Re: [Flightgear-devel] BUG(S) with new(?) KSFO scenery in cvs

2007-12-15 Thread Vivian Meazza
Durk Talsma

 Sent: 14 December 2007 07:54
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] BUG(S) with new(?) KSFO scenery in cvs
 
 
 On Friday 14 December 2007 00:02, Stewart Andreason wrote:
  Also, at KOAK Oakland, looking at the AI Traffic 
 congregating around 
  the terminal, would look better if the building were there. Perhaps 
  nobody has built it yet?
 
  I have also seen a 747 sitting on top of a 737 on top of some third 
  plane at N37*43.34 W122*13.12 but since it is not always there, I 
  assume it is another AI traffic bug. Also, I have seen up to 4 
  airplanes at the NW terminal at KSFO sitting 50 feet off the ground.
 
 
 I just committed a first set of changes that makes the ground 
 network more 
 consistent with the new airport layout. But I still need to 
 do a second pass 
 and update the parking locations, so they're not partially 
 overlayinig the 
 terminal building. I'll try to get that done before the release.
 
 When you see stacked aircraft, that's usually a sign of 
 overflow (i.e. more 
 aircraft present than there are parkings available. If you 
 see it, can you 
 let me know around what time of day it occurs? So that I can 
 have a look and 
 see what kind of parkings need to be added. I assume that 
 this is at KSFO?
 
 I'm off to a conference in a few minutes, and probably won't 
 be in email 
 contact for today and much of tomorrow. Assuming Vivian 
 manages to update the 
 remaining Sopwith Camel animations, and I manage to get the 
 groundnetworks 
 updated, I think we're ready to roll on Saturday.
 

There is lots I would like to do on the Camel, but these can wait. It's now
fit for plib release, but in making it so it's now broken in OSG. Over the
next couple of days I will try and make it work in both, and see what else
can be improved. Meanwhile, as I said, it is ready to go.

Vivian



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Christian Mayer
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AnMaster schrieb:
 All screenshots have been looselessly compressed with optipng before uploading
 (http://optipng.sourceforge.net/) at max level.

I don't think that screenshots need a lossles compression. JPG is
optimized for photograph-like images, so it works well for our
screenshots. And even a few JPG artifacts wouldn't matter as people know
that that's a JPG feature and not a FGFS fault.

Also I think your screenshot file size is too large. When people have to
wait too long to see an image they'll skip it and perhaps might leave
the web page. This is especially sad as many people are only looking at
the screenshots first and then are looking for the rest, so we'll loose
these customers forever... :(

My suggestion: do a JPG compression with roughly 80% - and hope that the
full screenshot won't be much bigger than 100 KB then. If it's much
bigger try a different screen resolution and/or a higher JPG compression.

About the image size: people are looking at the screenshots with their
web browser. So there are window borders, menus, navigation bar, etc.
pp. that also have to fit on the monitor. And it's quite bad if the
customer has to scroll to see the full beauty of our screenshots. And
not every customer has a screen resolution of at least 1400x1050 (or
even better).
I'd aim for a full screen browser window on a screen with a resolution
of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
roughly a resolution of about 1200x800 (or 1000x600).

Anyway: nice screenshots!

CU,
Christian

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Christian Mayer wrote:
 AnMaster schrieb:
 All screenshots have been looselessly compressed with optipng before 
 uploading
 (http://optipng.sourceforge.net/) at max level.
 
 I don't think that screenshots need a lossles compression. JPG is
 optimized for photograph-like images, so it works well for our
 screenshots. And even a few JPG artifacts wouldn't matter as people know
 that that's a JPG feature and not a FGFS fault.
 
 Also I think your screenshot file size is too large. When people have to
 wait too long to see an image they'll skip it and perhaps might leave
 the web page. This is especially sad as many people are only looking at
 the screenshots first and then are looking for the rest, so we'll loose
 these customers forever... :(
 
 My suggestion: do a JPG compression with roughly 80% - and hope that the
 full screenshot won't be much bigger than 100 KB then. If it's much
 bigger try a different screen resolution and/or a higher JPG compression.
Well if they get used for anything official whoever does it can recompress them.
 And maybe create a thumbnail or whatever.
 
 About the image size: people are looking at the screenshots with their
 web browser. So there are window borders, menus, navigation bar, etc.
 pp. that also have to fit on the monitor. And it's quite bad if the
 customer has to scroll to see the full beauty of our screenshots. And
 not every customer has a screen resolution of at least 1400x1050 (or
 even better).
1400x1280, 20 here :)
 I'd aim for a full screen browser window on a screen with a resolution
 of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
 roughly a resolution of about 1200x800 (or 1000x600).
Heh, will think of that next time.
 
 Anyway: nice screenshots!
Thanks
 
 CU,
 Christian
 
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Re: [Flightgear-devel] Bleriot - Sopwith Camel?

2007-12-15 Thread AnMaster
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It is still broken in plib, the windscreen is not transparent like in osg.

Regards,

A. Norlander

Vivian Meazza wrote:
 Durk 
 
 Sent: 13 December 2007 22:34
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Bleriot - Sopwith Camel?


 On Thursday 13 December 2007 23:13, Vivian Meazza wrote:
 If Durk can give us a little time?

 Sure, no problem.

  
 OK - I've fixed the main issue - the control stick - in cvs. Now for the
 minor ones.
 
 V.
 
 
 
 
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Re: [Flightgear-devel] Missing file in cvs for dhc2F

2007-12-15 Thread AnMaster
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This happens for dhc2W too and as it (IIRC) was one of the planes suggested for
the release this should be fixed as soon as possible!

Regards,

Arvid Norlander

AnMaster wrote:
 Run fgfs with --aircraft=dhc2F :
 Error reading default aircraft: Failed to open file
  at /mnt/flightgear/data/Aircraft/dhc2/dhc2-base.xml
 
 And indeed that file is missing in cvs.
 
 Regards,
 
 Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Stefan Seifert
Christian Mayer wrote:
 About the image size: people are looking at the screenshots with their
 web browser. So there are window borders, menus, navigation bar, etc.
 pp. that also have to fit on the monitor. And it's quite bad if the
 customer has to scroll to see the full beauty of our screenshots. And
 not every customer has a screen resolution of at least 1400x1050 (or
 even better).

That's why usually galleries create a smaller version of the picture for
immediate consumption (like 640x480) and link to the full version, which
might even be the PNG, as the user already expects longer loading time.

 I'd aim for a full screen browser window on a screen with a resolution
 of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
 roughly a resolution of about 1200x800 (or 1000x600).

Images may be resized anyway, so it seems to be the best idea to use the
largest resolution possible for screen shots. Scaling down then would
even improve quality by reducing aliasing.

Nine



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Stefan Seifert wrote:
 Christian Mayer wrote:
 About the image size: people are looking at the screenshots with their
 web browser. So there are window borders, menus, navigation bar, etc.
 pp. that also have to fit on the monitor. And it's quite bad if the
 customer has to scroll to see the full beauty of our screenshots. And
 not every customer has a screen resolution of at least 1400x1050 (or
 even better).
 
 That's why usually galleries create a smaller version of the picture for
 immediate consumption (like 640x480) and link to the full version, which
 might even be the PNG, as the user already expects longer loading time.
Indeed (I'm currently compressing 18 new screeenshots, mostly of A-10 because it
looks so good with shadows, and optipng isn't fast, about 1-2 minutes for each
picture). It usually brings the image size down with something like 8-12 %
however. For example (output from a bash script, that I made, that runs 
optipng):
A-10-KNID-02.png : 477316
Output file size = 415936 bytes (61380 bytes = 12.86% decrease)

 
 I'd aim for a full screen browser window on a screen with a resolution
 of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
 roughly a resolution of about 1200x800 (or 1000x600).
 
 Images may be resized anyway, so it seems to be the best idea to use the
 largest resolution possible for screen shots. Scaling down then would
 even improve quality by reducing aliasing.
Also I notice that if I resize the fgfs window to be smaller while flying A-10
or any other aircraft with the heat haze animation while the engine is running I
get odd graphical artifacts instead of the heat haze, restoring the window size
to same as before fixes it.
 
 Nine
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Right. Some more screenshots uploaded to
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0

New:
* A-10-KNID-02.png to A-10-KNID-18.png
* SopwithCamel-001.png

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Melchior FRANZ
- dark screenshots should be avoided, as they likely look bad
  on cheap and/or badly adjusted/adjustable monitors. I have that
  problem with mine, and that wouldn't be a good reason, but I
  also know that others have them. If you don't have anything to
  hide, use daylight!  :-}

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Well I wanted to show the runway lights or aircraft lights in some of my
screenshots. Hard to do that at noon. :P

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 - dark screenshots should be avoided, as they likely look bad
   on cheap and/or badly adjusted/adjustable monitors. I have that
   problem with mine, and that wouldn't be a good reason, but I
   also know that others have them. If you don't have anything to
   hide, use daylight!  :-}
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Melchior FRANZ
* AnMaster -- Saturday 15 December 2007:
 Well I wanted to show the runway lights or aircraft lights in some
 of my screenshots. Hard to do that at noon. :P

True. But night lighting is one of our weakest areas, so it's probably
better to hide that away.

m.

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Torsten Dreyer
Here is a nice shot over chicago...
No antialiasing, sorry...
http://www.t3r.de/fg/c172chicago.jpg

Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Jon S. Berndt
 Here is a nice shot over chicago...
 No antialiasing, sorry...
 http://www.t3r.de/fg/c172chicago.jpg
 
 Torsten

Ah ... the good ol' days. :-)

Jon



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 13:50:54 Jon S. Berndt wrote:

 Ah ... the good ol' days. :-)

I like the 50fps - as I recall, with MSFS4 on an 8086 based PC it was much 
closer to 1 frame / 5 seconds :-)

Cheers,

AJ

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread gerard robin
On sam 15 décembre 2007, AJ MacLeod wrote:


This could give an idea for an other snapshot.
http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg

That one has a  wrong definition ( missing aliasing )

Regards 


-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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[Flightgear-devel] c310 no instruments

2007-12-15 Thread Hans Fugal
Another pre2 bug...

http://hans.fugal.net/tmp/fg/c310.png

Same for c310dpm-3d

1.0pre2 or whatever we're calling it now, os x leopard on a macbook
(Intel GMA 950 64MB VRAM), OpenGL 1.2 APPLE-1.5.18.

-- 
Hans Fugal

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 14:34:19 gerard robin wrote:
 This could give an idea for an other snapshot.
 http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg

Nice dramatic shot (the sky especially) - pity about the sharp flat top to the 
3d clouds to the right :-\

Cheers,

AJ

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Heiko Schulz
..and a pity that the parachutes are nor really
round...

but this are the shots are needed!

Regards
HHS
--- AJ MacLeod [EMAIL PROTECTED]
schrieb:

 On Saturday 15 December 2007 14:34:19 gerard robin
 wrote:
  This could give an idea for an other snapshot.
 
 http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg
 
 Nice dramatic shot (the sky especially) - pity about
 the sharp flat top to the 
 3d clouds to the right :-\
 
 Cheers,
 
 AJ
 

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread gerard robin
On sam 15 décembre 2007, Heiko Schulz wrote:
 ..and a pity that the parachutes are nor really
 round...

 but this are the shots are needed!

 Regards
 HHS
 --- AJ MacLeod [EMAIL PROTECTED]

 schrieb:
  On Saturday 15 December 2007 14:34:19 gerard robin
 
  wrote:
   This could give an idea for an other snapshot.
 
  http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg
 
  Nice dramatic shot (the sky especially) - pity about
  the sharp flat top to the
  3d clouds to the right :-\
 
  Cheers,
 
  AJ


We know the problem about the clouds , Harald explained us the difficulty.

About parachutes it is easier to solve = more poly, i must try it

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] repeatable keys

2007-12-15 Thread Cédric Lucantis
Hi,
Le jeudi 13 décembre 2007, Melchior FRANZ a écrit :
 * Cédric Lucantis -- Thursday 13 December 2007:
  I'd like to know if the 'repeatable' flag in the key bindings is
  supposed to work ?

 Yes, but only with SDL. It does (AFAIK) not yet work with osgViewer,
 and it will probably never work with glut.


ok it works, thanks for the tip, but now I have a bigger problem ;) It 
concerns keys using the alt-gr modifier (and sometimes some other 
modifiers) : when not repeatable, those only work the first time you 
press them and then get 'stuck' and never work again. I found that it's 
because SDL does not report an unicode value for key release events so 
convertEvent (in fg_os_sdl.cxx) tries to guess it from the 
SDL_Keysym.sym value which is not always right. As a consequence, 
FGInput::doKey does not always get the same keycode for a key-press and 
the corresponding key-release event and can't see that some keys are 
released. I wrote a fix for it (patch attached) which saves the unicode 
value of any key-press in a scancode-indexed array and uses this value 
for the key-release. Not sure it is the best solution, but it fixes the 
problem for me. Hope it can help...

thanks,
-- 
Cédric Lucantis
Index: src/Main/fg_os_sdl.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Main/fg_os_sdl.cxx,v
retrieving revision 1.20
diff -u -p -r1.20 fg_os_sdl.cxx
--- src/Main/fg_os_sdl.cxx	12 Dec 2007 22:36:23 -	1.20
+++ src/Main/fg_os_sdl.cxx	15 Dec 2007 16:22:07 -
@@ -110,17 +110,26 @@ void fgOSOpenWindow(int w, int h, int bp
 class SDLKeyTranslator : osgGA::GUIEventAdapter
 {
 public:
-static int handleKey(int key, int raw, int keyup);
+static int handleKey(int key, int raw, int scan, int keyup);
+private:
+  static Uint16 uniscan[256];
 };
 
-int SDLKeyTranslator::handleKey(int key, int raw, int keyup)
+Uint16 SDLKeyTranslator::uniscan[256] = { 0, };
+
+int SDLKeyTranslator::handleKey(int key, int raw, int scan, int keyup)
 {
 using namespace osgGA;
 
 int modmask = 0;
 int osgKey = 0;
-if (key == 0)
-key = raw;
+if (keyup) {
+  key = SDLKeyTranslator::uniscan[scan];
+} else {
+  if (!key) key = raw;
+  SDLKeyTranslator::uniscan[scan] = key;
+}
+
 // Don't pass capslock or numlock to the FGManipulator; SDL
 // already transforms the key properly, so FGManipulator will get
 // confused.
@@ -203,6 +212,7 @@ bool convertEvent(SDL_Event event, osgG
 {
 int realKey = SDLKeyTranslator::handleKey(event.key.keysym.unicode,
   event.key.keysym.sym,
+  event.key.keysym.scancode,
   event.type == SDL_KEYUP);
 if (realKey  -1)
 return true;
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Jon S. Berndt
 So, with FG,  we can notice some little improvements ( on Amiga, the
 pictures are  better)   :):) :)
 
 Regards
 
 Gérard

I still have an Amiga 3000T somewhere around here. [I ran Flight Simulator
(from subLogix) on that in the very early 1990's.] The Amiga had such
promise. But oh, what a collapse. :-(

Jon



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Re: [Flightgear-devel] c310 no instruments

2007-12-15 Thread Stuart Buchanan
Hans Fugal wrote:
 Another pre2 bug...
 
 http://hans.fugal.net/tmp/fg/c310.png
 
 Same for c310dpm-3d
 
 1.0pre2 or whatever we're calling it now, os x leopard on a macbook
 (Intel GMA 950 64MB VRAM), OpenGL 1.2 APPLE-1.5.18.


The fix for this is to change line 26 of data/Aircraft/c310/Models/c310-dpm.xml 
from

 depth-test type=boolfalse/depth-test

to

depth-test type=booltrue/depth-test

Unfortunately I think that file has mixed CRLFs, as my CVS diff program lists 
changes
to every line, so I've uploaded a replacement file to 

http://www.nanjika.co.uk/flightgear/c310-dpm.xml.

Could someone with CVS write access please commit it?

Thanks

-Stuart




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Re: [Flightgear-devel] Pitts Transparency patch

2007-12-15 Thread Stuart Buchanan
Stuart Buchanan wrote:
 I've noticed a small bug in the pittss1c - viewed from the front, half
 
 of the fuselage is transparent when seen through the prop disk. The
 
 patch below fixes this by moving the Propdisk to the end of the .ac file.
 
 Please could someone apply the patch below to CVS.
 
 Thanks
 
 -Stuart


To make this easier, I've uploaded the entire .ac file to

http://www.nanjika.co.uk/flightgear/s1c.ac.

Could someone please commit this to CVS?

Thanks

-Stuart



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Re: [Flightgear-devel] c310 no instruments

2007-12-15 Thread Hans Fugal
 The fix for this is to change line 26 of 
 data/Aircraft/c310/Models/c310-dpm.xml from

  depth-test type=boolfalse/depth-test

 to

 depth-test type=booltrue/depth-test

 Unfortunately I think that file has mixed CRLFs, as my CVS diff program lists 
 changes
 to every line, so I've uploaded a replacement file to

 http://www.nanjika.co.uk/flightgear/c310-dpm.xml.

 Could someone with CVS write access please commit it?

Here's the patch:

Index: fgd/Aircraft/c310/Models/c310-dpm.xml
===
--- fgd.orig/Aircraft/c310/Models/c310-dpm.xml  2007-07-10
11:14:20.0 -0600
+++ fgd/Aircraft/c310/Models/c310-dpm.xml   2007-12-15 09:41:40.0 
-0700
@@ -23,7 +23,7 @@
y-m-0.5/y-m
z-m 0.85/z-m
   /top-left
-  depth-test type=boolfalse/depth-test
+  depth-test type=booltrue/depth-test
  /panel

  model



-- 
Hans Fugal
Fugal Computing

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Re: [Flightgear-devel] Beech 99 3d model revised

2007-12-15 Thread Curtis Olson
On Dec 11, 2007 12:39 PM, D M  wrote:

 I've almost finished up a new 3d model for the Beech 99 since the old one
 is rather old, without animations, windows etc.
 I have 1 question however.
 When you start up Flightgear you can select the old Beech 99 2 times. 1
 without further text and 1 with Yasim.
 Which flightmodel should I use for testing etc?
 Any more tips?


I believe the one model is a UIUC based one, the other is a yasim one that I
think I set up a while back (I hope I'm not taking credit for someone else's
work!) :-)

I thought the yasim model worked pretty well, and the UIUC folks are not
actively maintaining their FDM within flightgear these days, but feel free
to use whichever one you want.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Beech 99 3d model revised

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 17:15:30 Curtis Olson wrote:

 I thought the yasim model worked pretty well, and the UIUC folks are not
 actively maintaining their FDM within flightgear these days, but feel free
 to use whichever one you want.

Aside from the fact that it looks like UIUC is pretty well dead, you'll find 
yourself limited in terms of flexibility in modelling systems and also for 
animations with UIUC (quickly found that even with the Camel, which isn't the 
most complex of aircraft in most respects :-)

At least with YASim, if you find bugs with the FDM config they should be 
relatively easy to get fixed...

Cheers,

AJ

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Chris Metzler
On Fri, 14 Dec 2007 16:30:42 +0100
gerard robin wrote:
 
 yeah, i have one,:)   
 It could be a tale the Alouette and the Cow
 http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg

Nice udders!

-c


-- 
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(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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[Flightgear-devel] Suggestions for getstart

2007-12-15 Thread Tiago Gusmão
Hello

I did a quick read through the manual and found the following which i 
believe are errors or not very updated things:
(I am not correcting them myself because i never worked with latex or 
anything similar and because some of these are debatable)

some of the screenshots are noticeably old

page 18: we claim FG would run decently on a PIII/800, i think that 
wouldn't be pretty, something more like medium speed athlon family 
sounds more likely (not sure what intel equivalent should be)

Page 19: we claim TNT or Geforce X would run it. Me and others agree 
that at least gf4mx with 64mb should be the minimum. Also the ATI rage 
128 and other Mac related requirements should be verified by someone who 
knows it better than me

page 20: that cvs link looks quite old, how about 
http://www.flightgear.org/cvs.html instead? also the news link is broken

page21: links to pages other than FG's are broken, also we claim we're 
including the beech99 and s-211

page 24 randdtechnologies link broken

page 36 typing errors, look for Any Ross

page 56 By default, the menu is disabled after starting the simulator 
not any more i guess

page 69 the nimitz is now enabled by default i think?

page 72 http://mpmap01.flightgear.org/ has been down for quite a while i
think, maybe use http://mpmap02.flightgear.org/ ?
also we specifying the in part is usually no longer required
maybe mentioning mpdummy (and adding a screenshot?)

page 195 randdtechnologies link broken

Also i think someone with more experience than me should review the 
launch parameters and maybe explain them in more detail


Regards,
Tiago Gusmão


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[Flightgear-devel] Release in progress

2007-12-15 Thread Durk Talsma
Hi all,

I just finished creating the release and placed the tar files on my server. 
Due to the capacity limitations of my own server, I'm not providing a 
download link here. They will hopefully shortly be transfered to the mirrors, 
shortly. I've also given the people involved in building the windows and mac 
binaries access to these files, so hopefully, these versions will also appear 
soon.

Cheers,
Durk

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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

IIRC the Beaver was included. But as I mentioned before ([Flightgear-devel]
Missing file in cvs for dhc2F) it is broken. My mail seems to have been 
ignored.

Regards,

Arvid Norlander

Durk Talsma wrote:
 Hi all,
 
 I just finished creating the release and placed the tar files on my server. 
 Due to the capacity limitations of my own server, I'm not providing a 
 download link here. They will hopefully shortly be transfered to the mirrors, 
 shortly. I've also given the people involved in building the windows and mac 
 binaries access to these files, so hopefully, these versions will also appear 
 soon.
 
 Cheers,
 Durk
 
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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread Melchior FRANZ
* AnMaster -- Saturday 15 December 2007:
 IIRC the Beaver was included. But as I mentioned before
 ([Flightgear-devel] Missing file in cvs for dhc2F) it is
 broken. My mail seems to have been ignored. 

That's bad, indeed. The whole aircraft should get thrown out.
There's a file in the seahawk missing, too ...

m.

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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Yes but tar ball have been made while blocker bugs still existed. If we had a
real bug tracker this could have been avoided. Durk Talsma would have seen that
there was a bug marked as blocker then and could have waited until it was fixed.
But as it is now with just this mailing list, it is hard to keep track of bugs.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 * AnMaster -- Saturday 15 December 2007:
 IIRC the Beaver was included. But as I mentioned before
 ([Flightgear-devel] Missing file in cvs for dhc2F) it is
 broken. My mail seems to have been ignored. 
 
 That's bad, indeed. The whole aircraft should get thrown out.
 There's a file in the seahawk missing, too ...
 
 m.
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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread Melchior FRANZ
* AnMaster -- Saturday 15 December 2007:
 Yes but tar ball have been made [...]

But they aren't released. Can still be fixed.

I'd revert the last changes to the dhc2F that broke it.
The manual seems to have changed after the packaging, too,
and there certainly was a reason for the changes.

Let's not make v1.0 the worst fgfs release ever.

m.

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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Melchior FRANZ wrote:
 * AnMaster -- Saturday 15 December 2007:
 Yes but tar ball have been made [...]
 
 But they aren't released. Can still be fixed.
Indeed.

 
 I'd revert the last changes to the dhc2F that broke it.
 The manual seems to have changed after the packaging, too,
 and there certainly was a reason for the changes.
 
 Let's not make v1.0 the worst fgfs release ever.

But wouldn't setting up a real bug tracker be a good idea?

I'd suggest using mantis, it works well. I used it myself for the supertux
project that I'm a developer of. Bugzilla is a pain to setup (and it is overkill
and often confusing) and trac just lacks a lot of features. So mantis seems 
best.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Well I uploaded quite a few new screenshots to
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/
also I removed some that had flaws in them.

Feel free to use any for the official website. They are dual licensed under GPL
2 or later and CC-by-sa-3.0 (http://creativecommons.org/licenses/by-sa/3.0/).

Regards,

Arvid Norlander
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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread SydSandy
On Sat, 15 Dec 2007 20:30:00 +0100
AnMaster [EMAIL PROTECTED] wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512
 
 IIRC the Beaver was included. But as I mentioned before ([Flightgear-devel]
 Missing file in cvs for dhc2F) it is broken. My mail seems to have been 
 ignored.
 
 Regards,
 
 Arvid Norlander
 
No it wasn't igrored ... I'm in a diiferent time zone , and just read my mail :)
Its commited now 
 
SydSandy [EMAIL PROTECTED]

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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread Durk Talsma
On Saturday 15 December 2007 20:46, Melchior FRANZ wrote:
 * AnMaster -- Saturday 15 December 2007:
  Yes but tar ball have been made [...]

 But they aren't released. Can still be fixed.


Agreed. The missing file has already been committed by Syd Adams. Now I'm 
getting the following: 

WARNING: ssgSGIHeader::: Failed to 
open '/home/durk/src/FlightGear-0.9/data/Aircraft/dhc2/Models/chrome1.rgb' 
for reading.
Object RLHFdoor.glass not found

Doesn't seem to be a major problem, because I don't see anything obviously 
wrong with the model. Might be good if Syd could check.

Assuming that the error above points to only a very minor problem, I guess the 
only issue is one missing file on the seahawk. 

Cheers,
Durk

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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread SydSandy
On Sat, 15 Dec 2007 21:06:55 +0100
Durk Talsma [EMAIL PROTECTED] wrote:

 On Saturday 15 December 2007 20:46, Melchior FRANZ wrote:
  * AnMaster -- Saturday 15 December 2007:
   Yes but tar ball have been made [...]
 
  But they aren't released. Can still be fixed.
 
 
 Agreed. The missing file has already been committed by Syd Adams. Now I'm 
 getting the following: 
 
 WARNING: ssgSGIHeader::: Failed to 
 open '/home/durk/src/FlightGear-0.9/data/Aircraft/dhc2/Models/chrome1.rgb' 
 for reading.
 Object RLHFdoor.glass not found
 
 Doesn't seem to be a major problem, because I don't see anything obviously 
 wrong with the model. Might be good if Syd could check.
 
 Assuming that the error above points to only a very minor problem, I guess 
 the 
 only issue is one missing file on the seahawk. 
 
 Cheers,
 Durk

Im in the process of looking for that problem , but feel free to exclude it if 
there is a better ,bug free aircraft waiting in line :)
Cheers 
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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread Vivian Meazza
Durk Talsma

 Sent: 15 December 2007 20:07
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Release in progress
 
 
 On Saturday 15 December 2007 20:46, Melchior FRANZ wrote:
  * AnMaster -- Saturday 15 December 2007:
   Yes but tar ball have been made [...]
 
  But they aren't released. Can still be fixed.
 
 
 Agreed. The missing file has already been committed by Syd 
 Adams. Now I'm 
 getting the following: 
 
 WARNING: ssgSGIHeader::: Failed to 
 open 
 '/home/durk/src/FlightGear-0.9/data/Aircraft/dhc2/Models/chrome1.rgb' 
 for reading.
 Object RLHFdoor.glass not found
 
 Doesn't seem to be a major problem, because I don't see 
 anything obviously 
 wrong with the model. Might be good if Syd could check.
 
 Assuming that the error above points to only a very minor 
 problem, I guess the 
 only issue is one missing file on the seahawk. 
 

Hmm - if I could find a missing file in the Seahawk, I'd fix it

And there is a major issue with the chrome shader in the Camel - seems as if
it makes the windscreen opaque in some systems - but not here.

Vivian 



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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Vivian Meazza wrote:
 And there is a major issue with the chrome shader in the Camel - seems as if
 it makes the windscreen opaque in some systems - but not here.
 
 Vivian 
 
Both me and AJ had that problem.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 20:27:26 AnMaster wrote:
 Both me and AJ had that problem.

Yes, but it's dealt with in CVS now - Camel is good to go now, in my view.

Cheers,

AJ

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread gerard robin
On sam 15 décembre 2007, gerard robin wrote:
 On sam 15 décembre 2007, Heiko Schulz wrote:
  ..and a pity that the parachutes are nor really
  round...
 
  but this are the shots are needed!
 
  Regards
  HHS
  --- AJ MacLeod [EMAIL PROTECTED]
 
  schrieb:
   On Saturday 15 December 2007 14:34:19 gerard robin
  
   wrote:
This could give an idea for an other snapshot.
  
   http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg
  
   Nice dramatic shot (the sky especially) - pity about
   the sharp flat top to the
   3d clouds to the right :-\
  
   Cheers,
  
   AJ

 We know the problem about the clouds , Harald explained us the difficulty.

 About parachutes it is easier to solve = more poly, i must try it

 Cheers

An other one , without the sharp flat top to the clouds , and with 
parachutes more realistic.

Anti-aliasing , Anisotropic Filter, Texture Sharpening, 1800X1440 (available 
if necessary .ppm format)

http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg

Regards

-- 
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http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 21:13:44 gerard robin wrote:
 An other one , without the sharp flat top to the clouds , and with
 parachutes more realistic.
 http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg

Very nice indeed!

There are a few of the Camel here - not as impressive as that, by any 
means :-)

http://www.adeptopensource.co.uk/personal/fg/camel/screenshots/camel_snowy_aerodrome.png
http://www.adeptopensource.co.uk/personal/fg/camel/screenshots/camel_over_hangars-2.png

Cheers,

AJ

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Very nice!
Have you commited the nicer parachutes to cvs? I would like to try some
screenshots with them too. :) Also where is that screenshot taken? What is the
local airport?

Regards,

Arvid Norlander

gerard robin wrote:
 On sam 15 décembre 2007, gerard robin wrote:
 On sam 15 décembre 2007, Heiko Schulz wrote:
 ..and a pity that the parachutes are nor really
 round...

 but this are the shots are needed!

 Regards
 HHS
 --- AJ MacLeod [EMAIL PROTECTED]

 schrieb:
 On Saturday 15 December 2007 14:34:19 gerard robin

 wrote:
 This could give an idea for an other snapshot.
 http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg

 Nice dramatic shot (the sky especially) - pity about
 the sharp flat top to the
 3d clouds to the right :-\

 Cheers,

 AJ
 We know the problem about the clouds , Harald explained us the difficulty.

 About parachutes it is easier to solve = more poly, i must try it

 Cheers
 
 An other one , without the sharp flat top to the clouds , and with 
 parachutes more realistic.
 
 Anti-aliasing , Anisotropic Filter, Texture Sharpening, 1800X1440 (available 
 if necessary .ppm format)
 
 http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg
 
 Regards
 
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)

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KwAidhxtR/e/OIKOpbTjJ5k=
=BWuh
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Curtis Olson
I'm still playing catchup after being gone all week so I've missed a lot of
the contributions people have posted here.  I am hoping that someone on the
list here would be willing to glean through all the screenshot contributions
and try to assemble maybe 10-20 of the very best ... that show a variety of
interesting aircraft in their best light, that show a variety of terrain and
environments and weather.  I agree that night shots seem to not work as well
... point lights get lost when images are resized, etc.  But some of the
most compelling images I've seen have come when the sun is low in the sky,
so having one or two dusk/dawn images would be good in my opinion.  And of
course, if we can cleverly show features and details in the process that is
also a great thing.  Gerards shot of the parachute drop is great because it
shows off our dynamic submodel feature which might not be matched in
capability by other simulators.

So if we can get a volunteer to assemble the best of the best submissions
here, I can put them on the web site with thumbnails.  In addition, each
image can have a caption if we want to point out a few special details for
the visitors to look for.

Regards,

Curt.


On Dec 15, 2007 3:45 PM, AnMaster  wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512

 Very nice!
 Have you commited the nicer parachutes to cvs? I would like to try some
 screenshots with them too. :) Also where is that screenshot taken? What is
 the
 local airport?

 Regards,

 Arvid Norlander

 gerard robin wrote:
  On sam 15 décembre 2007, gerard robin wrote:
  On sam 15 décembre 2007, Heiko Schulz wrote:
  ..and a pity that the parachutes are nor really
  round...
 
  but this are the shots are needed!
 
  Regards
  HHS
  --- AJ MacLeod [EMAIL PROTECTED]
 
  schrieb:
  On Saturday 15 December 2007 14:34:19 gerard robin
 
  wrote:
  This could give an idea for an other snapshot.
  http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg
 
  Nice dramatic shot (the sky especially) - pity about
  the sharp flat top to the
  3d clouds to the right :-\
 
  Cheers,
 
  AJ
  We know the problem about the clouds , Harald explained us the
 difficulty.
 
  About parachutes it is easier to solve = more poly, i must try it
 
  Cheers
 
  An other one , without the sharp flat top to the clouds , and with
  parachutes more realistic.
 
  Anti-aliasing , Anisotropic Filter, Texture Sharpening, 1800X1440
 (available
  if necessary .ppm format)
 
  http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg
 
  Regards
 
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.7 (GNU/Linux)

 iD8DBQFHZEraWmK6ng/aMNkRCggrAJwOToeQFIo5swp9di/NKyjeGYR+IQCfQqoi
 KwAidhxtR/e/OIKOpbTjJ5k=
 =BWuh
 -END PGP SIGNATURE-

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512


Curtis Olson wrote:
 I'm still playing catchup after being gone all week so I've missed a lot of
 the contributions people have posted here.  I am hoping that someone on the
 list here would be willing to glean through all the screenshot contributions
 and try to assemble maybe 10-20 of the very best ... that show a variety of
 interesting aircraft in their best light, that show a variety of terrain and
 environments and weather.  I agree that night shots seem to not work as well
 ... point lights get lost when images are resized, etc.  But some of the
 most compelling images I've seen have come when the sun is low in the sky,
 so having one or two dusk/dawn images would be good in my opinion.  And of
 course, if we can cleverly show features and details in the process that is
 also a great thing.  Gerards shot of the parachute drop is great because it
 shows off our dynamic submodel feature which might not be matched in
 capability by other simulators.
 
 So if we can get a volunteer to assemble the best of the best submissions
 here, I can put them on the web site with thumbnails.  In addition, each
 image can have a caption if we want to point out a few special details for
 the visitors to look for.
 
 Regards,
 
 Curt.


Indeed, however I'm biased here as I provided a lot of screenshots myself
(compressing some more at the moment of dhc2F)

Regards,

Arvid Norlander
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=DzN5
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Curtis Olson
On Dec 15, 2007 4:26 PM, AnMaster  wrote:

 Indeed, however I'm biased here as I provided a lot of screenshots myself
 (compressing some more at the moment of dhc2F)


It sounds to me like you have just volunteered.  And if no one else
volunteers to help assemble the final screen shots, then no one else will be
able to legitimately complain about your choices. :-)

Curt.
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Curtis Olson wrote:
 On Dec 15, 2007 4:26 PM, AnMaster  wrote:
 
 Indeed, however I'm biased here as I provided a lot of screenshots myself
 (compressing some more at the moment of dhc2F)
 
 
 It sounds to me like you have just volunteered.  And if no one else
 volunteers to help assemble the final screen shots, then no one else will be
 able to legitimately complain about your choices. :-)
Well sadly I won't have time either, busy until Monday evening.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Heiko Schulz

--- Curtis Olson [EMAIL PROTECTED] schrieb:

 On Dec 15, 2007 4:26 PM, AnMaster  wrote:
 
  Indeed, however I'm biased here as I provided a
 lot of screenshots myself
  (compressing some more at the moment of dhc2F)
 
 
 It sounds to me like you have just volunteered.  And
 if no one else
 volunteers to help assemble the final screen shots,
 then no one else will be
 able to legitimately complain about your choices.
 :-)
 
 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/
 Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d

Don't worry- there are more to come! ;-)

How about some videos on www.flightgear.org, showing
some nice features?

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Curtis Olson
Since I am now paying for www.flightgear.org bandwidth, I propose we upload
the videos to youtube and link to them from the FlightGear web site, or we
can even add an embedded player so they integrate seamlessly with the web
page ... which is something youtube encourages.

Curt.


On Dec 15, 2007 5:09 PM, Heiko Schulz [EMAIL PROTECTED] wrote:


 --- Curtis Olson [EMAIL PROTECTED] schrieb:

  On Dec 15, 2007 4:26 PM, AnMaster  wrote:
 
   Indeed, however I'm biased here as I provided a
  lot of screenshots myself
   (compressing some more at the moment of dhc2F)
 
 
  It sounds to me like you have just volunteered.  And
  if no one else
  volunteers to help assemble the final screen shots,
  then no one else will be
  able to legitimately complain about your choices.
  :-)
 
  Curt.
  --
  Curtis Olson: 
  http://baron.flightgear.org/~curt/http://baron.flightgear.org/%7Ecurt/
  Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d

 Don't worry- there are more to come! ;-)

 How about some videos on www.flightgear.org, showing
 some nice features?

 Regards
 HHS

 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Heiko Schulz
Hi,

Oh, that was something I didn't know- learn two things
a day ;-)
So youtube is a good solution!

Regards
HHS
--- Curtis Olson [EMAIL PROTECTED] schrieb:

 Since I am now paying for www.flightgear.org
 bandwidth, I propose we upload
 the videos to youtube and link to them from the
 FlightGear web site, or we
 can even add an embedded player so they integrate
 seamlessly with the web
 page ... which is something youtube encourages.
 
 Curt.
 
 
 On Dec 15, 2007 5:09 PM, Heiko Schulz
 [EMAIL PROTECTED] wrote:
 
 
  --- Curtis Olson [EMAIL PROTECTED] schrieb:
 
   On Dec 15, 2007 4:26 PM, AnMaster  wrote:
  
Indeed, however I'm biased here as I provided
 a
   lot of screenshots myself
(compressing some more at the moment of dhc2F)
  
  
   It sounds to me like you have just volunteered. 
 And
   if no one else
   volunteers to help assemble the final screen
 shots,
   then no one else will be
   able to legitimately complain about your
 choices.
   :-)
  
   Curt.
   --
   Curtis Olson:

http://baron.flightgear.org/~curt/http://baron.flightgear.org/%7Ecurt/
   Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
 
  Don't worry- there are more to come! ;-)
 
  How about some videos on www.flightgear.org,
 showing
  some nice features?
 
  Regards
  HHS
 
  still in work:
 http://www.hoerbird.net/galerie.html
  But already done:
 http://www.hoerbird.net/reisen.html
 
 
   Heute schon einen Blick in die Zukunft von
 E-Mails wagen? Versuchen
  Sie´s mit dem neuen Yahoo! Mail. www.yahoo.de/mail
 
 

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread alexis bory
if this can help AnMaster, pictures marked from 0 to 3 from 
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/

0: I wouldn't like to see that as a marketing media for FG
1: not a good picture
2: interresting but not top notch quality
3: usable as a marketing media

About the A-10: I enjoyed a lot modeling the weapons system and have fun 
testing it, but I think that it's not a good thing to put the weapons in 
the front of the scene... mostly because it's only a feature, and it 
would disapoint gamers if they get FG thinking that it is the right 
stuff to shoot at and kill every one.

A-10-KNID-01.png 2
A-10-KNID-02.png 2
A-10-KNID-03.png 0
A-10-KNID-04.png 3 should be croped so the a/c is bigger (verify if it's 
ok for bad screens)
A-10-KNID-05.png 2
A-10-KNID-06.png 1
A-10-KNID-07.png 1
A-10-KNID-08.png 2
A-10-KNID-09.png 2
A-10-KNID-10.png 2
A-10-KNID-11.png 2
A-10-KNID-12.png 2
A-10-KNID-13.png 2
A-10-KNID-14.png 2
A-10-KNID-15.png 1
A-10-KNID-16.png 1
A-10-KNID-17.png 2
A-10-KNID-18.png 1
A-6E-Nimitz-01.png 2
AN-225-KEDW-01.png 0
Areostar-700-KSFO-01.png 2
B-2-KSFO-01.png 1
B-52-KEDW-01.png 1
B-52-KEDW-02.png 2
Blackbird-A-KSFO-01.png 1
Blackbird-A-KSFO-02.png 3
Buccaneer-Nimitz-01.png 3 should be croped so the a/c is bigger
Concorde-KSFO-01.png 1 (ac not enough centered on the screen)
Concorde-KSFO-02.png 1
Harrier-Nimitz-01.png 1
Harrier-Nimitz-02.png 0
Harrier-Nimitz-03.png 1
KNID-Hangar-01.png 0
KNID-Hangar-02.png 0
KNID-Hangar-03.png 0
KNID-Hangar-04.png 0
Lighting-KSFO-03.png 0
Lightning-KNID-01.png 0
Lightning-KNID-02.png 1
Lightning-KSFO-01.png 1
Lightning-KSFO-02.png 0
Lightning-KSFO-04.png 0
Lightning-KSFO-06.png 1
Noratlas-EDDI-01.png 3 to be compared with gerard ones...
SeaVixen-Nimitz-01.png 3 should be croped so the a/c is bigger
SeaVixen-Nimitz-02.png 2
SeaVixen-Nimitz-03.png 1
SeaVixen-Nimitz-04.png 1
SeaVixen-Nimitz-05.png 1
SeafireIIIc-KSFO-01.png 2
Seahawk-Foch-01.png 2
Seahawk-Foch-02.png 2
Seahawk-SeaVixen-Nimitz-01.png 1
SopwithCamel-001.png 1
V22-Osprey-KSFO-01.png 3 should be croped so the a/c is bigger
V22-Osprey-KSFO-02.png 1
b1900d-KSFO-01.png 1
bocian-KSFO-01.png 0
dhc2F-CYDL-01.png 2
dhc2F-CYDL-02.png 1
dhc2F-CYDL-03.png 1
dhc2F-CYDL-04.png 2
dhc2F-CYDL-05.png 2
dhc2F-CYDL-06.png 2
dhc2F-CYDL-07.png 3 should be croped so the a/c is bigger
dhc2F-CYDL-08.png 2


Alexis

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[Flightgear-devel] Screenshots for V1.0

2007-12-15 Thread Heiko Schulz
Hi,

here comes my site with pics.
Today I got my new pc with a dual core and GeForce
8800 GT - that's means FGFS is now a lot of fun for me
in the highest quality! Hurrah!

http://www.hoerbird.net/fgfs_v01.htm

More to come!

regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] Screenshots for V1.0

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 23:53:33 Heiko Schulz wrote:

 here comes my site with pics.
http://www.hoerbird.net/page-0003.htm

This one has to be a very strong contender - if only it wasn't for that FPS 
display in the bottom corner :-(

The EC135 is definitely very good screenshot material...

Cheers,

AJ

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Csaba Halász
On Dec 16, 2007 12:39 AM, alexis bory [EMAIL PROTECTED] wrote:
 if this can help AnMaster, pictures marked from 0 to 3 from
 http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/

Okay, I'll just list the ones I graded with a 3 ;)

A-10-KNID-01.png (the rwy edge is somewhat jagged, is that really antialiased?)
A-6E-Nimitz-01.png (wouldn't mind if the Nimitz was a little closer)
Seahawk-Foch-01.png
Seahawk-SeaVixen-Nimitz-01.png
V22-Osprey-KSFO-01.png (definitely need a picture of V22, this is the
better of the two)
dhc2F-CYDL-02.png (I'd welcome a nicer background scenery though)
dhc2F-CYDL-07.png (I love this one: the lighting, the mountains, and
the star/planet)

-- 
Csaba/Jester

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Re: [Flightgear-devel] Screenshots for V1.0

2007-12-15 Thread Heiko Schulz
Hi,

upps- o.k.  I can fix that tomorrow!

regards
HHS
--- AJ MacLeod [EMAIL PROTECTED]
schrieb:

 On Saturday 15 December 2007 23:53:33 Heiko Schulz
 wrote:
 
  here comes my site with pics.
 http://www.hoerbird.net/page-0003.htm
 
 This one has to be a very strong contender - if only
 it wasn't for that FPS 
 display in the bottom corner :-(
 
 The EC135 is definitely very good screenshot
 material...
 
 Cheers,
 
 AJ
 

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still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] Screenshots for V1.0

2007-12-15 Thread Heiko Schulz

--- AJ MacLeod [EMAIL PROTECTED]
schrieb:

 On Saturday 15 December 2007 23:53:33 Heiko Schulz
 wrote:
 
  here comes my site with pics.
 http://www.hoerbird.net/page-0003.htm
 
 This one has to be a very strong contender - if only
 it wasn't for that FPS 
 display in the bottom corner :-(
 
 The EC135 is definitely very good screenshot
 material...
 
 Cheers,
 
 AJ
 
the third pic with the ec135 is fixed- the others
tomorrow (just have to a little bit to clone)

Regards and good night
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


  Machen Sie Yahoo! zu Ihrer Startseite. Los geht's: 
http://de.yahoo.com/set

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Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-15 Thread Curtis Olson
I'm CC'ing the devel list on this message because Martin would like to see
more flightgear issues resolved in the open and is concerned that too many
things happen in the back channels.

The issue is that Martin's recent default scenery commits referenced several
model files that weren't in the repository ... that generated a long list of
missing file error messages on load.  Those have been committed (except for
one remaining file that I'm sure he will get to soon enough.)

But now I am concerned that all these missing light models are now placed
incorrectly around the SFO area (or at least are not aligned properly with
the terminal building) and I'm also concerned that these lights are not
appropriate for SFO in the first place.  It's a very nice model, but I don't
think SFO has this style of lighting where these lights are placed.

I'm also concerned that these changes which are pretty major, were dropped
in on the eve of our release, and now we are dealing with a set of cascading
effects, and in the rush to address those, we could be introducing
additional and unintended bugs and issues.

On Dec 15, 2007 5:57 PM, Martin Spott [EMAIL PROTECTED] wrote:

 Apart from that, I'd like to surface the basic cause for what's going
 wrong here - the 'fgfsdb' models directory in the Base Package is a
 perfect example for doing so. When the 0.9.10 release was issued, my
 role in the Scenery Objects repository was in no means different from
 what it is now. In fact the project is co-maintained my Jon and me, we
 both had our share in getting this thing running.

 Yet I had to notice that somehow a certain selection of files made
 their way from the repository into the 0.9.10 Base Package, nobody
 ever talked about this process and nobody ever laid out on which
 criteria this selection was made.


If I put the fgfsdb model files in for the 0.9.10 base package, then I put
in the entire set that was available at the time.  In this case, you made
the scenery changes yourself, but did not make the corresponding changes to
the fgfsdb directory.

Don't get me wrong, I'm ok with people doing things behind the scene,
 BUT if they do so, then I expect them to consider themselves as being
 responsible for this respective part. So, if you, Curt, prefer to
 manage release-related things behind the scenes, then _you_ should care
 that the same job gets done the next time we're having a release. If
 you're unable to do so for the reasons we all know, then it's your duty
 to make a comprehensive list of these behind-the-scenes jobs and to
 hand this list to the release manager. Or make the list public.


You've been beating the hidden agenda/hidden management drum for a while
here, and frankly it is starting to become old when you preface every
communication with this assumption and proceed on to a negative rant.  It
appears that your imagination is taking you places and now this issue seems
to have become the primary reason for all that is not right with the
flightgear project.  Again, I make mistakes, I'm not holding others to
perfection, but I really think your imagination is running away with you
here.  Let's work to fix the mistakes, not use this for another excuse to
hear the same personal rants again.


 I _have_ been sending an EMail stating that I sense a job still to be
 done here. If nobody cares or simply nobody knows because you didn't
 tell anyone, then situations like this arise. Durk does a pretty good
 job as a release manager but neither him nor we others, trying to make
 the release a better one, own a crystal ball that tells us your hidden
 stories.


???


 Just taking the position of oooh, you've been breaking the Base
 Package, you should be more careful next time, we need developers who
 feel responsible for their action, you miss the point is an attitude
 that is, to put it very mildly, highly inadequate in the given case.


I appreciate that you have taken the time to commit the missing files newly
referenced by your earlier commit, as far as I can tell there's only one
more file missing.

So let's hope for a not too bad release. I guess we all have learned a
 lot about how to prepare such a thing the next time.


A new person is trying to do the release, something I've done all the
previous times.  There are a *lot* of things that I do and take care of in a
release that Durk is learning about, and he's putting his own stamp on
things and it's fine if he does things a bit different from how I did them.

If we can get that last remaing airport light texture committed, I think we
will be mostly good.  However, are you sure those lights are placed
correctly around SFO.  I'll have to go look at google maps, but they
certainly do not look like they align with the terminal building in any
sensible way.  The light model itself is great and nicely detailed, but is
it appropriate for SFO and are they correctly placed?  I'm not trying to
distract you from my hidden agenda with these practical questions about real

Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-15 Thread Morten Oesterlund Joergensen
On Sat, 2007-12-15 at 19:59 -0600, Curtis Olson wrote:
 But now I am concerned that all these missing light models are now
 placed incorrectly around the SFO area (or at least are not aligned
 properly with the terminal building) and I'm also concerned that these
 lights are not appropriate for SFO in the first place.  It's a very
 nice model, but I don't think SFO has this style of lighting where
 these lights are placed. 

I added those lights to FlightGear Scenery Database months ago. I am not
sure if it was legal, but I did my best to find the lights on Google
Maps, often identified using their shadows. I then centered the view
around each one and copied the coordinate link, which FGFSDB takes as
input. I am not sure if Google Maps' coordinates was that precise, but I
just thought it was better than nothing.
I would not be surprised if Google Maps' imagery has changed since then.
I just took a look at some of the lights and I was not able to see those
anymore on the images.
I have not seen that model used anywhere around KSFO before I added the
objects.


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Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-15 Thread Curtis Olson
On Dec 15, 2007 8:48 PM, Morten Oesterlund Joergensen  wrote:

 I added those lights to FlightGear Scenery Database months ago. I am not
 sure if it was legal, but I did my best to find the lights on Google
 Maps, often identified using their shadows. I then centered the view
 around each one and copied the coordinate link, which FGFSDB takes as
 input. I am not sure if Google Maps' coordinates was that precise, but I
 just thought it was better than nothing.
 I would not be surprised if Google Maps' imagery has changed since then.
 I just took a look at some of the lights and I was not able to see those
 anymore on the images.
 I have not seen that model used anywhere around KSFO before I added the
 objects.


Hi Morten,

The primary issue here that I am concerned about is that the lights are
misaligned with the terminal building model.  The terminal could very well
be mispositioned, not the lights, but the inconsitency is the problem.  We
have lights out on the tarmac and lights protruding from the middle of the
gates and it's clear from a quick glance, even at a distance, that something
is wrong.  The light pole model is really nice, I know I mentioned that in
an earlier message.  Since this is our default startup location and the
first view many people will have of FlightGear, it's a much larger problem
than for lesser visited airports.  Either the terminal needs to move or the
lights need to move, ideally the incorrect entity is the one that gets
fixed.  But now if we move the terminal, all the parking spots and traffic
routes and ai demos probably need to also get moved.  Dumping all this into
the base package on the eve of the release with no opportunity to test and
fix problems has now put us in a real jam.  We are looking at (a) possibly a
large effort to resolve the problem, or (b) delaying the release, or (c)
backing out the scenery changes so we can have a chance to resolve this
problem for v1.1

I know this isn't the only problem or issue with this release, but it's one
that is very visual and easy to see, and it's something we did to ourselves
at the very last moment (committing these models to the repository)

Personally because of how close we are to finalizing the release, I'm
*really* tempted to revert to the older scenery, but I don't know what other
changes have been subsequently committed to adjust for the new scenery.
Backing out the changes may cause more problems now than going forward.  I'm
willing to first give an opportunity to those involved to come up with a
forward moving resolution, but it needs to happen very quickly.

I don't necessarily want to pick on Martin, but he made a personal decision
to commit all these new models and scenery at a *very* late point in our
release schedule, so a certain amount of additional responsibility rests on
his shoulders to make sure those changes do not cause problems with the
release.

Perhaps a short term fix would be to simply move the lights so they align
properly with the existing terminal building.  An even simpler fix would be
to temporarily remove them until after the release.  I've only had a chance
to take a brief look around the new scenery so I hope there aren't other
significant issues as well.  I did notice 2 doubled up glide slope
structures between the ends of 28L and 28R.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-12-15 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-09_16:38:10 (timoore)
/var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.cxx

Work around osg Registry path list problems

The OSG reader plugins overwrite the path list passed in options with the local
directory of the file being read, forcing you to set the path list in
the Registry. I think this a bug, but in the meantime here's a workaround.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-10_02:30:43 (timoore)
/var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.cxx

Check for null options before changing path in registry


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-11_05:07:21 (timoore)
/var/cvs/SimGear-0.3/source/simgear/misc/PathOptions.cxx
/var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.cxx

minor fix to ModelRegistry and syntax changes for Windows

Create the local path in the right order in OptionsPusher. When
OptionsPusher is used, put it inside a new code block so the order of
destruction with respect to the mutex on reader functions id clear.

Add #include algorithm to top of ModelRegistry.cxx.

Change include syntax in PathOptions.cxx


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-11_15:28:37 (durk)
/var/cvs/SimGear-0.3/source/configure.ac

New version number.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-12_11:38:19 (timoore)
/var/cvs/SimGear-0.3/source/simgear/scene/sky/cloud.cxx
/var/cvs/SimGear-0.3/source/simgear/scene/sky/cloud.hxx

Backport of cloud layer texture origin fix

From the OSG commit message:
Don't reset the random texture base when rebuilding a cloud layer
This fix removes obnoxious visuals (texture jumping) when a cloud
layer is moved due to a metar update or, more significantly, when
switching from metar to a scenario.

With help from Vivian Meazza


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-13_17:30:24 (timoore)
/var/cvs/SimGear-0.3/source/simgear/scene/tgdb/GroundLightManager.cxx
/var/cvs/SimGear-0.3/source/simgear/scene/tgdb/GroundLightManager.hxx

Use node masks and shared state sets to manage ground lights

Do away with the switch in each terrain tile for the ground lights. They are
turned on by node masks now.

Share state sets among all the light nodes and manage the fog values through a
GroundLightManager instead of having separate state sets and callback
functions for each group in each tile.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-13_17:30:25 (timoore)
/var/cvs/SimGear-0.3/source/simgear/scene/util/RenderConstants.hxx

Use node masks and shared state sets to manage ground lights

Do away with the switch in each terrain tile for the ground lights. They are
turned on by node masks now.

Share state sets among all the light nodes and manage the fog values through a
GroundLightManager instead of having separate state sets and callback
functions for each group in each tile.


2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-15 Thread Durk Talsma
On Sunday 16 December 2007 05:51, Curtis Olson wrote:

 Perhaps a short term fix would be to simply move the lights so they align
 properly with the existing terminal building.  An even simpler fix would be
 to temporarily remove them until after the release.  I've only had a chance
 to take a brief look around the new scenery so I hope there aren't other
 significant issues as well.  I did notice 2 doubled up glide slope
 structures between the ends of 28L and 28R.

For now, I've commented-out all references to the light-pole in the default 
scenery related stg files. While at it, I also took the liberty of commenting 
out the static aircraft, as they (at least the 747) were occasionally overrun 
by AI traffic. I hope these changes are acceptable to everyone. If not, it's 
fairly easy to undo them. For that reason, I decided to go ahead and commit 
these changes to the base package, so everybody will have a chance to look. 

In general, I do consider the new scenery an improvement, and considering that 
this release will ship under the V1.0 number a good argument for trying to 
get as many aspects of the program up to date as possible. For now, I really 
hope that the seahawk missing texture file really is the only correction 
we're waiting for.

FWIW, I'm probably out of email contact until tonight, as my father and my 
sister (along with her family) will be visiting today. Hopefully we can roll 
up the base package tonight.

Cheers,
Durk



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[Flightgear-devel] replacement file for AI/737/Textures/UPS

2007-12-15 Thread Stewart Andreason
Hi David,
I believe the 737 is your work,

I noticed the tail markings for the UPS cargo plane is backwards, so I 
fixed the file
733UA.rgb and placed it for you to review at:
http://www.sysmatrix.net/~sandreas/data/733UA.rgb

Could you commit that to CVS? This step can't break anything.


I realize the B737-300.ac needs it's tail mirrored and moved, and thus 
all the other rgb Texture files checked...
That will take longer and require review. I plan to do tomorrow.

Stewart

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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-12-15 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-09_03:07:38 (sydadams)
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/primus-1000/AP.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/primus-1000/RIC.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/primus-1000/gnx.ac
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/primus-1000/gnx.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/primus-1000/gnx.xml
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/primus-1000/mfc.ac
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/primus-1000/mfc.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/primus-1000/mfc.xml

Added more P1000 controllers 
Flight Director still broken ...
hopefully tomorrow ...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-09_13:30:00 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/Attic/black.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/Attic/color.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/colors.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/Attic/glass.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/Attic/interior.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/Attic/prop2.rgb

- Textures optimization in memory, wheels animations and updated animations 
with MP Protocol by Maik


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-09_13:30:01 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/prop.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/v22.ac

- Textures optimization in memory, wheels animations and updated animations 
with MP Protocol by Maik


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-09_13:30:08 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/Attic/v22.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/v22.xml
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/Attic/wheels.rgb

- Textures optimization in memory, wheels animations and updated animations 
with MP Protocol by Maik


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-09_13:30:09 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/v22-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Nasal/v22.nas

- Textures optimization in memory, wheels animations and updated animations 
with MP Protocol by Maik


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-10_02:46:34 (dfaber)
/var/cvs/FlightGear-0.9/data/Aircraft/bf109/Models/eng_smoke.xml

added nopreview tags and a missing file, removed unused texture file.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-10_13:37:53 (dfaber)
/var/cvs/FlightGear-0.9/data/Aircraft/fw190/Models/FW190-A8.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/Jeep.xml

added lots of nopreview tags.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-10_13:37:54 (dfaber)
/var/cvs/FlightGear-0.9/data/Aircraft/spitfireIX/Models/SpitfireIX.xml

added lots of nopreview tags.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-10_16:07:14 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/v22.xml

- Update FDM by Maik JUSTUS for animations in MP


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-11_00:41:53 (dfaber)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito.jpg

added lost thumbnail.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-11_09:20:00 (martin)
/var/cvs/FlightGear-0.9/data/gui/dialogs/chat-menu.xml


Stuart Buchanan:

1) The chat menu will now select the runway closest to the aircraft
   when the aircraft is on the ground, or very low ( 100ft). This
   handles the case where the user has selected a runway explicitly,
   e.g. 01R for KSFO take-offs for noise abatement. My thanks for
   AnMaster for pointing this out on IRC. Note that above 100 ft, the
   wind-appropriate runway will still be used.
2) Change to keyboard description for the - key, as pointed out by
   Melchior.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-11_18:08:24 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/Models/v22.xml

- update after an error of me between v22.xml in Models and v22.xml in 
V22-Ospre ;(


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-11_18:08:25 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/V22-Osprey/v22.xml

- update after an error of me between v22.xml in Models and v22.xml in 
V22-Ospre ;(


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-11_23:31:44 (sydadams)
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/VHF-22/ctl22-com1-hotspot.xml
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/VHF-22/ctl22-com2-hotspot.xml
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments-3d/VHF-22/vhf22.nas

Added hotspots and nasal file for the b1900d trancievers ... 

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2007-12-15 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-10_12:27:31 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIBase.cxx

make sure nasalload/unload are called per instance
fg/plib caches AI models on a higher level than fg/osg, which is why SG's
model loader isn't called for each instance. and therefore a nasalload
part was only called once per shared model, and the unload part wasn't
called at all. This is now solved with a factory that stores all necessary
data and delivers an FGNasalModelData class instance, which is then attached
to the personality node. This also guarantees a separate Nasal namespace
per instance. Note that this not-so-pretty construction isn't necessary for
fg/osg.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-10_13:17:56 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Main/globals.cxx

Tatsuhiro NISHIOKA: initialize classes (fixes segfault on exit on MacOS)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-10_13:25:42 (andy)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/ControlMap.cpp
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/ControlMap.hpp
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/FGFDM.cpp
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Rotor.cpp

Maik: add ROTORBALANCE axis.  Fix spelling of ROTORRELTARGET.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-10_13:25:43 (andy)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Rotor.hpp

Maik: add ROTORBALANCE axis.  Fix spelling of ROTORRELTARGET.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-11_15:32:50 (durk)
/var/cvs/FlightGear-0.9/source/Makefile.am
/var/cvs/FlightGear-0.9/source/configure.ac

Release related changes:
 - New version number
 - New aircraft selection for base package
 - Make sure flightgear checks for the right version of the
   base package.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-11_15:32:51 (durk)
/var/cvs/FlightGear-0.9/source/src/Main/main.cxx

Release related changes:
 - New version number
 - New aircraft selection for base package
 - Make sure flightgear checks for the right version of the
   base package.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-12_11:42:25 (timoore)
/var/cvs/FlightGear-0.9/source/src/AIModel/submodel.cxx

submodel fixes from Vivian Meazza


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-13_14:10:08 (durk)
/var/cvs/FlightGear-0.9/source/src/Network/atlas.cxx

Brian Schack: Ensure that nav1 and nav2 frequencies are transmitted to
  atlas


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-14_16:51:57 (timoore)
/var/cvs/FlightGear-0.9/source/src/Scenery/SceneryPager.cxx
/var/cvs/FlightGear-0.9/source/src/Scenery/SceneryPager.hxx

Use the OSG DatabasePager instead of FGTileLoader

Make an OSG file reader for .stg files.

New class flightgear::SceneryPager, which is a subclass
osg::DatabasePager to handle explicit delete requests.

Modify FGNewCache, FGTileEntry, and FGTileManager to use
SceneryPager. Mostly this involved removing the queues that talked to
FGTileLoader.

Calculate accurate tile timestamps from the time they are traversed in
the cull stage (which means that they are visible) instead of updating
them periodically.

Replace tile entry transform and range node with one LOD node


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-15_11:23:28 (durk)
/var/cvs/FlightGear-0.9/source/Makefile.am

 Finalize 1.0 aircraft selection.


2f585eeea02e2c79d7b1d8c4963bae2d

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