Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread alessandro marassi



Very interesting, indeed!
In particular New England area seems very 
realistic.
As a matter of fact you have substituted the old 
textures with new ones got from satellite photos.
Could you show the same areas before and after in 
order to be able to compare them?

I have downloaded the new textures and I'll try 
them
thanks
Alex


  - Original Message - 
  From: 
  Rob Oates 
  
  To: flightgear-devel@lists.sourceforge.net 
  
  Sent: Thursday, March 16, 2006 8:31 
  AM
  Subject: Re: [Flightgear-devel] 
  FlightGear photo scenery
  
  oops the correct address is:
  
  http://mellonroot.acomp.usf.edu/~phoenix
  
  
  On 3/16/06, Rob 
  Oates [EMAIL PROTECTED] wrote: 
  

On 3/13/06, alessandro marassi [EMAIL PROTECTED] 
 wrote: 

  
  Hi.I 
  have searched a way to use real photos in FG scenery generation.As far 
  as I know there are 2 feasible ways to accomplish it:1. model a 
  simple flat rectangular surface as 3D object and map the photo upon 
  it;2. use chop.pl and photo.cxx and then TerraGear;Both 
  methods work only for small areas.The main problem seems to be the 
  fact that FlightGear doesn't do any texture 
  paging yet. Has anyone tried to give FlightGear texture paging capability in order touse 
  photo stuff instead of sintetically generated scenery?
  Is there 
  any short/middle term project in this 
  sense?thanksAlex

I created a new set of world textures for Flightgear which should 
look a little more interesting than the current set.If you want to try 
them out you canand download the current beta from my site http://mellonroot.acomp.usf.edu/~pheonixany feedback 
would be greatly appreciated.


-Rob


Re: [Flightgear-devel] 737-300 development

2006-03-16 Thread Stefan Seifert

Justin Smithies wrote:

Hi all,
  This may sound daft but i've setup cvs on my server to hold the 
737-300 development that me , Markus and others are doing so it does not 
touch the FG model until the model authors are happy with changes etc and 
wish to commit the changes to the FG cvs.


Anybody who has been doing new gfx or coding on the 737-300 who would like cvs 
access should email me.
  


Access would be nice :)

Nine


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Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread Erik Hofman

Rob Oates wrote:


I created a new set of world textures for Flightgear which should
look a little more interesting than the current set. If you want to
try them out you can and download the current beta from my site
http://mellonroot.acomp.usf.edu/~phoenix any feedback would be
greatly appreciated.


Is there any reason not to include them in CVS already?

Erik


--
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http://www.ehofman.com/fgfs FlightGear Flight Simulator
http://www.cafepress.com/fgfs_flightsim  FlightGear Art


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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread Georg Vollnhals

Lee Elliott schrieb:



I hope you understand what I want to report.

Regards
Georg


Thanks for the feedback Georg - I'll have a look in to it.

LeeE





Hi LeeE,
I just fired old 0.9.9 FG version and tried the old A-10 again - and 
mmmh... saw the same behaviour.


Now I am very doubtful whether this all is really a bad behaviour of the 
 a/c or a problem related to my flying skills :-/
Nobody complained about that craft in the past, I even remember that 
some user praised the flightmodel.


So I have to excuse for being so quick with writing something I am now 
not sure about anymore. Better think next time before writing.
Please do not change anything or make yourself work and trouble before 
other user do report similar observations.


Sorry for the inconvenience I have caused.
Regards
Georg


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Re: [Flightgear-devel] 737-300 electrical systems

2006-03-16 Thread Innis Cunningham


 Stefan Seifert writes

Attached is a patch for adding nosewheel steering, nosewheel compression 
and engine fan spin animations.
It works, but I'm not sure if it's correct. For steering I only needed to 
rotate the nouterstrut object. In fact doing anything with the other 
objects does just nothing. I noticed that, when trying to make the tires 
spinning, too. Seems like everything is linked with this object, but I 
couldn't find something in the .ac file.


Ok give me a few days I will have a look at it every thing has to be
in order or the animations dont work.

Cheers
Innis




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Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread Josh Babcock
Erik Hofman wrote:
 Rob Oates wrote:
 
 I created a new set of world textures for Flightgear which should
 look a little more interesting than the current set. If you want to
 try them out you can and download the current beta from my site
 http://mellonroot.acomp.usf.edu/~phoenix any feedback would be
 greatly appreciated.
 
 
 Is there any reason not to include them in CVS already?
 
