Re: [Flightgear-devel] Blender 2.43 released

2007-02-21 Thread Melchior FRANZ
* Georg Vollnhals -- Monday 19 February 2007:
 just as a feedback - when reading the INSTALL file from the downloaded

Eew ... don't read that!  ;-)

Blender seems to support three build systems: good old autotools,
scons, and cmake. I use scons for it and this makes building quite
simple. (cmake didn't work for me last time I tried.) All you should
have to do is install scons (http://www.scons.org/; doesn't seem to
be contained on the SuSE DVD), and to run it. Maybe you'd have to
install some missing libs from the DVD, but there are no special
requirements IIRC.

In the worst case (if that fails and if you trust me :-), then I
could still send you the compiled binary. But this would be a 32bit
version.

m.


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Re: [Flightgear-devel] Blender 2.43 released

2007-02-21 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 21 February 2007:
 (cmake didn't work for me last time I tried.)

... but I hadn't really looked into that. Tried again, and I only
had to fix the freetype path to make it work. cmake is on the SuSE
DVD or available here: http://www.cmake.org/. Assuming that you have
your Blender source in ~/src/blender/blender/, then you would do ...

  $ cd ~/src/blender
  $ mkdir build
  $ cd build
  $ cmake ../blender
  $ ccmake ../blender
  ... change FREETYPE_INC to /usr/include/freetype2 ...
  $ make

cmake detected Python 2.5 correctly. make runs through without problems
here. If it doesn't for you, then you may want to join our IRC channel
and ask there.

m.

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Re: [Flightgear-devel] Aircraft/Instruments-3d/mag.sw/

2007-02-21 Thread Melchior FRANZ
* Dave Perry -- Tuesday 20 February 2007:
 Please rename Aircraft/Instruments-3d/mag.sw to
 Aircraft/Instruments-3d/magneto-switch
 and apply the attached patch, both in cvs.

Thanks, done.  :-)

m.

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Re: [Flightgear-devel] Connecting to FG

2007-02-21 Thread Thiago Drechsel
Hi Pep.

Regarding your second problem:

You said you're using Fedora 6. This OS has iptables (firewall) started 
when the system boots, by default. Maybe iptables is the reason you're 
not able to connect to your sever. In order to solve you can:

- Deactivate iptables: service iptables stop
OR
- Open the right port in the firewall. To do this, add the following 
rule in /etc/sysconfig/iptables
-A RH-Firewall-1-INPUT -p tcp --dport 5400 -j ACCEPT
PS: Please, check the right chain name
Then service iptables restart

Pep Ribal wrote:
 Hi all,

 I'm trying to make a simple application that just retrieves the FG
 status via the property tree.

 What I've done: I've started FG with the option --props=5400; I've
 startet a successful telnet session in the same host, and everything
 works fine.

 But I can't manage to make an app that does this connection. I create a
 socket. Then, the 'connect' call works fine. Then I use a 'write' call
 to send the string ls to FG. I've tried help and ls\n as well.
 They both work fine. But then I call 'read' (to see the help/ls
 results), and nothing is actually read: the program just blocks there
 without continuing execution.

 So I assume everything is working fine, except that I'm not using the
 protocol properly to retrieve information. I suppose FG is not giving
 information because I don't know how to ask him. What am I doing wrong?

 There is a second problem, related to my lack of knowledge of Linux
 server configuration: When I try to telnet FG from a foreign computer of
 the LAN, it just keeps saying Trying 192.168.1.3..., so I think I need
 to configure the computer where FG is running so that it accepts the
 telnet request. How can I do it?

 I'm running Fedora 6.

 Thanks.
 Pep.



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Re: [Flightgear-devel] Blender 2.43 released

2007-02-21 Thread Georg Vollnhals
Melchior FRANZ schrieb:
 * Georg Vollnhals -- Monday 19 February 2007:
   
 just as a feedback - when reading the INSTALL file from the downloaded
 

 Eew ... don't read that!  ;-)

 Blender seems to support three build systems: good old autotools,
 scons, and cmake. I use scons for it and this makes building quite
 simple. (cmake didn't work for me last time I tried.) All you should
 have to do is install scons (http://www.scons.org/; doesn't seem to
 be contained on the SuSE DVD), and to run it. Maybe you'd have to
 install some missing libs from the DVD, but there are no special
 requirements IIRC.
   
Hi Melchior,
first thank you for this info. I will try a build with scons tomorrow
evening and hope a new build will be possible even for me :-). As
always, feedback will be given - good or bad - for you and all lurkers
who might also be interested in that stuff.
 In the worst case (if that fails and if you trust me :-), then I
 could still send you the compiled binary. But this would be a 32bit
 version.
   
Of course I trust you but luckily I already got a working binary from a
member of the German Blender Forum where I posted that problem
http://blendpolis.serverpool.org/f/viewtopic.php?t=12450

This binary works without any problem using *many* scripts but not with
all, so I am still interested to build my own version as said before.
Especially I am interested in the Blender Caliper Measure script which
runs up with this binary and accepts all inputs but crashes when I hit
the button Measure. Do you have Caliper installed? If yes, does it
work together with Python 2.5? Just curious about.

