Re: [Flightgear-devel] Tides in FlightGear?

2006-05-28 Thread Detlef Faber
Am Samstag, den 27.05.2006, 16:14 -0400 schrieb Ampere K. Hardraade:
 On Friday 26 May 2006 12:03, Curtis L. Olson wrote:
  You would almost have to redo the scenery in the areas with ocean
  coverage to include the ocean floor elevation, then draw the ocean as a
  seperate layer that can be moved up and down exposing more or less of
  the terrain.
 
  The trick maybe to find a good sea floor elevation database that is
  reasonably compatible with SRTM, and mesh the two data sets seamlessly.
 
  Curt.
 
 I like this idea, as it is a more generic approach and could work for steeper 
 shorelines (like those around KSFO).  Smaller layers could then be used to 
 simulate the effects of waves as well, and based on the camera's distance to 
 these layers, we could then play the sounds for wave.
 
 Water surface should be handled differently than land right from the 
 beginning.  Right now, any plane could land on the water as if the water is a 
 giant runway.  By having the water as a separated mesh, we could finally 
 simulate the plane-water interaction properly.  I feel that this method would 
 move us into the right direction.
 
 Ampere
 
that would be a chance for completing my albatros seaplane, imagine
flying around those caribbean islands ... 


Greetings

Detlef

http://www.sol2500.net/flightgear


 
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[Flightgear-devel] Beaufighter and Payload

2006-05-28 Thread Detlef Faber
Hello everybody, 

here is a preview of my Bristol Beaufighter, it features tracers and a
releasable torpedo.
 As the heavy torpedo doesn't improve general flight characteristics, I
like to make it selectable via the Fuel and payload dialog, but I
don't know how to achieve that.

I would be very happy if someone could give me a hint.

Greetings

Detlef

http://www.sol2500.net/flightgear



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Re: [Flightgear-devel] Beaufighter and Payload

2006-05-28 Thread Georg Vollnhals

Detlef Faber schrieb:
Hello everybody, 


here is a preview of my Bristol Beaufighter, it features tracers and a
releasable torpedo.
 As the heavy torpedo doesn't improve general flight characteristics, I
like to make it selectable via the Fuel and payload dialog, but I
don't know how to achieve that.

I would be very happy if someone could give me a hint.

Greetings

Detlef

http://www.sol2500.net/flightgear



Hi Detlef,
I cannot help you but want to thank you for this new aircraft.
You are a very busy guy and this new a/c looks very nice and promising.
And I love all these nice add-ons (second inside-view, torpedo to 
release, open something when on the ground ..).
May be you have a look at Torsten Dreyer's SenecaII before finishing 
this model - he made some nice menu entries for some aircraft functions.

At least some comfort for the featherbedded Win users like me :-).
And may be - this is only a question of personal taste - some more 
vertices for the torpedo to make it more round in shape? Just an idea.


Regards
Georg HeliFlyer EDDW


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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2006-05-28 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-21_22:14:18 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/AirportList.cxx
/var/cvs/FlightGear-0.9/source/src/GUI/AirportList.hxx
/var/cvs/FlightGear-0.9/source/src/GUI/dialog.cxx
/var/cvs/FlightGear-0.9/source/src/GUI/dialog.hxx

the last patch fixed the AirportList ... and broke all other PUCLASS_LIST.;
Unfortunately, there's no simple way to distinguish them. plib has no
user defined widget classes, and getTypeString() -- which could be used
for that -- isn't virtual. Sigh. I'll discuss the problem on the plib list.
For now I can only offer an ugly workaround. (Don't look closely!)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_14:33:01 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/puList.cxx
/var/cvs/FlightGear-0.9/source/src/GUI/puList.hxx

- backport plib/cvs  (transparency feature; never tried that :-)
- backport submissions for plib 1.8.5:
  * set slider size correctly
  * remove slider/arrow when all entries fit into the view
  * don't allow to scroll off the list


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_14:34:20 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.cxx
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.hxx

new property browser widget


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_14:34:59 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/Makefile.am

add property_list.[ch]xx


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_14:35:39 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/dialog.cxx

make new widget available as property-list


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_16:14:50 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/AirportList.hxx
/var/cvs/FlightGear-0.9/source/src/GUI/dialog.cxx
/var/cvs/FlightGear-0.9/source/src/GUI/dialog.hxx
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.cxx
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.hxx

