Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Airports groundnetwork.cxx,

2007-06-29 Thread Martin Spott
Durk Talsma wrote:
 Update of /var/cvs/FlightGear-0.9/source/src/Airports
 In directory baron:/tmp/cvs-serv18689
 
 Modified Files:
 groundnetwork.cxx groundnetwork.hxx trafficcontrol.cxx 
 trafficcontrol.hxx 
 Log Message:
 Thomas Foerster: Replaced AI network route tracing algorithm by a much more
 efficiently performing Dijkstra algorithm. 

Very smart idea ! I'm happy to realize that at least few people still
stick to doing things right in FlightGear  ;-)

Martin.
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[Flightgear-devel] xml extension : frame pointer

2007-06-29 Thread John Denker
Let me first describe the problem, and then suggest a solution.
I quote from Docs/README.xmlpanel.html :

 when an instrument is included by reference, its root is *not* the root of 
 the property tree,
 therefore aliases must be relative. The relative location of the alias' root 
 in the property
 hierarchy depends on whether the alias is used in a layer, a switch or an 
 action. In lieu of snappy
 mnemonic, please use the following table.
 
 when alias
 is used in go up
 -  -
 layer  5 ( ../../../../../params/foo )
 switch 3 ( ../../../params/foo )
 action 3 ( ../../../params/foo )

That reminds me of assembly-language programming on a machine
designed in the 1950s.  (In contrast, by the 1960s they had
invented base registers and double indexing.)

Do I really have to count, by hand, the depth of the xml
statements, in order to know how many .. levels are needed?
I thought computers were supposed to be good at counting stuff.

Here's a modest proposal:

Define a notion of module.  In the simplest version a module is
a file, such as a *panel.xml file (although fancier notions of
module are certainly possible).

Then define a new entity called the base register or frame pointer.
It is denoted ... and points into the property tree, somewhat the
way . does, except that ... is always automatically bound to
whatever . was /at the very beginning of the module/.

Therefore in a typical *panel.xml file, it would be possible to
write simply .../params/foo and the programmer would not need
to do any counting.  This would make the code
  -- easier to write;
  -- easier to read;
  -- more portable and reusable;
  -- more maintainable; and
  -- more elegant.

There would no longer be any need for a snappy mnemonic.

To say the same thing another way, counting up from the frame
pointer is nicer than counting down from the stack pointer.


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[Flightgear-devel] FG OSG = Sea Texture is not consistent

2007-06-29 Thread gh.robin


Hello,

With FlightgearG-OSG last cvs source and data , built with openscenegraph 
stable V2 
the texture of the sea is not homogeneous , the texture close to the coastline 
is like usual, but the generic sea tile  is different  , with less definition 
(the size of the tile seems to be larger)

Here the snapshot which shows the difference

http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg

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[Flightgear-devel] P-38L-Lightning

2007-06-29 Thread gh.robin


Hello,

Here is available the GPL version of P-38L Lightning.

It can be found here 
http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz


some snapshots
http://perso.orange.fr/GRTux/P-38L-Lightning-Pic1.jpg
http://perso.orange.fr/GRTux/P-38L-Lightning-Pic2.jpg

Regards


-- 
Gérard


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Re: [Flightgear-devel] fun with nasal ai

2007-06-29 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 28 June 2007:
 And what is it good for? For *nothing*. Well, for showing off
 some recent Nasal additions: [...] the xml parser.

... which I just removed. We have an interface to the built-in
parser now. Here's a new, adapted ai.nas version:

  http://members.aon.at/mfranz/ai.nas  [1.7 kB]

It's a bit faster, too, although 8.7 seconds for EHAM/parking.xml
is still a lot (was 12.8 before).

BTW: the idea was to import the parking files into the ufo model
editor, so that one could add taxi (and other) node points, edit
existing ones, and finally dump new files. Maybe later ...

m.

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Re: [Flightgear-devel] P-38L-Lightning

2007-06-29 Thread Martin Spott
gh.robin wrote:

 Here is available the GPL version of P-38L Lightning.

Well done !

Martin.
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Re: [Flightgear-devel] P-38L-Lightning

2007-06-29 Thread Martin Spott
gh.robin wrote:

 Here is available the GPL version of P-38L Lightning.

Woohooo, did anyone try putting this baby into a low-speed stall ?
Make sure to gain enough altitude before !

Martin.
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[Flightgear-devel] Aircraft design idea: Cirrus Jet

2007-06-29 Thread Curtis Olson

I had a rare chance on wednesday to go up to Cirrus Design and get a tour of
their facilty and see how their aircraft get put together.  This was an
extremely fascinating trip.  In addition, they just happened to be unveiling
the mockup of their new personal jet design to the media on Thursday
(yesterday.)  I got to see it a day earlier, even before the folks that have
plunked down $100k to get on the waiting list got to see it ... but all the
employees got to see it before me.  The Star Tribune ran a story with an
actual picture of the mockup:

http://www.startribune.com/535/story/1275392.html

I have some questions about some of their design choices, but hopefully
they'll be able to work everything out to get a really nice flying package
by the time they go to production (still a couple years away.)

So let's say that we could find out the engine choice and get thrust
numbers.  Let's say we know the approximate (or target) weight.  Let's say
we know they want it to cruise at about 300 kts, let's say stall speed will
have to be in the neighborhood of 60 kts.  Some of these are constrained by
FAA requirements for a single engine aircraft, so we can make pretty good
guesses.  I think we could come up with a very plausible flight dynamics
model quite quickly.  The jet has a very pleasant outline and now that
they've gone public with the look, I think it ought to be fair game to
model.

We don't have anything quite like it in our stable.   A small, quick
personal jet with slick lines would be a lot of fun!  And since it doesn't
actually exist yet, you can WAG at a lot of the specifics and have some fun
with it, or add some of your own personal touch. :-)

Just seemed like a neat/fun idea if someone out there is interested ...

Curt.
--
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http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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[Flightgear-devel] automated response

2007-06-29 Thread tim.kober
Vielen Dank fuer Ihre Nachricht. Ich bin zur Zeit nicht im Buero und habe erst 
ab dem 

16.07.2007

wieder Gelegenheit, meine E-Mails abzurufen. Bitte wenden Sie sich daher an 
meine Kollegen, die Ihnen gerne weiterhelfen werden

Dies ist eine automatisch generierte E-Mail. Sie erhalten diese Nachricht nur 
einmal, selbst wenn Sie waehrend meiner Abwesenheit mehrere E-Mails an mich 
richten.

Thank you for your mail. I am abroad until the 16th of July 2007. This is an 
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Mit freundlichen Gruessen/
yours sincerely

Tim Kober

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[Flightgear-devel] P-38L-Lightning

2007-06-29 Thread gh.robin


Hello,

Here is available the first official version of P-38L Lightning.

It can be found here 
http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz


some snapshots
http://perso.orange.fr/GRTux/P-38L-Lightning-Pic1.jpg
http://perso.orange.fr/GRTux/P-38L-Lightning-Pic2.jpg

Regards


-- 
Gérard


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Re: [Flightgear-devel] P-38L-Lightning

2007-06-29 Thread gh.robin
On Fri 29 June 2007 19:02, Martin Spott wrote:
 gh.robin wrote:
  Here is available the GPL version of P-38L Lightning.

 Woohooo, did anyone try putting this baby into a low-speed stall ?
 Make sure to gain enough altitude before !

   Martin.


yes it is given to stall at 91 kt, the model with that crude FDM   gives 100 
kt , so  beware the crash   :).

Regards
-- 
Gérard


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Re: [Flightgear-devel] Aircraft design idea: Cirrus Jet

2007-06-29 Thread Martin Spott
Curtis Olson wrote:

 We don't have anything quite like it in our stable.   A small, quick
 personal jet with slick lines would be a lot of fun!  And since it doesn't
 actually exist yet, you can WAG at a lot of the specifics and have some fun
 with it, or add some of your own personal touch. :-)

BTW, there's a similar aircraft from a competitor Diamond, the
D-Jet, which already had its maiden flight about one year ago. Yet,
performance specifications seem to be pretty much hidden as well  :-)

  http://en.wikipedia.org/wiki/Diamond_D-Jet

Martin.
-- 
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Re: [Flightgear-devel] Aircraft design idea: Cirrus Jet

2007-06-29 Thread Curtis Olson

On 6/29/07, Curtis Olson [EMAIL PROTECTED] wrote:


I had a rare chance on wednesday to go up to Cirrus Design and get a tour
of their facilty and see how their aircraft get put together.  This was an
extremely fascinating trip.  In addition, they just happened to be unveiling
the mockup of their new personal jet design to the media on Thursday
(yesterday.)  I got to see it a day earlier, even before the folks that have
plunked down $100k to get on the waiting list got to see it ... but all the
employees got to see it before me.  The Star Tribune ran a story with an
actual picture of the mockup:

http://www.startribune.com/535/story/1275392.html



Here's another source of pictures, including a side shot and a front shot:

http://www.aero-news.net/index.cfm?ContentBlockID=5431e833-dbf8-48c8-870d-205481f2c09f#d

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Aircraft design idea: Cirrus Jet

2007-06-29 Thread Curtis Olson

On 6/29/07, Bill Galbraith [EMAIL PROTECTED] wrote:


 and.

(Usually when people send me this stuff, they want a DATCOM model and a
FlightGear package).

Thanks for not asking ;-}



I'll be in touch. :-)

Curt.
--
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http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Aircraft design idea: Cirrus Jet

2007-06-29 Thread Bill Galbraith
and.
 
(Usually when people send me this stuff, they want a DATCOM model and a
FlightGear package).
 
Thanks for not asking ;-}


  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis
Olson
Sent: Friday, June 29, 2007 1:57 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Aircraft design idea: Cirrus Jet




On 6/29/07, Curtis Olson [EMAIL PROTECTED] wrote: 

I had a rare chance on wednesday to go up to Cirrus Design and get a tour of
their facilty and see how their aircraft get put together.  This was an
extremely fascinating trip.  In addition, they just happened to be unveiling
the mockup of their new personal jet design to the media on Thursday
(yesterday.)  I got to see it a day earlier, even before the folks that have
plunked down $100k to get on the waiting list got to see it ... but all the
employees got to see it before me.  The Star Tribune ran a story with an
actual picture of the mockup: 

http://www.startribune.com/535/story/1275392.html


Here's another source of pictures, including a side shot and a front shot:

http://www.aero-news.net/index.cfm?ContentBlockID=5431e833-dbf8-48c8-870d-20
5481f2c09f#d
http://www.aero-news.net/index.cfm?ContentBlockID=5431e833-dbf8-48c8-870d-2
05481f2c09f#d 

Curt.
-- 
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/
http://www.humanfirst.umn.edu/  http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d 

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Re: [Flightgear-devel] Aircraft design idea: Cirrus Jet

2007-06-29 Thread R. van Steenbergen
Martin Spott schreef:
 BTW, there's a similar aircraft from a competitor Diamond, the
 D-Jet, which already had its maiden flight about one year ago. Yet,
 performance specifications seem to be pretty much hidden as well  :-)

   http://en.wikipedia.org/wiki/Diamond_D-Jet

   Martin.
   
The Very Light Jet market is quite booming since 2005 (with the 
introduction of the Eclipse 500), and various manufacturers ranging from 
major players like Cessna (with the Citation Mustang) to Honda (with the 
HondaJet concept) are developing light jet-powered aircraft with a price 
tag of around $1 million, which would be in the range of the more 
wealthy general aviation owner. Most of these aircraft feature 
state-of-the-art systems and technology and a lot of the aircraft in 
development are under a corporate blanket so there is little we can do 
there. The E500 is one of the few aircraft that is already on sale and 
most of its performance data has already been disclosed. I like flying 
these small corporate jets since they're easy to handle and still offer 
a lot of power and range.

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Re: [Flightgear-devel] P-38L-Lightning

2007-06-29 Thread Martin Spott
gh.robin wrote:
 On Fri 29 June 2007 19:02, Martin Spott wrote:

  Woohooo, did anyone try putting this baby into a low-speed stall ?
  Make sure to gain enough altitude before !

 yes it is given to stall at 91 kt, the model with that crude FDM
 [...]

I didn't intend to blame the FDM for doing wrong, I was just a bit
surprised how this beast behaves at stall and how difficult stall
recovery might become   It would be nice to know if this is
actually similar to the 'real' one,

Martin.
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Re: [Flightgear-devel] P-38L-Lightning

2007-06-29 Thread gh.robin
On Fri 29 June 2007 19:02, Martin Spott wrote:
 gh.robin wrote:
  Here is available the GPL version of P-38L Lightning.

 Woohooo, did anyone try putting this baby into a low-speed stall ?
 Make sure to gain enough altitude before !

   Martin.


yes it is given to stall at 91 kt, the model with that crude FDM   gives 100 
kt , so  beware the crash   :).

Regards
-- 
Gérard


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[Flightgear-devel] Overlay Plane

2007-06-29 Thread Noah Brickman
 

I am looking for a method for adding a graphical overlay channel to
Flightgear. This overlay would consist of a dynamic texture that can be
modified in real time. I've used other OpenGL based systems with this
feature but don't know where to start with implementing it in Flightgear. If
anyone could tell me what library I should be working with (simgear, plib,
etc) or how I might go about implementing this feature, I would really
appreciate it.

 

-Noah

 

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Re: [Flightgear-devel] Overlay Plane

2007-06-29 Thread Curtis Olson

On 6/29/07, Noah Brickman wrote:


 I am looking for a method for adding a graphical overlay channel to
Flightgear. This overlay would consist of a dynamic texture that can be
modified in real time. I've used other OpenGL based systems with this
feature but don't know where to start with implementing it in Flightgear. If
anyone could tell me what library I should be working with (simgear, plib,
etc) or how I might go about implementing this feature, I would really
appreciate it.



I was thinking that a nice project for someday would be to get some video
frame grabbing hardware and be able to capture video frames and convert them
to opengl textures.  I've seen this done in only a few lines of code once
you get the byte ordering and various graphics formats issues figured out.
I don't know, this might even be possible with a cheap usb web cam?

Once the frame is converted to an opengl texture, then it would be a very
simple matter of displaying it on the screen with a textured rectangle drawn
in immediate mode ... possibly with some level of transparancy, or not ...

I'm involved in some UAV research where we are using FlightGear to render a
synthetic view from the perspective of a live flying uav.  Would be really
cool to super impose the live video over the top of the FlightGear synthetic
view.  Or super impose an F-16 style HUD on top of the live video ... I have
lots of fun ideas for someone with a fast frame grabber and a bit of time.
:-)

If someone can tell me how to do frame grabbing on a gumstix (
www.gumstix.org) I'll offer you my 3rd born child (should an accident ever
happen.) :-)

Regards,

Curt.
--
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http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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[Flightgear-devel] Real life pilots Fokker F50 instrument panel project

2007-06-29 Thread Georg Vollnhals
Hi,

as probably only a few experienced aircraft-/3D-designers regularly read
throught the official FG Forum I want to draw your attention to the very
interesting Fokker F50 3D instrument panel project of a real life Fokker
F50 pilot (FokkerCharlie).
He seems to be really engaged, has already made a lot of nice
instrument/panel digital fotos (see link at the Forum) and wants to
learn Blender as he still is a totally n00b.
AJ already gave him some advice but cannot go into the work himself.

After my opinion a cooperation of an experienced FlightGear aircraft or
3D designer with this guy could result in an outstanding aircraft - the
big value is that he has access to the aircraft and the pilot's handbook
and has all the knowledge an aircraft designer normally does not have
(we know all the positive exceptions from this list :-) ). And beside
this, he should know how the real Fokker F50 should behave realistic in
a flightsim and therefore an improvement of the flightmodel could be done.
So sharing the workload between someone who already knows how to make an
working 3D panel and FokkerCharlie with his hands on the aircraft -
what could be better for a *very realistic* small airliner?

The link:
http://www.flightgear.org/forums/viewtopic.php?t=345

Regards
Georg EDDW

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Re: [Flightgear-devel] P-38L-Lightning

2007-06-29 Thread gh.robin
On Fri 29 June 2007 21:55, Martin Spott wrote:
 gh.robin wrote:
  On Fri 29 June 2007 19:02, Martin Spott wrote:
   Woohooo, did anyone try putting this baby into a low-speed stall ?
   Make sure to gain enough altitude before !
 
  yes it is given to stall at 91 kt, the model with that crude FDM
  [...]

 I didn't intend to blame the FDM for doing wrong, I was just a bit
 surprised how this beast behaves at stall and how difficult stall
 recovery might become   It would be nice to know if this is
 actually similar to the 'real' one,

   Martin.

Difficult to answer,  just this,  which has been written :

=About the only significant short coming of the Lightning was spin/.stall 
recovery, which could be a bear, especially at low altitude. That's is why 
this film cautions strongly against entering a spin below 10,000'=


you can read that here.
http://zenoswarbirdvideos.com/P38.html?gclid=CM3ixPSXgo0CFQNNZwodE3aoPA

In addition to when i tried to tune the FDM i was surprised by that high value 
wing loading:   53 lb/sq-ft  given  with an average weight loaded 17500 lbs 
(empty weight 12500 lbs). 


cheers
-- 
Gérard


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Re: [Flightgear-devel] [off list] patch for control locking byautopilot

2007-06-29 Thread Ampere K. Hardraade
On June 28, 2007 09:44:54 am Roy Vegard Ovesen wrote:
 On Wednesday 27 June 2007 23:05, woodyst wrote:
The diffs are at
http://www.eurogaran.com/fgfs/fgfs_ap_joy_locking.diff and
http://www.eurogaran.com/fgfs/kap140_locking_controls_capable.diff

 AFAIK real life autopilots can be overpowered by the pilot. Wheter this is
 done by brute force or if the servos can sense that they are being
 overpowered and then let go, I don't know. Since we don't have any force
 feedback support in Flightgear, we'll have to make the autopilot sense that
 it is being overpowered.

 The hard part will be how to decide that the pilot is trying to overpower
 the autopilot. One possibility is to press a button to tell that you are
 overpowering.

My guess is that it probably monitors the integrated term in a PID controller, 
and disengages when the value reaches a certain threshold.



Ampere

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Re: [Flightgear-devel] Aircraft design idea: Cirrus Jet

2007-06-29 Thread Ampere K. Hardraade
On June 29, 2007 01:44:27 pm Curtis Olson wrote:
 I got to see it a day earlier, even before the folks that have
 plunked down $100k to get on the waiting list got to see it ... but all the
 employees got to see it before me.

I'm more interested in those guys who plunked down $100k just to see it than 
the actual plane itself. :P



Ampere

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