 Erik
 
 

Very nice. Do you plan on making different textures for different parts
of the world? We don't have the capability to use them yet, but it has
been talked about a lot. If the textures were there to be used, I am
sure that it would motivate someone to contribute the code.

Josh


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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread Martin Spott
Georg Vollnhals wrote:

 I only had a very short flight with the updated A-10 and just want to 
 give some feedback
 
 1. the quality of your panelwork is phantastic!

Screenshots !?  ;-))

Martin.
-- 
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Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread alexis bory
Rob Oates a écrit :


 I created a new set of world textures for Flightgear which should
 look a little more interesting than the current set. If you want to
 try them out you can and download the current beta from my site
 http://mellonroot.acomp.usf.edu/~pheonix any feedback would be
 greatly appreciated.

Simply great !

Thanks a lot, I keep it.

Alexis



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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread alexis bory
Martin Spott a écrit :

 Georg Vollnhals wrote:

 I only had a very short flight with the updated A-10 and just want
 to give some feedback

 1. the quality of your panelwork is phantastic!


 Screenshots !? ;-))

Hi, Martin,

Screenshots:
http://croo.murgl.org/fgfs/A-10

D/L (very beta):
http://croo.murgl.org/fgfs/A-10/A-10.tar.gz

Alexis




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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread AJ MacLeod
On Thursday 16 March 2006 13:43, alexis bory wrote:
 Screenshots:
 http://croo.murgl.org/fgfs/A-10
 D/L (very beta):
 http://croo.murgl.org/fgfs/A-10/A-10.tar.gz

Keep at it - I tested it earlier and it's coming along really nicely.  I know 
it can be a bit disheartening at times because there always seems to be so 
much left to do (the Lightning cockpit is still only about half finished 
really!)  But for me a detailed cockpit is a large part of what makes a model 
fun to fly in fgfs.

Cheers,

AJ


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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread Martin Spott
Lee Elliott wrote:
 On Wednesday 15 March 2006 01:47, Georg Vollnhals wrote:

 2. although this is *not* your problem as you are doing the
 panel work, I want to report that is was not nice to fly the
 a/c by hand, I then used the autopilot.
 It behaves very sensible on the nick axis and lame on the
 roll axis.

 I am afraid that the changes to the behaviour of the A-10 and 
 it's autopilot are my fault.  I had to re-appraise the A-10 
 YASim config after a bug concerning the wing incidence in the 
 solver was fixed.

Georg's description resemples me of a 'feature' that I know from almost
every YASim aicraft that I can remember: They overreact, start
oscillating around the pitch axis and get into an unrecoverable stall
if you push the elevator a bit too hard. Georg, did you mean this ?

Martin.
-- 
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--


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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread Isao Yamashita
I have the same experience on both A-10cl and A-10fl in the CVS or Debian repository of FG 0.9.9.You can still fly, but youhave to baby it to fly. With abrupt yank and bank on the joystick makes the jet start to oscillate and totally uncontrollable. Roll isvery slow too.I was disappointed, because yanks and banks are the A-10's most important fun factor.IsaoMartin Spott [EMAIL PROTECTED] wrote:  Lee Elliott wrote: On Wednesday 15 March 2006 01:47, Georg Vollnhals wrote: 2. although this is *not* your problem as you are doing the panel work, I want to report that is was not nice to fly the a/c by hand, I then used the autopilot. It behaves very sensible on the "nick" 
 axis and
 "lame" on the roll axis. I am afraid that the changes to the behaviour of the A-10 and  it's autopilot are my fault. I had to re-appraise the A-10  YASim config after a bug concerning the wing incidence in the  solver was fixed.Georg's description resemples me of a 'feature' that I know from almostevery YASim aicraft that I can remember: They overreact, startoscillating around the pitch axis and get into an unrecoverable stallif you push the elevator a bit too hard. Georg, did you mean this ?Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !-This SF.Net email is sponsored by xPML, a groundbreaking scripting languagethat extends applications into web and mobile media. Attend the live webcastand join the prim
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Re: [Flightgear-devel] New MP server

2006-03-16 Thread Curtis L. Olson

Julien Pierru wrote:


Hi all

I'm hosting a full time MP server for both the stable and cvs version. 
The servers are relayed to pigeon's and flightbase's servers and 
theirs are relayed to me.


