Re: [Flightgear-devel] An2 problems

2007-03-08 Thread Bill Galbraith
 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On 
 Behalf Of Ron Jensen
 Sent: Thursday, March 08, 2007 12:43 AM
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] An2 problems
 
 On Wed, 2007-03-07 at 21:54 -0600, Jon S. Berndt wrote:
   As a side note, the engine claims a displacement of 250 
 cubic inches and
   an output of 1300 horsepower!   I suspect something isn't right.
   Aeromatic suggests a 1300 hp piston engine should 
 displace ~2080 cubes.
   
   Ron
  
  
  One figure I saw online says the displacement is about 1800 in3.
  
  Did this aircraft work at one time?
  
  Jon
 
 The chatter on IRC said it used to fly.
 
 My web research agrees 1823 in3, most references to the 
 ASH-62 say 1000 hp, but it seems to be a variant of the 
 Wright Cyclone R1820 which I've found rated between 900 and 
 2000 hp, so perhaps the 1300 hp in the definition file isn't 
 beyond belief.
 
 I found a type certificate for the engine here:
 http://home.hiwaay.net/~jlwebs/engine.html
 
 and much data on the airframe here:
 http://an2flyers.com/
 


Jane's All the World Aircraft, 1991-1992, lists the following for the PZL
Mielec AN-2P powerplant:

One 746 kW (1000hp) PZL Kalisz Asz-621R nine-cylinder radial aircooled
engine, driving an AW-2 four-bladed variable-pitch metal propeller.

Hope this helps,
Bill


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[Flightgear-devel] [Fwd: FSweekend 2007]

2007-03-08 Thread Durk Talsma
Hi Guys,

Sorry for the cross-posting, but I figured that both FlightGear 
developers and users might be interested in this event. I'll try to 
organize a booth again, provided I can get some extra hands to help. :-)

Cheers,
Durk

 Original Message 
For your information?

The greatest FSevent from the world,  _*the FSweekend*_  will be held on 
34 November 2007 and  again at the Aviodrome aviation museum in the 
Netherlands at Lelystad Airport.
Please inform you  FSclub, FSorganisation, FSwebsite, or your company 
about this very important date.
And please don't  plan other FSevents around this date.
If you want to make a news posting about the FSweekend date you can use 
one of the banners.
*www.FSweekend.com 
*
Best regards,
Frans Broekhuijsen
www.FSweekend.com



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Re: [Flightgear-devel] An2 problems

2007-03-08 Thread Anders Gidenstam
On Thu, 8 Mar 2007, Jon S. Berndt wrote:

 Silly question: is it fueled?

Well, the engine seemed to start alright yesterday and the propeller was 
spinning so I don't think that was/is the problem. (I did peek around 
below /fdm/jsbsim/propulsion/... with the property browser.) 
I didn't get any thrust whatsoever, though, which to me hints more at a 
problem with the propeller definition, which people also seem to have 
started to look into today.

Cheers,

Anders
-- 
---
Anders Gidenstam
mail: andersg(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

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Re: [Flightgear-devel] [Fwd: FSweekend 2007]

2007-03-08 Thread Martin Spott
Hi Durk,

Durk Talsma wrote:

 Sorry for the cross-posting, but I figured that both FlightGear 
 developers and users might be interested in this event. I'll try to 
 organize a booth again, provided I can get some extra hands to help. :-)

Here ! Same procedure as last year !?  ;-)

Martin.
-- 
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Re: [Flightgear-devel] fg-submit script to make aircraft developers' and committers' lifes easier

2007-03-08 Thread Melchior FRANZ
I've been spamming the cvslogs list a bit too much with small
changes, and to both branches too. But I think that the main
part is done now. There's a lot of documentation on top of the
fg-submit file. Two important parts that I added today are:


- the script does now take an argument that it used instead of
  the directory name. This can be as simple as $ fg-submit update
  and as sophisticated as:

alias submit='fg-submit ${PWD/#*\/}-$(date +%Y-%m-%d)'

  So this would, for example, create an archive named
  bo105-2007-03-08.tar.bz2 in the bo105/ dir.


- when the package is ready and an executable named fg-upload
  is found, then this is called with the archive name and the
  extra diff as arguments. So, one can write a small script
  ~/bin/fg-upload like so ...

#!/bin/bash
echo uploading $1
if kfmclient copy $1 ftp://user:[EMAIL PROTECTED]; then
echo deleting $1 $2
rm -rf $1 $2
echo ftp://server.com/$1;|mail -s commit! [EMAIL PROTECTED]
else
echo arghh ... HELP! HELP!
fi

  ... and the fg-submit script will then automatically upload
  the package and politely ask someone to commit it.  :-)

m.

