Re: [Flightgear-devel] FlightGear photo scenery
Very interesting, indeed! In particular New England area seems very realistic. As a matter of fact you have substituted the old textures with new ones got from satellite photos. Could you show the same areas before and after in order to be able to compare them? I have downloaded the new textures and I'll try them thanks Alex - Original Message - From: Rob Oates To: flightgear-devel@lists.sourceforge.net Sent: Thursday, March 16, 2006 8:31 AM Subject: Re: [Flightgear-devel] FlightGear photo scenery oops the correct address is: http://mellonroot.acomp.usf.edu/~phoenix On 3/16/06, Rob Oates [EMAIL PROTECTED] wrote: On 3/13/06, alessandro marassi [EMAIL PROTECTED] wrote: Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there are 2 feasible ways to accomplish it:1. model a simple flat rectangular surface as 3D object and map the photo upon it;2. use chop.pl and photo.cxx and then TerraGear;Both methods work only for small areas.The main problem seems to be the fact that FlightGear doesn't do any texture paging yet. Has anyone tried to give FlightGear texture paging capability in order touse photo stuff instead of sintetically generated scenery? Is there any short/middle term project in this sense?thanksAlex I created a new set of world textures for Flightgear which should look a little more interesting than the current set.If you want to try them out you canand download the current beta from my site http://mellonroot.acomp.usf.edu/~pheonixany feedback would be greatly appreciated. -Rob
Re: [Flightgear-devel] 737-300 development
Justin Smithies wrote: Hi all, This may sound daft but i've setup cvs on my server to hold the 737-300 development that me , Markus and others are doing so it does not touch the FG model until the model authors are happy with changes etc and wish to commit the changes to the FG cvs. Anybody who has been doing new gfx or coding on the 737-300 who would like cvs access should email me. Access would be nice :) Nine --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear photo scenery
Rob Oates wrote: I created a new set of world textures for Flightgear which should look a little more interesting than the current set. If you want to try them out you can and download the current beta from my site http://mellonroot.acomp.usf.edu/~phoenix any feedback would be greatly appreciated. Is there any reason not to include them in CVS already? Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
Lee Elliott schrieb: I hope you understand what I want to report. Regards Georg Thanks for the feedback Georg - I'll have a look in to it. LeeE Hi LeeE, I just fired old 0.9.9 FG version and tried the old A-10 again - and mmmh... saw the same behaviour. Now I am very doubtful whether this all is really a bad behaviour of the a/c or a problem related to my flying skills :-/ Nobody complained about that craft in the past, I even remember that some user praised the flightmodel. So I have to excuse for being so quick with writing something I am now not sure about anymore. Better think next time before writing. Please do not change anything or make yourself work and trouble before other user do report similar observations. Sorry for the inconvenience I have caused. Regards Georg --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737-300 electrical systems
Stefan Seifert writes Attached is a patch for adding nosewheel steering, nosewheel compression and engine fan spin animations. It works, but I'm not sure if it's correct. For steering I only needed to rotate the nouterstrut object. In fact doing anything with the other objects does just nothing. I noticed that, when trying to make the tires spinning, too. Seems like everything is linked with this object, but I couldn't find something in the .ac file. Ok give me a few days I will have a look at it every thing has to be in order or the animations dont work. Cheers Innis --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear photo scenery
Erik Hofman wrote: Rob Oates wrote: I created a new set of world textures for Flightgear which should look a little more interesting than the current set. If you want to try them out you can and download the current beta from my site http://mellonroot.acomp.usf.edu/~phoenix any feedback would be greatly appreciated. Is there any reason not to include them in CVS already? Erik Very nice. Do you plan on making different textures for different parts of the world? We don't have the capability to use them yet, but it has been talked about a lot. If the textures were there to be used, I am sure that it would motivate someone to contribute the code. Josh --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
Georg Vollnhals wrote: I only had a very short flight with the updated A-10 and just want to give some feedback 1. the quality of your panelwork is phantastic! Screenshots !? ;-)) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear photo scenery
Rob Oates a écrit : I created a new set of world textures for Flightgear which should look a little more interesting than the current set. If you want to try them out you can and download the current beta from my site http://mellonroot.acomp.usf.edu/~pheonix any feedback would be greatly appreciated. Simply great ! Thanks a lot, I keep it. Alexis --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
