Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-10 Thread Martin Spott
Rob Shearman, Jr. wrote:

 Oooohhh, PRETTY!   What is that a screenshot of?  ATC aircraft v3
 perhaps?  Or a separate app meant to interact with FG MP as an ATC? 

This was an old screenshot of a standalone Java app, written by a
FlightGear fellow, to serve as a RADAR screen for FlightGear. The
layout is aimed at being conformant to EUROCONTOL's EEC Human-Machine
Interface Reference System for En-Route Air Traffic Control (EEC
report 292) - but it's far from implementing the entire reference.

This application is capable of reading 'geospatial' data from different
sources, like simple tab-separated text files or ESRI Shapefiles to
render the countours of the surrounding terrain, lakes, control zones,
any sort of tarmac as well as either Shapefiles or our well-known
Apt.Dat format for point coordinates like navaids and fixes (not shown
in the old screenshot).

Cheers,
Martin.
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Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-10 Thread Rob Shearman, Jr.
Is it GPL'd, and if so, do you have the source?  I can actually work with Java 
a little :)  ... in fact, I already have the JDK 1.6 installed on my FG box...



Cheers,

-R.

Robert M. Shearman, Jr.

Transit Operations Supervisor,

University of Maryland Department of Transportation

also known as rm...@umd.edu

--- On Mon, 8/10/09, Martin Spott martin.sp...@mgras.net wrote:

From: Martin Spott martin.sp...@mgras.net
Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft,
To: flightgear-devel@lists.sourceforge.net
Date: Monday, August 10, 2009, 7:18 AM

Rob Shearman, Jr. wrote:

 Oooohhh, PRETTY!   What is that a screenshot of?  ATC aircraft v3
 perhaps?  Or a separate app meant to interact with FG MP as an ATC? 

This was an old screenshot of a standalone Java app, written by a
FlightGear fellow, to serve as a RADAR screen for FlightGear. The
layout is aimed at being conformant to EUROCONTOL's EEC Human-Machine
Interface Reference System for En-Route Air Traffic Control (EEC
report 292) - but it's far from implementing the entire reference.

This application is capable of reading 'geospatial' data from different
sources, like simple tab-separated text files or ESRI Shapefiles to
render the countours of the surrounding terrain, lakes, control zones,
any sort of tarmac as well as either Shapefiles or our well-known
Apt.Dat format for point coordinates like navaids and fixes (not shown
in the old screenshot).

Cheers,
    Martin.
-- 
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[Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Rob Shearman, Jr.
Hello all --



Something I did last week has rendered me unable to use FGCOM.



I am running Vista Home Premium SP2 with a RealTek HD Audio sound
device.  Last week, FGCOM was running fine.  During the week,
I re-imaged the drive, reinstalled Vista, did all of the requisite OS
updates, and reinstalled FG via the Win32 1.9.1b installer package; I
then downloaded Tortoise CVS, checked out the data module based on the
date of the latest available Win32 build from Fred's FTP site,
downloaded and extracted that build.  That should've put me back
where I was before the reimaging (except on a much bigger HD partition
-- which was the reason for the maneuver).



Then I downloaded and reinstalled FGCOM from jomo's page 
(http://www.emmerich-j.de/FGFS/FGCOM-win_1.1.0.zip)
-- which, when extracted into the bin/win32 folder, worked just fine
for me before, using the generic HD Audio driver that Vista
self-detected.  This time, it gives me a persistent error on
startup:



fgcom - a communication radio based on VoIP with IAX/Asterisk
(c)2007 by H. Wirtz wi...@dfn.de
Version 1.1.0 build unknown
Using iaxclient library Version SVN UNKNOWN

OpenAl function alcCaptureOpenDevice failed with code 0
FATAL ERROR: cannot initialize iaxclient!


Updating to the correct eMachines/RealTek driver did nothing to
alleviate this condition.  As far as I can tell, there is nothing
else sound-related which is different from my current setup versus my
setup of a week ago.



Can anyone help me translate this error message into something I can
use to give me additional directions in which to troubleshoot?



Thanks in advance,

-R. (MD-Terp)


Robert M. Shearman, Jr.

Transit Operations Supervisor,

University of Maryland Department of Transportation

also known as rm...@umd.edu


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Re: [Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Jacob Burbach
 OpenAl function alcCaptureOpenDevice failed with code 0
 FATAL ERROR: cannot initialize iaxclient!

It's an OpenAL problem. Try installing the latest OpenAL from
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx ?

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Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-10 Thread syd adams
does this mean I'm off the hook ? This one looks MUCH nicer :)
cheers
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Re: [Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Rob Shearman, Jr.
OpenAL comes packaged with the Windows installer for 1.9.1b.  No luck.

I see from the website you referenced that there is a summer 2009 update -- I 
tried installing that just now, and it didn't help.

Thanks for the attempt -- any other ideas?

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Jacob Burbach jmburb...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Monday, August 10, 2009 2:51:47 PM
Subject: Re: [Flightgear-devel] FGCOM troubleshooting help...

 OpenAl function alcCaptureOpenDevice failed with code 0
 FATAL ERROR: cannot initialize iaxclient!

It's an OpenAL problem. Try installing the latest OpenAL from
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx ?

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Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-10 Thread Martin Spott
Rob Shearman, Jr. wrote:

 Is it GPL'd, and if so, do you have the source?

Even though it's not explicitly noted, the source is supposed to be
licensed under GPL.
As I understand, much has changed since the latest public version and
because I'm not in hurry, I'll simply be going to wait until this
partial rewrite is declared to be in a working state  :-)

Cheers,
Martin.
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Re: [Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Jacob Burbach
Does flightgear run the the OpenAL installer during setup, or does it
just come with it's own dll? If there is an openal dll in the same
directory as fgcom it will use that, regardless of anyone you install
system wide I believe. If there is an openal dll there with the exe,
try moving it or renaming it and see if it works.

All I can think of off the top of my head.

cheers

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Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-10 Thread Martin Spott
Syd,

syd adams wrote:

 does this mean I'm off the hook ? This one looks MUCH nicer :)

I know very little about FlightGear's ATC aircraft, even less do I know
about how to use it.
Note that this so-called OpenRADAR (we called it this way because we
were short of better ideas for a nice name  :-)  takes a totally
different approach and therefore is probably not a 'competition' to
FlightGear's ATC aircraft. OpenRADAR does not depend on the huge
infrastructure which is required to run FlightGear but, on the other
hand, it also doesn't serve any of the features which are unique to
FlightGear, like this live chatting stuff for example

Instead, OpenRADAR is really meant to be a pure RADAR console for
whichever simulation or real-life datagram protocol you'd like to write
a parser frontend (just think of a FLARM reciever, for example, or
maybe even EUROCONTROL's ASTERIX). Nothing less, but also nothing more.
Thus, in order to be used with FlightGear or any other simulation, it's
best complemented by a reasonable voice-communication tool, like FGCOM
- or a real radio  :-)
In addition to that, OpenRADAR is also different from FlightGear's ATC
aircraft in that it requires you to 'configure' every sector you'd like
to monitor.

For the sake of completeness, a closeup with fixes enabled:

  http://foxtrot.mgras.net/bitmap/FGFS/KSFO_closeup.png

Cheers,
Martin.
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Re: [Flightgear-devel] fgviewer

2009-08-10 Thread Tim Moore
Ron Jensen wrote:
 Mathias,
 
 For some reason scenery textures are no longer being loaded by fgviewer?
 

This is the fault of the new effects code. Effects rely on the FlightGear
property tree and on some custom OSG handling. I started pulling what was
needed into fgviewer. After a bunch of initialization problems, I gave
up and pulled fgviewer into fgfs itself. You can get the fgviewer functionality
by starting fgfs with the --fgviewer argument. This code doesn't do nearly as
much initialization as the full fgfs, so it is quick to start up, but it does
read preferences.xml and autosave.xml and understands the fgfs command line
arguments. You can, for example, set property values on the command line.

Tim

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Re: [Flightgear-devel] fgviewer

2009-08-10 Thread Martin Spott
Tim,

Tim Moore wrote:
 Ron Jensen wrote:

 For some reason scenery textures are no longer being loaded by fgviewer?
 
 
 This is the fault of the new effects code. Effects rely on the FlightGear
 property tree and on some custom OSG handling. I started pulling what was
 needed into fgviewer.

You've probably misunderstood 'fgviewer'. As far as I can tell, one of
the ideas behind this nice tool had been to create a lightweight viewer
component _without_ pulling in tons of inter-dependencies which are so
omnipresent in FlightGear.
It's a bit sad that what is actually meant to be a useful feature (the
effects stuff) finally has such a huge impact on the design - I have to
admit that I didn't see this coming when you proposed to add the
shader effects infrastructure.

Cheers,
Martin.
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Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-10 Thread Rob Shearman, Jr.
Would it not be possible to add a chat client to it, which would be compatible 
with the MP network protocol?  Obviously it would have to report position 
information, but that should be trivial enough to work out, shouldn't it?  
Cheers, -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, August 10, 2009 5:59:51 PM
Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft,

Syd,

syd adams wrote:

 does this mean I'm off the hook ? This one looks MUCH nicer :)

I know very little about FlightGear's ATC aircraft, even less do I know
about how to use it.
Note that this so-called OpenRADAR (we called it this way because we
were short of better ideas for a nice name  :-)  takes a totally
different approach and therefore is probably not a 'competition' to
FlightGear's ATC aircraft. OpenRADAR does not depend on the huge
infrastructure which is required to run FlightGear but, on the other
hand, it also doesn't serve any of the features which are unique to
FlightGear, like this live chatting stuff for example

Instead, OpenRADAR is really meant to be a pure RADAR console for
whichever simulation or real-life datagram protocol you'd like to write
a parser frontend (just think of a FLARM reciever, for example, or
maybe even EUROCONTROL's ASTERIX). Nothing less, but also nothing more.
Thus, in order to be used with FlightGear or any other simulation, it's
best complemented by a reasonable voice-communication tool, like FGCOM
- or a real radio  :-)
In addition to that, OpenRADAR is also different from FlightGear's ATC
aircraft in that it requires you to 'configure' every sector you'd like
to monitor.

For the sake of completeness, a closeup with fixes enabled:

  http://foxtrot.mgras.net/bitmap/FGFS/KSFO_closeup.png

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Rob Shearman, Jr.
MMM.  Still struggling with this.

In the Windows FG install, the OpenAL installer runs as part of the process.  
And, I already tried taking the two .dll files and moving them into the bin 
folder with FGCom.

However, I found out that for some stupid reason (probably Vista and its 
propensity for VirtualStore folders specific to each user), the OpenAL 
install I did on the newer version you referred me to didn't overwrite the 
older .dll files.  So I was in the process of tracking all copies of the old 
ones down and removing them manually, and hand-reinstalling the newer ones, 
when it became time to catch a nap before heading to work for the night.  So 
I'll report back progress tomorrow.

Thanks again for the troubleshooting ideas...
Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Jacob Burbach jmburb...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Monday, August 10, 2009 5:16:21 PM
Subject: Re: [Flightgear-devel] FGCOM troubleshooting help...

Does flightgear run the the OpenAL installer during setup, or does it
just come with it's own dll? If there is an openal dll in the same
directory as fgcom it will use that, regardless of anyone you install
system wide I believe. If there is an openal dll there with the exe,
try moving it or renaming it and see if it works.

All I can think of off the top of my head.

cheers

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Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-10 Thread George Patterson
Hi All,

I don't necessarily see a dedicated radar view and ATC from Flightgear
being mutually exclusive.

There are times when you'd like to stick your head out the window to
watch the aircraft land.

This does bring extra complexities such as both programs needing to
know air craft positions, perhaps resolvable with the help of a proxy.
Maybe this is going over board.

Regards


George


On Tue, Aug 11, 2009 at 11:57 AM, Rob Shearman, Jr.rmsj...@yahoo.com wrote:
 Would it not be possible to add a chat client to it, which would be
 compatible with the MP network protocol?  Obviously it would have to report
 position information, but that should be trivial enough to work out,
 shouldn't it?  Cheers, -R.

 Robert M. Shearman, Jr.
 Transit Operations Supervisor,
 University of Maryland Department of Transportation
 also known as rm...@umd.edu


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Re: [Flightgear-devel] fgviewer

2009-08-10 Thread Ron Jensen
On Mon, 2009-08-10 at 22:28 +, Martin Spott wrote:
 Tim,
 
 Tim Moore wrote:
  Ron Jensen wrote:
 
  For some reason scenery textures are no longer being loaded by fgviewer?
  
  
  This is the fault of the new effects code. Effects rely on the FlightGear
  property tree and on some custom OSG handling. I started pulling what was
  needed into fgviewer.
 
 You've probably misunderstood 'fgviewer'. As far as I can tell, one of
 the ideas behind this nice tool had been to create a lightweight viewer
 component _without_ pulling in tons of inter-dependencies which are so
 omnipresent in FlightGear.
 It's a bit sad that what is actually meant to be a useful feature (the
 effects stuff) finally has such a huge impact on the design - I have to
 admit that I didn't see this coming when you proposed to add the
 shader effects infrastructure.
 
 Cheers,
   Martin.

Actually, on my system fgviewer loads in ~3 seconds and
fgfs --fgviewer loads in ~5 seconds.  That's acceptably light-weight
to me.  And the w key works to turn on wireframes.

Thanks Tim!

Ron



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Re: [Flightgear-devel] fgviewer

2009-08-10 Thread Tim Moore
Ron Jensen wrote:
 On Mon, 2009-08-10 at 22:28 +, Martin Spott wrote:
 Tim,

 Tim Moore wrote:
 Ron Jensen wrote:
 For some reason scenery textures are no longer being loaded by fgviewer?

 This is the fault of the new effects code. Effects rely on the FlightGear
 property tree and on some custom OSG handling. I started pulling what was
 needed into fgviewer.
 You've probably misunderstood 'fgviewer'. As far as I can tell, one of
 the ideas behind this nice tool had been to create a lightweight viewer
 component _without_ pulling in tons of inter-dependencies which are so
 omnipresent in FlightGear.
I understand fgviewer well enough to know that it was buggy even without
the effects code: various bits were subtly different from how things are
done in fgfs. As far as lightweight goes, Ron has actually run the tool
before giving his opinion. If you're worried about memory usage, well, I'm
sure you've heard of demand paging, copy on write, and all that.
 It's a bit sad that what is actually meant to be a useful feature (the
 effects stuff) finally has such a huge impact on the design - I have to
 admit that I didn't see this coming when you proposed to add the
 shader effects infrastructure.
I'm not sure what you mean by large impact on the design. If you really
care about why it is hard to make a useful standalone viewer program I
can go into greater detail, but the effects system doesn't change that
much.

 Cheers,
  Martin.
 
 Actually, on my system fgviewer loads in ~3 seconds and
 fgfs --fgviewer loads in ~5 seconds.  That's acceptably light-weight
 to me.  And the w key works to turn on wireframes.
 
 Thanks Tim!

You're welcome!

Tim

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