Re: [Flightgear-devel] [Fwd: general FSweekend info Nov 2006]

2006-06-24 Thread Mathias Fröhlich
On Friday 23 June 2006 17:08, Curtis L. Olson wrote:
 This looks like it could be an interesting event if anyone is in the
 neighborhood.  Does anyone want to look into organizing a FlightGear
 presence there?
No really a presence, but I will be there together with Martin.
So, looking forward to meet some of you!

Greetings

  Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]

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[Flightgear-devel] gun-trigger (or: using keyboard modifier keys in joystick bindings)

2006-06-24 Thread Melchior FRANZ
In the past aircraft with machine guns/cannons each had their own
way of firing those. There was no unfied way. The bo105 used the
js trigger button, Vivivan's aircraft assinged no key/button, but
listened to the /ai/submodels/trigger property, the OV10 used
/controls/armament/trigger.

I've now added a general gun-trigger wrapper function to controls.nas,
which should be used by all armed aircraft:  controls.trigger(bool)
This function does nothing else than set property /controls/armament/trigger
on and off, according to the bool.

It would be great if all other aircraft would adopt this method.
To either listen to the default property /controls/armament/trigger,
or to redefine that whole function to do whatever is necessary.
The important thing is, that calling controls.trigger(1) should
fire the gun, and controls.trigger(0) should stop it.

  controls.trigger = func { my_own_trigger_struff(arg[0]) }

No key or joystick button uses that controls.trigger() interface
by default, but people who want this functionality on their js
should only have to use this function and get the expected
result on any aircraft. (I've put my gun trigger on the joystick
under Ctrl-Fire.[0])

The bo105/hurricane/spitfire/seafire/ov10 all do the right thing
already. The Mig doesn't yet and probably a few others. (Its e-key
could keep the current binding, but calling controls.trigger(1)
should have the same effect if possible.)

m.  :-)



DISCLAIMER: yes, we all know, war/killing is bad, fgfs is a civilian
simulator etc. OTOH, military aviation isn't exactly an unknown
phenomenon, and guns are a part of it.  :-P


[0] using joystick buttons with keyboard modifiers is easy:

   binding
   commandnasal/command
   script
   if (getprop(/devices/status/keyboard/ctrl)) {
   controls.trigger(1);
   } else {
   controls.applyBrakes(1);
   }
   /script
   /binding

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 2, Issue 105

2006-06-24 Thread Martin Spott
Melchior FRANZ wrote:

 I'm sure he was just kidding. This is AFAIK the original:
 
  Contrary to popular belief, Unix is user friendly. It just happens to be
   very selective about who its friends are.  -- Kyle Hearn

No, actually I'm not kidding. I know my signature in fact is an
adaption and I think the original reads:

Contrary to popular belief, Unix is user friendly. It just happens to
be selective about who it makes friends with.

I don't know how old the original really is. I use my signature for
over ten years now (maybe twelve) and back in these days when I started
using it I asked some person for permission to create and use this
adapation.
I don't object citing other people's signatures, but simply _copying_
well established signatures without even asking the originator does not
comply with my understanding of 'netiquette'.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] VOR facility models

2006-06-24 Thread Martin Spott
Steve Knoblock wrote:

 I would be glad to contribute the model and the location for a specific
 VOR facility or at least for a particular state or region of the US
 substitute a model close to those used in that area.

Go ahead, you'll find a copy of the submission guidelines here:

  http://www.custom-scenery.org/FlightGear_Scen.273.0.html

If you could provide a rectangular area where you think the new model
is appropriate then we should be able to select the respective VOR
locations and point them to the new model,

Martin.
-- 
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--

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Re: [Flightgear-devel] [Fwd: general FSweekend info Nov 2006]

2006-06-24 Thread Martin Spott
Mathias Fr??hlich wrote:

 No really a presence, but I will be there together with Martin.

