[Flightgear-devel] Environment overhaul
Hi all, I have just pushed a rather huge patch after some weeks of coding. It's a major overhaul of the environment controller managing and applying real weather, interpolation of weather layers etc. It's main intention is to decouple all the individual modules and make them more configurable through xml based rules. As an example, interpolation over time is not hard coded in c++ any more, but implemented as a property-rule (digital filters from the autopilot system). These rules live in FGDATA/Environment. Another feature is that any environment value can be changed at any time without the need for reinitializing the environment subsystem.This should make it easier to implement other (better?) environment systems, like the local-weather-system prototype in Nasal. Also under development (but not yet commited) is the implementation of another real-world weather, provided by www.navlost.eu (NWX) giving us not only METAR but also world-wide ALOFT wind data and temperature. As a side effect, the dialogs for weather-scenario, weather-conditions, clouds and precipitations have been merged into a single dialog. Not everything is working perfectly by now and will be fixed over the next days. If something is terribly wrong, please drop me a line. Cheers, Torsten -- Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing http://p.sf.net/sfu/novell-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Optimal desktop processor/graphic card
Hi, I'm planning to buy a new desktop PC and I want to be sure I will be able to run FG smoothly (I may also be doing some video editing, but that's for another forum). Which processor/graphic card will be the optimal combination, without braking my bank account? I was thinking on an Intel i5 (dual core or quad core?) Do I need the i7 series? For the graphics I'm thinking about the ATI Radeon HD 5670 or 5770; the 5770 is $100 more expensive, do I really need it? Are cheaper cards enough? Thank you. Fabián -- Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing http://p.sf.net/sfu/novell-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Environment overhaul
On 11 Sep 2010, at 15:29, Torsten Dreyer wrote: As a side effect, the dialogs for weather-scenario, weather-conditions, clouds and precipitations have been merged into a single dialog. Not everything is working perfectly by now and will be fixed over the next days. If something is terribly wrong, please drop me a line. Fantastic! James -- Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing http://p.sf.net/sfu/novell-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Updating MSVC 100 project files by hand
Torsten, I saw that you updated MSVC project files and that's nice of you, but it happens that for the MSVC100 (2010) files, things are a little bit more complicated than for MSVC90 (2008). Basically, you added .hxx files in FlightGear.vcxproj file, with the clause : ClCompile Include=..\..\..\src\Environment\realwx_ctrl.hxx / Doing so, you asked MSVC to compile that header file, which led to numerous strange compile errors, because that files are not self complete, and depends on other header files that are not included. The right clause is : ClInclude Include=..\..\..\src\Environment\realwx_ctrl.hxx / like for the other header files already present. But that's not all. They won't show up in the solution tree until you also alter FlightGear.vcxproj.filters that way : ClInclude Include=..\..\..\src\Environment\realwx_ctrl.hxx FilterLib_Environment/Filter /ClInclude and, for source files : ClCompile Include=..\..\..\src\Environment\realwx_ctrl.cxx FilterLib_Environment/Filter /ClCompile You also can leave it untouched and i'll update the project with the menus of the studio Regards, -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing http://p.sf.net/sfu/novell-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Updating MSVC 100 project files by hand
Torsten, I saw that you updated MSVC project files and that's nice of you, but it happens that for the MSVC100 (2010) files, things are a little bit more complicated than for MSVC90 (2008). Thanks, Fred! Sorry for the mess - I just have vs2008 on my machine, so I was imagining by looking at the project files what could be needed for msvc10. I was obviously wrong (...blushing). You also can leave it untouched and i'll update the project with the menus of the studio I think I'll do it that way until I have vs2010 up and running, thanks! Torsten -- Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing http://p.sf.net/sfu/novell-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel