Re: [Flightgear-devel] Minor menu renaming

2010-12-28 Thread Jari Häkkinen
For newcomers I'd say it is essential that there are close buttons. When 
new users try out software they won't browse any documentation. And I'd 
say that many (most?) users would get confused without close buttons.

This seems to be an important non-issue. Maybe there already is an 
expert option in fg, if not why not add one, and then use this option to 
generate different dialogues?


Cheers,

Jari


Stuart Buchanan skrev 2010-12-28 01.44:
 On Mon, Dec 27, 2010 at 8:51 PM, Gijs de Rooy wrote:
 (Why) do we need two buttons to close a dialog? I recently removed the ones
 that say Close on most
 dialogs, replacing them with small buttons in the top right corner. There
 are quite some dialogs that don't
 have a normal close button (like Route manager, Aircraft help, Common
 keys, Property Browser). I
 personally very much prefer those.

 You are an expert user, who already knows that the unlabeled box in the top
 right corner is a button, and what it does. Don't over-estimate the computing
 knowledge of a new user - they have none of that knowledge, and simply
 won't know how to dismiss the dialog.

 Remember - the FG Plib-based FG UI is going to be quite alien to them,
 as it's not
 got the same look and feel to the window systems they might be used to. They
 aren't going to guess that the object in to the top right corner is a
 button that acts
 like the X button in the top right of their Windows box, assuming that they 
 even
 use that.

 Putting this another way, I'm not aware of any other GUI targetted at
 non-expert
 users (i.e. people specifically trained to use that software) that
 does not provide
 a clearly labeled button (OK/Cancel/Close) to dismiss every single
 dialog box within
 the UI.

 Frankly, if I'd been aware that you'd removed all the Close buttons,
 I'd have complained
 very loudly. I consider that to be a serious usability regression.

 The reason I've left the top-right button in place is partly for
 consistency with some of the
 expert and long-lifed dialogs, and partly so that the top of the
 dialog box looks like
 a title bar, with the title of the dialog, the small close button, and
 a horizontal line.

 The Close buttons just take up space
 and block my view on the
 instruments and environment even more...

 The dialogs I have added it to are ones which a user will use and then 
 dismiss.
 I have not added it to dialogs such as the MP Pilot List and Stopwatch, nor 
 do I
 intend to add it to expert dialogs such as the Property Browser. What other
 dialogs do you leave open for prolonged periods while flying?

 IMO, much worse is cluttering up a new users display with dialogs that
 they cannot
 dismiss! :)

 We should teach our users to use the small button in topright corner, else
 they will have a problem in those
 dialogs that only have such small button. Besides that, less buttons make
 things look easier, something that
 FlightGear lacks accordint to a lot of users.

 How would you teach our new users? They don't read our documentation.
 We cannot teach our users to use a small unlabeled button in the top
 right corner.

 There simply has to be a clearly labeled button to close the dialog, which
 is what I'm attempting to ensure it present on all dialogs.

 On Mon, Dec 27, 2010 at 9:07 PM, Gary Neely wrote:
 I'd like to back Gijs up here. I've worked in usability studies, and
 these things make a difference in the user's experience. Minimizing
 clicking and placing buttons in consistent locations makes for a
 considerably more pleasant experience.

 I've also worked on usability studies. One consistent result from them is
 not to over-estimate the competance of the average user. The change
 I've made has
 improved consistency and usability by ensuring that there are clearly
 labeled buttons
 to dismiss the dialog on (almost) all the dialogs.

 I think I've covered all the XML dialogs. In my next pass, I'll go
 through and modify
 the C- and Nasal generated ones, with the exception of the dialogs
 that are clearly
 intended to remain active for a long time (pilot list, stopwatch), and
 dialogs targeted
 specifically at expert users, like the Property Browser.

