Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-13 Thread Yurik V. Nikiforoff
В сообщении от 10 Ноябрь 2006 04:17 Martin Spott написал(a):
 I took the AN-2 for a ride at very low altitude along a shoreline in
 order to have a visual reference. Actually I came to a different
 conclusion, but, hey, we'll be able to fix this later if required  :-)

I look at rotation carefully, and I admit, you are right. Aircraft not rotated 
around center of gravity.

I fix this, and some other errors (inverse ailerons, starter etc).

How I can upload it into CVS?

-- 
Wbr, Yurik

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Re: [Flightgear-devel] Nose strut absorber animation, anyone worked on that?

2006-11-13 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Jon S. Berndt wrote:
 On Sunday 12 November 2006 06:21, Detlef Faber wrote:
 There is a property /gear/gear[0]/compression-norm (at least in
 yasim), you can use for that.
 I seem to recall seeing similar variable in JSBsim as well, but I 
 don't have 
 access to FlightGear right now so I cannot check.

 Ampere
 
 To my surprise, there is not:

But there should be. A year ago I posted a patch to make the gear
compression on the 737 work. It was only two lines as the compression is
computed in JSBSim but just not published as property.

http://www.mail-archive.com/flightgear-devel@flightgear.org/msg36169.html

I'd guess it was never added to stand alone JSBSim and so vanished when
it got updated to 2.0.

Nine
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[Flightgear-devel] C172P Where to find front wheel design and dimensions?

2006-11-13 Thread Roberto Inzerillo
Where can I find real design measurements of C172 parts, specfically the 
wheels (complete with strut, shock absorber and so on)?

Does anybody know the real cinematics of the C172 front wheel shock 
absorber? Maximum expansion / minimum compression, angles etc...?

  Roberto

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Re: [Flightgear-devel] billboarding issue...

2006-11-13 Thread Frederic Bouvier
Quoting syd :

 I was looking for why the billboard are not showing up, without
 success. It seems you found why. IIRC, plib use the Z-up convention
 when OpenGL use Y-up natively. I don't know how OSG behave, but it
 would be nice not to have to redo every model that use billboard if
 it's possible, and add a transformation in the animation code.

 Hi again ,
  I did check the billboard animation to see if billboarded objects
 could be rotated 90 degrees around the X axis first , but it'll take
 much more reading on my part.
 Anyone know where the tree drawing module is ? That might help, too.
 Cheers,

I managed to restore the spherical billboards ( lights on planes, bridges and
masts ) in my local copy, but not the axial one ( trees or radio mast at
distance ). So I am still holding the code. I guess the AutoTransform class is
not able to do axial billboarding, and OSG billboards are objects, not
transforms, so I want to change that to a custom MatrixTransform, and steal the
code from plib ssgCutout class, with the required axis swap.

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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[Flightgear-devel] Mailing list problems

2006-11-13 Thread Thomas Biwer

Hello,

I am facing problems with my former email address when trying to send mails
to the list. I got the following message:

This is an automatically generated Delivery Status Notification


Delivery to the following recipient failed permanently:


flightgear-devel@lists.sourceforge.net


Technical details of permanent failure:

TEMP_FAILURE: SMTP Error (state 9): 451-Could not complete sender verify
callout
451-Could not complete sender verify callout for
[EMAIL PROTECTED].
451-The mail server(s) for the domain may be temporarily unreachable, or
451-they may be permanently unreachable from this server. In the latter
case,
451-you need to change the address or create an MX record for its domain
451-if it is supposed to be generally accessible from the Internet.
451 Talk to your mail administrator for details.

I now re-subscribed with an other email address, however it looks strange
to me. Is someone using the FG-mailing list with a googlemail-address and
experiencing the same problems?

Best,
Thomas


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[Flightgear-devel] press_ihg in net_ctrls.hxx

2006-11-13 Thread Thomas Biwer

Hey,

I' m just trying to receive Control data out of FlightGear using a
socket connection and the net_ctrls structure. It works well, however
the pressure isn't being transferred right... it just remains at
29,92, no matter what altitude the aircraft is flying.
I suppose it's the pressure at sea level that I get by using the
variable press_inhg. Is there a possibility to get the pressure as a
value dependent on the altitude as well?
This is FG-0.9.10 release version.

Thanks.

Best,

Thomas


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Re: [Flightgear-devel] Nose strut absorber animation, anyone worked on that?

