Re: [Flightgear-devel] [Fwd: general FSweekend info Nov 2006]
On Friday 23 June 2006 17:08, Curtis L. Olson wrote: This looks like it could be an interesting event if anyone is in the neighborhood. Does anyone want to look into organizing a FlightGear presence there? No really a presence, but I will be there together with Martin. So, looking forward to meet some of you! Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] gun-trigger (or: using keyboard modifier keys in joystick bindings)
In the past aircraft with machine guns/cannons each had their own way of firing those. There was no unfied way. The bo105 used the js trigger button, Vivivan's aircraft assinged no key/button, but listened to the /ai/submodels/trigger property, the OV10 used /controls/armament/trigger. I've now added a general gun-trigger wrapper function to controls.nas, which should be used by all armed aircraft: controls.trigger(bool) This function does nothing else than set property /controls/armament/trigger on and off, according to the bool. It would be great if all other aircraft would adopt this method. To either listen to the default property /controls/armament/trigger, or to redefine that whole function to do whatever is necessary. The important thing is, that calling controls.trigger(1) should fire the gun, and controls.trigger(0) should stop it. controls.trigger = func { my_own_trigger_struff(arg[0]) } No key or joystick button uses that controls.trigger() interface by default, but people who want this functionality on their js should only have to use this function and get the expected result on any aircraft. (I've put my gun trigger on the joystick under Ctrl-Fire.[0]) The bo105/hurricane/spitfire/seafire/ov10 all do the right thing already. The Mig doesn't yet and probably a few others. (Its e-key could keep the current binding, but calling controls.trigger(1) should have the same effect if possible.) m. :-) DISCLAIMER: yes, we all know, war/killing is bad, fgfs is a civilian simulator etc. OTOH, military aviation isn't exactly an unknown phenomenon, and guns are a part of it. :-P [0] using joystick buttons with keyboard modifiers is easy: binding commandnasal/command script if (getprop(/devices/status/keyboard/ctrl)) { controls.trigger(1); } else { controls.applyBrakes(1); } /script /binding Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 2, Issue 105
Melchior FRANZ wrote: I'm sure he was just kidding. This is AFAIK the original: Contrary to popular belief, Unix is user friendly. It just happens to be very selective about who its friends are. -- Kyle Hearn No, actually I'm not kidding. I know my signature in fact is an adaption and I think the original reads: Contrary to popular belief, Unix is user friendly. It just happens to be selective about who it makes friends with. I don't know how old the original really is. I use my signature for over ten years now (maybe twelve) and back in these days when I started using it I asked some person for permission to create and use this adapation. I don't object citing other people's signatures, but simply _copying_ well established signatures without even asking the originator does not comply with my understanding of 'netiquette'. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] VOR facility models
Steve Knoblock wrote: I would be glad to contribute the model and the location for a specific VOR facility or at least for a particular state or region of the US substitute a model close to those used in that area. Go ahead, you'll find a copy of the submission guidelines here: http://www.custom-scenery.org/FlightGear_Scen.273.0.html If you could provide a rectangular area where you think the new model is appropriate then we should be able to select the respective VOR locations and point them to the new model, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: general FSweekend info Nov 2006]
Mathias Fr??hlich wrote: No really a presence, but I will be there together with Martin. I see, last LinuxTag hast started to lay the foundation of an international FlightGear exhibition crew :-)) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 2, Issue 105
* Martin Spott -- Saturday 24 June 2006 11:55: Melchior FRANZ wrote: I'm sure he was just kidding. No, actually I'm not kidding. [...] I don't know how old the original really is. I use my signature for over ten years now [...] I don't object citing other people's signatures, but simply _copying_ well established signatures without even asking the originator does not comply with my understanding of 'netiquette'. This is the most stupid, most offensive crap that I've read in a long time. ** PLONK ** m. Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: general FSweekend info Nov 2006]
On Saturday 24 June 2006 12:10, Martin Spott wrote: Mathias Fr??hlich wrote: No really a presence, but I will be there together with Martin. I see, last LinuxTag hast started to lay the foundation of an international FlightGear exhibition crew :-)) Martin. Not only _last_ LinuxTag, but also the 2001 edition, because I'm also definitely in. It doesn't look like I have anything else these days. I can donate some CPU power, and will try and see if some local buddies would be willing to donate some extra manpower. :-) Cheers, Durk Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Helicopter: First Impressions