I see, last LinuxTag hast started to lay the foundation of an
international FlightGear exhibition crew  :-))

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 2, Issue 105

2006-06-24 Thread Melchior FRANZ
* Martin Spott -- Saturday 24 June 2006 11:55:
 Melchior FRANZ wrote:
  I'm sure he was just kidding. 

 No, actually I'm not kidding. 
[...]
 I don't know how old the original really is. I use my signature for
 over ten years now 
[...]
 I don't object citing other people's signatures, but simply _copying_
 well established signatures without even asking the originator does not
 comply with my understanding of 'netiquette'.

This is the most stupid, most offensive crap that I've read in a long
time. 

  ** PLONK **

m.

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Re: [Flightgear-devel] [Fwd: general FSweekend info Nov 2006]

2006-06-24 Thread Durk Talsma
On Saturday 24 June 2006 12:10, Martin Spott wrote:
 Mathias Fr??hlich wrote:
  No really a presence, but I will be there together with Martin.

 I see, last LinuxTag hast started to lay the foundation of an
 international FlightGear exhibition crew  :-))

   Martin.

Not only _last_ LinuxTag, but also the 2001 edition, because I'm also 
definitely in. It doesn't look like I have anything else these days. I can 
donate some CPU power, and will try and see if some local buddies would be 
willing to donate some extra manpower. :-)

Cheers,
Durk


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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-24 Thread Maik Justus




Josh Babcock schrieb:

  Martin Spott wrote:
  
  
Josh Babcock wrote:



  I like your todo list. I would just suggest one more thing. If you look
at a helo from behind, the rotor disk will be canted slightly to one
side in straight and level flight. The side force offsets the side force
of the tail rotor to prevent sideslip. In FG, instead of the rotor disk
being tilted to the left a few degrees, the whole aircraft is.
  

This might very well be a phenomenon that's unique to helicopters which
are based on this hingeless rotor concept, aircraft and rotor mostly
move as one entity. They vary significantly from the typical Bell rotor
style:

  http://www.christoph31.de/cgi-bin/MasterFrameReunion.cgi?http%3A//www.christoph31.de/foto/details.php%3Fimage_id%3D590%26

	Martin.

  
  
Yeah, this behavior may be appropriate for the bo105, I have a picture
of an EC-135 with a semi-rigid rotor in a 1" hover that has that has
that same tilt, though it might have just been wiggling as it lifted
off. Most of the rotors out there, however, are still fully articulated.
There are even a significant number of teetering rotors still flying.
Just about every Jet Ranger has one. It is definitely not right for
them. As far as I can tell, YASim treats all rotors this way.

Josh

  

I think the simulation is correct at this point. But there is a second
source for the tilting of the fuselage. The tail-rotor itself gives
some moment to the fuselage, depending on the height where the
tail-rotor is connected. (This effect is simulated as well.) I've never
calculated the strength of this effect, but I expect it to be not
negligible for the Jet Ranger. A UH1 I expect to hover more ore less
parallel to the ground (depending on the cg). If we trust the
simulation (I do), we can check this by using the bell206-simulation
and modify the height of the tail-rotor to be the same as the
main-rotor.


  In a RL teetering system for
instance, the rotor does not transmit any pitch/roll torque to the mast
at all until the hinge reaches its limits, it just tugs it fore and back
and side to side.

This is only correct for rotor heads with the hinge exactly in the
center of the head (like Jet Ranger, UH1). If the hinge is not in the
center (e. g. CH53), the rotor transmit torque to the mast. 
The rotor head of the Bo can transmit more torque to the mast, than the
mast is designed for. Therefor the Bo has an instrument, which shows
the moment on the mast. 
I have some documentation on the bo105 here. There is a comparison of
the bo105 and the bell206. If you put the stick to one side the bell206
needs 1.7s for reaching 63% of the final rotational speed. The sa341
(gazelle) needs 1.2s and the bo105 needs 0.2s. Therefore the bell206
reacts very delayed to any input on the cyclic and the bo reacts
instantly.



Maik


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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-24 Thread Josh Babcock
Maik Justus wrote:


OK, you are clearly way ahead of me on this. Everything you say makes
perfect sense, so I retract my original request. The welcome back still
stands though!

Josh

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[Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-24 Thread Joacim Persson

On Fri, 23 Jun 2006, Maik Justus wrote:


Is there any other helicopter (3D-model) in preparation?


Hello Maik,

I was fiddling with mainly the FDM for the Chinook last winter, and have a
simple 3D for it. (only an untextured exterior fuselage with two non-rotating 
rotors
and the four wheels) There is quite extensive documentation on the various
ch47 models on the net, D-model in particular. Pilot manuals, tech
manuals... thousands of pdf-pages.  I also downloaded a few film clips of
it flying, including a British crew performing some impressive aerobatic
manouvres, to get an idea of how it ought to feel in the simulator too.
(The ch-47 fdm in the cvs is apparently a mock-up with 4-blade(!) rotors
etc.)

Most of the info came from here: http://www.chinook-helicopter.com/
(and yes, the web design of those pages may make you go epileptic,
but there's /piles/ of information on the Chinook there)

Regarding the stabiliser on the ch47, that's not all there is to it: The
real thing has two flight control systems, one for each rotor. If any of
them are failed the heli can still be flown, but with a speed limit and
according to what chinook pilots have said on the net, only with full
concentration. (impossible to fly it and navigate at the
same time with both FCS's out of operation.)

This is also my experience with the FDM (my version) for it in FG, so
perhaps the FDM is correct. ;) Speeding with it is terrifying...

It really *do* need an FCS, even in the sim... The FCS varies the lift and
tilt on the rotors according to speed. This, I noticed, has a great impact
on stability. But I haven't found the details on the algorithms yet. There
is *some* info on it in the tech manuals but I recall missing some data.

AFAIK, the yasim fdm-engine does not simulate rotor blades with twist.
Chinook blades are twisted as much as 12°. (for stability reasons)


I don't remember in what state I left my ch47 fdm last winter. (was
experimenting quite a bit with it) I'll have a look at it later and see if
I can resurrect something fairly flyable and post the config file here. I'm
too busy with other things right now to do any serious work on it.Using Tomcat but need to do more? Need to support web services, security?
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[Flightgear-devel] adding instruments

2006-06-24 Thread Major A

Just out of curiosity: if one wants to add an instrument to FG, where
in the sourcecode does one have to start? I'm talking about an
instrument that doesn't use textures etc., just plain old OpenGL.

  Andras

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Re: [Flightgear-devel] adding instruments

2006-06-24 Thread Paul Surgeon
On Saturday 24 June 2006 16:05, Major A wrote:
 Just out of curiosity: if one wants to add an instrument to FG, where
 in the sourcecode does one have to start? I'm talking about an
 instrument that doesn't use textures etc., just plain old OpenGL.

   Andras

FlightGear doesn't really allow one to create instruments using plain OpenGL.
The closest you'll get to that is the HUD code and the render to texture stuff 
used on the weather radar.
For instruments that need really dynamic info displayed like the flight 
plan/path on ND displays or moving map displays you'll probably want to take 
a look at the render to texture stuff. You can draw onto a texture using 
OpenGL which then gets mapped onto a surface on the instrument.

Paul

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Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-24 Thread Maik Justus
Hi Joacim,

I am surprised how many helicopter types are (more or less) in process.
The ch47 simulation is only a proof of concept. It shows, that the rotor 
simulation is able to simulate this rotor configuration (It has 4-blade 
rotors, it is much to small, no parameter of the rotor is form the ch47, 
etc.) Due to the missing drag of stabs and fuselage it is absolutely 
unrealistic. But this bug is solved and now it feels much better, but it 
is easy to get into very critical states. I have no information about 
the flight control systems; the control in the simulation is as it is in 
the rc models of chinook like helicopters.
About the twist you are totally right. This is not simulated up to now. 
The main rotor is only simulated at one point of the blades. But I add 
this on my todo list.
Maybe it is possible to add the flight control system to the simulation. 
As more we know about the real thing as easier the simulation will be.