- move the ID stuff to dialog.hxx
- add an identifier to fgPropertyList(), which is also PUCLASS_LIST based


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_20:18:40 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIAircraft.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIMultiplayer.cxx

Vivian MEAZZA:

Bug Fix - amend the code so that JSBSIm can have more than one tanker in
the environment at the same time. A nasal script has to be added to each
aar-capable JSBSim model to complete this fix.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-23_16:44:10 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.hxx

fix for broken plib 1.8.4


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-23_16:49:32 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.cxx

ugly fix: the constructor was commented out in prop_picker.cxx since
*many* years, so the property browser always leaked memory. I activated
this line in property_list.cxx and ... got a crash right there. So this
was the reason for it being commented out? Doing the same for now, until
I know the exact reason and can really fix it.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-23_18:55:38 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx
/var/cvs/FlightGear-0.9/source/src/Scripting/nasal-props.cxx

don't abort fgfs only because a nasal script called a property function
with an invalid path, as in getprop(/sim/model/737) or x.getNode(f:1).
Forward sg's error message to the Nasal runtime error function instead, so
you get something like:

  Nasal runtime error: name must begin with alpha or '_'
at /home/m/fgfs/Base.local/Nasal/props.nas, line 30

Unfortunately, the location points to the line where the ghost wrapper
sits, rather than the offending script line.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-23_20:24:56 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.cxx
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.hxx

treat widget input correctly


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-23_20:48:01 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.cxx

catch non-existent nodes, too


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-23_21:35:38 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.cxx

- don't jump to top after bool toggling


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-24_09:42:10 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.cxx
/var/cvs/FlightGear-0.9/source/src/GUI/property_list.hxx

ok, now I know why the destructor was commented out in prop_picker.cxx:
there's a bug that I had copied: update() checks each list node: if it
has no children, then a listener is attached. Later, when freeing the
children list, it assumed again that each node 

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2006-05-28 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_17:42:57 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/menubar.xml
/var/cvs/FlightGear-0.9/data/gui/dialogs/property-browser.xml

alternative property browser. It is meant to replace the hardcoded browser,
but as this is an integral part of FlightGear, I don't want to push for it.
Try out and comment. It's available under Debug/Property Browser. Note,
that this isn't the slow pure-Nasal implementation, but a regular dialog
using a c++ based widget. Only the handling is done in Nasal, so there should
really be not performance degradation compared with the old dialog.

Easter Eggs: some entries work differently when the Control-key is pressed:
. -  toggle output of SGPropertyNode flags
..-  go to root (not just one dir level)
bool entry  -  toggle bool entry value


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_21:32:09 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/Lightning/aar.nas
/var/cvs/FlightGear-0.9/data/Aircraft/Lightning/lightning-set.xml

Bug fix - add a Nasal script so that JSBSim can handle more than 1 tanker in 
the envronment at a time.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_21:47:23 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/T38/T38-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/T38/aar.nas

Bug fix - add a Nasal script so that JSBSim can handle more than 1 tanker in 
the envronment at a time.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-22_21:48:10 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/Lightning/lightning-set.xml

Bug fix - add a Nasal script so that JSBSim can handle more than 1 tanker in 
the envronment at a time - with a modified path for the script


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-23_09:46:57 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/dialogs/property-browser.xml

- improved layout (The close button was in the way. Is the window close
  button oK?)
- print fancy hint in the title bar if someone selects a bool value


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-23_09:48:04 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/menubar.xml

swap old  new property dialog (to get more testing  to annoy people)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-23_20:30:32 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/dialogs/property-browser.xml

update widget every two seconds in addition to the usual updates. This
works for tied() properties, too. Search for update_interval and set
it to 0 if you don't want these updates at all.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-24_08:30:48 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/a4/Models/fuel-aar.nas

Stop displaying debug messages


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-24_08:31:18 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/T38/aar.nas

Stop displaying debug messages


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-24_09:36:20 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/dialogs/property-browser.xml

cleanup


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-24_11:02:22 (mfranz)
/var/cvs/FlightGear-0.9/data/Docs/README.gui

document airport-list and property-list


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-24_21:19:53 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/dialogs/property-browser.xml

two lines less is still three lines more than in the old dialog


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-25_05:59:30 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/harrier/harrier-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/harrier/harrier-splash.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/harrier/harrier-yasim-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/harrier/thumbnail.jpg

shavlir#uiuc:edu:

Since there are a million variants of the harrier, I picked the version
to do a 3d model that was very similar to what the Flight model was based
on (Sea Harrier FA2).  It is not the current harrier(AV8-B).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-25_12:22:38 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/OV10_NATO.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/ov10_0.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/ov10_1.rgb

Remapped textures


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-25_15:12:50 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/a4/Models/a4-blue-2.rgb

Upgraded texture and remapped textures (stbd wing only)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-25_18:12:52 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/dialogs/property-browser.xml

from the cosmetics department ...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-05-25_18:31:00 (mfranz)

Re: [Flightgear-devel] Flightgear wiki

2006-05-28 Thread Martin Spott
Curtis L. Olson wrote:
 I have no strong opinions on where we host the wiki.  If there is a 
 general consensus here, I can add wiki.flightgear.org to point to [tell 
 me the IP #] and update the link on the FG documentation page.

I'm voting for making the new Wiki the 'official' one,

Martin.
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Re: [Flightgear-devel] Flightgear wiki

2006-05-28 Thread Frederic Bouvier
Martin Spott a écrit :
 Curtis L. Olson wrote:
   
 I have no strong opinions on where we host the wiki.  If there is a 
 general consensus here, I can add wiki.flightgear.org to point to [tell 
 me the IP #] and update the link on the FG documentation page.
 

 I'm voting for making the new Wiki the 'official' one,
   

Me too, but would it be possible to make ( read only ) mirrors or remote
backups to secure the perenniality ?

-Fred

-- 
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http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer




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Re: [Flightgear-devel] Tides in FlightGear?

2006-05-28 Thread Martin Doege

I like this idea, as it is a more generic approach and could work for steeper
shorelines (like those around KSFO).  Smaller layers could then be used to
simulate the effects of waves as well, and based on the camera's distance to
these layers, we could then play the sounds for wave.

Water surface should be handled differently than land right from the
beginning.  Right now, any plane could land on the water as if the water is a
giant runway.  By having the water as a separated mesh, we could finally
simulate the plane-water interaction properly.  I feel that this method would
move us into the right direction.


And since one of the major selling points of Flight Simulator X will
be, at least according to the screenshots and trailers, the more
realistic depiction of water in all its pixel shader-rendered glory,
it would be great if the water in FG would also be a little more than
just the big blue parking lot it is right now. :-)

Martin D.


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Re: [Flightgear-devel] Flightgear wiki

2006-05-28 Thread Curtis L. Olson

Frederic Bouvier wrote:


Martin Spott a écrit :
 


Curtis L. Olson wrote:
 
   

I have no strong opinions on where we host the wiki.  If there is a 
general consensus here, I can add wiki.flightgear.org to point to [tell 
me the IP #] and update the link on the FG documentation page.
   
 


I'm voting for making the new Wiki the 'official' one,
 
   



Me too, but would it be possible to make ( read only ) mirrors or remote
backups to secure the perenniality ?
 



wiki.flightgear.org is now registered and should be alive.

Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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Re: [Flightgear-devel] Flightgear wiki

2006-05-28 Thread Chris Metzler


Hmmm.  In much of the stuff that I've written and contributed to the
Seedwiki wiki, the links embedded in the text did not survive the
port to this new wiki.

-c


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Re: [Flightgear-devel] Flightgear wiki

2006-05-28 Thread Chris Metzler
On Fri, 26 May 2006 13:57:30 -0400
simon wrote:

 Good thoughts - I agree one wiki will do, I'm just trying to make the 
 case for a better wiki than the current one. 
 Judging from the lack of response, I'm guessing there aren't many
 strong (any at all) opinions on the matter and this idea may just fall
 through the cracks.

Another possibility is that it's a holiday weekend in the U.S., that
people are busy, etc.  It's often the case that it takes active
contributors more than just a couple of days to respond to something.


 Does anyone see advantages to the current seedwiki site that I'm 
 overlooking? 

I see no advantages per se to Seedwiki -- I think its editing
interface is pretty awful, and my attempts to speak with the
people who run it over issues I've found there haven't been very
useful.

That said, if the project simply declares the wiki is now
somewhere else, at ___, that seems pretty hard on the people
that *have* been taking the time to make the contributions.
Giving them a chance to speak their mind might not be a bad idea.
It might also be worth getting their input on moving the stuff
over.  (I've just noticed this thread, and it appears some of
my stuff got mucked up in the move).

-c

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