[Flightgear-devel] Environment overhaul

2010-09-11 Thread Torsten Dreyer
Hi all,

I have just pushed a rather huge patch after some weeks of coding. It's a 
major overhaul of the environment controller managing and applying real 
weather, interpolation of weather layers etc.

It's main intention is to decouple all the individual modules and make them 
more configurable through xml based rules. As an example, interpolation over 
time is not hard coded in c++ any more, but implemented as a property-rule 
(digital filters from the autopilot system). These rules live in 
FGDATA/Environment. Another feature is that any environment value can be 
changed at any time without the need for reinitializing the environment 
subsystem.This should make it easier to implement other (better?) environment 
systems, like the local-weather-system prototype in Nasal.

Also under development (but not yet commited) is the implementation of another 
real-world weather, provided by www.navlost.eu (NWX) giving us not only METAR 
but also world-wide ALOFT wind data and temperature.

As a side effect, the dialogs for weather-scenario, weather-conditions,
clouds and precipitations have been merged into a single dialog.

Not everything is working perfectly by now and will be fixed over the next 
days. If something is terribly wrong, please drop me a line.

Cheers, Torsten

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[Flightgear-devel] Optimal desktop processor/graphic card

2010-09-11 Thread Leonardo Fabian Grodek
Hi,
I'm planning to buy a new desktop PC and I want to be sure I will be able to
run FG smoothly (I may also be doing some video editing, but that's for
another forum).
Which processor/graphic card will be the optimal combination, without
braking my bank account? I was thinking on an Intel i5 (dual core or quad
core?) Do I need the i7 series? For the graphics I'm thinking about the ATI
Radeon HD 5670 or 5770; the 5770 is $100 more expensive, do I really need
it? Are cheaper cards enough?

Thank you.

Fabián
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Re: [Flightgear-devel] Environment overhaul

2010-09-11 Thread James Turner

On 11 Sep 2010, at 15:29, Torsten Dreyer wrote:

 
 As a side effect, the dialogs for weather-scenario, weather-conditions,
 clouds and precipitations have been merged into a single dialog.
 
 Not everything is working perfectly by now and will be fixed over the next 
 days. If something is terribly wrong, please drop me a line.

Fantastic!

James


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[Flightgear-devel] Updating MSVC 100 project files by hand

2010-09-11 Thread Frederic Bouvier
Torsten, 

I saw that you updated MSVC project files and that's nice of you, but it 
happens that for the MSVC100 (2010) files, things are a little bit more 
complicated than for MSVC90 (2008).

Basically, you added .hxx files in FlightGear.vcxproj file, with the clause :

ClCompile Include=..\..\..\src\Environment\realwx_ctrl.hxx /

Doing so, you asked MSVC to compile that header file, which led to numerous 
strange compile errors, because that files are not self complete, and depends 
on other header files that are not included.

The right clause is :

ClInclude Include=..\..\..\src\Environment\realwx_ctrl.hxx /

like for the other header files already present.

But that's not all. They won't show up in the solution tree until you also 
alter FlightGear.vcxproj.filters that way :

ClInclude Include=..\..\..\src\Environment\realwx_ctrl.hxx
  FilterLib_Environment/Filter
/ClInclude

and, for source files :

ClCompile Include=..\..\..\src\Environment\realwx_ctrl.cxx
  FilterLib_Environment/Filter
/ClCompile

You also can leave it untouched and i'll update the project with the menus of 
the studio

Regards,
-Fred

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Re: [Flightgear-devel] Updating MSVC 100 project files by hand

2010-09-11 Thread Torsten Dreyer
 Torsten,
 
 I saw that you updated MSVC project files and that's nice of you, but it
  happens that for the MSVC100 (2010) files, things are a little bit more
  complicated than for MSVC90 (2008).
Thanks, Fred!

Sorry for the mess - I just have vs2008 on my machine, so I was imagining by 
looking at the project files what could be needed for msvc10. I was obviously 
wrong (...blushing).
 You also can leave it untouched and i'll update the project with the menus
  of the studio
I think I'll do it that way until I have vs2010 up and running, thanks!

Torsten

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