You can join at:
stable: flamebunny.homelinux.net:5000 
http://flamebunny.homelinux.net:5000

cvs: flamebunny.homelinux.net:5002 http://flamebunny.homelinux.net:5002

Curt could you add a mpserver name to flightgear for this server, OS 
said he was gonna ask you, but i'm not sure if he did.


Ok, you are now mpserver03.flightgear.org

Regards,

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Whites spaces in pathnames: Buggy SGPath behavior?

2006-03-16 Thread Curtis L. Olson

Durk Talsma wrote:


Hi Folks,

I just ran into something that looks like a bug in the SimGear SGPath class.

I committed a traffic manager patch yesterday, which prevents non-existing 
aircraft models from being created as an AIModels object, by testing whether 
the SGPath exists. 


Traffic/Schedule.cxx, around line 372 :

 SGPath mp(globals-get_fg_root());
  mp.append(modelPath);
	  if (mp.exists()) 
 {



Today, I found a FlightGear crash when the traffic system attempted to open 
the following aircraft, for which I don't have a model created yet:


aircraft
   modelAircraft/AI/767-400/767-400-Royal Brunei.xml/model
   liveryRoyal Brunei/livery
   airlineRBA/airline
   actypeB763/actype
   offset10/offset
   radius35/radius
   flighttypegate/flighttype
   performance-classjet_transport/performance-class
   registrationV8-RBF/registration

Note that the space got into the name by accident, but regardless, since 
neither the full path nor the first pre-white space exists, the 
if(mp.exsist()) should return false. 

Since spaces in pathnames are common on windows, and allowable on windows, the 
exist function clearly returns the wrong result. I wouldn't mind looking into 
this later. What is our current take on the allowance of whitespaces in 
pathnames??
 



I'm not a big fan of spaces in file names, especially for files within 
the FlightGear distribution, but I think we should be able to handle 
them and not crash.


Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread alexis bory
Isao Yamashita a écrit :

 You can still fly, but you have to baby it to fly. With abrupt yank
 and bank on the joystick makes the jet start to oscillate and totally
 uncontrollable. Roll is very slow too.

At the very begining when I started to fly this version of A-10, I had
the same feeling, losing control each time I pulled the stick completly.
I tuned the stickfactor type=double-0.7/factor so the input
stay in  the safety zone. It's not a good solution or an answer, but
since that, I use to fly in mountains and valleys,  under  200 AGL, 
have fun to  land like a cowboy with 90° bank aproach turns, and I have
a very quiet baby. So we are not so far.

This stick tweeked, I still have probs when flying very slow with full
flaps, it seems to move a bit too fast in this case too. Before pulling
back when in leveled flight I have to be very gently on the stick to
avoid the first pitch oscilation, then I can pull it back strongly.

I also have to trim often, even with little speed changes.


Despite all those problems I begin to be very confident with it. 
Working every day on it helps :) But I surely won't touch the flight
model myself  ;)

Alexis


Note: I didn't fly any real Hog :)


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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/seahawk/Models strop.xml,NONE,1.1

2006-03-16 Thread Martin Spott
Vivian Meazza wrote:
 Update of /var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models
 In directory baron:/tmp/cvs-serv5664
 
 Added Files:
   strop.xml 
 Log Message:
 Part of new strop handling method

What do you mean with strop ? I don't know such a piece. You don't
mean strobe ?

Martin.
-- 
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Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread Rob Oates
Yeah, It shouldnot betoo difficult to make hires textures from this set, and I could have something ready by next week Friday. 

Mymain goal isto eventually createregional specific textures for different parts of the worldand have them defined in the materials.xml file. Hopefully this will beuseful when rebuildingregionalsections of scenery.




-Rob---
Texture Project
http://mellonroot.acomp.usf.edu/~phoenix


Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread Curtis L. Olson

Rob Oates wrote:

Yeah, It should not be too difficult to make hires textures from this 
set, and I could have something ready by next week Friday.
 
My main goal is to eventually create regional specific textures for 
different parts of the world and have them defined in the 
materials.xml file. Hopefully this will be useful when 
rebuilding regional sections of scenery.



Perhaps in the short term we could abuse the seasonal functionality to 
also do region specific textures, for instance, instead of Summer and 
Winter, we could have Europe-Summer, Europe-Winter, Australia-Fall, 
USA-Spring, etc. etc. ...


But a higher res set of what you just did would be awsome.  I'm very 
much looking forward to it.  And with your permission (and with no one 
else's objections), I think they should go into CVS.