Martin Spott a écrit : Georg Vollnhals wrote: I only had a very short flight with the updated A-10 and just want to give some feedback 1. the quality of your panelwork is phantastic! Screenshots !? ;-)) Hi, Martin, Screenshots: http://croo.murgl.org/fgfs/A-10 D/L (very beta): http://croo.murgl.org/fgfs/A-10/A-10.tar.gz Alexis --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
On Thursday 16 March 2006 13:43, alexis bory wrote: Screenshots: http://croo.murgl.org/fgfs/A-10 D/L (very beta): http://croo.murgl.org/fgfs/A-10/A-10.tar.gz Keep at it - I tested it earlier and it's coming along really nicely. I know it can be a bit disheartening at times because there always seems to be so much left to do (the Lightning cockpit is still only about half finished really!) But for me a detailed cockpit is a large part of what makes a model fun to fly in fgfs. Cheers, AJ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
Lee Elliott wrote: On Wednesday 15 March 2006 01:47, Georg Vollnhals wrote: 2. although this is *not* your problem as you are doing the panel work, I want to report that is was not nice to fly the a/c by hand, I then used the autopilot. It behaves very sensible on the nick axis and lame on the roll axis. I am afraid that the changes to the behaviour of the A-10 and it's autopilot are my fault. I had to re-appraise the A-10 YASim config after a bug concerning the wing incidence in the solver was fixed. Georg's description resemples me of a 'feature' that I know from almost every YASim aicraft that I can remember: They overreact, start oscillating around the pitch axis and get into an unrecoverable stall if you push the elevator a bit too hard. Georg, did you mean this ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
I have the same experience on both A-10cl and A-10fl in the CVS or Debian repository of FG 0.9.9.You can still fly, but youhave to baby it to fly. With abrupt yank and bank on the joystick makes the jet start to oscillate and totally uncontrollable. Roll isvery slow too.I was disappointed, because yanks and banks are the A-10's most important fun factor.IsaoMartin Spott [EMAIL PROTECTED] wrote: Lee Elliott wrote: On Wednesday 15 March 2006 01:47, Georg Vollnhals wrote: 2. although this is *not* your problem as you are doing the panel work, I want to report that is was not nice to fly the a/c by hand, I then used the autopilot. It behaves very sensible on the "nick" axis and "lame" on the roll axis. I am afraid that the changes to the behaviour of the A-10 and it's autopilot are my fault. I had to re-appraise the A-10 YASim config after a bug concerning the wing incidence in the solver was fixed.Georg's description resemples me of a 'feature' that I know from almostevery YASim aicraft that I can remember: They overreact, startoscillating around the pitch axis and get into an unrecoverable stallif you push the elevator a bit too hard. Georg, did you mean this ?Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !-This SF.Net email is sponsored by xPML, a groundbreaking scripting languagethat extends applications into web and mobile media. Attend the live webcastand join the prim e developer group breaking into this new coding territory!http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New MP server
Julien Pierru wrote: Hi all I'm hosting a full time MP server for both the stable and cvs version. The servers are relayed to pigeon's and flightbase's servers and theirs are relayed to me. You can join at: stable: flamebunny.homelinux.net:5000 http://flamebunny.homelinux.net:5000 cvs: flamebunny.homelinux.net:5002 http://flamebunny.homelinux.net:5002 Curt could you add a mpserver name to flightgear for this server, OS said he was gonna ask you, but i'm not sure if he did. Ok, you are now mpserver03.flightgear.org Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Whites spaces in pathnames: Buggy SGPath behavior?
Durk Talsma wrote: Hi Folks, I just ran into something that looks like a bug in the SimGear SGPath class. I committed a traffic manager patch yesterday, which prevents non-existing aircraft models from being created as an AIModels object, by testing whether the SGPath exists. Traffic/Schedule.cxx, around line 372 : SGPath mp(globals-get_fg_root()); mp.append(modelPath); if (mp.exists()) { Today, I found a FlightGear crash when the traffic system attempted to open the following aircraft, for which I don't have a model created yet: aircraft modelAircraft/AI/767-400/767-400-Royal Brunei.xml/model liveryRoyal Brunei/livery airlineRBA/airline actypeB763/actype offset10/offset radius35/radius flighttypegate/flighttype performance-classjet_transport/performance-class registrationV8-RBF/registration Note that the space got into the name by accident, but regardless, since neither the full path nor the first pre-white space exists, the if(mp.exsist()) should return false. Since spaces in pathnames are common on windows, and allowable on windows, the exist function clearly returns the wrong result. I wouldn't mind looking into this later. What is our current take on the allowance of whitespaces in pathnames?? I'm not a big fan of spaces in file names, especially for files within the FlightGear distribution, but I think we should be able to handle them and not crash. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