2006-11-13 Thread Roberto Inzerillo


 To my surprise, there is not:

 $ src/jsbsim --aircraft=c172x --catalog | grep gear
 /fdm/jsbsim/gear/gear-pos-norm
 /fdm/jsbsim/gear/gear-cmd-norm
 /fdm/jsbsim/gear/num-units
 /fdm/jsbsim/gear/unit/slip-angle-deg
 /fdm/jsbsim/gear/unit[1]/slip-angle-deg
 /fdm/jsbsim/gear/unit[2]/slip-angle-deg
 /fdm/jsbsim/gear/unit[3]/slip-angle-deg
 /fdm/jsbsim/gear/unit[4]/slip-angle-deg
 /fdm/jsbsim/gear/unit[5]/slip-angle-deg
 /fdm/jsbsim/forces/fbx-gear-lbs
 /fdm/jsbsim/forces/fby-gear-lbs
 /fdm/jsbsim/forces/fbz-gear-lbs
 /fdm/jsbsim/moments/l-gear-lbsft
 /fdm/jsbsim/moments/m-gear-lbsft
 /fdm/jsbsim/moments/n-gear-lbsft

 But there should be. Another one for the feature request tracker.

 Jon
   
I've found (and used) /gear/gear[0]/compression-norm . What should the 
difference to /fdm/jsbsim/gear/compression-norm be?

  Roberto


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Re: [Flightgear-devel] MSVC8 update

2006-11-13 Thread Vivian Meazza
Olaf Flebbe wrote:

 FYI: I did a major overhaul to the build system for MSVC8 (again). Now
 with a common infrastructure for building OSG itself, FlightGear/Plib
 branch and FlightGear/OSG. Now FlightGear is linked dynamically, even in
 the plib case, making support more easy.
 
 http://www.oflebbe.de/oflebbe/FlightGear
 
 BTW: Slowdown for OSG is now only around 25% for me. Mathias, thank you
 for your support!
 

I built FG using your new stuff combined with Mathias' updates over the
weekend. I see a great improvement in frame rates - now only about 10% down.
Really quite usable. Well done all. 

The scenery around KSFO still pulls the frame rate down significantly, and
it's all still slow to load. Perhaps there's still more improvement to
come?

Vivian


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[Flightgear-devel] Submodels?

2006-11-13 Thread Torsten Dreyer
It's better to be on the ground and wish you were flying, 
than be flying and wishing to be on ground...

http://www.airliners.net/open.file?id=1134244

Torsten

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Re: [Flightgear-devel] Nose strut absorber animation, anyone worked on that?

2006-11-13 Thread Jon S. Berndt
 But there should be. A year ago I posted a patch to make the gear
 compression on the 737 work. It was only two lines as the compression is
 computed in JSBSim but just not published as property.

 http://www.mail-archive.com/flightgear-devel@flightgear.org/msg36169.html

 I'd guess it was never added to stand alone JSBSim and so vanished when
 it got updated to 2.0.

 Nine

I checked and it is still there in JSBSim CVS, too. Note, however, that what
is taken from JSBSim is not a normalized compression value, but the
compression in feet. Often, the end result is the same, though.

Jon


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Re: [Flightgear-devel] MSVC8 update

2006-11-13 Thread Georg Vollnhals
Vivian Meazza schrieb:
 Olaf Flebbe wrote:

   
 FYI: I did a major overhaul to the build system for MSVC8 (again). Now
 with a common infrastructure for building OSG itself, FlightGear/Plib
 branch and FlightGear/OSG. Now FlightGear is linked dynamically, even in
 the plib case, making support more easy.

 http://www.oflebbe.de/oflebbe/FlightGear

 BTW: Slowdown for OSG is now only around 25% for me. Mathias, thank you
 for your support!

 

 I built FG using your new stuff combined with Mathias' updates over the
 weekend. I see a great improvement in frame rates - now only about 10% down.
 Really quite usable. Well done all. 

 The scenery around KSFO still pulls the frame rate down significantly, and
 it's all still slow to load. Perhaps there's still more improvement to
 come?

