies.  Lakes marked as oceans? or bad srtm data?


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-09 Thread Isao Yamashita
This is something that I would like to do for Washington DC.Unfortunately I don't have vector graphics, though I can easily getraster graphics of the USGS 7.5' maps.Josh  ---You can use Inkscape to convert the raster graphics to SVG (or other vector) formats.My 2 centsIsaoJosh Babcock [EMAIL PROTECTED] wrote:  Robicd wrote: Julien Pierru wrote:  Right now svg2ac creates one .ac file containing all the buildings, another containing all the runways and a last one containing all the taxiways. It would be easy for someone to go in the .ac file using either blender or AC3D and edit the geometry, to add features such as towers,
 ; modify
 the height of the buildings aor improve their shape. Texturing could also be done, or colors can be added directly in the .ac file. The output of svg2ac is not necessarily a finish product, it is a first step that indeed cuts down the developer's work when creating sceneries. This code can also be used to create any kind of buildings from a vector image, such as city blocks or what have you. Julien   I am currently doing that in a non automated way, in order to get a few bulk buildings and populate Wiesbaden city (look at www.flight-gear.de forum for screenshots); I don't like having just a few nice buildings out there in the middle of nowhere.  I prefer having grey buildings than don't have any at all. Do you think svg2ac (which I've currently not tested) could be a real improvement in spe
 ed? I
 see that svg2ac generates errors which have to be corrected later with Blender/AC3D. It looks like svg2ac needs svg images first, which I don't have for Wiesbaden city, are they easy to find?  Roberto--- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel This is something that I would like to do for Washington DC.Unfortunatel
 y I
 don't have vector graphics, though I can easily getraster graphics of the USGS 7.5' maps.Josh---This SF.Net email is sponsored by xPML, a groundbreaking scripting languagethat extends applications into web and mobile media. Attend the live webcastand join the prime developer group breaking into this new coding territory!http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-09 Thread Innis Cunningham




 Stefan Seifert writes


Innis Cunningham wrote:

Maybe all the people who are working on the 737 need to get
together and work out who is going to do what.You have as it
would appear done a lot of the 737 electrical system I also know
that Justin Smithies is working on the same system.I am working
on the 3D cockpit which is about 20% finished.It would be a shame
to have people duplicating the same systems for the 737 not to mention
the mess that might occur it different version of the same system are
submited for inclusion.
So maybe if you email me off list and we can sort out what is to be done.


We could on the other hand simply use this mailing list. That's what a 
development list is for.


Yes we could.

I'd like to ask: is there some development version of the 737 available? 
I'm tempted to fix some animations that were in the old model, but if I had 
to guess, I'd say they are already done and I'd hate to waste the effort.


As the 737 model has recently been replaced which version are you talking
about if it is the one currently in the package, 737-300, then I guess the
development package is what you see.What exact animation/animations
do you think need fixing.


Nine


Cheers
Innis




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Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-09 Thread Innis Cunningham

Hello Markus

 Markus Barenhoff writes



- Flight Instruments:


I am currently working on 3D instruments for the
737 classic(not glass cockpit)but have only started on the
vor guage(RMI) so the field is open for all the other instruments.
One thing I would like to know is it possible currently to add
hotspots to individual 3D instruments.As far as I know you can
only add a general hotspot sheet which covers the 3D instruments
roughly infront of the pilot.This would mean that panels on overhead
panels and centre isle stands would not be able to be activated by
hotspots.As most of the system operation is controled by such panels
we need a way of activating such panels that are not on the pilots
instrument panels.
Any ideas.

Cheers
Innis




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[Flightgear-devel] inflight / on ground / on airport

2006-03-09 Thread Markus Barenhoff
hi,

are there properties in tree where i can read from if the aircraft is
currently in air, on ground or even on ground/on airport? it would be
nice to have (i need it for the 737 electrical system, to switch on
the external ground power on airports/gates, and to implement the
air/ground safety sensor which disconnects the battery and the battery
bus from the standby busses).

cu markus

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RE: [Flightgear-devel] inflight / on ground / on airport

2006-03-09 Thread Innis Cunningham

Hello Markus

 Markus Barenhoff writes


hi,

are there properties in tree where i can read from if the aircraft is
currently in air, on ground or even on ground/on airport? it would be
nice to have (i need it for the 737 electrical system, to switch on
the external ground power on airports/gates, and to implement the
air/ground safety sensor which disconnects the battery and the battery
bus from the standby busses).


I have a air/ground nas script writen by David Culp I will send it to you 
off

list


cu markus


Cheers
Innis




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Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-09 Thread Chris Metzler
On Thu, 9 Mar 2006 19:43:13 +0100
Melchior FRANZ wrote:

 * Curtis L. Olson -- Thursday 09 March 2006 17:59:
  2. We need to aggressively hunt down any random crashes 
 
 I'm aware of four crashes:

I've experienced another that I don't think is classifiable in your list.
It occurred for me in-flight, during a long flight; but AI traffic wasn't
on and I wasn't monitoring ATC.  I've been running FG ever since in gdb
just in case; but haven't been able to reproduce it.  Still trying.

In the meantime . . .there's a crash during initialization that I've
seen (and posted in this mailing list recently.  I'm on an uncommon
platform now (AMD64), so I dunno if it's platform dependent, but I
wouldn't think so:

Chris Metzler wrote:

 One out of three times I start FlightGear, it immediately crashes back
 out to the shell prompt with:

} FATAL: PUI: No Live Interface! Forgot to call puInit ?

 I haven't seen anything systematic in either settings or aircraft for
 which this occurs.  It's intermittent, and sometimes repeated tries are
 necessary to start FG.  For example:

} stax:~-502 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-503 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-504 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-505 cvsfgfs --aircraft=aerostar-yasim
} FATAL: PUI: No Live Interface! Forgot to call puInit ?
}
} stax:~-506 cvsfgfs --aircraft=aerostar-yasim
} Initialising callsign using 'Aircraft/Aerostar-700/Models/aerostar.xml'
} Initializing Flight Director
} Initializing Nasal Electrical System
} Initializing Aircraft Systems

 [ rest of successful startup and normal execution deleted ]

 In the list archives, the only previous mention I see of this message
 is from a year and a half ago, and it wasn't happening on startup.

 Anyone else see this?  Anyone have an idea how to make it stop?

-c


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Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Mathias Fröhlich
On Thursday 09 March 2006 17:59, Curtis L. Olson wrote:
 3. Any other major issues?
That mouse wrapping issue reported by Jean-Yves Lefort in an other thread 
these hours.
I noticed that too, will look into ...

   Greetings

  Mathias

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Re: [Flightgear-devel] inflight / on ground / on airport

2006-03-09 Thread Ron Jensen
On Fri, 2006-03-10 at 02:22 +0100, Markus Barenhoff wrote:
 hi,
 
 are there properties in tree where i can read from if the aircraft is
 currently in air, on ground or even on ground/on airport? it would be
 nice to have (i need it for the 737 electrical system, to switch on
 the external ground power on airports/gates, and to implement the
 air/ground safety sensor which disconnects the battery and the battery
 bus from the standby busses).
 
 cu markus
 

JBsim provides WoW indications in /gear/gear[*]/wow[0]  Choose one of
the mains for the air/ground safety sensor.

Have you considered the parking brake as an input to the ground power
system?  



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Re: [Flightgear-devel] fix mouse view regression

2006-03-09 Thread Mathias Fröhlich
On Thursday 09 March 2006 21:19, Jean-Yves Lefort wrote:
 This change actually breaks the view mode with PU_USE_GLUT (at least
 for me). It was working properly before the change; now the view jumps
 whenever the mouse reaches a screen edge.
Checked in a fix which at least fixed that form me.
Please give it a try.

Greetings

   Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]


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