Maik

Joacim Persson schrieb:
 On Fri, 23 Jun 2006, Maik Justus wrote:

 Is there any other helicopter (3D-model) in preparation?

 Hello Maik,

 I was fiddling with mainly the FDM for the Chinook last winter, and 
 have a
 simple 3D for it. (only an untextured exterior fuselage with two 
 non-rotating rotors
 and the four wheels) There is quite extensive documentation on the 
 various
 ch47 models on the net, D-model in particular. Pilot manuals, tech
 manuals... thousands of pdf-pages.  I also downloaded a few film clips of
 it flying, including a British crew performing some impressive aerobatic
 manouvres, to get an idea of how it ought to feel in the simulator too.
 (The ch-47 fdm in the cvs is apparently a mock-up with 4-blade(!) rotors
 etc.)

 Most of the info came from here: http://www.chinook-helicopter.com/
 (and yes, the web design of those pages may make you go epileptic,
 but there's /piles/ of information on the Chinook there)

 Regarding the stabiliser on the ch47, that's not all there is to it: The
 real thing has two flight control systems, one for each rotor. If any of
 them are failed the heli can still be flown, but with a speed limit and
 according to what chinook pilots have said on the net, only with full
 concentration. (impossible to fly it and navigate at the
 same time with both FCS's out of operation.)

 This is also my experience with the FDM (my version) for it in FG, so
 perhaps the FDM is correct. ;) Speeding with it is terrifying...

 It really *do* need an FCS, even in the sim... The FCS varies the lift 
 and
 tilt on the rotors according to speed. This, I noticed, has a great 
 impact
 on stability. But I haven't found the details on the algorithms yet. 
 There
 is *some* info on it in the tech manuals but I recall missing some data.

 AFAIK, the yasim fdm-engine does not simulate rotor blades with twist.
 Chinook blades are twisted as much as 12°. (for stability reasons)


 I don't remember in what state I left my ch47 fdm last winter. (was
 experimenting quite a bit with it) I'll have a look at it later and 
 see if
 I can resurrect something fairly flyable and post the config file 
 here. I'm
 too busy with other things right now to do any serious work on it.
 

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Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-24 Thread Maik Justus
Hi Josh,

yes, it has impact on the autorotation. But I hope that it is possible, 
to simulate autorotation as a first attempt without it. Most model 
helicopter have no twist and are able to fly autorotations.

Maik

Josh Babcock schrieb:
 Joacim Persson wrote:

   
 AFAIK, the yasim fdm-engine does not simulate rotor blades with twist.
 Chinook blades are twisted as much as 12°. (for stability reasons)
 

 I have read that rotor twist is very important for autorotation operations.

 Josh

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Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-24 Thread Josh Babcock
Maik Justus wrote:
 Hi Josh,
 
 yes, it has impact on the autorotation. But I hope that it is possible, 
 to simulate autorotation as a first attempt without it. Most model 
 helicopter have no twist and are able to fly autorotations.
 
 Maik
 
 Josh Babcock schrieb:
 Joacim Persson wrote:

   
 AFAIK, the yasim fdm-engine does not simulate rotor blades with twist.
 Chinook blades are twisted as much as 12°. (for stability reasons)
 
 I have read that rotor twist is very important for autorotation operations.

 Josh


Yes, as long as the blades can pitch below flat. Most helicopters IIRC
can't technically do this because the blade angle is measured at the
root, but once you subtract the twist it becomes apparent that the blade
is overall at a downward pitch.

I have also been told that that because the tips have a higher moment
arm, the rotor can both produce net lift and maintain RPM at the same time.