 Vivian


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I don't know how much time for OSG development Mathias actually has but
if he could get most of the basics finished and some errors fixed until
the end of this year it would be very fast and really great work.
After that, I am sure, more code improvement will speed up the whole thing.
And might be some other code Gurus can help with code optimization once
Mathias has finished the basic OSG setup.
I want to add that with the latest CVS updates some (many?) aircraft are
usable now which segfaulted the end of last week, ie the Seneca II
jsbsim, the b1900 - I had no time until now to test more, have a try for
yourself. And after the ground-tile fix (faulty airports) and the
improved framerates the OSG version has got more and more usable.
Regards
Georg EDDW

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Re: [Flightgear-devel] MSVC8 update

2006-11-13 Thread Vivian Meazza
I wrote:

 I see a great improvement in frame rates - now only about 10%
 down.

Perhaps a little optimistic: 20% down would be more accurate. Still a very
worthwhile gain though.

Vivian


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Re: [Flightgear-devel] press_ihg in net_ctrls.hxx

2006-11-13 Thread Douglas Campos
thomas, probably this variable holds the pressure setting, and not the
pressure measure

hope that it helps

Doug

On 11/13/06, Thomas Biwer [EMAIL PROTECTED] wrote:

 Hey,

 I' m just trying to receive Control data out of FlightGear using a
 socket connection and the net_ctrls structure. It works well, however
 the pressure isn't being transferred right... it just remains at
 29,92, no matter what altitude the aircraft is flying.
 I suppose it's the pressure at sea level that I get by using the
 variable press_inhg. Is there a possibility to get the pressure as a
 value dependent on the altitude as well?
 This is FG-0.9.10 release version.

 Thanks.

 Best,

 Thomas


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[Flightgear-devel] billboarding issue...

2006-11-13 Thread syd
On Mon, 13 Nov 2006 12:30:35 -0800
[EMAIL PROTECTED] wrote:

 I managed to restore the spherical billboards ( lights on planes,
 bridges and masts ) in my local copy, but not the axial one ( trees
 or radio mast at distance ). So I am still holding the code. I guess
 the AutoTransform class is not able to do axial billboarding, and OSG
 billboards are objects, not transforms, so I want to change that to a
 custom MatrixTransform, and steal the code from plib ssgCutout class,
 with the required axis swap.
 
 -Fred

Oh good, your way ahead of me then :).
I'll see if I can figure out how to get hotspots back , yellow AND
emissive.
Cheers,
Syd

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Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-13 Thread Maik Justus
Hi Detlef,
Detlef Faber schrieb:
 I've made a detail- and texturesize reduced Version of some of my
 aircraft (the bf109 and the ju52) for AI Use and static Display. I put
 it into /Models/Geometry/ so I can use the same .ac model for both AI
 and static. There is an -ai.xml file (uses Denes velocity based
 animations), and a -static.xml file, to get the offsets right.

 Greetings

 Detlef
   
How do you detect, that an ai-aircraft is loaded?

Maik

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[Flightgear-devel] Bank angle problem?

2006-11-13 Thread R. van Steenbergen
Hi guys,

I'm running the stable plib build of FlightGear 0.9.10 on Win32 and I've 
got trouble with my flight controls.

On normal hands-off flight, my aircraft seems to consequently bank to 
the left. I've already double-checked my control
calibrations and these are all dead center, the flight control 
indicators on the HUD give center as well. So far I've noticed this
problem with both YASim (1900D) and JSBSim (C172) aircraft, which makes 
me believe there's something else wrong. Also I noticed
that FlightGear only recognizes two controllers out of the three connected.

And yes, I've checked that the autopilot was disengaged ;-)

Here are the controls I have:
CH Flight Sim Yoke USB
Saitek X52 (USB)
Saitek Pro Flight Rudder Pedals (USB)

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[Flightgear-devel] FlightGear and PS1

2006-11-13 Thread R. van Steenbergen
I've been fiddling around with the Generic protocol and managed to 
connect a few addons meant for Aerowinx PS1 to an instance of FlightGear.

Screen's here: http://i83.photobucket.com/albums/j282/Stoney3K/ps1fg.jpg

The connection was made letting FlightGear pretend as an instance of 
PS1, which worked flawlessly for the standby instruments but the PFD and ND
are still work-in-progress, since they rely on IRS data from PS1 (which 
FlightGear may not directly provide). But that's not much of an issue, I 
do have a few concerns
with the generic protocol.

* The 'generic' protocol doesn't define an action for an initial 
handshake procedure. Normally Broker applications communicate in plain 
ASCII and register themselves first
before transmitting or receiving data. Since I didn't have the option 
here, FlightGear stayed 'Unknown' to the Broker.