 -Stuart

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Re: [Flightgear-devel] Re-enabling ATCDCL

2010-12-28 Thread Dave L
On Tue, Dec 28, 2010 at 3:18 AM, John Denker ... wrote:

 On 12/27/2010 03:59 PM, Dave L wrote:

  I can't see any downside to removing the conditional compilation
 completely
  now, but I'll leave it 24 hours to let anyone object.

 FWIW I have been using the non-default --enable-atcdcl option
 for a lot more than 24 hours, and I have no objections to
 making this the default.


Just to be clear for everyone else, I'm proposing removing the conditional
compilation and running *both* the ATIS and Durk's new traffic manager code,
not just switching the default.



 There are a couple of trivial patches to make compiler warnings
 go away ... and a few almost-trivial enhancements at
  
 http://gitorious.org/~jsd/fg/sport-model/commits/atishttp://gitorious.org/%7Ejsd/fg/sport-model/commits/atis

 ... which has been recently rebased, so it should apply cleanly
 to the current next branch.


Thanks, I'll apply them barring any unforeseen problems.

Cheers - Dave
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Re: [Flightgear-devel] Minor menu renaming

2010-12-28 Thread Torsten Dreyer
How about adding 
 legendX/legend
to the small close button? 

Torsten

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[Flightgear-devel] Problem with first build (again!!!)

2010-12-28 Thread Deborah Tay
Hey guys,

I seem to be stuck at this forever. I know I previously said I've completed
the first build but there was a missing .dll file prompt so I figured maybe
something went wrong somewhere and tried to do the whole process again and
lo and behold, this time my first built had failed even worse than before

1-- Build started: Project: SimGear, Configuration: Release Win32
--
1Generation of simgear_config.h
1The system cannot find the file specified.
1Project : error PRJ0019: A tool returned an error code from Generation of
simgear_config.h
1Build log was saved at file://h:\My
Documents\FGFSDevel\SimGear\projects\VC90\Win32\Release\BuildLog.htm
1SimGear - 1 error(s), 0 warning(s)
2-- Build started: Project: yasim, Configuration: Release Win32 --
3-- Build started: Project: UGsmooth, Configuration: Release Win32
--
4-- Build started: Project: terrasync, Configuration: Release Win32
--
5-- Build started: Project: MIDGsmooth, Configuration: Release Win32
--
3Linking...
5Linking...
2Linking...
4Linking...
2LINK : fatal error LNK1181: cannot open input file
'..\..\..\..\simgear\projects\vc90\win32\release\simgear.lib'
3LINK : fatal error LNK1181: cannot open input file
'..\..\..\..\simgear\projects\vc90\win32\release\simgear.lib'
5LINK : fatal error LNK1181: cannot open input file
'..\..\..\..\simgear\projects\vc90\win32\release\simgear.lib'
4LINK : fatal error LNK1181: cannot open input file
'..\..\..\..\simgear\projects\vc90\win32\release\simgear.lib'
5Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\MIDGsmooth\Win32\Release\BuildLog.htm
5MIDGsmooth - 1 error(s), 0 warning(s)
3Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\UGsmooth\Win32\Release\BuildLog.htm
3UGsmooth - 1 error(s), 0 warning(s)
4Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\terrasync\Win32\Release\BuildLog.htm
2Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\yasim\Win32\Release\BuildLog.htm
2yasim - 1 error(s), 0 warning(s)
4terrasync - 1 error(s), 0 warning(s)
6-- Build started: Project: metar, Configuration: Release Win32 --
7-- Build started: Project: GPSsmooth, Configuration: Release Win32
--
6Linking...
7Linking...
7LINK : fatal error LNK1181: cannot open input file
'..\..\..\..\simgear\projects\vc90\win32\release\simgear.lib'
6LINK : fatal error LNK1181: cannot open input file
'..\..\..\..\simgear\projects\vc90\win32\release\simgear.lib'
6Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\metar\Win32\Release\BuildLog.htm
6metar - 1 error(s), 0 warning(s)
7Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\GPSsmooth\Win32\Release\BuildLog.htm
8-- Build started: Project: FlightGear, Configuration: Release Win32
--
7GPSsmooth - 1 error(s), 0 warning(s)
9-- Build started: Project: fgviewer, Configuration: Release Win32
--
10-- Build started: Project: fgjs, Configuration: Release Win32 --
8Generation of config.h
9Linking...
10Linking...
10LINK : fatal error LNK1181: cannot open input file
'..\..\..\..\simgear\projects\vc90\win32\release\simgear.lib'
9LINK : fatal error LNK1181: cannot open input file
'..\..\..\..\simgear\projects\vc90\win32\release\simgear.lib'
8The system cannot find the file specified.
8Project : error PRJ0019: A tool returned an error code from Generation of
config.h
8Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\FlightGear\Win32\Release\BuildLog.htm
8FlightGear - 1 error(s), 0 warning(s)
10Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\fgjs\Win32\Release\BuildLog.htm
9Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\fgviewer\Win32\Release\BuildLog.htm
10fgjs - 1 error(s), 0 warning(s)
9fgviewer - 1 error(s), 0 warning(s)
11-- Build started: Project: fgadmin, Configuration: Release Win32
--
11Linking...
11LINK : fatal error LNK1181: cannot open input file
'..\..\..\..\simgear\projects\vc90\win32\release\simgear.lib'
11Build log was saved at file://h:\My
Documents\FGFSDevel\FlightGear\projects\VC90\fgadmin\Win32\Release\BuildLog.htm
11fgadmin - 1 error(s), 0 warning(s)
== Build: 0 succeeded, 11 failed, 1 up-to-date, 0 skipped ==

I don't get it, I did what I did last time but I can't even get a single
build to succeed :( Any suggestions?

Anyway, just to introduce myself again. I'm a current aerospace
undergraduate who is trying to complete her final year project which is to
simulate wind shear on Flight Gear. Sadly, my progress is really slow due to
my lack of experience software development. Here are the links of the
mathematical models I'm suppose to model (especially the one on the
downburst winds):

Downburst wind:
http://i739.photobucket.com/albums/xx38/debboo/CCF10202010_3.jpg
Aircraft characteristics:

[Flightgear-devel] IAR-80 merge/update request

2010-12-28 Thread Emilian Huminiuc
Hello everyone,
I'm the developer of the IAR-80, and before this holidays season I've
managed to get it to a state that I consider as production. I would
like the latest version commited to GIT, if and when anyone has the
time (hopefuly before the new release deadline :) ).

zip package here: http://sag.ath.cx:6980/flightgear/IAR80-v1.0.zip
or if the above doesn't work, here:
http://sag.ath.cx:6980/flightgear/IAR80-v1.0.zip

Latest cockpit shots here:
http://www.flightgear.org/forums/viewtopic.php?p=107293#p107293

Thank you in advance, and A Happy New Year to everyone involved in FlightGear.
Emilian

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[Flightgear-devel] Bug in model collision detection?

2010-12-28 Thread Jacob Burbach
I'm having some trouble with collision detection not working properly
on some models I'm working on. The models are made of a few different
objects and while everything else works normally collision detection
is not working on all the objects. I've attached a test model that
illustrates the problem for me. Place the model somewhere (with ufo or
whatever) and then try to fly aircraft through the different objects
of the model. Here only the large box in the middle actually collides,
and either of the smaller upper and lower objects I can simply pass
through. Am I missing something obvious, is this a bug somewhere?

cheers


test.ac
Description: Binary data
?xml version=1.0?

PropertyList
	pathtest.ac/path

	!--
	animation
		typerange/type
		object-nameupper/object-name
		min-m0/min-m
		max-m100/max-m
	/animation
	animation
		typerange/type
		object-namelower/object-name
		min-m0/min-m
		max-m100/max-m
	/animation
	animation
		typerange/type
		object-namemiddle/object-name
		min-m0/min-m
		max-m600/max-m
	/animation
	--
/PropertyList
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Re: [Flightgear-devel] IAR-80 merge/update request

2010-12-28 Thread Emilian Huminiuc
woops: wrong alternate download link in the first mai, it should be this:
http://rapidshare.com/files/438740862/IAR80-v1.0.zip

On 12/28/10, Emilian Huminiuc emili...@gmail.com wrote:
 Hello everyone,
 I'm the developer of the IAR-80, and before this holidays season I've
 managed to get it to a state that I consider as production. I would
 like the latest version commited to GIT, if and when anyone has the
 time (hopefuly before the new release deadline :) ).

 zip package here: http://sag.ath.cx:6980/flightgear/IAR80-v1.0.zip
 or if the above doesn't work, here:
 http://sag.ath.cx:6980/flightgear/IAR80-v1.0.zip

 Latest cockpit shots here:
 http://www.flightgear.org/forums/viewtopic.php?p=107293#p107293

 Thank you in advance, and A Happy New Year to everyone involved in
 FlightGear.
 Emilian


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Re: [Flightgear-devel] Bug in model collision detection?

2010-12-28 Thread Vivian Meazza
Jacob Burbach wrote:

 I'm having some trouble with collision detection not working properly
 on some models I'm working on. The models are made of a few different
 objects and while everything else works normally collision detection
 is not working on all the objects. I've attached a test model that
 illustrates the problem for me. Place the model somewhere (with ufo or
 whatever) and then try to fly aircraft through the different objects
 of the model. Here only the large box in the middle actually collides,
 and either of the smaller upper and lower objects I can simply pass
 through. Am I missing something obvious, is this a bug somewhere?
 

Collision detection? Er - we don't really have that. There is Height Over
Terrain (HOT), which is on for scenery and AI objects by default, but not
for Aircraft models. This will enable you to land on a building, but usually
lets you fly through the walls, although you might also appear to collide
with it. 

In any case the ufo can fly through anything: land - sea - buildings ...

For objects placed one above the other as in your test case the results will
be very uncertain.

Hth

Vivian

 



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Re: [Flightgear-devel] Bug in model collision detection?

2010-12-28 Thread Jacob Burbach
On Tue, Dec 28, 2010 at 1:32 PM, Vivian Meazza
vivian.mea...@lineone.net wrote:
 Collision detection? Er - we don't really have that. There is Height Over
 Terrain (HOT), which is on for scenery and AI objects by default, but not
 for Aircraft models. This will enable you to land on a building, but usually
 lets you fly through the walls, although you might also appear to collide
 with it.

By collision detection I was indeed referring to HOT functionality. I
was not referring to aircraft models as I'm aware there is no
collision or anything with those. I usually have no problems with
being able to fly through walls or any other solid object. Usually
causes a collision and aircraft to crash unless the geometry is very
small. Does depend on aircraft, some work better than others of
course.

In this case the geometries above and below the central geometry have
no collision whatsoever, while the central geometry itself does
collide and cause a crash.

 In any case the ufo can fly through anything: land - sea - buildings ...

I'm quite aware the ufo can fly through anything...which is why I said
to place the model and then try flying an aircraft through it. ;)


cheers

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Re: [Flightgear-devel] Gitorious down?

2010-12-28 Thread George Patterson
On Wed, Dec 29, 2010 at 11:39 AM, Hal V. Engel hven...@gmail.com wrote:
 It appears that Gitorious is off-line.  I can't get to the home page or any
 other pages (I get 503 Service Unavailable errors) and I can't do any updates
 to my repository.  But I can ping both git.gitorious.org and gitorious.org.
 Anyone have any ideas what is going on or how long the outage will last?

 Hal


Perhaps this is the background. http://blog.gitorious.org/2010/12/23/dns-fail/

Regards


George

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