Josh

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Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-24 Thread Joacim Persson
On Sat, 24 Jun 2006, Maik Justus wrote:

 Hi Joacim,

 I am surprised how many helicopter types are (more or less) in process.
 The ch47 simulation is only a proof of concept. It shows, that the rotor
 simulation is able to simulate this rotor configuration (It has 4-blade
 rotors, it is much to small, no parameter of the rotor is form the ch47,
 etc.) Due to the missing drag of stabs and fuselage it is absolutely
 unrealistic. But this bug is solved and now it feels much better, but it
 is easy to get into very critical states.

Aha! So that's why I couldn't make it fly with the fuselage in level. It
has always flown a bit nose-up at speed, no matter what insane drag values
I set for the fuselage. Very confusing. ;)
(talking about my 3-blade rotors 5lbs version here)

There is (was?) also an odd bug occuring from time to time, where some
kind of torque was wrong or missing and the chinook started spinning like
mad at takeoff; as if the torque on one rotor was missing or the cyclic
aileron was differing between the rotors. Restarting fgfs usually fixed
the problem.  (I *can* get the same interesting effect by changing certain
values on one rotor only, so they produce different torque. But this
happens when they numbers are correct too.)
Seems like uninitialised memory somewhere perhaps.


 I have no information about
 the flight control systems; the control in the simulation is as it is in
 the rc models of chinook like helicopters.

CH47 Theory of Operation, chapter 11. Can be downloaded from:
http://www.chinook-helicopter.com/Publications/Publications.html
(beware: 47 meg pdf, 500 pages)
There is also a bitmapped drawing from Boeing there, containing fuselage
measures, CG limits, pylon and rotorblade data etc.

For now, I've added a manual longitudal cyclic trim (LCT) on it via the
propeller pitch control through CYCLICELE on the rotors, but the numbers
are guesswork so far. (I have tilt angles numbers for each rotor at various
speeds, but I can't set that directly in the fdm.) The AFCS's do more than
adjusting LCT. (yaw and pitch stabilisation for instance, which definitely
takes a PID-regulator or two. ...or fifty-seven. =)

 Maybe it is possible to add the flight control system to the simulation.

It can be designed in nasal + a number of PID-regulators.  All the
necessary tools are already there in FG, so it doesn't affect the heli code
in yasim. (Just a lot of work trimming the regulator values. :P)

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-24 Thread Melchior FRANZ
* Maik Justus -- Friday 23 June 2006 23:42:
 @Melchior: is it possible to add an instrument, which shows the lateral 
 movement of the helicopter or the direction of  the translation?

Done. There's a GSDI (Ground Speed Drift Indicator) on the right side,
under the VSI. The implementation is rather simple, and loosely modeled
after a photo. Unfortunately, it is almost impossible to get photos.
Seems to be top-secret stuff ...
I had another implementation first with direction needle, but thought
the current one was better. (?)

m.

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[Flightgear-devel] Problem with the generic attitude-indicator

2006-06-24 Thread Lee Elliott
Hello all,

I've been having problems trying to get the generic 2d 
attitude-indicator working - it's permanently rolled over, 
showing 40 deg roll and 12 deg pitch.

I suspected I was missing something in the electrical subsystem 
but I haven't been able spot it.

LeeE


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Re: [Flightgear-devel] Problem with the generic attitude-indicator

2006-06-24 Thread Josh Babcock
Lee Elliott wrote:
 Hello all,
 
 I've been having problems trying to get the generic 2d 
 attitude-indicator working - it's permanently rolled over, 
 showing 40 deg roll and 12 deg pitch.
 
 I suspected I was missing something in the electrical subsystem 
 but I haven't been able spot it.


Have you checked the properties that it reads from?

Josh


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Re: [Flightgear-devel] Problem with the generic attitude-indicator

2006-06-24 Thread Curtis L. Olson
Lee Elliott wrote:
 Hello all,

 I've been having problems trying to get the generic 2d 
 attitude-indicator working - it's permanently rolled over, 
 showing 40 deg roll and 12 deg pitch.

