Re: [Flightgear-devel] [PATCH] recent segfaults caused by jsbsim and property tree

2009-11-12 Thread Anders Gidenstam

On Thu, 12 Nov 2009, Csaba Halász wrote:


Hi Everybody!


Hi Csaba!

Good work!


As you may know we have been recently investigating mysterious
segfaults experienced with some jsbsim aircraft such as the f16 or the
hansajet.
I have identified the following problems:

1) SGPropertyNode::getNode apparently stops parsing after an index.
For example, given /foo/bar[0]garbage it happily returns the node
/foo/bar[0].
2) Certain overloads of SGPropertyNode::tie invoke getNode without
checking the return value.
3) FGTurbine::Load is missing a slash in the prefix and so ultimately
passes garbage to SGPropertyNode::tie.


Did you manage to find out how that happens? I couldn't spot it in 
the code - AFAICS it doesn't happen in JSBSim/standalone and the involved 
JSBSim code ought to be the same.



4) The checkTied in FGFDMExec.cpp is assuming property nodes with
children can not be tied.


That's the one I found and fixed in JSBSim/CVS yesterday :)


5) All over jsbsim plain SGPropertyNode objects are cast to FGPropertyManager

Additionally Anders has found some trouble too, I suspect he has
checked in a fix to jsbsim cvs for that (but I haven't looked).

The primary cause of the trouble is point #3, I have a simple fix
attached for it as well as for point #4. These are against gitorious
next branch but should be simple enough to apply manually if
necessary. Even with these checks I get a segfault with the Hansajet.
During testing, however, that worked as well. I had some other
modifications that I thought were irrelevant but looks like i was
wrong. I will re-apply those tomorrow.

Apparently Tim has recently changed the props code, so I'll leave #1
and #2 for him :)

Finally, point #5 needs some thought.


Yes, indeed.


Cheers,

Anders
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Re: [Flightgear-devel] [PATCH] recent segfaults caused by jsbsim and property tree

2009-11-12 Thread Anders Gidenstam
On Thu, 12 Nov 2009, Tim Moore wrote:

 Apparently Tim has recently changed the props code, so I'll leave #1
 and #2 for him :)
 The fix for #2 is obvious, but I'm not sure about the right course of action
 for #1. If I understand the old code correctly, it would treat 
 /foo/bar[0]garbage
 as /foo/bar[0]/garbage, while the new code treats it as /foo/bar[0]. Was this
 intended to be valid property path syntax? I think it would be correct to 
 throw
 an error in this case, but I don't want to break the world.

Tim,

I think culprit here are the garbage property names generated by JSBSim 
(#3). Somehow they don't (visibly) come out as garbage in 
JSBSim/standalone but with the change in behaviour you mention above I 
suspect that they indeed are garbage in JSBSim/standalone too, but just 
displayed differently. Should be easy enough to fix.

Cheers,

Anders
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Re: [Flightgear-devel] [Jsbsim-devel] [PATCH] recent segfaults caused by jsbsim and property tree

2009-11-12 Thread Anders Gidenstam
On Wed, 11 Nov 2009, Jon S. Berndt wrote:

 The other turbine patch you included however is in error. I do not know how
 SGPropertyNode is getting garbage. However, the addition of the slash is
 uneeded, as the slash is already included explicitly in the property name
 passed to Tie(). At least this is the case with JSBSim in CVS:

Jon,

I think the trouble here is an exception to the rule in FGTurbine.cpp (in 
Load()):
The FGFunction name (most likely) does not have a leading '/', thus it 
gets the path propulsion/engine[0] + name without a '/'.

I'll look into that when I get home.

Cheers,

Anders
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Re: [Flightgear-devel] Clouds

2009-11-12 Thread Stuart Buchanan
syd adams wrote:
My vote is no to a second one , but moving it , possibly.
There are many other changes I'd like to make , but need more feedback...

I'm with George et al. - the rendering of 3D clouds is conceptually different 
from the cloud configuration. An alternative would be to have some help text on 
the clouds dialog indicating that 3D clouds are enabled from another menu. In 
fact, we might want to have some help text there anyway if we're usinga weather 
scenario that means clouds cannot be edited.

Syd - I've had a look at the new display/rendering dialogs. I think they are 
definitely an improvement, but I personally don't like dialogs launched from 
within other dialogs. I much prefer a straight mapping from menu items to 
dialogs.

I have an updated Rendering Options dialog on my home PC which attempts to lay 
out the rendering options in a more sensible fashion without resorting to 
another dialog. I'll post a screenshot tonight or tomorrow.

-Stuart



  

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Re: [Flightgear-devel] festival ... or not

2009-11-12 Thread Martin Spott
John Denker wrote:

 Let's try to understand the situation better, [...]

According to my experience, the best choice to get a vast variety of
audio applications play their stuff nicely along with each other on
Linux is to use PulseAudio as a backend plus the respective frontend
compatibility interfaces, if required. There's a nice guide on how to
set things up at:

  http://www.pulseaudio.org/wiki/PerfectSetup

Yet I have to admit that I've never ever been using 'festival' 

On Debian Lenny (aka. 5.0.x) they're linking 'festival' against
'libesd' - which is well supported by PulseAudio, therefore I _suspect_
it'll run out of the box.

Cheers,
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Re: [Flightgear-devel] Clouds

2009-11-12 Thread Gijs de Rooy

 Stuart Buchanan wrote:
 In fact, we might want to have some help text there anyway if we're using a 
 weather scenario that means clouds cannot be edited.

What about disabling that menu in the case a weather scenario is used? Like the
Network menu is disabled when you are not connect to a network...

Or can we only disable dialogs/menuoption on startup?

Cheers,
Gijs
  
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[Flightgear-devel] fgms server in Lithuania

2009-11-12 Thread Darius
Hello,

I would like to add new multiplayer server, which is located in Eastern
Europe region in Vilnius, Lithuania. Computer uses 100 Mbit fiber
internet. OS debian stable lenny (current stable).

IP address 193.219.56.151.

Open ports 5000, 5001, 8000.

Do I have to provide additional information?

Thank you!

Regards,

Darius.


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Re: [Flightgear-devel] fgms server in Lithuania

2009-11-12 Thread Curtis Olson
On Thu, Nov 12, 2009 at 6:00 AM, Darius  wrote:

 Hello,

 I would like to add new multiplayer server, which is located in Eastern
 Europe region in Vilnius, Lithuania. Computer uses 100 Mbit fiber
 internet. OS debian stable lenny (current stable).

 IP address 193.219.56.151.

 Open ports 5000, 5001, 8000.

 Do I have to provide additional information?


Hi Darius,

I have added your machine as mpserver11.flightgear.org

Thanks!

Curt.
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Re: [Flightgear-devel] Clouds

2009-11-12 Thread syd adams
OK , I had a feeling I misunderstood your ideas for changes ...
I find the hud menu a bit of a problem also , it would be nice to add hud #1
checkbox with a trailing 3D checkbox, hud #2 , etc , but I rarely use the
hud , so that's something I could add locally ...
I would also like to keep the button to save the current FOV , since this is
slightly different per aircraft ,
but I'd like other opinions on that as well ...
Cheers

Syd - I've had a look at the new display/rendering dialogs. I think they are
 definitely an improvement, but I personally don't like dialogs launched from
 within other dialogs. I much prefer a straight mapping from menu items to
 dialogs.

 I have an updated Rendering Options dialog on my home PC which attempts to
 lay out the rendering options in a more sensible fashion without resorting
 to another dialog. I'll post a screenshot tonight or tomorrow.

 -Stuart






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Re: [Flightgear-devel] Clouds

2009-11-12 Thread Melchior FRANZ
* syd adams -- Thursday 12 November 2009:
 it would be nice to add hud #1 checkbox with a trailing 3D checkbox, hud #2

The two HUD implementations weren't meant to coexist so long. The removal
of the old HUD and conversion of all aircraft to the newer one is overdue. I 
only
had to implement the last missing features in the new one, and the old would
have been history.

m.

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Re: [Flightgear-devel] SoundSystem continued

2009-11-12 Thread daveluff
Erik Hofman wrote:

Hi,

I was wondering if anybody has any problems/bugs/oddities that needs to 
be addressed in the latest SoundSystem code.

  


Hi Erik,

I'm still unable to run without a segfault since the new sound system 
was committed.  Here is my call stack:

 fgfs.exe!SGSoundSample::free_data()  Line 175 + 0x1e bytesC++
 fgfs.exe!SGSoundMgr::request_buffer(SGSoundSample * 
sample=0x1286e0c8)  Line 437C++
 fgfs.exe!SGSampleGroup::update(double dt=0.06)  
Line 129 + 0x12 bytesC++
 fgfs.exe!FGFX::update(double dt=0.06)  Line 142C++
 fgfs.exe!SGSoundMgr::update(double dt=0.06)  Line 
257 + 0x17 bytesC++
 fgfs.exe!fgMainLoop()  Line 489C++
 fgfs.exe!fgOSMainLoop()  Line 173C++
 fgfs.exe!fgMainInit(int argc=2, char * * argv=0x02cde298)  Line 
899C++
 fgfs.exe!main(int argc=2, char * * argv=0x02cde298)  Line 229 + 0xd 
bytesC++


I'm compiling using MSVC 2005 Express (the free one), on a fairly old PC 
(Athlon, ~1GHz), the sound card is a Creative Soundblaster Live, I 
think, there's also built in sound on the motherboard.

Cheers - Dave

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Re: [Flightgear-devel] SoundSystem continued

2009-11-12 Thread daveluff
Alasdair Campbell wrote:

On Mon, 2009-11-09 at 14:56 +, James Turner wrote:
  

On 9 Nov 2009, at 13:58, Geoff McLane wrote:



4. At start up, getting a whole bunch of -
voice synth: word 'airport_information' not found
voice synth: word '/_' not found
voice synth: word 'automated_weather_observation' not found
... etc
but maybe I have not 'installed' something?
  

That's an unrelated problem, due to some ATIS changes I committed, and  
the fact that our ATC text-to-speech system needs some love.



I have come to love that ATIS voice. I wonder if the delightful lady
could be persuaded to fill in the gaps.

  


Hi Alasdair,

That sound be no problem, if I can drag her away from the karaoke 
machine for long enough!  I need to get sound working again on my FG 
installation first though.

Cheers - Dave

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[Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-12 Thread Martin Spott
Curtis Olson wrote:

 Torsten's wife designed the t-shirt graphics (with some valuable input from
 Torsten and I.)  You can see the design here:
 
 http://www.cafepress.com/fgfs

Wouldn't this be a great chance to declare this design as being the new
'official' FlightGear logo ?

Martin.

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Re: [Flightgear-devel] Custom scenery data startup location problem.

2009-11-12 Thread Martin Spott
Hi James,

James Turner wrote:
 
 On 27 Oct 2009, at 23:58, Martin Spott wrote:
 
 Thanks for pointing out ! I'm going to investigate and comment as soon
 as my (spare) time permits,
 
 Just to add, Anders and I discussed my loading code on IRC, and it's  
 definitely possible I am mis-interpreting some of the values in  
 threshold.xml - especially relating to the displaced threshold value.  

According to the AptNav specs, the displaced threshold is included in
implied runway length. To me it looks like, in contrast, you are
adding the displaced threshold to the given runway length, which is not
required here.

From my experience I'd say, simply ignore the displaced threshold for
startup position calculations - I suspect this is the way it has been
in FlightGear all the time. The way I learnt it, the startup run starts
at the beginning of the entire runway, anyway, no matter if they have a
displaced threshold or not.
This is different from the stopway/blastway which typically is not
readily prepared (cleaned and checked) for aircraft movements.

To my understanding there's just a little offset in startup direction
added to the runway center endpoint at the startup position
calculations to make sure that all aircraft wheels are getting situated
onto the tarmac.

Best regards,
Martin.
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Re: [Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-12 Thread Martin Spott
Curtis Olson wrote:

 I think this design looks really great on a t-shirt or a mug, but I'm not
 sure how well it works as a web page header or an icon.  Perhaps something
 could be adapted from the full logo to work in other contexts.

I don't think that having different logos for different use cases is
going to turn out into being great pleasure in the long run, yet I do
understand your concerns.

I'd say, let's try it out and see how it looks like. A website logo
does not necessarily have to be of the banner-style like the current
one does. On the other hand, turning it into a banner could easily be
achieved in the PostgreSQL way  :-)

Cheers,
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Re: [Flightgear-devel] Custom scenery data startup location problem.

2009-11-12 Thread Martin Spott
Martin Spott wrote:

 To my understanding there's just a little offset in startup direction
  
  in the meaning of only this single offset and nothing else.

Cheers,
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Re: [Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-12 Thread Curtis Olson
I think this design looks really great on a t-shirt or a mug, but I'm not
sure how well it works as a web page header or an icon.  Perhaps something
could be adapted from the full logo to work in other contexts.

I think we also need a good slogan or motto ... I kind of like:

FlightGear: Educate, Entertain, Inspire.

Curt.


On Thu, Nov 12, 2009 at 5:31 PM, Martin Spott wrote:

 Curtis Olson wrote:

  Torsten's wife designed the t-shirt graphics (with some valuable input
 from
  Torsten and I.)  You can see the design here:
 
  http://www.cafepress.com/fgfs

 Wouldn't this be a great chance to declare this design as being the new
 'official' FlightGear logo ?

Martin.

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Re: [Flightgear-devel] Clouds

2009-11-12 Thread syd adams
Good to know , I thought there was a reason for having 2 , just didn't know
what that reason was :)
Cheers

On Thu, Nov 12, 2009 at 1:52 PM, Melchior FRANZ mfr...@aon.at wrote:

 * syd adams -- Thursday 12 November 2009:
  it would be nice to add hud #1 checkbox with a trailing 3D checkbox, hud
 #2

 The two HUD implementations weren't meant to coexist so long. The removal
 of the old HUD and conversion of all aircraft to the newer one is overdue.
 I only
 had to implement the last missing features in the new one, and the old
 would
 have been history.

 m.


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Re: [Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-12 Thread Gijs de Rooy

 Curt Olson wrote:
 I think we also need a good slogan or motto ... I kind of like:
 
 FlightGear: Educate, Entertain, Inspire.

On the FSweekend posters, we had printed out: Naturally flying is free. I 
like it ;)

Oh, and take a look in the FG logo topic, where we had some nice ideas (altough
none of them might be usefull straight away it gives a nice impression of what 
our 
users like) http://www.flightgear.org/forums/viewtopic.php?f=6t=2633

Cheers,
Gijs  
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