Thanks,

Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
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[Flightgear-devel] 737-300 cvs development

2006-03-16 Thread Justin Smithies
Hi all,
  If you are developing for the 737-300 project and wish to add your 
code to the cvs then email me for an account to be setup .

If you just want to checkout the code then do the following.

cvs -d :pserver:[EMAIL PROTECTED]:/cvs login

Password is guest

cvs -d :pserver:[EMAIL PROTECTED]:/cvs co 737-300

And for those who cant use cvs for some reason i will be putting up a site for 
this model with all its technical specs etc and contributors.

Regards,
Justin Smithies



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Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread Erik Hofman

Curtis L. Olson wrote:

But a higher res set of what you just did would be awsome.  I'm very 
much looking forward to it.  And with your permission (and with no one 
else's objections), I think they should go into CVS.


Just one thing, are we actually allowed to release those textures under 
the terms of the GPL? For example, spaceimaging.com allowed us to use 
subsets of their sample images provided the original could not be 
reconstructed as a whole.


Erik


--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs FlightGear Flight Simulator
http://www.cafepress.com/fgfs_flightsim  FlightGear Art


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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread Lee Elliott
On Thursday 16 March 2006 16:58, Georg Vollnhals wrote:
 Martin Spott schrieb:
  Lee Elliott wrote:
  On Wednesday 15 March 2006 01:47, Georg Vollnhals wrote:
  2. although this is *not* your problem as you are doing
  the panel work, I want to report that is was not nice to
  fly the a/c by hand, I then used the autopilot.
  It behaves very sensible on the nick axis and lame on
  the roll axis.
 
  I am afraid that the changes to the behaviour of the A-10
  and it's autopilot are my fault.  I had to re-appraise the
  A-10 YASim config after a bug concerning the wing incidence
  in the solver was fixed.
 
  Georg's description resemples me of a 'feature' that I know
  from almost every YASim aicraft that I can remember: They
  overreact, start oscillating around the pitch axis and get
  into an unrecoverable stall if you push the elevator a bit
  too hard. Georg, did you mean this ?
 
  Martin.

 Martin,
 it is like somesort of a spring is locking the model at its
 place when you move the joystick forwards, only a *small*
 movement is done (because you push against the spring-force
 and when you get over a sudden point of joystick movement, the
 spring is loosened, a/c nose goes down very heavily and then
 immediately a little upper (and to stay with the spring
 exampele, like a spring drawing it back) - this is only in the
 nick axis (not roll) and with a nose down joystick command.

 But as I wrote today, first I thought this to be a new
 behaviour but when I tested the A-10 of 0.9.9 it seems to be
 the same. But strange anyway.

 Regards
 Georg

Ah - it's interesting that you specifically mention the nose-down 
behaviour because I believe some of the developers have been 
looking in to this already and this may be another example of a 
suspected problem.

Incidentally, changing the roll rate shouldn't affect the other 
characteristics so I can increase that quickly and easily if 
that's the general consensus...

If you're trying to use Alexis' A-10 tarball with 0.9.9 FG and 
not cvs you could try changing  the wing incidence to positive 
instead of negative - that should give the same characteristics 
as with using cvs FG.

LeeE



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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread Georg Vollnhals

Lee Elliott schrieb:



If you're trying to use Alexis' A-10 tarball with 0.9.9 FG and 
not cvs you could try changing  the wing incidence to positive 
instead of negative - that should give the same characteristics 
as with using cvs FG.


LeeE


Hi LeeE,

although I am only guessing regarding the flightcharacteristics of such 
a bird it is pretty clear for me that a tank hunter should have gotten a 
more agile rollrate by construction.

So we won't get it wrong with some more temperament :-)

As for your CVS remark: regularly I am using the latest CVS and Alexis 
tarball. But I have also the old 0.9.9 installed to be able to answer 
user questions and to check my development of FGTools with the old version.
My comparison was between the new A-10/FG CVS and the old 
A-10/0.9.9. The new A-10 will not load with 0.9.9 = got a loading 
error when I tried.


Some years ago I had the change to get very close to an American A-10 
presented at a German Navy airport. I was very impressed how one can 
build a cannon looking like an aircraft :-)


All the best, LeeE
Regards
Georg


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Re: [Flightgear-devel] 737 developers - B737-300/400/500 Operations Manual und Flight Crew Training Manual

2006-03-16 Thread Arnt Karlsen
On Thu, 16 Mar 2006 01:08:27 +0100, Georg wrote in message 
[EMAIL PROTECTED]:

 Paul Surgeon schrieb:
  On Wednesday 15 March 2006 21:37, Arnt Karlsen wrote:
   ..to protect MSFS IP 'n market share?  ;o)
   No need to be naive here, do it the right way right from the
   start, ask them if we can put it in FG.
  
  Ask them if we can put procedures into FG?
  Dear sir, we would like your permission to push button A and then B
  and then C  in our flight simulator project.
  
  Give me a break ... just now someone is going to copyright the
  procedure to  use a toilet and charge everyone fees.  :)
  
  Paul
  
 
 Hi,
 
 at this point of the discussion I have to add some words about what I 
 meant in my original mail (sorry for the misunderstanding, but I don't
  speak English very well, just some Kraut dialect :-/ )
 
 This docs are original from Boeing but they can be downloaded from a 
 *Russian* site. I did not know whether they have got them on a legal
 way  or not ... That was my intention to say.
 
 That one can use all the content in the meaning to learn procedures or
 something about the aircraft - this is no secret and all Boeing pilots
  know it and speak about it with their wifes and children and
 neighbours  and .. - no doubt about that from my side :-)

..aye.  As long as we can slam dunk any Microsoft or proxy 
outta any court, I'm happy.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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[Flightgear-devel] [BUG] (-?) buried others' multiplayer model (Sopwith Camel)

2006-03-16 Thread Vassilii Khachaturov
I was trying the MP feature the first time since the smoothing via the AI
models had been implemented. There was another person, in the Sopwith
Camel, on the CVS development server channel, at the airport. For some
reason, it was rendered as half-buried, with its engine running.
Screenshot at
http://www.tarunz.org/~vassilii/Images/fg/sopwith-buried.jpg

I don't know if it is a general altitude reporting thing, or a problem
with that particular model. I am running today's CVS.

Vassilii



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Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread Ron Jensen
On Tue, 2006-03-14 at 23:45 +0100, alexis bory wrote:
 hi,
 
 I put on my server an .tgz of the a10.
 
 http://croo.murgl.org/fgfs/A-10/A-10.tar.gz
 
 I'll try to freeze the dev and concentrate in some weigth and textures
 optimization, plus tiddy up, until (maybe) it's comited and released.
 
 hope you enjoy it.
 
 Alexis
 
 
 Note: I plan (I'll try) to work on nav stuff, and I'll will first had
 some doc on it, but I'd like to have feedback on the flight instruments.
 

Alexis,

Very nice!  I've already stolen the AoA gauge for my F4E model. :)  I
have my eye on a few more ;)
http://www.jentronics.com/fgfs/

Where did you find the numbers for AoA interpolation?  I've been trying
to solve the alpha degrees - AoA problem for my F4E model without
success.  Your gauge seems to be alot closer in the 15-20 AoA units
range, but doesn't line up (for me) in the lower AoA range. 


Thanks!

Ron




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Re: [Flightgear-devel] Re: Intermittent crash on startup w/ plib error message.

2006-03-16 Thread Chris Metzler


Sorry for the slow response, I just noticed this.  Bcc'ing you to make
sure you see it as well.


On Mon, 13 Mar 2006 14:58:25 +0100
Melchior FRANZ wrote:

 * Chris Metzler -- Sunday 26 February 2006 06:20:
  One out of three times I start FlightGear, it immediately crashes back
  out to the shell prompt with:
  
  } FATAL: PUI: No Live Interface! Forgot to call puInit ?
 
 (free)glut or SDL?

glut.  I know the conventional wisdom is SDL = better; but I couldn't get
the CVS build to go well with Debian's SDL packages, while I had no problem
at all (and haven't since) with glut.


 Can you post a backtrace?

Apparently not!  (see below)


(gdb) run

Starting program: /home/cmetzler/Projects/FlightGear-0.9/source/src/Main/fgfs 
--fg-root=/home/cmetzler/Projects/FlightGear-0.9/data/ 
--fg-scenery=/home/cmetzler/Projects/FlightGear-0.9/data/Scenery/:/home/cmetzler/Projects/FGScenery/Scenery-0.9.10
 --airport=KADW --aircraft=Bravo --timeofday=noon
(no debugging symbols found)
(no debugging symbols found)
[Thread debugging using libthread_db enabled]
[New Thread 46912539295008 (LWP 31790)]
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
FATAL: PUI: No Live Interface! Forgot to call puInit ?


Program exited with code 01.
(gdb) bt
No stack.


-c


-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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