Josh Babcock schrieb: Martin Spott wrote: Josh Babcock wrote: I like your todo list. I would just suggest one more thing. If you look at a helo from behind, the rotor disk will be canted slightly to one side in straight and level flight. The side force offsets the side force of the tail rotor to prevent sideslip. In FG, instead of the rotor disk being tilted to the left a few degrees, the whole aircraft is. This might very well be a phenomenon that's unique to helicopters which are based on this hingeless rotor concept, aircraft and rotor mostly move as one entity. They vary significantly from the typical Bell rotor style: http://www.christoph31.de/cgi-bin/MasterFrameReunion.cgi?http%3A//www.christoph31.de/foto/details.php%3Fimage_id%3D590%26 Martin. Yeah, this behavior may be appropriate for the bo105, I have a picture of an EC-135 with a semi-rigid rotor in a 1" hover that has that has that same tilt, though it might have just been wiggling as it lifted off. Most of the rotors out there, however, are still fully articulated. There are even a significant number of teetering rotors still flying. Just about every Jet Ranger has one. It is definitely not right for them. As far as I can tell, YASim treats all rotors this way. Josh I think the simulation is correct at this point. But there is a second source for the tilting of the fuselage. The tail-rotor itself gives some moment to the fuselage, depending on the height where the tail-rotor is connected. (This effect is simulated as well.) I've never calculated the strength of this effect, but I expect it to be not negligible for the Jet Ranger. A UH1 I expect to hover more ore less parallel to the ground (depending on the cg). If we trust the simulation (I do), we can check this by using the bell206-simulation and modify the height of the tail-rotor to be the same as the main-rotor. In a RL teetering system for instance, the rotor does not transmit any pitch/roll torque to the mast at all until the hinge reaches its limits, it just tugs it fore and back and side to side. This is only correct for rotor heads with the hinge exactly in the center of the head (like Jet Ranger, UH1). If the hinge is not in the center (e. g. CH53), the rotor transmit torque to the mast. The rotor head of the Bo can transmit more torque to the mast, than the mast is designed for. Therefor the Bo has an instrument, which shows the moment on the mast. I have some documentation on the bo105 here. There is a comparison of the bo105 and the bell206. If you put the stick to one side the bell206 needs 1.7s for reaching 63% of the final rotational speed. The sa341 (gazelle) needs 1.2s and the bo105 needs 0.2s. Therefore the bell206 reacts very delayed to any input on the cyclic and the bo reacts instantly. Maik Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Helicopter: First Impressions
Maik Justus wrote: OK, you are clearly way ahead of me on this. Everything you say makes perfect sense, so I retract my original request. The welcome back still stands though! Josh Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions
On Fri, 23 Jun 2006, Maik Justus wrote: Is there any other helicopter (3D-model) in preparation? Hello Maik, I was fiddling with mainly the FDM for the Chinook last winter, and have a simple 3D for it. (only an untextured exterior fuselage with two non-rotating rotors and the four wheels) There is quite extensive documentation on the various ch47 models on the net, D-model in particular. Pilot manuals, tech manuals... thousands of pdf-pages. I also downloaded a few film clips of it flying, including a British crew performing some impressive aerobatic manouvres, to get an idea of how it ought to feel in the simulator too. (The ch-47 fdm in the cvs is apparently a mock-up with 4-blade(!) rotors etc.) Most of the info came from here: http://www.chinook-helicopter.com/ (and yes, the web design of those pages may make you go epileptic, but there's /piles/ of information on the Chinook there) Regarding the stabiliser on the ch47, that's not all there is to it: The real thing has two flight control systems, one for each rotor. If any of them are failed the heli can still be flown, but with a speed limit and according to what chinook pilots have said on the net, only with full concentration. (impossible to fly it and navigate at the same time with both FCS's out of operation.) This is also my experience with the FDM (my version) for it in FG, so perhaps the FDM is correct. ;) Speeding with it is terrifying... It really *do* need an FCS, even in the sim... The FCS varies the lift and tilt on the rotors according to speed. This, I noticed, has a great impact on stability. But I haven't found the details on the algorithms yet. There is *some* info on it in the tech manuals but I recall missing some data. AFAIK, the yasim fdm-engine does not simulate rotor blades with twist. Chinook blades are twisted as much as 12°. (for stability reasons) I don't remember in what state I left my ch47 fdm last winter. (was experimenting quite a bit with it) I'll have a look at it later and see if I can resurrect something fairly flyable and post the config file here. I'm too busy with other things right now to do any serious work on it.Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] adding instruments
Just out of curiosity: if one wants to add an instrument to FG, where in the sourcecode does one have to start? I'm talking about an instrument that doesn't use textures etc., just plain old OpenGL. Andras Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] adding instruments
On Saturday 24 June 2006 16:05, Major A wrote: Just out of curiosity: if one wants to add an instrument to FG, where in the sourcecode does one have to start? I'm talking about an instrument that doesn't use textures etc., just plain old OpenGL. Andras FlightGear doesn't really allow one to create instruments using plain OpenGL. The closest you'll get to that is the HUD code and the render to texture stuff used on the weather radar. For instruments that need really dynamic info displayed like the flight plan/path on ND displays or moving map displays you'll probably want to take a look at the render to texture stuff. You can draw onto a texture using OpenGL which then gets mapped onto a surface on the instrument. Paul Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions
Hi Joacim, I am surprised how many helicopter types are (more or less) in process. The ch47 simulation is only a proof of concept. It shows, that the rotor simulation is able to simulate this rotor configuration (It has 4-blade rotors, it is much to small, no parameter of the rotor is form the ch47, etc.) Due to the missing drag of stabs and fuselage it is absolutely unrealistic. But this bug is solved and now it feels much better, but it is easy to get into very critical states. I have no information about the flight control systems; the control in the simulation is as it is in the rc models of chinook like helicopters. About the twist you are totally right. This is not simulated up to now. The main rotor is only simulated at one point of the blades. But I add this on my todo list. Maybe it is possible to add the flight control system to the simulation. As more we know about the real thing as easier the simulation will be. Maik Joacim Persson schrieb: On Fri, 23 Jun 2006, Maik Justus wrote: Is there any other helicopter (3D-model) in preparation? Hello Maik, I was fiddling with mainly the FDM for the Chinook last winter, and have a simple 3D for it. (only an untextured exterior fuselage with two non-rotating rotors and the four wheels) There is quite extensive documentation on the various ch47 models on the net, D-model in particular. Pilot manuals, tech manuals... thousands of pdf-pages. I also downloaded a few film clips of it flying, including a British crew performing some impressive aerobatic manouvres, to get an idea of how it ought to feel in the simulator too. (The ch-47 fdm in the cvs is apparently a mock-up with 4-blade(!) rotors etc.) Most of the info came from here: http://www.chinook-helicopter.com/ (and yes, the web design of those pages may make you go epileptic, but there's /piles/ of information on the Chinook there) Regarding the stabiliser on the ch47, that's not all there is to it: The real thing has two flight control systems, one for each rotor. If any of them are failed the heli can still be flown, but with a speed limit and according to what chinook pilots have said on the net, only with full concentration. (impossible to fly it and navigate at the same time with both FCS's out of operation.) This is also my experience with the FDM (my version) for it in FG, so perhaps the FDM is correct. ;) Speeding with it is terrifying... It really *do* need an FCS, even in the sim... The FCS varies the lift and tilt on the rotors according to speed. This, I noticed, has a great impact on stability. But I haven't found the details on the algorithms yet. There is *some* info on it in the tech manuals but I recall missing some data. AFAIK, the yasim fdm-engine does not simulate rotor blades with twist. Chinook blades are twisted as much as 12°. (for stability reasons) I don't remember in what state I left my ch47 fdm last winter. (was experimenting quite a bit with it) I'll have a look at it later and see if I can resurrect something fairly flyable and post the config file here. I'm too busy with other things right now to do any serious work on it. Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions
Hi Josh, yes, it has impact on the autorotation. But I hope that it is possible, to simulate autorotation as a first attempt without it. Most model helicopter have no twist and are able to fly autorotations. Maik Josh Babcock schrieb: Joacim Persson wrote: AFAIK, the yasim fdm-engine does not simulate rotor blades with twist. Chinook blades are twisted as much as 12°. (for stability reasons) I have read that rotor twist is very important for autorotation operations. Josh Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions
Maik Justus wrote: Hi Josh, yes, it has impact on the autorotation. But I hope that it is possible, to simulate autorotation as a first attempt without it. Most model helicopter have no twist and are able to fly autorotations. Maik Josh Babcock schrieb: Joacim Persson wrote: AFAIK, the yasim fdm-engine does not simulate rotor blades with twist. Chinook blades are twisted as much as 12°. (for stability reasons) I have read that rotor twist is very important for autorotation operations. Josh Yes, as long as the blades can pitch below flat. Most helicopters IIRC can't technically do this because the blade angle is measured at the root, but once you subtract the twist it becomes apparent that the blade is overall at a downward pitch. I have also been told that that because the tips have a higher moment arm, the rotor can both produce net lift and maintain RPM at the same time. Josh Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions
On Sat, 24 Jun 2006, Maik Justus wrote: Hi Joacim, I am surprised how many helicopter types are (more or less) in process. The ch47 simulation is only a proof of concept. It shows, that the rotor simulation is able to simulate this rotor configuration (It has 4-blade rotors, it is much to small, no parameter of the rotor is form the ch47, etc.) Due to the missing drag of stabs and fuselage it is absolutely unrealistic. But this bug is solved and now it feels much better, but it is easy to get into very critical states. Aha! So that's why I couldn't make it fly with the fuselage in level. It has always flown a bit nose-up at speed, no matter what insane drag values I set for the fuselage. Very confusing. ;) (talking about my 3-blade rotors 5lbs version here) There is (was?) also an odd bug occuring from time to time, where some kind of torque was wrong or missing and the chinook started spinning like mad at takeoff; as if the torque on one rotor was missing or the cyclic aileron was differing between the rotors. Restarting fgfs usually fixed the problem. (I *can* get the same interesting effect by changing certain values on one rotor only, so they produce different torque. But this happens when they numbers are correct too.) Seems like uninitialised memory somewhere perhaps. I have no information about the flight control systems; the control in the simulation is as it is in the rc models of chinook like helicopters. CH47 Theory of Operation, chapter 11. Can be downloaded from: http://www.chinook-helicopter.com/Publications/Publications.html (beware: 47 meg pdf, 500 pages) There is also a bitmapped drawing from Boeing there, containing fuselage measures, CG limits, pylon and rotorblade data etc. For now, I've added a manual longitudal cyclic trim (LCT) on it via the propeller pitch control through CYCLICELE on the rotors, but the numbers are guesswork so far. (I have tilt angles numbers for each rotor at various speeds, but I can't set that directly in the fdm.) The AFCS's do more than adjusting LCT. (yaw and pitch stabilisation for instance, which definitely takes a PID-regulator or two. ...or fifty-seven. =) Maybe it is possible to add the flight control system to the simulation. It can be designed in nasal + a number of PID-regulators. All the necessary tools are already there in FG, so it doesn't affect the heli code in yasim. (Just a lot of work trimming the regulator values. :P) Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Helicopter: First Impressions
* Maik Justus -- Friday 23 June 2006 23:42: @Melchior: is it possible to add an instrument, which shows the lateral movement of the helicopter or the direction of the translation? Done. There's a GSDI (Ground Speed Drift Indicator) on the right side, under the VSI. The implementation is rather simple, and loosely modeled after a photo. Unfortunately, it is almost impossible to get photos. Seems to be top-secret stuff ... I had another implementation first with direction needle, but thought the current one was better. (?) m. Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Problem with the generic attitude-indicator
Hello all, I've been having problems trying to get the generic 2d attitude-indicator working - it's permanently rolled over, showing 40 deg roll and 12 deg pitch. I suspected I was missing something in the electrical subsystem but I haven't been able spot it. LeeE Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Problem with the generic attitude-indicator
Lee Elliott wrote: Hello all, I've been having problems trying to get the generic 2d attitude-indicator working - it's permanently rolled over, showing 40 deg roll and 12 deg pitch. I suspected I was missing something in the electrical subsystem but I haven't been able spot it. Have you checked the properties that it reads from? Josh Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Problem with the generic attitude-indicator