 I suspected I was missing something in the electrical subsystem 
 but I haven't been able spot it.
   

The generic/standard attitude indicator is vacuum driven, and the vacuum 
system is driven by engine rpm.  If you are flying a jet, that might be 
the problem.  I forget exactly, but I think you can specify the source 
of your rpm that drives your vacuum system, or you could rewrite the 
instrument to work off of different input properties.

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2006-06-24 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-22_02:24:30 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/bo105.nas

The 29th International Conference of the Red Cross and Red Crescent
(held in Geneva, 20-21 June 2006) has amended the Statutes of the
International Red Cross and Red Crescent Movement to incorporate the
additional emblem of the red crystal, which now has the same status
as the red cross and red crescent. The ICRC has now also recognized
the MDA and PRCS.  :-)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-23_16:01:04 (mfranz)
/var/cvs/FlightGear-0.9/data/Input/Joysticks/Fujitsu-Siemens/GameBird.xml

Michelle: config for a Fujitsu Siemens Gamebird R/C Pilot (4 Axes/1 Button)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-23_21:36:57 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/MiG-15bis-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/MiG-15bis-submodels.xml
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/MiG-15bis-yasim.xml

Lee Elliott:

here're some updates for the MiG-15bis.

I've fixed a bug related to auto-landing, added working cannon
and tweaked the A/P  nasal stuff.  There're a few other small
changes too.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-23_21:36:58 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/Attic/MiG-15bis-005-008e.ac
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-005-008f.ac
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-N-37-round.ac
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-N-37-round.xml

Lee Elliott:

here're some updates for the MiG-15bis.

I've fixed a bug related to auto-landing, added working cannon
and tweaked the A/P  nasal stuff.  There're a few other small
changes too.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-23_21:36:59 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-NR-23-round.ac
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-NR-23-round.xml
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-model.xml
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-tx00.rgb

Lee Elliott:

here're some updates for the MiG-15bis.

I've fixed a bug related to auto-landing, added working cannon
and tweaked the A/P  nasal stuff.  There're a few other small
changes too.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-23_21:37:01 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/chrome2.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Nasal/MiG-15bis.nas
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Panels/Instruments/engine-monitor.xml
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Panels/Instruments/position-monitor.xml
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Panels/Instruments/text-autopilot.xml
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Panels/Instruments/velocities-monitor.xml
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Sounds/MiG-15bis-sound.xml
/var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Systems/MiG-15bis-autopilot.xml

Lee Elliott:

here're some updates for the MiG-15bis.

I've fixed a bug related to auto-landing, added working cannon
and tweaked the A/P  nasal stuff.  There're a few other small
changes too.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-24_02:43:04 (mfranz)
/var/cvs/FlightGear-0.9/data/preferences.xml

Josh BABCOCK:

Here is a patch that allows marker beacon volume to be set via
/instrumentation/marker-beacon/volume.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-24_06:55:17 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/A-10/Nasal/A-10.nas

make A-10 use the general trigger interface  (OK'ed by Lee)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-24_07:31:58 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/controls.nas

add interface function for selecting weapons


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-24_13:18:01 (mfranz)
/var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml

- use cmdarg().getParent() to access own property root
- use kbd-ctrl combinations for weapon control (at least one js in cvs
  should demonstrate that :-)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-24_17:02:07 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/bo105.xml

add simple GSDI (Ground Speed Drift Indicator)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-24_17:08:50 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/Lightning/Models/Attic/port_console_switches.rgb

AJ MacLEOD: remove file


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-24_18:31:36 (mfranz)
/var/cvs/FlightGear-0.9/data/Input/Joysticks/Fujitsu-Siemens/GameBird.xml

Michelle: swap Aileron and Rudder


2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2006-06-24 Thread Dene




Hi Curt,

Are you working on AI related code?

I have noticed as missing link between the on-ground,
flaps-down  gear-down parameters in the flight
plan and the /AI property tree branch...Vivian has confirmed that
these appear broken in CVSnot only my 098a.

The only properties that appear to be working in the /AI branch are;
lat, long, bearing,altitude, and 
/ai/models/aircraft/velocities/true-airspeed-kt .. TAS is really
the only useful one for animations of the AI Model

Getting on-Ground and the resulting terrain following working
would be great!! the others I can live with by using interpolation
tables related to TAS

Regards
:-D ene

Curtis L. Olson wrote:

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-19_05:00:25 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/tacan.cxx

Vivian MEAZZA:

"Bugfix - a fix to fix the hack which hacked the TACAN Channel/freq
pairing."


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-21_04:36:15 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Include/Makefile.am
/var/cvs/FlightGear-0.9/source/src/Include/auto_ptr.hxx
/var/cvs/FlightGear-0.9/source/src/Include/fg_stl_config.h

- auto_ptr.hxx:not used anywhere; functionally replaced by
   simgear/structure/SGSharedPtr.hxx
- fg_stl_config.h: only used by obsolete auto_ptr.hxx


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-21_14:53:47 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/new_gui.cxx

umm ... fix a tiny leak  :-)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-21_16:17:21 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/new_gui.cxx

oh, and by the way: this destructor didn't do anything useful  :-)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-21_16:23:20 (curt)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/navradio.cxx

Existing ground track estimation code depended on current_value - last_value
each frame.  However, often these values didn't change leading to bogus data
getting introduced into the computational pipeline.

This patch switches to a much more sane method for ground track computation.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-22_03:35:50 (mfranz)
/var/cvs/FlightGear-0.9/source/src/GUI/new_gui.hxx

ok, so the old ~FGFontCache() was useless. But at least it didn't call
the buggy ~fnt(), causing an abort() ...   ;-)

(Only loaded texture fonts (*.txf) have a new'ed puFont. The built-in
pixmap fonts don't, and may, thus, not be deleted.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-23_19:00:27 (curt)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIAircraft.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIBallistic.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIBase.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIBase.hxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIMultiplayer.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIStorm.cxx

- Make two variable name modification to clarify units: altitude - altitude_ft
  and tgt_altitude - tgt_altitude_ft.  Also fix a comment in AIBase.hxx
  indicating that the altitude is in meters, even though the usage throughout the
  code was most definitely feet.

- In AIMultiplayer.cxx, update the altitude_ft variable so that the altitude
  is reported correctly in the entity's property subtree.

- In AIMultiplayer.cxx, compute a velocity value in kts to fill in the speed
  entry in the entity's property subtree.  Note, this is not an earth centered
  reference speed, not an indicated speed and not a speed relative to the local
  airmass (that would be much harder to do.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-23_19:52:20 (curt)
/var/cvs/FlightGear-0.9/source/src/Autopilot/xmlauto.cxx
/var/cvs/FlightGear-0.9/source/src/Autopilot/xmlauto.hxx

Create a "passive" mode for the autopilot.  This is analogous to running the
autopilot with the servos off.  In otherwords, the computer goes through the
motions of computing the desired behavior (pitch or roll) but doesn't actually
drive the outputs.  This is potentially useful when implimenting a flight
director.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-23_22:42:30 (curt)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/Makefile.am
/var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator_fg.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator_fg.hxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/instrument_mgr.cxx
/var/cvs/FlightGear-0.9/source/src/Main/fg_init.cxx

Vivian Meazza:

I attach 2 new files and a diff file for the associated changes to add a
fluxgate compass to the instrument inventory. Whist this outputs
essentially the same data as /orientation/heading-magnetic-deg, it has to
be powered, and can be made to fail. I also followed Roys suggestion to
generate the error properties for this instrument