Anyway, thank you once again for your help which is also an investment
into my growing 3D objects work for EDDW and Northern Germany as you
might have seen in the German FlightGear forum.
I can understand all problems new users have with Blender (as I had them
myself :-/ ) but once you get a little more familiar with this program
just by *using* it a lot you won't give it away anymore. This is not
said for you as you know Blender very well but for all others interested
in 3D-work but still afraid of this monster.

Georg

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[Flightgear-devel] altimeter +- encoder

2007-02-21 Thread John Denker
In the course of fixing up altimeter.cxx, I decided to
incorporate all of the features of encoder.cxx.

They were so similar in function that it didn't make
sense to maintain two of them.

In particular,
  -- The basic altimeter is also an encoding altimeter.
   If you don't want the encoding function, ignore the
   encoded outputs.
  -- If you want a blind encoder, just get rid of the front-panel
   display and keep the rest.

Also I made it so that the response time of the low-pass filter
can be tuned at configuration time, in the instrumentation.xml file.

Also, encoders typically quantize the pressure altitude.  This is
now configurable in the instrumentation.xml file.

Here's an example of how you might configure an encoder:

   altimeter
 nameencoder/name
 number0/number
 static-pressure/systems/static/pressure-inhg/static-pressure
 quantum10/quantum
 tau0/tau
   /altimeter

Take care to avoid conflicts with the existing encoder in the
generic-instrumentation.xml file.

The new (alpha) altimeter.cxx and related items are at:
   http://www.av8n.com/fly/fgfs/atmo.diff


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Re: [Flightgear-devel] J7W Shinden

2007-02-21 Thread Tatsuhiro Nishioka
Hi,

I've started the manual for J7W Shinden, which is available at:
http://macflightgear.sourceforge.net/home/aircraft/j7w/j7w-manual/

Japanese version is also available at:
http://macflightgear.sourceforge.net/home/aircraft/j7w/j7w-manual-jp/

SInce I'm neither a pilot nor aircraft engineer, comments and advices  
are very welcome.

Anyway, I hope it helps many users.

Tat

On Feb 20, 2007, at 11:39 AM, Tatsuhiro Nishioka wrote:

 Hi,

 I've updated J7W Shinden.
 The latest version is available at:
 http://macflightgear.sourceforge.net/home/aircraft/j7w/




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Re: [Flightgear-devel] J7W Shinden

2007-02-21 Thread Georg Vollnhals
Tatsuhiro Nishioka schrieb:
 Hi,

 I've started the manual for J7W Shinden, which is available at:
 ..

 Anyway, I hope it helps many users.

 Tat

   
Indeed, lacking documentation is often increasing frustration.
You gave your wonderful aircraft a very nice doc, so thank you very much
from the user-side :-)

Regards
Georg EDDW

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Re: [Flightgear-devel] FG cvs (OSG) seg fault

2007-02-21 Thread Laurence Vanek
Ron Jensen wrote:
 On Tue, 2007-02-20 at 22:45 -0600, Laurence Vanek wrote:
 After fresh cvs updates of OpenSceneGraph  FlightGear I got a seg fault 
 during inital startup.  backtrack below:
 
 snip
 
 Laurence,
 
 You did rebuild simgear, too, right?
 
 Build order should be OSG-simgear-flightgear
 
Ron -

That is my usual build order.  Since I did not note any updates to 
Simgear (cvs update -dP) I had skipped the build of Simgear after 
building OSG.  Apparently, I should not have done that.

Doing cvs updates  builds of OSG, SimGear, FG worked this time around.

Thanks for advice.


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[Flightgear-devel] how to create text instruments in 3d?

2007-02-21 Thread Stewart Andreason
I have been learning how to create instrumentation in 3d, but would like to 
have some text-based displays, like in the 737.
How can I translate that:
instruments layer typetext/type font
based format into a 3d format?
or to say, Without a 2-d panel.

Stewart

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[Flightgear-devel] Zero lag altimeter

2007-02-21 Thread John
Hi,

Modern avionics and air data computers provide an instantaneous vertical 
velocity and altimeter.

Is there a property/variable in flightgear that does not contain the lag 
present in simple baro systems?  I'm under the impresssion that the 
property called environment/pressure-inhg[0] has a lag computed into 
the final value. Is that correct or is that the instantaneous value or 
pressure level the aircraft is at and what I'm looking for?

Thanks
John W


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Re: [Flightgear-devel] J7W Shinden

2007-02-21 Thread Tatsuhiro Nishioka
On Feb 21, 2007, at 4:07 PM, Georg Vollnhals wrote:
 Indeed, lacking documentation is often increasing frustration.
 You gave your wonderful aircraft a very nice doc, so thank you very  
 much
 from the user-side :-)

 Regards
 Georg EDDW

My pleasure.
I'm also concerned about it. Though there are many aircraft, there  
are less manuals.
Now I can fly many aircraft without manuals but at the very first  
time I couldn't.
So I believe someone new to FlightGear must need this.
I hope I can spend my spare time to make some tutorials for Shinden.

Tat


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