* The line and variable separator strings are at the moment a little, 
obscure. What I wanted was to put a full data frame with all variables 
on a single line, and start the new line with the word 'put'.
But since the tags only accepted a 'newline' keyword for the CR-LF 
character or a custom string of characters (not including the CR-LF in 
C-style '\n', haven't tried HTML yet), this was impossible and
it took a big hit on the overhead and consequently the framerates of the 
instruments. But the thing worked, and I think that's a pretty cool 
achievement for an hour's worth of spent boredom :)

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Re: [Flightgear-devel] Bank angle problem?

2006-11-13 Thread Curtis Olson
Have you checked if your props are spinning? They can generate some significant asymmetric effects when they are moving (both in terms of torque and in terms of a spiralling prop wash.)Also, our c172 is trimmed to fly pretty straight in level cruise, but that means it won't fly exactly straight in any other regime.
Regards,Curt.On 11/13/06, R. van Steenbergen [EMAIL PROTECTED] wrote:
Hi guys,I'm running the stable plib build of FlightGear 0.9.10 on Win32 and I've
got trouble with my flight controls.On normal hands-off flight, my aircraft seems to consequently bank tothe left. I've already double-checked my controlcalibrations and these are all dead center, the flight control
indicators on the HUD give center as well. So far I've noticed thisproblem with both YASim (1900D) and JSBSim (C172) aircraft, which makesme believe there's something else wrong. Also I noticedthat FlightGear only recognizes two controllers out of the three connected.
And yes, I've checked that the autopilot was disengaged ;-)Here are the controls I have:CH Flight Sim Yoke USBSaitek X52 (USB)Saitek Pro Flight Rudder Pedals (USB)-
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Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel
-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Bank angle problem?

2006-11-13 Thread R. van Steenbergen
Curtis Olson schreef:
 Have you checked if your props are spinning?  They can generate some 
 significant asymmetric effects when they are moving (both in terms of 
 torque and in terms of a spiralling prop wash.)

 Also, our c172 is trimmed to fly pretty straight in level cruise, but 
 that means it won't fly exactly straight in any other regime.

 Regards,

 Curt.

On the B1900D the props are counter-rotating IIRC so the torques from 
both engines should cancel out. I also have problems with the C172 in 
level cruise, and the problem persists when flying a jet too.

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Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-11-13 Thread Maik Justus

Hi,
I've checked, that I still need this patch to avoid a freeze of the 
MP-Scenery after reset. Can someone confirm, that other users (on msvc?) 
do not have this problem (freezing of the other MP-aircrafts after reset)?

Maik
Maik Justus schrieb am 01.10.2006 15:11:

Hi,

this effect is caused by the
   globals-set_sim_time_sec( 0.0 );
call when resetting. After this the stored time offset mTimeOffset 
in AIMultiplayer.cxx is wrong and it needs much time this offset is 
corrected.
I don't know, why this bug is only visible in windows (at least it is 
not reported for other os).


Please find enclosed a patch for AIMultiplayer.cxx, which detects and 
corrects large time offsets.  (I only tested it very shortly, but i t 
seems to work (at least as a workaround)).


Maik


Maik Justus wrote:

Hi,
Maik Justus wrote:
 

Hi,
Maik Justus wrote:
  After choosing Reset in the File menu, all multiplayer aircrafts 
stop moving. 
after some time the multiplayer aircrafts start moving again. I am 
not sure, but I could be, that this some time is about the duration 
of the last session (time since the prior reset resp. starting of 
flightgear to the reset).


  




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Index: AIMultiplayer.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/AIModel/AIMultiplayer.cxx,v
retrieving revision 1.10
diff -u -p -r1.10 AIMultiplayer.cxx
--- AIMultiplayer.cxx   8 Aug 2006 17:57:33 -   1.10
+++ AIMultiplayer.cxx   1 Oct 2006 12:47:50 -
@@ -129,7 +129,7 @@ void FGAIMultiplayer::update(double dt)
 mTimeOffset = curentPkgTime - curtime - lag;
   } else {
 double offset = curentPkgTime - curtime - lag;
-if (!mAllowExtrapolation  offset + lag  mTimeOffset) {
+if ((!mAllowExtrapolation  offset + lag  mTimeOffset)||(offset - 10  
mTimeOffset)) {
   mTimeOffset = offset;
   SG_LOG(SG_GENERAL, SG_DEBUG, Resetting time offset adjust system to 
  avoid extrapolation: time offset =   mTimeOffset);
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Re: [Flightgear-devel] Bank angle problem?

2006-11-13 Thread R. van Steenbergen
Berndt, Jon S schreef:
 See the bottom question, here:

 http://jsbsim.sourceforge.net/wiki/index.php/FAQ

 Jon

   
It was the prop torque issue after all. Pretty weird it also occurs on 
the 1900D, since those two props are supposed to cancel each other out.

Since I currently don't have the luxury of my rudder pedals in 
FlightGear (I'll try if I can add them manually in Joysticks.xml) I have 
to maintain right pressure
on the yoke at all times when flying props, which can be pretty 
annoying. The CIISP flies without any problems.

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[Flightgear-devel] net_ctrls press_inhg

2006-11-13 Thread Thomas Biwer
Hey,

I' m just trying to receive Control data out of FlightGear using a
socket connection and the net_ctrls structure. It works well, however
the pressure isn't being transferred right... it just remains at
29,92, no matter what altitude the aircraft is flying.
I suppose it's the pressure at sea level that I get by using the
variable press_inhg. Is there a possibility to get the pressure as a
value dependent on the altitude as well?
This is FG-0.9.10 release version.

Thanks.

Best,
Thomas

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Re: [Flightgear-devel] Bank angle problem?

2006-11-13 Thread Jon S. Berndt
 It was the prop torque issue after all. Pretty weird it also occurs on
 the 1900D, since those two props are supposed to cancel each other out.

Are you absolutely sure that those props are not rotating in the same sense?
*Absolutely* sure?

Jon


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[Flightgear-devel] Mac OS X universal binary package for 0.9.10

2006-11-13 Thread Tatsuhiro Nishioka
Hi guys,

I have a great news and a question for you.

Recently I built  a universal binary package of 0.9.10 for Mac OS X.
I've had some test flights on both Core 2 Duo MacBook Pro and  
PowerBook G4, and apparently it's working fine so far!

Unfortunately, I can't post the package to my own web-site because it  
is closed and I'm finding a good rental server to move in.
I think it will take some time to find a good one.
I guess it is the best way to put it on the official FlightGear Mac  
OS X site but Arthur, the former main developer on Mac version, said  
it seems inactive for a while.

So here's the question.
Any suggestion about the place I can post it?
Should or Could I join the FG Mac OS X project?

I guess I can't have a plenty of time spending on building /  
maintaining the Mac version of fgfs, but still I can help it even a  
bit some time.
Any help will be appreciable.

Thanks in advance,

Tat


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Re: [Flightgear-devel] Mac OS X universal binary package for 0.9.10

2006-11-13 Thread Martin Spott
Tatsuhiro Nishioka wrote:

 So here's the question.
 Any suggestion about the place I can post it?
 Should or Could I join the FG Mac OS X project?

Is it just about storing a single file ?

Martin.
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Re: [Flightgear-devel] Mac OS X universal binary package for 0.9.10

2006-11-13 Thread Tatsuhiro Nishioka
 So here's the question.
 Any suggestion about the place I can post it?
 Should or Could I join the FG Mac OS X project?

 Is it just about storing a single file ?


For short, yes, I need some place to store a 170MB single gzipped  
disk image file (dmg.gz).

Though it's better to put it on the official site or on my own, it  
may take a while I guess.
I think many users are waiting for this release so I want to put it  
somewhere any time soon.

I also need (and want) to release the patches and Xcode project files  
for this because I really want to keep Arthur's effort alive.
But It takes a bit because I don't have enough time right now.
So at this moment, I need somewhere to put this one big file.

Thanks,

Tat


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Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-13 Thread Detlef Faber
Am Montag, den 13.11.2006, 23:45 +0100 schrieb Maik Justus:
 Hi Detlef,
 Detlef Faber schrieb:
  I've made a detail- and texturesize reduced Version of some of my
  aircraft (the bf109 and the ju52) for AI Use and static Display. I put
  it into /Models/Geometry/ so I can use the same .ac model for both AI
  and static. There is an -ai.xml file (uses Denes velocity based
  animations), and a -static.xml file, to get the offsets right.
 
  Greetings
 
  Detlef

 How do you detect, that an ai-aircraft is loaded?

The -static.xml can be placed by the UFO, the -ai.xml is called by the
AI Scenario. I'll make an example AI Scenario to demonstrate this.

Greetings

Detlef
 
 Maik
 
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