Lee Elliott wrote: Hello all, I've been having problems trying to get the generic 2d attitude-indicator working - it's permanently rolled over, showing 40 deg roll and 12 deg pitch. I suspected I was missing something in the electrical subsystem but I haven't been able spot it. The generic/standard attitude indicator is vacuum driven, and the vacuum system is driven by engine rpm. If you are flying a jet, that might be the problem. I forget exactly, but I think you can specify the source of your rpm that drives your vacuum system, or you could rewrite the instrument to work off of different input properties. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-22_02:24:30 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/bo105.nas The 29th International Conference of the Red Cross and Red Crescent (held in Geneva, 20-21 June 2006) has amended the Statutes of the International Red Cross and Red Crescent Movement to incorporate the additional emblem of the red crystal, which now has the same status as the red cross and red crescent. The ICRC has now also recognized the MDA and PRCS. :-) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-23_16:01:04 (mfranz) /var/cvs/FlightGear-0.9/data/Input/Joysticks/Fujitsu-Siemens/GameBird.xml Michelle: config for a Fujitsu Siemens Gamebird R/C Pilot (4 Axes/1 Button) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-23_21:36:57 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/MiG-15bis-set.xml /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/MiG-15bis-submodels.xml /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/MiG-15bis-yasim.xml Lee Elliott: here're some updates for the MiG-15bis. I've fixed a bug related to auto-landing, added working cannon and tweaked the A/P nasal stuff. There're a few other small changes too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-23_21:36:58 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/Attic/MiG-15bis-005-008e.ac /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-005-008f.ac /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-N-37-round.ac /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-N-37-round.xml Lee Elliott: here're some updates for the MiG-15bis. I've fixed a bug related to auto-landing, added working cannon and tweaked the A/P nasal stuff. There're a few other small changes too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-23_21:36:59 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-NR-23-round.ac /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-NR-23-round.xml /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-model.xml /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/MiG-15bis-tx00.rgb Lee Elliott: here're some updates for the MiG-15bis. I've fixed a bug related to auto-landing, added working cannon and tweaked the A/P nasal stuff. There're a few other small changes too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-23_21:37:01 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Models/chrome2.rgb /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Nasal/MiG-15bis.nas /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Panels/Instruments/engine-monitor.xml /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Panels/Instruments/position-monitor.xml /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Panels/Instruments/text-autopilot.xml /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Panels/Instruments/velocities-monitor.xml /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Sounds/MiG-15bis-sound.xml /var/cvs/FlightGear-0.9/data/Aircraft/MiG-15/Systems/MiG-15bis-autopilot.xml Lee Elliott: here're some updates for the MiG-15bis. I've fixed a bug related to auto-landing, added working cannon and tweaked the A/P nasal stuff. There're a few other small changes too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-24_02:43:04 (mfranz) /var/cvs/FlightGear-0.9/data/preferences.xml Josh BABCOCK: Here is a patch that allows marker beacon volume to be set via /instrumentation/marker-beacon/volume. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-24_06:55:17 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/A-10/Nasal/A-10.nas make A-10 use the general trigger interface (OK'ed by Lee) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-24_07:31:58 (mfranz) /var/cvs/FlightGear-0.9/data/Nasal/controls.nas add interface function for selecting weapons =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-24_13:18:01 (mfranz) /var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml - use cmdarg().getParent() to access own property root - use kbd-ctrl combinations for weapon control (at least one js in cvs should demonstrate that :-) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-24_17:02:07 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/bo105.xml add simple GSDI (Ground Speed Drift Indicator) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-24_17:08:50 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/Lightning/Models/Attic/port_console_switches.rgb AJ MacLEOD: remove file =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-24_18:31:36 (mfranz) /var/cvs/FlightGear-0.9/data/Input/Joysticks/Fujitsu-Siemens/GameBird.xml Michelle: swap Aileron and Rudder 2f585eeea02e2c79d7b1d8c4963bae2d Using Tomcat but need to do more? Need to support web
Re: [Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source
Hi Curt, Are you working on AI related code? I have noticed as missing link between the on-ground, flaps-down gear-down parameters in the flight plan and the /AI property tree branch...Vivian has confirmed that these appear broken in CVSnot only my 098a. The only properties that appear to be working in the /AI branch are; lat, long, bearing,altitude, and /ai/models/aircraft/velocities/true-airspeed-kt .. TAS is really the only useful one for animations of the AI Model Getting on-Ground and the resulting terrain following working would be great!! the others I can live with by using interpolation tables related to TAS Regards :-D ene Curtis L. Olson wrote: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-19_05:00:25 (mfranz) /var/cvs/FlightGear-0.9/source/src/Instrumentation/tacan.cxx Vivian MEAZZA: "Bugfix - a fix to fix the hack which hacked the TACAN Channel/freq pairing." =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-21_04:36:15 (mfranz) /var/cvs/FlightGear-0.9/source/src/Include/Makefile.am /var/cvs/FlightGear-0.9/source/src/Include/auto_ptr.hxx /var/cvs/FlightGear-0.9/source/src/Include/fg_stl_config.h - auto_ptr.hxx:not used anywhere; functionally replaced by simgear/structure/SGSharedPtr.hxx - fg_stl_config.h: only used by obsolete auto_ptr.hxx =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-21_14:53:47 (mfranz) /var/cvs/FlightGear-0.9/source/src/GUI/new_gui.cxx umm ... fix a tiny leak :-) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-21_16:17:21 (mfranz) /var/cvs/FlightGear-0.9/source/src/GUI/new_gui.cxx oh, and by the way: this destructor didn't do anything useful :-) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-21_16:23:20 (curt) /var/cvs/FlightGear-0.9/source/src/Instrumentation/navradio.cxx Existing ground track estimation code depended on current_value - last_value each frame. However, often these values didn't change leading to bogus data getting introduced into the computational pipeline. This patch switches to a much more sane method for ground track computation. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-22_03:35:50 (mfranz) /var/cvs/FlightGear-0.9/source/src/GUI/new_gui.hxx ok, so the old ~FGFontCache() was useless. But at least it didn't call the buggy ~fnt(), causing an abort() ... ;-) (Only loaded texture fonts (*.txf) have a new'ed puFont. The built-in pixmap fonts don't, and may, thus, not be deleted.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-23_19:00:27 (curt) /var/cvs/FlightGear-0.9/source/src/AIModel/AIAircraft.cxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIBallistic.cxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIBase.cxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIBase.hxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIMultiplayer.cxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIStorm.cxx - Make two variable name modification to clarify units: altitude - altitude_ft and tgt_altitude - tgt_altitude_ft. Also fix a comment in AIBase.hxx indicating that the altitude is in meters, even though the usage throughout the code was most definitely feet. - In AIMultiplayer.cxx, update the altitude_ft variable so that the altitude is reported correctly in the entity's property subtree. - In AIMultiplayer.cxx, compute a velocity value in kts to fill in the speed entry in the entity's property subtree. Note, this is not an earth centered reference speed, not an indicated speed and not a speed relative to the local airmass (that would be much harder to do.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-23_19:52:20 (curt) /var/cvs/FlightGear-0.9/source/src/Autopilot/xmlauto.cxx /var/cvs/FlightGear-0.9/source/src/Autopilot/xmlauto.hxx Create a "passive" mode for the autopilot. This is analogous to running the autopilot with the servos off. In otherwords, the computer goes through the motions of computing the desired behavior (pitch or roll) but doesn't actually drive the outputs. This is potentially useful when implimenting a flight director. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-23_22:42:30 (curt) /var/cvs/FlightGear-0.9/source/src/Instrumentation/Makefile.am /var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator_fg.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator_fg.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/instrument_mgr.cxx /var/cvs/FlightGear-0.9/source/src/Main/fg_init.cxx Vivian Meazza: I attach 2 new files and a diff file for the associated changes to add a fluxgate compass to the instrument inventory. Whist this outputs essentially the same data as /orientation/heading-magnetic-deg, it has to be powered, and can be made to fail. I also followed Roys suggestion to generate the error properties for this instrument