Isao Yamashita a écrit : You can still fly, but you have to baby it to fly. With abrupt yank and bank on the joystick makes the jet start to oscillate and totally uncontrollable. Roll is very slow too. At the very begining when I started to fly this version of A-10, I had the same feeling, losing control each time I pulled the stick completly. I tuned the stickfactor type=double-0.7/factor so the input stay in the safety zone. It's not a good solution or an answer, but since that, I use to fly in mountains and valleys, under 200 AGL, have fun to land like a cowboy with 90° bank aproach turns, and I have a very quiet baby. So we are not so far. This stick tweeked, I still have probs when flying very slow with full flaps, it seems to move a bit too fast in this case too. Before pulling back when in leveled flight I have to be very gently on the stick to avoid the first pitch oscilation, then I can pull it back strongly. I also have to trim often, even with little speed changes. Despite all those problems I begin to be very confident with it. Working every day on it helps :) But I surely won't touch the flight model myself ;) Alexis Note: I didn't fly any real Hog :) --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/seahawk/Models strop.xml,NONE,1.1
Vivian Meazza wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models In directory baron:/tmp/cvs-serv5664 Added Files: strop.xml Log Message: Part of new strop handling method What do you mean with strop ? I don't know such a piece. You don't mean strobe ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear photo scenery
Yeah, It shouldnot betoo difficult to make hires textures from this set, and I could have something ready by next week Friday. Mymain goal isto eventually createregional specific textures for different parts of the worldand have them defined in the materials.xml file. Hopefully this will beuseful when rebuildingregionalsections of scenery. -Rob--- Texture Project http://mellonroot.acomp.usf.edu/~phoenix
Re: [Flightgear-devel] FlightGear photo scenery
Rob Oates wrote: Yeah, It should not be too difficult to make hires textures from this set, and I could have something ready by next week Friday. My main goal is to eventually create regional specific textures for different parts of the world and have them defined in the materials.xml file. Hopefully this will be useful when rebuilding regional sections of scenery. Perhaps in the short term we could abuse the seasonal functionality to also do region specific textures, for instance, instead of Summer and Winter, we could have Europe-Summer, Europe-Winter, Australia-Fall, USA-Spring, etc. etc. ... But a higher res set of what you just did would be awsome. I'm very much looking forward to it. And with your permission (and with no one else's objections), I think they should go into CVS. Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 737-300 cvs development
Hi all, If you are developing for the 737-300 project and wish to add your code to the cvs then email me for an account to be setup . If you just want to checkout the code then do the following. cvs -d :pserver:[EMAIL PROTECTED]:/cvs login Password is guest cvs -d :pserver:[EMAIL PROTECTED]:/cvs co 737-300 And for those who cant use cvs for some reason i will be putting up a site for this model with all its technical specs etc and contributors. Regards, Justin Smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear photo scenery
Curtis L. Olson wrote: But a higher res set of what you just did would be awsome. I'm very much looking forward to it. And with your permission (and with no one else's objections), I think they should go into CVS. Just one thing, are we actually allowed to release those textures under the terms of the GPL? For example, spaceimaging.com allowed us to use subsets of their sample images provided the original could not be reconstructed as a whole. Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
On Thursday 16 March 2006 16:58, Georg Vollnhals wrote: Martin Spott schrieb: Lee Elliott wrote: On Wednesday 15 March 2006 01:47, Georg Vollnhals wrote: 2. although this is *not* your problem as you are doing the panel work, I want to report that is was not nice to fly the a/c by hand, I then used the autopilot. It behaves very sensible on the nick axis and lame on the roll axis. I am afraid that the changes to the behaviour of the A-10 and it's autopilot are my fault. I had to re-appraise the A-10 YASim config after a bug concerning the wing incidence in the solver was fixed. Georg's description resemples me of a 'feature' that I know from almost every YASim aicraft that I can remember: They overreact, start oscillating around the pitch axis and get into an unrecoverable stall if you push the elevator a bit too hard. Georg, did you mean this ? Martin. Martin, it is like somesort of a spring is locking the model at its place when you move the joystick forwards, only a *small* movement is done (because you push against the spring-force and when you get over a sudden point of joystick movement, the spring is loosened, a/c nose goes down very heavily and then immediately a little upper (and to stay with the spring exampele, like a spring drawing it back) - this is only in the nick axis (not roll) and with a nose down joystick command. But as I wrote today, first I thought this to be a new behaviour but when I tested the A-10 of 0.9.9 it seems to be the same. But strange anyway. Regards Georg Ah - it's interesting that you specifically mention the nose-down behaviour because I believe some of the developers have been looking in to this already and this may be another example of a suspected problem. Incidentally, changing the roll rate shouldn't affect the other characteristics so I can increase that quickly and easily if that's the general consensus... If you're trying to use Alexis' A-10 tarball with 0.9.9 FG and not cvs you could try changing the wing incidence to positive instead of negative - that should give the same characteristics as with using cvs FG. LeeE --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
