[Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-16 Thread Ralf Gerlich
Hi all,

I know the AirVenture is less than a week ahead and so I'm probably a
bit late, but I have prepared new landcover data for the region around
Oshkosh and Lake Winnebago.

I hope that Martin will have the TIGER data ready on time so I can
integrate that as well, but for now we have only a landcover+airports
version available at

http://www.custom-scenery.org/Oshkosh-Scenery.338.0.html

Cheers,
Ralf


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Re: [Flightgear-devel] Joystick conf help

2007-07-16 Thread Thiago Drechsel

Hi Csaba.

Thanks for the tip. Just what I need!

Support for free software is really the best support... :-)

Thiago


On 7/15/07, Csaba Halász [EMAIL PROTECTED] wrote:


On 7/15/07, Thiago Drechsel [EMAIL PROTECTED] wrote:
 Hi all.

 I'm having some problems with my new joystick.

 When I connect and test it with js_demo program, I can see that even
with
 all axis and trims centered, js_demo tells me they are not. The output
is
 below:
 ...
 The question is: Is there a way to compensate this offset in my joystick
 conf file?
 Or better: How can I fix this problem?

Have you tried jscal?

Greets,
Csaba

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[Flightgear-devel] new utility

2007-07-16 Thread Curtis Olson

This weekend I hacked together a little utility that might be interesting to
some people.  I called it photomodel and it's in
FlightGear/src/utils/Modeller/

This is a command line utiltity that takes the name of an aerial photo
texture, along with the lon/lat coordinates of the corners of the image (or
the max/min lon/lat if the image is aligned along strait lon/lat edges).  It
then spits out a .ac file of the correct size in meters to cover your area.
It tells you where to copy the file, and gives you a line to add to your
.stg file (and tells you which one to add it to.)  Special thanks to Syd
Adams who whipped up a .ac template for me to work from.

If you have access to some aerial imagery, you can use this utility to
quickly spiff up a local flying area.  Please note, I'm not saying you
couldn't do a screen grab out of google maps or some other online mapping
service to get some quick aerial imagery, but if you do anything like that,
please don't distribute the results without getting explicit permission from
the owner of the imagery, and please don't tell me about it. :-)

Note that this utility does have many limitation at the moment ... it only
spits out one square for one texture per model.  The output model is flat,
so you have to manually figure out an altitude that floats it a meter or two
above the default terrain.  It's not a perfect solution, but might be useful
for some situations.

I have found it handy to spiff up my local R/C flying site scenery for
replaying flights in my instrumented R/C airplane:

http://youtube.com/watch?v=MTkJYaiVxtA

All those nice mowed fields around our airstrip have been planted with corn
this year and it's now about 8' high ... sob ... :-(

Regards,

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] new utility

2007-07-16 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Curtis Olson wrote:
 This weekend I hacked together a little utility that might be
 interesting to
 some people.  I called it photomodel and it's in
 FlightGear/src/utils/Modeller/
 
 This is a command line utiltity that takes the name of an aerial photo
 texture, along with the lon/lat coordinates of the corners of the image (or
 the max/min lon/lat if the image is aligned along strait lon/lat
 edges).  It
 then spits out a .ac file of the correct size in meters to cover your area.
 It tells you where to copy the file, and gives you a line to add to your
 .stg file (and tells you which one to add it to.)  Special thanks to Syd
 Adams who whipped up a .ac template for me to work from.
 
 If you have access to some aerial imagery, you can use this utility to
 quickly spiff up a local flying area.  Please note, I'm not saying you
 couldn't do a screen grab out of google maps or some other online mapping
 service to get some quick aerial imagery, but if you do anything like that,
 please don't distribute the results without getting explicit permission
 from
 the owner of the imagery, and please don't tell me about it. :-)
 
 Note that this utility does have many limitation at the moment ... it only
 spits out one square for one texture per model.  The output model is flat,
 so you have to manually figure out an altitude that floats it a meter or
 two
 above the default terrain.  It's not a perfect solution, but might be
 useful
 for some situations.
 
 I have found it handy to spiff up my local R/C flying site scenery for
 replaying flights in my instrumented R/C airplane:
 
 http://youtube.com/watch?v=MTkJYaiVxtA
 
 All those nice mowed fields around our airstrip have been planted with corn
 this year and it's now about 8' high ... sob ... :-(
 
 Regards,
 
 Curt.
 
So not useful for terrain like mountains? :-(

Other than that this sounds very nice.

Regards,
AnMaster
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Re: [Flightgear-devel] new utility

2007-07-16 Thread gh.robin
On Mon 16 July 2007 16:16, AnMaster wrote:
 Curtis Olson wrote:
SNIP
  Note that this utility does have many limitation at the moment ... it
  only spits out one square for one texture per model.  The output model is
  flat, so you have to manually figure out an altitude that floats it a
  meter or two
  above the default terrain.  It's not a perfect solution, but might be
  useful
  for some situations.
 
  I have found it handy to spiff up my local R/C flying site scenery for
  replaying flights in my instrumented R/C airplane:
 
  http://youtube.com/watch?v=MTkJYaiVxtA
 
  All those nice mowed fields around our airstrip have been planted with
  corn this year and it's now about 8' high ... sob ... :-(
 
  Regards,
 
  Curt.

 So not useful for terrain like mountains? :-(

 Other than that this sounds very nice.

 Regards,
 AnMaster



Thanks, Curt 

Nice work, that tool will be very helpful.


Oh, yes AnMaster, i am pretty sure it could be  used for mountains, look at 
that specific  model Tour du Ventoux  ( which is close to my home  :)  )  
http://fgfsdb.stockill.org/modeledit.php?id=317

I have redrawn  a 3D .ac  model which include the shape of the top, with road 
it comes over the existing  scenery.
The work was not easy.

I guess that with the Curt's tool it would have been easier


Cheers
-- 
Gérard


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[Flightgear-devel] 787 Seg fault

2007-07-16 Thread Innis Cunningham
Hi All
When I try to run the 787 I get the following.

Reading model /home/innis/Flightgear/data/Aircraft/787/Models/nd.ac
Returning cached model 
/home/innis/Flightgear/data/Aircraft/787/Models/nd.ac
Reading image Segmentation fault (core dumped)

If I remove the nd model and its texture and xml file the aircraft loads but 
all
I have is the glider and a slow sim.
Has anyone got an idea what the problem might be.

Cheers
Innis

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Re: [Flightgear-devel] 787 Seg fault

2007-07-16 Thread JOSHUA WILSON
Hi All
When I try to run the 787 I get the following.

Reading model /home/innis/Flightgear/data/Aircraft/787/Models/nd.ac
Returning cached model 
/home/innis/Flightgear/data/Aircraft/787/Models/nd.ac
Reading image Segmentation fault (core dumped)

If I remove the nd model and its texture and xml file the aircraft loads but 
all
I have is the glider and a slow sim.
Has anyone got an idea what the problem might be.

Cheers
Innis

You might try removing the 787 model from your computer and then downloading it 
from http://www.golffoxtrotsierra.741.com/787.zip .   Also, if you do not want 
an instrument to be loaded, you should comment out the appropriate part of the 
main Models/(aircraft).xml file.
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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-16 Thread Ralf Gerlich
Hi all!

Ralf Gerlich wrote:
 I hope that Martin will have the TIGER data ready on time

The first chunks of that data is available and was integrated into the
scenery. Again, available at

 http://www.custom-scenery.org/Oshkosh-Scenery.338.0.html

The result is quite interesting, as obviously highways and similar have
actually two separate lanes. Still there are some artefacts obviously
introduced by TerraGear's triangle sliver removal code has the
surrounding texture leak into the road lines.

Cheers,
Ralf

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Re: [Flightgear-devel] 787 Seg fault

2007-07-16 Thread Melchior FRANZ
* JOSHUA WILSON -- Monday 16 July 2007:
 /home/innis/Flightgear/data/Aircraft/787/Models/nd.ac
 Reading image Segmentation fault (core dumped)

Can't reproduce that. Both nd.ac and nd.rgb seem to be OK (no
corruption or syntax errors).



 You might try removing the 787 model from your computer and
 then downloading it from http://www.golffoxtrotsierra.741.com/787.zip .

But what I noticed is that several (all?) of the textures are
uncompressed. This wastes 12.6 MB disk space for no good reason.
Also the thumbnail file is supposed to have exactly size 171x128,
but actually has 675x600!

m.



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[Flightgear-devel] Joysticks on Windows

2007-07-16 Thread Hans Fugal
I don't have Windows at home, and I've never really tried FlightGear
on Windows before. Yesterday I had an opportunity to give it a spin on
a nice computer with Windows Vista.

The joystick I had with me is a Saitek Aviator (USB HID). FlightGear
doesn't have a file for this yet, but I have written my own (which I
am nearly ready to submit), and I put it in the appropriate place in
the data directory (Input/Joysticks/Saitek/Aviator.xml). This file
works fine in Linux and OS X.

FlightGear did not recognize the Joystick file, so I got the default
behavior. Actually, on closer inspection I learned that FlightGear did
not recognize the Joystick, and it had nothing to do with my file.
When I run js_demo.exe I see a message about not being able to find
the joystick name in the registry (or something to that effect) and it
identifies the joystick as a generic Microsoft joystick. js_demo does
report all the axes and buttons.

I then installed the Saitek drivers for the joystick from their
website, and tried again with the same results.

I'm aware that you can statically configure a particular joystick file
instead of using the by name approach, and that would be fine as a
workaround. Or there's always the calibration program. I'm not looking
for a workaround, I'm just reporting odd behavior and curious about
what's going on.

Is this an oddity of Vista? Or is it a known problem (or feature) of
all Windows? I did try FG on Windows XP once with a CH Yoke and Pedals
and I seem to remember that worked fine, but my memory is hazy.

-- 
Hans Fugal
Fugal Computing

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Re: [Flightgear-devel] Joysticks on Windows

2007-07-16 Thread Georg Vollnhals
Hans Fugal schrieb:
 I don't have Windows at home, and I've never really tried FlightGear

 Is this an oddity of Vista? Or is it a known problem (or feature) of
 all Windows? I did try FG on Windows XP once with a CH Yoke and Pedals
 and I seem to remember that worked fine, but my memory is hazy.

   

Since summer 2006 I used Windows XP and had absolutely no problem with
*different* joysticks - even a gameport to usb converter and a selfmade
R/C transmitter to usb interface worked perfect with FlightGear after
transfering the name that js_demo identified into the *.xml file.

So this might either be a problem of Vista or of that special hardware.

Regards
Georg EDDW

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Re: [Flightgear-devel] 787 Seg fault

2007-07-16 Thread JOSHUA WILSON
 You might try removing the 787 model from your computer and
 then downloading it from http://www.golffoxtrotsierra.741.com/787.zip 

But what I noticed is that several (all?) of the textures are
uncompressed. This wastes 12.6 MB disk space for no good reason.
Also the thumbnail file is supposed to have exactly size 171x128,
but actually has 675x600!

m.

Sorry about the large files.  I have compressed the 787co.rgb, lights.rgb, and 
lights-r.rgb files and I have resized the thumbnail.
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Re: [Flightgear-devel] 787 Seg fault

2007-07-16 Thread Melchior FRANZ
* JOSHUA WILSON -- Monday 16 July 2007:
[attribution line was removed:  Melchior FRANZ]
 But what I noticed is that several (all?) of the textures are
 uncompressed. This wastes 12.6 MB disk space 

 Sorry about the large files.

Large files are not the problem. But unnecessarily large files
with redundant contents (a.k.a. uncompressed).   :-}

m.

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Re: [Flightgear-devel] Chaos in FG development [was: Bomb patch for vulcanb2]

2007-07-16 Thread Curtis Olson

FlightGear development has exploded to the point where it *really* needs a
full time manager or even a management team.  How does that happen though in
the context of an open-source project where everyone is volunteering their
slivers of time and everyone has real day jobs and families and maybe an
occasional life outside of the computer world?

I'm not able to *volunteer* 100% of my effort to manage the flightgear
project.  I have my day job, I have a family with 2 small girls.  Outside of
that, my spare time is precious and limited.  I sneak as much as I can for
FG, but there are real limits to how much I can do.  I don't have time
review every patch idea, I don't have time to investigate every bug report,
often, I can't even read every mailing list message in a timely manner, I
certainly don't have time to weigh in on every flame war or rant.  Is there
anyone or any group or company out there willing to step forward and talk
about funding a full time (or even 50% time) project manager?  For what it's
worth, some of the paying tasks I do are a real drag.  I'd be willing to do
more interesting paying tasks!  I'd love to be able to dedicate more of my
day back to FlightGear.

As has been mentioned before, often open-source projects have a developer or
two that are funded to accomplish some specific task within the project.
That has happened occasionally on a very limited scope even with
FlightGear.  But who would want to fund a dedicated project manager that
keeps all the lose ends neatly tied up and keeps the project heading in a
sane direction, pushes out releases in a timely manner, spends some time
marketing and promoting the project, etc. etc.?  There isn't a direct and
immediate coding value to that.  No immediate payoff to a company that is
focused on solving some specific problem for themselves and moving on to
other things.

Right now we depend on a precious few people who really know the code
backwards and forwards and just get the project so to speak.  However,
there is so much work todo, that there is a very real danger that these
people will burn out and dissappear.  What happened to David Meggison and
Erik Hofman?  At some point people realize their jobs and their families are
suffering and they can't do this 24/7.

Do we want to talk about creating some sort of more formal organization like
a non-profit?  But there again, it takes someone who understands the
process, and can devote a significant amount of time to managing the
organization and being responsible for tax reporting and all the other fun
stuff that goes along with a non-profit organization.  That's pulling
someone away from managing the actual project development, not to mention
pulling someone away from actual coding.

Is there a way to make a leap from a hobby project to a full blown
non-profit with serious money exchanging hands?  Maybe a paid organization
manager, a paid project manager?  Where could we generate income to the
level of supporting a full time person or two?  I believe there could be a
huge amount of monitary value in FlightGear, but how do you effectively
harness that since we give it away for free?   Consulting?  But then you
have to deliver a specific result in a specific time frame which works
against having time for larger project and organization management issues.
Without sufficient cash flow to support a full time person or two, how do we
move beyond the current situation where we are depending on slivers of
volunteer time to accomplish everything that needs to get done?  And even if
we wanted to get smarter, it still takes significant time for someone to
come up with strategies for more effectively using the individual slivers of
time.

It appears that we have hit or are near to hitting some sort of ceiling in
the open-source world.  Is there a way to break through to the next level?
Perhaps there is a company or organization or individual with resources who
has enough interest in FlightGear that they would be willing to help us grow
to a new level?

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Chaos in FG development [was: Bomb patch for vulcanb2]

2007-07-16 Thread Stuart Buchanan
--- Curtis Olson wrote:
 FlightGear development has exploded to the point where it *really* needs
 a
 full time manager or even a management team.  How does that happen
 though in
 the context of an open-source project where everyone is volunteering
 their
 slivers of time and everyone has real day jobs and families and maybe an
 occasional life outside of the computer world?

I don't think we're realistically going to be able to raise funds to support of 
full or part time manager, and as you note, it is very unlikely that a company 
would pay for management as opposed to specific development. Do we manage to 
even cover our hosting costs with DVD world scenery sales?

A far better approach is to look at how we can make our processes more 
efficient so that the management (of which you are the CEO)  can make better 
use of their time. I think what is required is more delegation.

Martin Spott mentioned on the list problems with getting the web-site updated 
promptly, presumably because you are the sole maintainer of the site, and have 
too much on your plate. I don't feel that the web-site is something that has to 
be maintained by the CEO - it could easily be delegated.

Similarly, John Denker recently commented on the huge proportion of checkins 
made by Melchior Franz. Melchior does a quite incredible job ensure that the 
data tree in particular is kept in good order, and committing huge numbers of 
contributions. However, I'm sure his life would be much easier if more aircraft 
maintainers have commit permissions. The ocassional bug might fall through, but 
most maintainers have enough pride in their work to fix bugs, and Melchior 
would still have commit permissions...

The Manual is a prime example of where delegation has worked extremely well. 
Martin and I both have commit permissions and have made significant changes 
without any need to bother anyone.

Therefore, I think it would be a good idea for you to look at what can be 
delegated from your workload onto other people and suggest appropriate roles to 
the list.

Of course, good delegation is one of the signs of good management :)

-Stuart





















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Re: [Flightgear-devel] Chaos in FG development [was: Bomb patch for vulcanb2]

2007-07-16 Thread Curtis Olson

On 7/16/07, Stuart Buchanan [EMAIL PROTECTED] wrote:


I don't think we're realistically going to be able to raise funds to
support of full or part time manager, and as you note, it is very unlikely
that a company would pay for management as opposed to specific development.
Do we manage to even cover our hosting costs with DVD world scenery sales?

A far better approach is to look at how we can make our processes more
efficient so that the management (of which you are the CEO)  can make better
use of their time. I think what is required is more delegation.

Martin Spott mentioned on the list problems with getting the web-site
updated promptly, presumably because you are the sole maintainer of the
site, and have too much on your plate. I don't feel that the web-site is
something that has to be maintained by the CEO - it could easily be
delegated.

Similarly, John Denker recently commented on the huge proportion of
checkins made by Melchior Franz. Melchior does a quite incredible job ensure
that the data tree in particular is kept in good order, and committing huge
numbers of contributions. However, I'm sure his life would be much easier if
more aircraft maintainers have commit permissions. The ocassional bug might
fall through, but most maintainers have enough pride in their work to fix
bugs, and Melchior would still have commit permissions...

The Manual is a prime example of where delegation has worked extremely
well. Martin and I both have commit permissions and have made significant
changes without any need to bother anyone.

Therefore, I think it would be a good idea for you to look at what can be
delegated from your workload onto other people and suggest appropriate roles
to the list.

Of course, good delegation is one of the signs of good management :)



I don't disagree with anything you've said, but delegation is a lot harder
than it looks.  I need to find (a) someone qualified to do the work and (b)
someone who can do it consistantly and isn't going to get overwhelmed after
the first month and drop out of the picture.  I've had several past
delegation efforts derailed because things just didn't work out.  Tasks are
always harder and take a lot more time than you think at first.  Things that
look effortless when I do it might be a result of years of trial and error
and experience to come up with a method or sequence of steps that work
well.  Something that looks easy from the outside, might turn out to be
actually very difficult and time consuming and people just don't realize
that until they volunteer to take over the task, but often that's the point
where the delegation effort starts to fizzle.

I probably shouldn't say things that are potentially inflamatory here, and
I'm definitely not referring to you, and also I am not trying to minimize
the efforts and energy that various talented people have put into our
project ... but there are a few people involved in the list that have grown
into perpetual whiners and can't seem to make any post at all without taking
a direct or indirect jab at someone or some aspect of the project.
Personally, I just don't have the time to counter all their claims or try to
put their exagerations back into proper context, and after a while I'm just
not able to respond to their messages in a useful way even if there is
occassionally a valid point or a piece of good content in them.  I'm
reminded of the story about the boy who cried wolf ...  And for whatever
it's worth, personally the way I am wired, I don't respond well to negative
motivation unless it's coming from someone who signs my paycheck where I
have no choice... it's something that just doesn't work well with me, even
if there is a valid point or need.

For the record, 20 different people have commit access to various portions
of the FlightGear repository.

Addressing the specific case of the web site.  The web site is in cvs.  I'm
not the only one that is authorized to make changes.  However, I am the only
one that can upload those changes to the actual server.  Unfortunately,
giving access to this last step of uploading content would involve personal
passwords and the ability to affect my paypal account and a few other things
that I'm somewhat nervous about handing off.

Deligation is one of the main tasks of a paid manager with paid employees.
Deligation is needed to get the overall job done as efficiently as
possible.  But in a context where a volunteer manager is dealing with
volunteer developers, none of whom can devote 40-80 hours a week to the
project, delegation becomes much harder.  Actually, you can't even really
call it delegation.  What do you think would happen if I started picking
names and assigning tasks and deadlines and demanding weekly reports?!?
Instead I have to resort to trickery, mind games, and reverse logic to
convince people who are already very busy that they should take on
additional tasks ... and most of you are smarter than me and able to
successfully defend against my best 

Re: [Flightgear-devel] Chaos in FG development [was: Bomb patch for vulcanb2]

2007-07-16 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Curtis Olson wrote:

 Unfortunately,
 giving access to this last step of uploading content would involve personal
 passwords and the ability to affect my paypal account and a few other
 things
 that I'm somewhat nervous about handing off.

Isn't there some possibility to create new accounts with upload
permission, which don't involve giving your personal password? If
uploading via scp or sftp is possible, one could even use the same
account with different ssh-keys.

Unless the FG page is hosted on DOS of course :)

Nine
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[Flightgear-devel] development process (was: chaos...)

2007-07-16 Thread John Denker
On 07/16/2007 01:10 PM, Stuart Buchanan made a number of excellent points:

 A far better approach is to look at how we can make our processes
 more efficient so that the management (of which you are the CEO)  can
 make better use of their time. I think what is required is more
 delegation.
 
 Martin Spott mentioned on the list problems with getting the web-site
 updated promptly, presumably because you are the sole maintainer of
 the site, and have too much on your plate. I don't feel that the
 web-site is something that has to be maintained by the CEO - it could
 easily be delegated.
 
 Similarly, John Denker recently commented on the huge proportion of
 checkins made by Melchior Franz. Melchior does a quite incredible job
 ensure that the data tree in particular is kept in good order, and
 committing huge numbers of contributions. However, I'm sure his life
 would be much easier if more aircraft maintainers have commit
 permissions. The ocassional bug might fall through, but most
 maintainers have enough pride in their work to fix bugs, and Melchior
 would still have commit permissions...
 
 The Manual is a prime example of where delegation has worked
 extremely well. Martin and I both have commit permissions and have
 made significant changes without any need to bother anyone.
 
 Therefore, I think it would be a good idea for you to look at what
 can be delegated from your workload onto other people and suggest
 appropriate roles to the list.
 
 Of course, good delegation is one of the signs of good management :)

I was going to write something similar, but Stuart beat me to it, 
and did a better job than I would have.

Let me add a couple of minor points:

1) I changed the subject line.  Chaos means different things to
different people, but in any case it is too strong a word.
 -- There are always issues.
 -- There is always room for improvement.
 -- Right now the development process is not broken, and is
  nowhere near chaos, but everyone agrees there is room for
  improvement.
 -- The recent trend has been in the wrong direction, which
  makes it especially timely to examine the issues.

2) As a specific constructive suggestion, it seems to me that
upgrading from CVS to git would make things go smoother.  This
project outgrew CVS a long time ago.  Git is available for 
unix and for windows.  A lot of the people involved already
know how to use git.

3) Among the eleventeen reasons for using git is that it allows
fine-grain delegation.  For each model aircraft, the principal
developer could be delegated control of that aircraft (without
affecting the control of anything else).

4) Code review is an area that needs attention.  There are two
sides to this coin, and both sides are in need of improvement:
  a) There are some meritorious contributions that never got
   incorporated due to lack of proper review ... and
  b) There is some suboptimal code that has been incorporated
   due to lack of proper review.

On 07/16/2007 02:24 PM, Curtis Olson wrote:

 I don't disagree with anything [Stuart] said, but delegation is a lot harder
 than it looks.  I need to find (a) someone qualified to do the work and (b)
 someone who can do it consistantly and isn't going to get overwhelmed after
 the first month and drop out of the picture.  I've had several past
 delegation efforts derailed because things just didn't work out.  

I don't understand that.  If you *add* a competent delegate, and 
after a few months he gets overwhelmed, you're no worse off then 
where you started.

 For the record, 20 different people have commit access to various portions
 of the FlightGear repository.

That's true but misleading, as previously discussed.  Practically all
of the work is done by a muuuch smaller number.
  
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg11481.html

 Addressing the specific case of the web site.  The web site is in cvs.  I'm
 not the only one that is authorized to make changes.  However, I am the
 only
 one that can upload those changes to the actual server.  Unfortunately,
 giving access to this last step of uploading content would involve personal
 passwords and the ability to affect my paypal account and a few other
 things
 that I'm somewhat nervous about handing off.

There are lots of ways of solving that problem.  We agree that shared
passwords are a bad idea.  Always bad.  Very bad.  OTOH, most security 
should be certificate-based, not password-based.  Uploading to the web 
site could easily be controlled by a short list of SSH public-key
certificates, one certificate per delegate, with no sharing of passwords 
nor sharing of private keys.

 Deligation is one of the main tasks of a paid manager with paid employees.
 Deligation is needed to get the overall job done as efficiently as
 possible.  

In a project this size, delegation is needed to get any reasonable
amount of work done.

 But in a context where a volunteer manager is dealing with
 volunteer developers, none of 

[Flightgear-devel] OSX Build patch

2007-07-16 Thread Hans Fugal
For FG/OSG, the included patch allows flightgear to link against OSG
(Subversion) when installed in the traditional UNIX way in /usr/local
(vs the Mac Framework way, which is another story).

I'm not sure why we'd be linking to osgGA and osgText while linux
users aren't, or perhaps it's a subtle difference in the way gcc links
on the two different platforms.

gcc 4.0.1

diff -r 2ad002a21d85 -r 56709db4f945 src/Main/Makefile.am
--- a/src/Main/Makefile.am  Wed Jul 11 09:10:37 2007 -0600
+++ b/src/Main/Makefile.am  Mon Jul 16 15:34:19 2007 -0600
@@ -105,6 +105,7 @@ fgfs_LDADD = \
-lplibpuaux -lplibpu -lplibfnt -lplibjs -lplibnet \
-lplibsg -lplibul \
-losgViewer -losgFX -losgUtil -losgDB -losgSim -losg -lOpenThreads \
+   -losgGA -losgText \
$(THREAD_LIBS) \
$(network_LIBS) \
-lz \

Please commit or provide feedback.

Thanks
-- 
Hans Fugal
Fugal Computing

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[Flightgear-devel] Pre-11 distribution for Windoze?

2007-07-16 Thread Bill Galbraith
Is there a recently compiled distribution package of the Flight Gear
0.9.pre11 package available, say something built within the last month?
 
I want to do some model development without having to build the pre11
release myself.
 
...and, as long as I have you on the line, with the 0.9.11 release include
the newest JSBSim code?
 
Thanks,
Bill
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[Flightgear-devel] Patch to link against OSG debug libraries

2007-07-16 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi,
This patch supports the option to link against OSG debugging libraries.
It also includes the change that Hans Fugal just posted.

Tim
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diff --git a/configure.ac b/configure.ac
index 9a2b50e..0ae3d55 100644
--- a/configure.ac
+++ b/configure.ac
@@ -213,6 +213,9 @@ else
 fi
 fi
 
+AC_ARG_ENABLE(osgdebug, [  --enable-osgdebug  Use OSG debug libraries], [enable_osgdebug=$enableval])
+AM_CONDITIONAL(USE_OSGDEBUG, test x$enable_osgdebug = xyes)
+
 dnl check for OpenGL related libraries
 case ${host} in
 *-*-cygwin* | *-*-mingw32*)
diff --git a/src/Main/Makefile.am b/src/Main/Makefile.am
index e9c8e6b..f19702c 100644
--- a/src/Main/Makefile.am
+++ b/src/Main/Makefile.am
@@ -25,6 +25,12 @@ GFX_CODE = fg_os.cxx fg_os.hxx
 endif
 endif
 
+if USE_OSGDEBUG
+OSG_LIBS = -losgViewerd -losgGAd -losgTextd -losgFXd -losgUtild -losgDBd -losgSimd -losgd -lOpenThreadsd
+else
+OSG_LIBS = -losgViewer -losgGA -losgText -losgFX -losgUtil -losgDB -losgSim -losg -lOpenThreads 
+endif
+
 JSBSIM_LIBS = \
 	$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
 $(top_builddir)/src/FDM/JSBSim/initialization/libInit.a \
@@ -104,7 +110,7 @@ fgfs_LDADD = \
 	-lsgstructure -lsgenvironment \
 	-lplibpuaux -lplibpu -lplibfnt -lplibjs -lplibnet \
 	-lplibsg -lplibul \
-	-losgViewer -losgFX -losgUtil -losgDB -losgSim -losg -lOpenThreads \
+	$(OSG_LIBS) \
 	$(THREAD_LIBS) \
 	$(network_LIBS) \
 	-lz \
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Re: [Flightgear-devel] RFC: Apply throttle axis changes only to selected engines

2007-07-16 Thread Anders Gidenstam

Hi again,

There hasn't been too many comments on this proposal (but OTOH also no 
objections :)

To summarize the proposed changes again:

- Change controls.nas so throttle input to only affect the selected engines.
   The input is handled as follows:
   i)   Page up/down changes the selected throttles one step up/down, i.e.
if the original throttle settings were x steps apart they remain x
steps apart (unless the boundary is reached).
   ii)  Mouse + MMB drag changes the selected throttles by the delta amount
(length of drag).
   iii) The throttleAxis() wrapper for joysticks sets the selected
throttles to correspond to the joystick's axis position. I.e. all
selected engines will get the same throttle setting. Since most
joystick throttles are positional devices I think this behaviour
is more logical than using a relative adjustment in this case.
   Note that if all engines are selected (and have the same initial
   throttle setting) the behaviour is identical to the present.

- Add the possibility to select subsets of the engines via
   the new controls.selectEngines(). For this functionality to be
   accessible a keyboard binding also needs to be added - my suggestion
   is shift+ctrl+#key to select engine #key+1 in addition to the already
   selected engine(s).

Diff for Nasal/controls.nas:
http://www.gidenstam.org/FlightGear/misc/controls.nas_individual_throttles.diff

I think this type of throttle control is desired and needed in FG, e.g. 
for proper control of the Boeing 314A on water.

Cheers,

Anders
-- 
---
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-16 Thread Bohnert Paul

 Hi All,
 
 Thanks for rebuilding the Oshkosh tile.
 
 Also rebuild on the same tile, Appleton, KATW, and Fond du Lac, KFLD.
 
 FlightGear screen capture. Oshkosh, KOSH, with generic taxiways.
 http://pics.ww.com/v/coulee182/kosh+07-06.jpg.html
 
 KOSH with edited taxiways and aprons.
 http://pics.ww.com/v/coulee182/kosh-07-08.jpg.html
 
 Best to all, 
 
 Paul B
 
 

Ralf Gerlich [EMAIL PROTECTED] wrote: Hi all!

Ralf Gerlich wrote:
 I hope that Martin will have the TIGER data ready on time

The first chunks of that data is available and was integrated into the
scenery. Again, available at

 http://www.custom-scenery.org/Oshkosh-Scenery.338.0.html

The result is quite interesting, as obviously highways and similar have
actually two separate lanes. Still there are some artefacts obviously
introduced by TerraGear's triangle sliver removal code has the
surrounding texture leak into the road lines.

Cheers,
Ralf

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Re: [Flightgear-devel] 787 Seg fault

2007-07-16 Thread Innis Cunningham
Hi Josh


JOSHUA WILSON Writes

 Hi All
 When I try to run the 787 I get the following.
 
 Reading model /home/innis/Flightgear/data/Aircraft/787/Models/nd.ac
 Returning cached model
 /home/innis/Flightgear/data/Aircraft/787/Models/nd.ac
 Reading image Segmentation fault (core dumped)
 
 If I remove the nd model and its texture and xml file the aircraft loads 
but
 all
 I have is the glider and a slow sim.
 Has anyone got an idea what the problem might be.
 
 Cheers
 Innis

You might try removing the 787 model from your computer and then 
downloading it from http://www.golffoxtrotsierra.741.com/787.zip .   Also, 
if you do not want an instrument to be loaded, you should comment out the 
appropriate part of the main Models/(aircraft).xml file.

Downloaded the zip file as you said no difference.But after some trouble 
shooting I find
if I use any one or all the following instruments, EICAS,NDB,STBY  ALT ,in 
combination
with or alone I get the seg fault.
If I use the Eicas or Ndb alone I dont get a seg fault but when the sim has 
finished
loading I just have the blue and yellow glider.The Stby Alt always gives a 
seg fault.
I thought it maybe a memory problem on my computer but running sys monitor
during sim loading shows only 60% memory usage.
So I can get the aircraft to load correctly as long as I dont include the 
above instruments.
Hope this makes some sense.
My computer specs amd2000 512Meg memory 5200Nividia graphics using CVS on 
Ubuntu
7.04

Cheers
Innis


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Re: [Flightgear-devel] 787 Seg fault

2007-07-16 Thread JOSHUA WILSON
Innis Cunningham Writes
 Hi Josh
 
 
 JOSHUA WILSON Writes
 
  Hi All
  When I try to run the 787 I get the following.
  
  Reading model /home/innis/Flightgear/data/Aircraft/787/Models/nd.ac
  Returning cached model
  /home/innis/Flightgear/data/Aircraft/787/Models/nd.ac
  Reading image Segmentation fault (core dumped)
  
  If I remove the nd model and its texture and xml file the aircraft loads 
 but
  all
  I have is the glider and a slow sim.
  Has anyone got an idea what the problem might be.
  
  Cheers
  Innis
 
 You might try removing the 787 model from your computer and then 
 downloading it from http://www.golffoxtrotsierra.741.com/787.zip .   Also, 
 if you do not want an instrument to be loaded, you should comment out the 
 appropriate part of the main Models/(aircraft).xml file.
 
 Downloaded the zip file as you said no difference.But after some trouble 
 shooting I find
 if I use any one or all the following instruments, EICAS,NDB,STBY  ALT ,in 
 combination
 with or alone I get the seg fault.
 If I use the Eicas or Ndb alone I dont get a seg fault but when the sim has 
 finished
 loading I just have the blue and yellow glider.The Stby Alt always gives a 
 seg fault.
 I thought it maybe a memory problem on my computer but running sys monitor
 during sim loading shows only 60% memory usage.
 So I can get the aircraft to load correctly as long as I dont include the 
 above instruments.
 Hope this makes some sense.
 My computer specs amd2000 512Meg memory 5200Nividia graphics using CVS on 
 Ubuntu
 7.04
 
 Cheers
 Innis
Those three instruments are the ones that used png images.  I modified the ac 
files so they use the rgb images instead of the png ones.  Hopefully, the 
changes have solved the seg fault problem.
Josh-
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