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[Flightgear-devel] [BUG] Spitfire throttle boost gauge fails (with fix)

2007-03-08 Thread Nick Warne
Hi all,

Flying the Spitfire, if you get airborne and then drop the throttle to zero, 
the gear warning alarm klaxon sounds.  Hitting 'k' or 'K' to turn this off 
then produces:

Nasal runtime error: non-objects have no members
  at /usr/share/FlightGear/data/Aircraft/Spitfire/Models/spitfire.nas, line 76

From now on the throttle boost gauge will not work.


The reason is in spitifre.nas, line 46 a global var:

throttle = props.globals.getNode(/controls/engines/engine/throttle, 1);

later in spitfire.nas in the 'resetWarn = func{ }' is this, line 493:

throttle = getprop(controls/engines/engine/throttle);

so here the second assignment stomps on the first.  I guess renaming 
the 'throttle' var in this func to something else fixes this, but also it can 
be declared in the func as a local var:

var throttle = getprop(controls/engines/engine/throttle);

to fix it.

I noticed this ages ago and fixed it, then forgot all about it - it was only 
after a fresh cvs update of the spirfire did I remember as I got the bug back 
again.

Nick


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Re: [Flightgear-devel] [Fwd: FSweekend 2007]

2007-03-08 Thread Durk Talsma
Martin Spott wrote:
 Hi Durk,

 Durk Talsma wrote:

   
 Sorry for the cross-posting, but I figured that both FlightGear 
 developers and users might be interested in this event. I'll try to 
 organize a booth again, provided I can get some extra hands to help. :-)
 

 Here ! Same procedure as last year !?  ;-)

   Martin.
   
Yep, same formula, but with improvements in the details. :-)

Cheers,
Durk

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Re: [Flightgear-devel] [Fwd: FSweekend 2007]

2007-03-08 Thread Martin Spott
Durk Talsma wrote:
 Martin Spott wrote:

  Here ! Same procedure as last year !?  ;-)

 Yep, same formula, but with improvements in the details. :-)

More beer ?  :-)

Martin.
-- 
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[Flightgear-devel] AI flights...

2007-03-08 Thread sydsandy
HI all , playing around with Traffic , having fun , but noticed a few 
things .
Just want to know if Im doing something wrong , or I'm expecting 
something that doesnt work yet
Aircraft seem to appear only if you start at about the same time a s the 
departure time:
Ive sat at the destination airport waiting for the flight to arrive ,  
it hasn't yet :
Ive followed the flight after takeoff , and the AI aircraft flies in a 
straight line after takeoff, no coarse changes:
This is with traffic schedules placed in /AI/Aircraft , not included in 
the fgtraffic.xml
In this playing around I've also noticed how incorrect the smaller BC 
airports are , some have taxiways where there really are none , 
windsocks in the middle of runways , beacons a kilometer off or more 
I REALLY need to get Terragear to compile !Which leads me to another 
question , can JUST the airports be rebuilt , or does the 10x10 degrees 
scenery also need to be redone at the same time ?
Cheers,
Syd

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Re: [Flightgear-devel] An2 html docs update

2007-03-08 Thread Martin Spott
Reagan Thomas wrote:

 While we're on the topic of the AN-2, I revised 
 /data/Aircraft/an2/an2.html and its associated panel.jpg to enhance 
 readability and to avoid artifacts created by downscaling the original, 
 large image.

Makes sense to me - applied,
Martin.
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Re: [Flightgear-devel] [BUG] Spitfire throttle boost gauge fails (withfix)

2007-03-08 Thread Vivian Meazza
Nick wrote

 
 Hi all,
 
 Flying the Spitfire, if you get airborne and then drop the 
 throttle to zero, 
 the gear warning alarm klaxon sounds.  Hitting 'k' or 'K' to 
 turn this off 
 then produces:
 
 Nasal runtime error: non-objects have no members
   at 
 /usr/share/FlightGear/data/Aircraft/Spitfire/Models/spitfire.n
 as, line 76
 
 From now on the throttle boost gauge will not work.
 
 
 The reason is in spitifre.nas, line 46 a global var:
 
 throttle = 
 props.globals.getNode(/controls/engines/engine/throttle, 1);
 
 later in spitfire.nas in the 'resetWarn = func{ }' is this, line 493:
 
 throttle = getprop(controls/engines/engine/throttle);
 
 so here the second assignment stomps on the first.  I guess renaming 
 the 'throttle' var in this func to something else fixes this, 
 but also it can 
 be declared in the func as a local var:
 
 var throttle = getprop(controls/engines/engine/throttle);
 
 to fix it.
 

Thanks, Nick, I can reproduce that here. I'm on the case,

Vivian 


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Re: [Flightgear-devel] AI flights...

2007-03-08 Thread Vivian Meazza
Syd wrote

 HI all , playing around with Traffic , having fun , but noticed a few 
 things .
 Just want to know if Im doing something wrong , or I'm expecting 
 something that doesnt work yet
 Aircraft seem to appear only if you start at about the same 
 time a s the 
 departure time:
 Ive sat at the destination airport waiting for the flight to 
 arrive ,  
 it hasn't yet :
 Ive followed the flight after takeoff , and the AI aircraft 
 flies in a 
 straight line after takeoff, no coarse changes:
 This is with traffic schedules placed in /AI/Aircraft , not 
 included in 
 the fgtraffic.xml
 In this playing around I've also noticed how incorrect the smaller BC 
 airports are , some have taxiways where there really are none , 
 windsocks in the middle of runways , beacons a kilometer off 
 or more 
 I REALLY need to get Terragear to compile !Which leads me to another 
 question , can JUST the airports be rebuilt , or does the 
 10x10 degrees 
 scenery also need to be redone at the same time ?

The AITraffic might or might not work, but you can play with a couple of
ferries plying between Victoria (BC) and Port Angeles which are now in cvs.
Should make a nice addition to your eye-candy around Vancouver. It shouldn't
take you too much to add a ferry or 2 working out of Vancouver

Vivian


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[Flightgear-devel] Airports and TerraGear [was AI flights]

2007-03-08 Thread alexis bory
sydsandy a e'crit :
  I REALLY need to get Terragear to compile
  !Which leads me to another question , can JUST the airports be
  rebuilt , or does the 10x10 degrees scenery also need to be redone at
  the same time ?

You need to rebuild only the tiles wich have boundaries with the airport 
aera to see in FlightGear the result of taxidraw design. Doing so can 
add some small glitches at the boundary of the new tiles and the old 
ones, but don't wory the whole scenery will be rebuilt for the next release.

Good luck Syd ;)

Alexis




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Re: [Flightgear-devel] AI flights...

2007-03-08 Thread Durk Talsma
Hi Syd,

Some answers to the AI related questions. Looks like you got some 
interesting stuff going.

sydsandy wrote:
 HI all , playing around with Traffic , having fun , but noticed a few 
 things .
 Just want to know if Im doing something wrong , or I'm expecting 
 something that doesnt work yet
 Aircraft seem to appear only if you start at about the same time a s the 
 departure time:
 Ive sat at the destination airport waiting for the flight to arrive ,  
 it hasn't yet :
   
Flights will arrive, but it may take a while. In these case, the 
aircraft will be created in the cruise phase, an go through the 
complete decent/approach/landing/taxi to gate phase. My estimate is that 
this cycle may take about 30 minutes to complete. Creating flights that 
are already in the decent landing phase is on my todo list.
 Ive followed the flight after takeoff , and the AI aircraft flies in a 
 straight line after takeoff, no coarse changes:
 This is with traffic schedules placed in /AI/Aircraft , not included in 
 the fgtraffic.xml
   

If all goes well, the aircraft should continue straight for a few 
minutes (up to 10-15 probably), and then make a rather sharp turn 
putting them on a straight great-circle route to their destination airport.
 In this playing around I've also noticed how incorrect the smaller BC 
 airports are , some have taxiways where there really are none , 
 windsocks in the middle of runways , beacons a kilometer off or more 
 I REALLY need to get Terragear to compile !Which leads me to another 
 question , can JUST the airports be rebuilt , or does the 10x10 degrees 
 scenery also need to be redone at the same time ?
 Cheers,
 Syd

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Re: [Flightgear-devel] AI flights...

2007-03-08 Thread sydsandy
Hi guys , thanks for the replies  I'll experiment some more 
I've got an Air Canada Dash-8 (low poly AI model) that make 2 flights 
per day from CYVR to CYYD (in real life ) that I'm trying to model , 
thats the one giving me problems
By the way , I've also enabled the Victoria ferries , nice addition . I 
added a screenshot to my webpage of one leaving Port Angeles... I'll 
probably add a Vancouver route too 
A new scenery rebuild on the way ? cool !
Cheers,
Syd

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Re: [Flightgear-devel] An2 problems

2007-03-08 Thread Jon S. Berndt
  Silly question: is it fueled?

 Well, the engine seemed to start alright yesterday and the propeller was
 spinning so I don't think that was/is the problem. (I did peek around
 below /fdm/jsbsim/propulsion/... with the property browser.)
 I didn't get any thrust whatsoever, though, which to me hints more at a
 problem with the propeller definition, which people also seem to have
 started to look into today.

 Anders

Is there a way to check which changes were applied between the time it did
work and the time it didn't?

Jon


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