Lee Elliott schrieb: If you're trying to use Alexis' A-10 tarball with 0.9.9 FG and not cvs you could try changing the wing incidence to positive instead of negative - that should give the same characteristics as with using cvs FG. LeeE Hi LeeE, although I am only guessing regarding the flightcharacteristics of such a bird it is pretty clear for me that a tank hunter should have gotten a more agile rollrate by construction. So we won't get it wrong with some more temperament :-) As for your CVS remark: regularly I am using the latest CVS and Alexis tarball. But I have also the old 0.9.9 installed to be able to answer user questions and to check my development of FGTools with the old version. My comparison was between the new A-10/FG CVS and the old A-10/0.9.9. The new A-10 will not load with 0.9.9 = got a loading error when I tried. Some years ago I had the change to get very close to an American A-10 presented at a German Navy airport. I was very impressed how one can build a cannon looking like an aircraft :-) All the best, LeeE Regards Georg --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 developers - B737-300/400/500 Operations Manual und Flight Crew Training Manual
On Thu, 16 Mar 2006 01:08:27 +0100, Georg wrote in message [EMAIL PROTECTED]: Paul Surgeon schrieb: On Wednesday 15 March 2006 21:37, Arnt Karlsen wrote: ..to protect MSFS IP 'n market share? ;o) No need to be naive here, do it the right way right from the start, ask them if we can put it in FG. Ask them if we can put procedures into FG? Dear sir, we would like your permission to push button A and then B and then C in our flight simulator project. Give me a break ... just now someone is going to copyright the procedure to use a toilet and charge everyone fees. :) Paul Hi, at this point of the discussion I have to add some words about what I meant in my original mail (sorry for the misunderstanding, but I don't speak English very well, just some Kraut dialect :-/ ) This docs are original from Boeing but they can be downloaded from a *Russian* site. I did not know whether they have got them on a legal way or not ... That was my intention to say. That one can use all the content in the meaning to learn procedures or something about the aircraft - this is no secret and all Boeing pilots know it and speak about it with their wifes and children and neighbours and .. - no doubt about that from my side :-) ..aye. As long as we can slam dunk any Microsoft or proxy outta any court, I'm happy. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [BUG] (-?) buried others' multiplayer model (Sopwith Camel)
I was trying the MP feature the first time since the smoothing via the AI models had been implemented. There was another person, in the Sopwith Camel, on the CVS development server channel, at the airport. For some reason, it was rendered as half-buried, with its engine running. Screenshot at http://www.tarunz.org/~vassilii/Images/fg/sopwith-buried.jpg I don't know if it is a general altitude reporting thing, or a problem with that particular model. I am running today's CVS. Vassilii --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A-10 with 3D cokpit
On Tue, 2006-03-14 at 23:45 +0100, alexis bory wrote: hi, I put on my server an .tgz of the a10. http://croo.murgl.org/fgfs/A-10/A-10.tar.gz I'll try to freeze the dev and concentrate in some weigth and textures optimization, plus tiddy up, until (maybe) it's comited and released. hope you enjoy it. Alexis Note: I plan (I'll try) to work on nav stuff, and I'll will first had some doc on it, but I'd like to have feedback on the flight instruments. Alexis, Very nice! I've already stolen the AoA gauge for my F4E model. :) I have my eye on a few more ;) http://www.jentronics.com/fgfs/ Where did you find the numbers for AoA interpolation? I've been trying to solve the alpha degrees - AoA problem for my F4E model without success. Your gauge seems to be alot closer in the 15-20 AoA units range, but doesn't line up (for me) in the lower AoA range. Thanks! Ron --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Intermittent crash on startup w/ plib error message.
Sorry for the slow response, I just noticed this. Bcc'ing you to make sure you see it as well. On Mon, 13 Mar 2006 14:58:25 +0100 Melchior FRANZ wrote: * Chris Metzler -- Sunday 26 February 2006 06:20: One out of three times I start FlightGear, it immediately crashes back out to the shell prompt with: } FATAL: PUI: No Live Interface! Forgot to call puInit ? (free)glut or SDL? glut. I know the conventional wisdom is SDL = better; but I couldn't get the CVS build to go well with Debian's SDL packages, while I had no problem at all (and haven't since) with glut. Can you post a backtrace? Apparently not! (see below) (gdb) run Starting program: /home/cmetzler/Projects/FlightGear-0.9/source/src/Main/fgfs --fg-root=/home/cmetzler/Projects/FlightGear-0.9/data/ --fg-scenery=/home/cmetzler/Projects/FlightGear-0.9/data/Scenery/:/home/cmetzler/Projects/FGScenery/Scenery-0.9.10 --airport=KADW --aircraft=Bravo --timeofday=noon (no debugging symbols found) (no debugging symbols found) [Thread debugging using libthread_db enabled] [New Thread 46912539295008 (LWP 31790)] (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) FATAL: PUI: No Live Interface! Forgot to call puInit ? Program exited with code 01. (gdb) bt No stack. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature