Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread syd adams
Yup.
Apparently there's no limit to the depths they will sink.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread Durk Talsma
On Sunday 18 October 2009 07:19:41 am Tom P wrote:
 And what about the hyper-deceiving one?
   http://www.youtube.com/watch?v=0NGwlwPcsBQ

 An advertisement for Flight Pro Sim, which is based on the
 freely-available and open source FlightGear, using a video of Microsoft
 FlightSim X !!

   Tom

 Heiko Schulz wrote:
  Hi@ all,
 
  New copyright violations regadring FlightProSim...
  Watch this: http://www.youtube.com/watch?v=pDTYPSW_P3wfeature=related
 
  This is my video, he used it without permission. He user other videos
  which seems to be stolen
 
  Mail to Youtube is under way...
 
  I'm angry!
 


Hmm, yes, as you may have read in a previous post, I've been giving these guys 
the benefit of my doubts, but these two video's certainly don't bias my 
impression in a positive way. I will certainly investigate the possibility of 
writing http://www.flightgear.org; onto the splash screens in such a way that 
it will be relatively hard to remove

cheers,
Durk

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread Gijs de Rooy

Just for your information: most of their screenshots were stolen from YouTube 
videos
as well...

I've just emailed FPS's host, asking to remove the images that are mine (and 
also those
from flightgear.org and others from YouTube), as the guy himself didn't respond 
to my 
earlier personal request.

Regards,
Gijs



 Date: Sat, 17 Oct 2009 21:27:48 +
 From: aeitsch...@yahoo.de
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] October $250 Flight Gear Developers
 
 Hi@ all,
 
 New copyright violations regadring FlightProSim...
 Watch this: http://www.youtube.com/watch?v=pDTYPSW_P3wfeature=related 
 
 This is my video, he used it without permission. He user other videos which 
 seems to be stolen
 
 Mail to Youtube is under way...
 
 I'm angry!
 
 HHs

  
_
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread George Patterson
On Sun, Oct 18, 2009 at 4:59 PM, syd adams  wrote:
 Yup.
 Apparently there's no limit to the depths they will sink.



But they keep bobbing to the surface. :-/

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Re: [Flightgear-devel] SimGear compile error

2009-10-18 Thread Erik Hofman
Mathias Fröhlich wrote:
 Hi Dave,
 
 On Saturday 17 October 2009 18:23:44 dave perry wrote:
 Is the change to SGAtomic.cxx that causes this break really necessary?
 Don't know yet.

I have reverted that patch and sent the proper information to Mathias.

Erik

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Re: [Flightgear-devel] Auto Pilot Reviwed

2009-10-18 Thread Erik Hofman
leee wrote:
 On Friday 16 Oct 2009, Martin Spott wrote:
 Instead of pouring time into a (probably) never ending chain of
 backward compatibility (alias old cruft) layers, I think the
 effort is much better spent for bringing the respective aircraft
 configurations onto speed for FlightGear's current capabilities.
 
 Can you not see the self-contradiction in what you've written?
 
 You're claiming that compatibility is purely an issue for aircraft 
 developers, and not for software developers?
 
 Your assertion that aircraft developers are simply too lazy to spend 
 all of their available time fixing problems caused by the software 
 developers is simply insulting.  Sadly though, I think that was 
 your intention.

I think Martin was referring to actions taken by the developers to make 
sure all aircraft in the base package were compatible with the new code 
again. But these days the number of aircraft (both in the base package 
and floating around on the net) have increased so much that this 
approach doesn't work any more.

I agree that it's time to carefully think about configuration file 
changes and try to make them backwards compatible to some degree. 
Maintaining backwards compatibility forever is no option though.

Erik

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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Durk Talsma wrote:
 Hi,
 
 On Saturday 17 October 2009 11:06:33 pm syd adams wrote:
 After an update and compile this morning , I hear atc-chatter , but nothing
 else.
 With the s76c , I hear sounds until I start the engine , then sounds cut
 out.

Is the engine still running after that (can you still take off)?

 I also hear a pop when I mute / unmute sound , or pause / unpause the sim.
 This probably doesn't help much ... still trying to figure out how to use
 
 When I start the CitationX, I hear the engine and other sounds.  For several 
 other aircraft, including the Cessna 172,and the  Lockheed1049h, I don't hear 
 anything. I also get the pops when starting and closing flightgear.

I suspect there still is a positioning or orientation problem hiding 
somewhere that's causing it. My speed lessons in quaternations don't pay 
out just yet I guess.

Erik

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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
daveluff wrote:
 I'm also unable to run FG with the new sound system, this time on 
 Windows built with msvc 2005 express.  In my case, dt to update_late is 
 definitely non-zero though.  Here's the stack trace:

Thanks David, I think I've nailed this down now.
It not, could you specify any command line options?

Erik

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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread James Sleeman
I still appear to have the same problem... compiled a couple of minutes 
ago, fgfs with no command line options, backtrace follows...



^C
Program received signal SIGINT, Interrupt.
[Switching to Thread 0x7fc28f3f3790 (LWP 7693)]
0x7fc28f104a94 in __lll_lock_wait () from /lib/libpthread.so.0
(gdb) bt
#0  0x7fc28f104a94 in __lll_lock_wait () from /lib/libpthread.so.0
#1  0x7fc28f1001ab in _L_lock_312 () from /lib/libpthread.so.0
#2  0x7fc28f0ffbb1 in pthread_mutex_lock () from /lib/libpthread.so.0
#3  0x7fc28cd27bb0 in ?? () from /usr/lib/libopenal.so.1
#4  0x7fc28cd27e1d in alcGetCurrentContext () from 
/usr/lib/libopenal.so.1

#5  0x7fc28cd1e99b in alGenBuffers () from /usr/lib/libopenal.so.1
#6  0x0098d4c4 in SGSoundMgr::request_buffer (this=0x318a560,
   sample=0xad04960) at 
../../../SimGear/simgear/sound/soundmgr_openal.cxx:430

#7  0x00989b2c in SGSampleGroup::update (this=0x318af70,
   dt=5.8003894957507154e-315)
   at ../../../SimGear/simgear/sound/sample_group.cxx:125
#8  0x0098dbbf in SGSoundMgr::update_late (this=0x318a560,
   dt=0.0083332)
   at ../../../SimGear/simgear/sound/soundmgr_openal.cxx:232
#9  0x0042a4a9 in fgMainLoop ()
   at ../../../FlightGear/src/Main/main.cxx:486
#10 0x0047fe22 in fgOSMainLoop ()
   at ../../../FlightGear/src/Main/fg_os_osgviewer.cxx:172
#11 0x0042b0bf in fgMainInit (argc=1, argv=0x7fff97532e68)
   at ../../../FlightGear/src/Main/main.cxx:900
#12 0x004291f9 in main (argc=1, argv=0x7fff97532e68)
   at ../../../FlightGear/src/Main/bootstrap.cxx:228


On 18/10/09 22:35, Erik Hofman wrote:

daveluff wrote:
  
I'm also unable to run FG with the new sound system, this time on 
Windows built with msvc 2005 express.  In my case, dt to update_late is 
definitely non-zero though.  Here's the stack trace:



Thanks David, I think I've nailed this down now.
It not, could you specify any command line options?

Erik

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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
James Sleeman wrote:
 I still appear to have the same problem... compiled a couple of minutes 
 ago, fgfs with no command line options, backtrace follows...

 ../../../SimGear/simgear/sound/soundmgr_openal.cxx:430
 #7  0x00989b2c in SGSampleGroup::update (this=0x318af70,
 dt=5.8003894957507154e-315)

Hm, dt is still really slim, I need to think this over more. It'll 
probably end up by telling the SoundManager when to start processing 
updates explicitly.

Erik

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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Vivian Meazza wrote:
 Patched soundmgr_openal.cxx/hxx and sample_group.hxx with 
 
 +#elif defined(_WIN32)
 +# include al.h
 
 or
 
 +#elif defined(_WIN32)
 +# include al.h
 +# include alc.h
 +# include AL/alut.h

Olaf pointed out to me that this wasn't necessary for more than 5 yearss 
and indeed AL/* is the recommended place for the header files by 
specification. So I'll revert this to section to the way it was before.

Erik

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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
James Sleeman wrote:
 I still appear to have the same problem... compiled a couple of minutes 
 ago, fgfs with no command line options, backtrace follows...

I think I've found the problem which might or might not be a bug in the 
OpenAL implementation. It is recommended to place all updates to the 
OpenAL state withing alcSuspendContext() and alcResumeContext() to allow 
multiple state changes to be sent to hardware in one go (which is faster 
and make sure the source and listeners get updated in one go).

The specification is not clear whether is is possible to call 
alGenBuffers when the context is suspended. I would say it *is* allowed 
and the Sample implementation does allow for it.

Anyhow, I've decided not to call alcSuspendContext anymore which should 
fix this issue.

Erik

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Re: [Flightgear-devel] SimGear compile error

2009-10-18 Thread dave perry
syd adams wrote:
 This works for me ...
 ./configure CFLAGS= -march=athlon CXXFLAGS=-march=athlon 
 --with-jpeg-factory

 ... once I remembered to do a make clean before make :)

Thanks Syd,
The make clean turned out to be the problem.

This works for me ...
./configure CFLAGS=-march=native CXXFLAGS=-march=native 
--with-jpeg-factory
using gcc-4.3.2-7.i386.



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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread James Sleeman
On 19/10/09 02:48, Erik Hofman wrote:
 I think I've found the problem which might or might not be a bug in the
 OpenAL implementation. It is recommended to place all updates to the 
   

Maybe not, still locking up, I note there is an AL Error (atc): in the 
output there now which wasn't before (I think)...


bof...@mortimer:/tmp$ gdb fgfs
GNU gdb 6.8-debian
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later 
http://gnu.org/licenses/gpl.html
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type show copying
and show warranty for details.
This GDB was configured as x86_64-linux-gnu...
(gdb) run
Starting program: /usr/local/bin/fgfs
[Thread debugging using libthread_db enabled]
[New Thread 0x7fc4f387f790 (LWP 14296)]
[New Thread 0x7fc4eae94950 (LWP 14299)]
AL Error (atc): [New Thread 0x7fc4e593c950 (LWP 14300)]
[New Thread 0x7fc4e513b950 (LWP 14302)]
[New Thread 0x7fc4e493a950 (LWP 14303)]
[New Thread 0x7fc4d950 (LWP 14304)]
creating 3D noise texture... DONE
^C
Program received signal SIGINT, Interrupt.
[Switching to Thread 0x7fc4f387f790 (LWP 14296)]
0x7fc4f3590a94 in __lll_lock_wait () from /lib/libpthread.so.0
(gdb) bt
#0  0x7fc4f3590a94 in __lll_lock_wait () from /lib/libpthread.so.0
#1  0x7fc4f358c1ab in _L_lock_312 () from /lib/libpthread.so.0
#2  0x7fc4f358bbb1 in pthread_mutex_lock () from /lib/libpthread.so.0
#3  0x7fc4f11b3bb0 in ?? () from /usr/lib/libopenal.so.1
#4  0x7fc4f11b3e1d in alcGetCurrentContext () from 
/usr/lib/libopenal.so.1
#5  0x7fc4f11abd83 in alGetError () from /usr/lib/libopenal.so.1
#6  0x00989028 in SGSampleGroup::testForALError 
(this=0x7fc4f13c9d80, s...@0x80) at 
../../../SimGear/simgear/sound/sample_group.cxx:416
#7  0x00989985 in SGSampleGroup::update (this=0xf3a97d0, 
dt=value optimized out) at 
../../../SimGear/simgear/sound/sample_group.cxx:179
#8  0x0098daff in SGSoundMgr::update_late (this=0x2f26f20, dt=0) 
at ../../../SimGear/simgear/sound/soundmgr_openal.cxx:243
#9  0x0042a349 in fgMainLoop () at 
../../../FlightGear/src/Main/main.cxx:486
#10 0x0047fd72 in fgOSMainLoop () at 
../../../FlightGear/src/Main/fg_os_osgviewer.cxx:172
#11 0x0042af5f in fgMainInit (argc=1, argv=0x7b9bf2f8) at 
../../../FlightGear/src/Main/main.cxx:902
#12 0x00429149 in main (argc=1, argv=0x7b9bf2f8) at 
../../../FlightGear/src/Main/bootstrap.cxx:228


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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Geoff McLane
On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote:
 Vivian Meazza wrote:
  Patched soundmgr_openal.cxx/hxx and sample_group.hxx with 
  
  +#elif defined(_WIN32)
  +# include al.h
  
  or
  
  +#elif defined(_WIN32)
  +# include al.h
  +# include alc.h
  +# include AL/alut.h
 
 Olaf pointed out to me that this wasn't necessary for more than 5 yearss 
 and indeed AL/* is the recommended place for the header files by 
 specification. So I'll revert this to section to the way it was before.
 
 Erik
 

Ok, that will break it for Vivian, myself and OTHERS
who use the Creative Labs OpenAL 1.1 SDK, which
DOES NOT put 'al.h' and 'alc.h' in an 'AL' 
sub-directory.

They are simply in :-
C:\Program Files\OpenAL 1.1 SDK\include
by default... check it out...

So whose 'recommended' ... 'specification' are we
talking about?

At least change the #elif defined(_WIN32) to say
#elif defined(USE_OPENAL_SDK), then we can ALL
be happy ;=))

I always thought using the generic _WIN32 would be
a no go for those using older/other versions of
OpenAL that do use an 'AL' sub-directory...

And can this 'include' block not be just in ONE
header, like say sample_group.hxx, and then
soundmgr_openal.cxx/hxx, etc can include that
header...

Regards,

Geoff.



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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Vivian Meazza
Geoff McLane

 
 On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote:
  Vivian Meazza wrote:
   Patched soundmgr_openal.cxx/hxx and sample_group.hxx with
  
   +#elif defined(_WIN32)
   +# include al.h
  
   or
  
   +#elif defined(_WIN32)
   +# include al.h
   +# include alc.h
   +# include AL/alut.h
 
  Olaf pointed out to me that this wasn't necessary for more than 5 yearss
  and indeed AL/* is the recommended place for the header files by
  specification. So I'll revert this to section to the way it was before.
 
  Erik
 
 
 Ok, that will break it for Vivian, myself and OTHERS
 who use the Creative Labs OpenAL 1.1 SDK, which
 DOES NOT put 'al.h' and 'alc.h' in an 'AL'
 sub-directory.
 
 They are simply in :-
 C:\Program Files\OpenAL 1.1 SDK\include
 by default... check it out...
 
 So whose 'recommended' ... 'specification' are we
 talking about?
 
 At least change the #elif defined(_WIN32) to say
 #elif defined(USE_OPENAL_SDK), then we can ALL
 be happy ;=))
 
 I always thought using the generic _WIN32 would be
 a no go for those using older/other versions of
 OpenAL that do use an 'AL' sub-directory...
 
 And can this 'include' block not be just in ONE
 header, like say sample_group.hxx, and then
 soundmgr_openal.cxx/hxx, etc can include that
 header...
 

Quite correct, Geoff, but why would anyone be using anything other than the
latest build from Creative Labs? Surely we need to make it all build with
OpenAL 1.1 SDK? I've given up on this saga. Sound continues to cause a crash
on exit here. We are just chasing our tails. When someone sorts it all out,
I will _try_ to make it compile under MSVC9.

Where is Fred when we REALLY need him?

Vivian



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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Geoff McLane
Hi Vivian,

 using anything other than the
 latest build from Creative Labs?

Well they could for example be using the openal-soft
 http://sourceforge.net/projects/openal-soft/
which suggests it is version 1.2.??? And has a CVS
download, and uses the 'AL' sub-directory!

But it seems the last commit there is shown as 2007-12-20
so while perhaps not newer, is also not really older. 
The Creative 1.1 SDK is of around the same era...

So I would certainly opt for using USE_OPENAL_SDK
switch rather than _WIN32... making us all HAPPY ;=))

 cause a crash on exit here

Have not been particularly following ALL the posts on
this, but with MSVC9's debugger you should be able to
'see' _EXACTLY_ where/when this happens...

Quite frequently, in Debug mainly, but can happen also
in 'random' memory in Release, it is due to things like -
   if ( _data )
  delete _data;  // a crash exit
since, in Debug especially, such a variable is likely filled
with a debug value, by the MSVC compiler, deliberately, and
has has never been initialized to NULL in the code...

This is very common... It seems GCC quite frequently ensures
such 'memory', 'variables' etc are all zeros...

Unfortunately just have not had the time to do a
full SG/FG/et al cvs/svn update, and build it myself at the
moment... too many other things to play with ;=)) but
hope to get around to it shortly...

Regards,

Geoff.



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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Hi Erik, you should have committed the whole patch, as you broke building
under that system, which uses a bare bones alut (which is why some of us
have moved to the OpenAL SDK, plus I use it in other projects locally, which
use the standard no AL folder setup...)
So right now, it doesn't build on windows at all out of the box, with
fredb's setup or the official OpenAL SDK.

Fred's third party lib setup includes an outdated OpenAL sdk and
re-distributable, and a version of alut that doesn't include
alutGetErrorString, and Olaf's patch addressed that, if I recall correctly.
That alut version basically can only do the loading of sound files, period.
No error checking, etc.
So do we want to keep supporting that setup at the exclusion of all other
possible ones because it follows the specification ?
Not sure that the spec says that headers have to be in AL( I couldn't find
any mention of that in the 1.1 spec, and Apple doesn't follow it either, so
I very much doubt the spec cover this. ), and it implies supporting an
incomplete, pre version 1 alut.

I don't see why a WIN32 (we define WIN32, doesn't have to be _WIN32) is such
an anathema, seeing as there is one for Apple already.
To make things more robust, we should be following the way the official SDK
works on Windows, and the solution for Fredb's third party lib is to take
out the headers from the AL folder and dump them in the include folder.
Won't solve their problem with missing alut symbols, 'though

As Geoff said, the real standard on windows, is no AL folder for the
headers.

If a mistake lasts 5 years, it's not a standard, it's a long lasting mistake
:)

I just want things to work, without having to constantly change my header
setup.


On Sun, Oct 18, 2009 at 9:07 AM, Erik Hofman e...@ehofman.com wrote:

 Vivian Meazza wrote:
  Patched soundmgr_openal.cxx/hxx and sample_group.hxx with
 
  +#elif defined(_WIN32)
  +# include al.h
 
  or
 
  +#elif defined(_WIN32)
  +# include al.h
  +# include alc.h
  +# include AL/alut.h

 Olaf pointed out to me that this wasn't necessary for more than 5 yearss
 and indeed AL/* is the recommended place for the header files by
 specification. So I'll revert this to section to the way it was before.

 Erik


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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Nicolas Quijano wrote:
 I don't see why a WIN32 (we define WIN32, doesn't have to be _WIN32) is 
 such an anathema, seeing as there is one for Apple already.

Frankly I don't care to include it, but there doesn't seem to be a 
consensus between windows developers which have to be sorted out before 
I actually *can* do anything.

Erik

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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Nicolas Quijano wrote:
 Hi Erik, you should have committed the whole patch, as you broke 
 building under that system, which uses a bare bones alut (which is why 
 some of us have moved to the OpenAL SDK, plus I use it in other projects 
 locally, which use the standard no AL folder setup...)
 So right now, it doesn't build on windows at all out of the box, with 
 fredb's setup or the official OpenAL SDK.

What's the error you are getting? I changed from using alutGetError to 
alGetError Which the old implementation did so it should work.

Erik

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Re: [Flightgear-devel] least squares code

2009-10-18 Thread wim van hoydonck
You might want to give kst [1] a try, which includes a plugin for
weighted least-squares data fitting [2].
imho, kst is the easiest way to plot data in real time (with or
without filters), and works very good with flightgear csv output (with
a little bit of javascript).

Wim

[1] http://kst.kde.org
[2] 
http://www.cita.utoronto.ca/~mamd/kst/handbook/#plugin-kstfit_linear_weighted


On Sat, Oct 17, 2009 at 7:47 PM, Curtis Olson curtol...@gmail.com wrote:
 2009/10/17 Mathias Fröhlich mathias.froehl...@gmx.net

 As always, tell the exact problem.

 Depending on your problem and requirements the solution ranges from a few
 lines of code to - 'better use an implementation that already exists is
 tested
 and is numerically stable'.

 Hi Mathias,

 I will be receiving a sequence of 2d data points in real time.  I will
 start by assuming a linear relationship/fit which I know in advance is a
 reasonable assumption.  I would like to find a way to incrementally compute
 a simple straight line least squares fit of the data I have received so
 far.  I know incremental approaches exist.  Isaias sent me a simple
 approach, but this maintains sums of all the data received so far and as
 Alex pointed out, that will be subject to increasing round off errors as the
 data accumulates (this code could be receiving hundreds of data points per
 second over the course of hours, days, even weeks.)

 So yes, a numerically stable approach is important.  I suspect the code will
 just be a few lines, so if I can find an approach that is laid out
 algorithmically or in terms of some sort of pseudo-code, I'm pretty sure I
 can create and test my own implementation.

 Maybe I'm only imagining that such a thing exists, I googled for quite a
 while yesterday on a variety of search terms that are directly or loosely
 related and wasn't able to turn up what I was hoping to find.  (Thus my cry
 for help) :-)

 A method that forgets the oldest data and weights newer data more heavily
 might also be interesting (versus an approach that sums up the entire
 history of the data ... although that would be ok too.)  I'm happy to start
 simple and get fancier later on if I need to.

 Thanks,

 Curt.
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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Hi Erik, I know, I erased my local changes, seeing you had changed it for
alGetError, but didn't notice the call to alutGetErrorString just below it
when I did my merge :)

I did this to build (under fredb's third party lib, going to do a build with
the regular openAL sdk after)

#if defined(ALUT_API_MAJOR_VERSION)  ALUT_API_MAJOR_VERSION = 1
msg.append(alutGetErrorString(error));
#endif

Thanks for all the hard work, didn't quite finish my previous email before
pressing send.
Cheers,
Nic

On Sun, Oct 18, 2009 at 2:24 PM, Erik Hofman e...@ehofman.com wrote:

 Nicolas Quijano wrote:
  Hi Erik, you should have committed the whole patch, as you broke
  building under that system, which uses a bare bones alut (which is why
  some of us have moved to the OpenAL SDK, plus I use it in other projects
  locally, which use the standard no AL folder setup...)
  So right now, it doesn't build on windows at all out of the box, with
  fredb's setup or the official OpenAL SDK.

 What's the error you are getting? I changed from using alutGetError to
 alGetError Which the old implementation did so it should work.

 Erik


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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Nicolas Quijano wrote:
 #if defined(ALUT_API_MAJOR_VERSION)  ALUT_API_MAJOR_VERSION = 1
 msg.append(alutGetErrorString(error));
 #endif

Shoot, that should also have been alGetError instead.
It's fixed, thanks.

Erik

(now i need some sleep)

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[Flightgear-devel] Photorealistic textures for cumulus clouds

2009-10-18 Thread Vadym Kukhtin
Hello!

I'm really like new clouds from Stuart, especially Stratus improvements.

Last weeks I had few long flights, in slow-n-low aircraft, and looked
at FG 3d-clouds for hours.
Then I look at RL clouds, and notice that they have no such smooth
edges, as in FG.
So I decided to make my own textures.

As I don't have enough photos, I discovered website with free good
photos. Then contact with its owner and he gave me permission to use
photos under any license, if I put link to website anywhere.

So I downloaded dozen of photos, extract from them clouds and made some retouch.
Here you  can see what I got:
http://valeo.flightgear.ru/sshot/clouds/

Its look very realistic for me, only a bit shaggy sometimes.

If you like it and want to have same clouds, grab and replace this file:
http://valeo.flightgear.ru/cl_cumulus.png

If someone want to add this texture to cvs-data, then write comment
in, maybe, cloudlayers.xml:
cl_cumulus.png  was created with photos from sky.aw.net.ua

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Re: [Flightgear-devel] Photorealistic textures for cumulus clouds

2009-10-18 Thread Erik Hofman
Vadym Kukhtin wrote:
 Hello!
 
 I'm really like new clouds from Stuart, especially Stratus improvements.
 
 Last weeks I had few long flights, in slow-n-low aircraft, and looked
 at FG 3d-clouds for hours.
 Then I look at RL clouds, and notice that they have no such smooth
 edges, as in FG.
 So I decided to make my own textures.

Well it depends a bit on the weather and location. So I wouldn't throw 
away what we have now just yet.

 As I don't have enough photos, I discovered website with free good
 photos. Then contact with its owner and he gave me permission to use
 photos under any license, if I put link to website anywhere.
 
 So I downloaded dozen of photos, extract from them clouds and made some 
 retouch.
 Here you  can see what I got:
 http://valeo.flightgear.ru/sshot/clouds/

There look really awesome in these pictures.

 Its look very realistic for me, only a bit shaggy sometimes.
 
 If you like it and want to have same clouds, grab and replace this file:
 http://valeo.flightgear.ru/cl_cumulus.png
 
 If someone want to add this texture to cvs-data, then write comment
 in, maybe, cloudlayers.xml:
 cl_cumulus.png  was created with photos from sky.aw.net.ua

It would be a good idea to keep the response from them in cvs somewhere 
for legal reasons.

Erik



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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Hey Erik, since you're not sleeping yet, I think you wanted to commit
alGetError, not alGetErrorString.

the error on exit would seem to be related to buffer release (Invalid
Operation)
Also, I see you replaced delete[], by delete in the sound sample destructor.
Shouldn't we just be setting to NULL, and not delete, leaving it to the
original creator of the data, since the original allocation is done
somewhere else ?
e.g _data never allocates, just points to data allocated somewhere else.
The allocator should be the one deallocating, to make sure we don't have
dangling pointers.

ATIS won't shut up now, so sound is kinda working, was able to hear engine
start and ATIS at the same time, but not two aircraft sounds at the same
time. In debug  a couple days back, I had sound working normally, so that
points to what Geoff was saying about having some garbage in release,
whether in DEBUG it's all a controlled environment.

Cheers, get some sleep,
Nic

On Sun, Oct 18, 2009 at 2:53 PM, Erik Hofman e...@ehofman.com wrote:

 Nicolas Quijano wrote:
  #if defined(ALUT_API_MAJOR_VERSION)  ALUT_API_MAJOR_VERSION = 1
  msg.append(alutGetErrorString(error));
  #endif

 Shoot, that should also have been alGetError instead.
 It's fixed, thanks.

 Erik

 (now i need some sleep)


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[Flightgear-devel] HHs Video

2009-10-18 Thread KcKpers Ltd
Hi All,

 

Just to clear up this video issue, it appears one of the newbie affiliates
grabbed this video and rebranded it. 

 

This has not been released by us. 

 

I have also contacted you tube to get the video taken down as clearly they
did not make it themselves.

 

Have a look at the referring link; it has an affiliate id in it.

 

This also breaks the terms they agreed to when the signed up to promote FPS
so I will contact them directly about this

 

Thanks 

 

Charlie Taylor

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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Olaf Flebbe
Hi Vivian,

I was very busy these days, so I did not catch up with the mailing list 
in time ...

I was in the impression that it would be wise to support Freds Build 
system, though not perfect but one can life with it.

 Vivian Meazza wrote:
 Patched soundmgr_openal.cxx/hxx and sample_group.hxx with

 +#elif defined(_WIN32)
 +# include al.h

 or

 +#elif defined(_WIN32)
 +# include al.h
 +# include alc.h
 +# include AL/alut.h
 Olaf pointed out to me that this wasn't necessary for more than 5 yearss
 and indeed AL/* is the recommended place for the header files by
 specification. So I'll revert this to section to the way it was before.

 Erik

 Ok, that will break it for Vivian, myself and OTHERS
 who use the Creative Labs OpenAL 1.1 SDK, which
 DOES NOT put 'al.h' and 'alc.h' in an 'AL'
 sub-directory.


Ah now I see, you are using the libs and headers of the unmodified SDK! 
I was just using my Freds 3rdParty build system in order to catch up and 
I found no reference that anyone is using the new SDK.

Maybe it would be wise to support both for the moment until Fred fixes 
the 3rdParty Win32 binary distribution defining OPENALSDK when using the 
official SDK.

...
#elif defined(OPENALSDK)
# include al.h
# include alc.h
# include AL/alut.h
#else
# include AL/al.h
# include AL/alc.h
# include AL/alut.h
#endif


 Quite correct, Geoff, but why would anyone be using anything other than the
 latest build from Creative Labs? Surely we need to make it all build with
 OpenAL 1.1 SDK? 


 I've given up on this saga. Sound continues to cause a crash
 on exit here. We are just chasing our tails. When someone sorts it all out,
 I will _try_ to make it compile under MSVC9.
 

I'll get crashes too in OpenAL exit. (With the Old SDK, aka Freds Build 
System).

But I'll get crashes in the XML Parser in debug mode in the first place, 
have to sort it out. I thought the OpenAL crashes are just because of a 
memory corruption way earlier.




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[Flightgear-devel] 737-300 Update!

2009-10-18 Thread Heiko Schulz
Hi @all,
Hi David,
Hi Innis,


Some time ago I began to model the 3d-cockpit. It was a bit much for me, so 
this project stalled.
But for the flightdeck I had to fix the dimensions and proportions of the 
exterior model. The fuselage had more the length of the 737-400, the wings the 
span of a 737-100...

But I must say, Innis Cunningham did a great work on the flaps modeling and 
animation- the best I have seen in FGFS yet.

So what I did is making the fuselage completly new using free available datas 
from Boeing and some modelling pages around the web. 

The wings done by Innis I just scaled and textured- the animation I could keep! 
The same for the vstab.

I'm convinced the dimensions and proportions are really accurate now!

I added some newer features like thrust reverse done and suggested by Bertrand 
Coconnier, the pushback, livery selection over mp and the generic tyre smoke. 
The mapping of the fuselage changed, but I could convert the existing liveries 
in CVS. 

I kept the 2d-panel, but I hope we get a nice 3d-flightdeck in some time.

Some pics:
http://www.hoerbird.net/737-300.jpeg
http://www.hoerbird.net/737-300.1.jpeg
http://www.hoerbird.net/737-300.2.jpeg
http://www.hoerbird.net/737-300.3.jpeg

Download: http://www.hoerbird.net/737-300.zip

I hope I didn't messed anything up, so all here agree to update the 737-300 in 
CVS with my improvements?

Kind Regards
Heiko



still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


  

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Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Damn, typoed. Meant, you want alGetString(error), not
alGetErrorString(error).

On Sun, Oct 18, 2009 at 3:55 PM, Nicolas Quijano nquij...@gmail.com wrote:

 Hey Erik, since you're not sleeping yet, I think you wanted to commit
 alGetError, not alGetErrorString.

 the error on exit would seem to be related to buffer release (Invalid
 Operation)
 Also, I see you replaced delete[], by delete in the sound sample
 destructor.
 Shouldn't we just be setting to NULL, and not delete, leaving it to the
 original creator of the data, since the original allocation is done
 somewhere else ?
 e.g _data never allocates, just points to data allocated somewhere else.
 The allocator should be the one deallocating, to make sure we don't have
 dangling pointers.

 ATIS won't shut up now, so sound is kinda working, was able to hear engine
 start and ATIS at the same time, but not two aircraft sounds at the same
 time. In debug  a couple days back, I had sound working normally, so that
 points to what Geoff was saying about having some garbage in release,
 whether in DEBUG it's all a controlled environment.

 Cheers, get some sleep,
 Nic


 On Sun, Oct 18, 2009 at 2:53 PM, Erik Hofman e...@ehofman.com wrote:

 Nicolas Quijano wrote:
  #if defined(ALUT_API_MAJOR_VERSION)  ALUT_API_MAJOR_VERSION = 1
  msg.append(alutGetErrorString(error));
  #endif

 Shoot, that should also have been alGetError instead.
 It's fixed, thanks.

 Erik

 (now i need some sleep)


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Re: [Flightgear-devel] 737-300 Update!

2009-10-18 Thread Victhor Foster
Are those pics 'shopped? They have such good contrast and stuff, I  
can't believe it's FG, because it doesn't look like that on my PC :)
BTW, good job, and, if you really did it, nice work on the pics too,  
they look much better than the real ones ;)

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Re: [Flightgear-devel] 737-300 Update!

2009-10-18 Thread S Andreason
Hi,

Maybe it is the video card and driver that is producing the higher quality?

May I point out the starboard navigation light seems to be on the port 
wing? etc.
;P

Otherwise, very nice.
Stewart


Victhor Foster wrote:
 Are those pics 'shopped? They have such good contrast and stuff, I  
 can't believe it's FG, because it doesn't look like that on my PC :)
 BTW, good job, and, if you really did it, nice work on the pics too,  
 they look much better than the real ones ;)

   


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