[Flightgear-devel] Disabling menu items (was Re: map question)

2011-01-01 Thread Stuart Buchanan
Happy new year everyone !

On 30 Dec 2010, at 23:19, ThorstenB wrote:

 I still vote for keeping the original menu ordering in the Equipment
 
 menu for the upcomming release, otherwise we have another
 incompatibility - and a very unnecessary one. It's very simple to
 avoid this issue for this release (keep fuelpayload/radio/autopilot
 menu items in original position).
 And it may still affect more planes (those not in GIT). 

Sorry but I disagree on this. The menu re-ordering took place quite some time 
ago and is unrelated to the recent work I did and is something that aircraft 
maintainers should have already dealt with. 

IMO the menu reordering represents a significant usability improvement and is 
something we want to encourage. Furthermore backing it out will also require 
changes to the manual, so isn't quite as straightforward as it might seem at 
first.

I think the number of affected theses aircraft is sufficiently small that they 
can be updated to fix this. Aircraft maintainers have always had to keep up 
with changes in the core code (e.g. The ambient material change) and this is no 
different except that it has only been noticed fairly late in the release 
cycle. 

Aircraft outside of the shears repository are not restricted to our release 
cycle and can be updated after the release as and when their maintainers notice 
this issue. I suspect that a number are waiting for the release to test their 
aircraft anyway. 

Adding symbolic names along with some helper functions for disabling them in 
Nasal/gui.nas is pretty easy.  I'm happy to take on writing the code etc. 
Probably not today though!

I think a more fruitful direction would be to look at why the F14 has a 
separate dialog and how we can integrate that function in a generic way with 
the core UI. I suspect that will require some generic payload support which 
some might disagree with, but given the number of military aircraft with 
payloads we now have, it may be time to introduce such function. 

Stuart
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Re: [Flightgear-devel] Minor menu renaming

2011-01-01 Thread Stuart Buchanan
On Tue, Dec 28, 2010 at 12:15 PM, Torsten Dreyer wrote:
 How about adding
  legendX/legend
 to the small close button?

I've tried that,  but unfortunately the X isn't quite centered in the
box, and looks very much like the character X rather than a cross.

A better solution would be to modify the GUI code so we had an actual
close button. I haven't looked to see how difficult that would be.

-Stuart

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Re: [Flightgear-devel] Minor menu renaming

2011-01-01 Thread James Turner

On 1 Jan 2011, at 10:19, Stuart Buchanan wrote:

 A better solution would be to modify the GUI code so we had an actual
 close button. I haven't looked to see how difficult that would be.

Based on writing some rather complex custom widgets for PUI, I'd say that 
adding a custom close button should not be tricky. I'd even say it would be 
'trivial', but PUI has a knack for making trivial things confusing, if not 
complex.

James


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[Flightgear-devel] Program exits when bringing up HUD

2011-01-01 Thread Detlef Faber
Hi everybody,

does anybody else see this? When starting up with --lat/--lon somewhere
in far southern hemisphere (e.g the Kerguelen islands: --lat=-49.396,
--lon=70.054), activating the HUD will immediately cause a program
exit. 
Happens with any Aircraft and UFO. Same coordinate in northern
hemisphere however works. 

Just tried it with Git Simgear/Flightgear and fgdata from today.


Greetings

Detlef Faber


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Re: [Flightgear-devel] Hang on reset

2011-01-01 Thread henri orange
2010/12/31 AJ MacLeod aj-li...@adeptopensource.co.uk

 Am I alone in seeing flightgear hanging every time after doing a reset?  My
 SG/FG/Data are all current, though I haven't built OSG in a while...

 AJ

 --


 -

No, you are not alone.
I noticed some isues with every  JSBSIM models, recent fg git version and
osg devel-version 2.9.9
You may refer to these link
http://sourceforge.net/tracker/?func=detailaid=3139100group_id=19399atid=119399
http://sourceforge.net/mailarchive/forum.php?thread_name=24500694.13914831292331331212.JavaMail.root%40spooler4-g27.priv.proxad.netforum_name=flightgear-devel

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Re: [Flightgear-devel] Hang on reset

2011-01-01 Thread Jon S. Berndt
I seem to vaguely recall some issue with resetting (with JSBSim). I had
thought that the most recent JSBSim code fixed that, though.

 

Jon

 

 

From: henri orange [mailto:hohora...@gmail.com] 
Sent: Saturday, January 01, 2011 7:32 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Hang on reset

 

 

2010/12/31 AJ MacLeod aj-li...@adeptopensource.co.uk

Am I alone in seeing flightgear hanging every time after doing a reset?  My
SG/FG/Data are all current, though I haven't built OSG in a while...

AJ

--


-

No, you are not alone.
I noticed some isues with every  JSBSIM models, recent fg git version and
osg devel-version 2.9.9
You may refer to these link 
http://sourceforge.net/tracker/?func=detail
http://sourceforge.net/tracker/?func=detailaid=3139100group_id=19399atid
=119399 aid=3139100group_id=19399atid=119399
http://sourceforge.net/mailarchive/forum.php?thread_name=24500694.1391483129
2331331212.JavaMail.root%40spooler4-g27.priv.proxad.net
http://sourceforge.net/mailarchive/forum.php?thread_name=24500694.139148312
92331331212.JavaMail.root%40spooler4-g27.priv.proxad.netforum_name=flightge
ar-devel forum_name=flightgear-devel

-- 
Best regards,

Henri, aka Alva
Official grtux hangar maintainer

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Re: [Flightgear-devel] Hang on reset

2011-01-01 Thread AJ MacLeod
On Sat, 1 Jan 2011 09:49:25 -0600
Jon S. Berndt jonsber...@comcast.net wrote:

 I seem to vaguely recall some issue with resetting (with JSBSim). I had
 thought that the most recent JSBSim code fixed that, though.

Yes, there was a problem with JSBSim a/c, FG crashed on reset... this is a 
different problem though as YASim aircraft are also affected and FG hangs, 
rather than crashes / segfaults.

Cheers,

AJ

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Re: [Flightgear-devel] Hang on reset

2011-01-01 Thread AJ MacLeod
On Sat, 1 Jan 2011 14:32:24 +0100
henri orange wrote:
 You may refer to these link
 http://sourceforge.net/tracker/?func=detailaid=3139100group_id=19399atid=119399
 http://sourceforge.net/mailarchive/forum.php?thread_name=24500694.13914831292331331212.JavaMail.root%40spooler4-g27.priv.proxad.netforum_name=flightgear-devel

I'm fairly certain this is a different problem - it affects YASim aircraft too.

Cheers,

AJ

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[Flightgear-devel] terragear roadmap

2011-01-01 Thread psadrozinski
Hello,

I've been following some of the discussions on this list, and have become 
interested in contributing to flightgear.  

I have spent the weekend downloading and building osg, simgear, flightgear and 
terragear from source, and have successfully generated scenery for the atlanta, 
ga area.  (from shapefiles on mapserver)

So now, I was wondering, is there a list of projects (long term) being worked 
on to improve terragear?

Here is the things I would like to look into, but I would like to know if there 
is anyone actively working on such features before stepping on anyone's toes.

1) uv mapped roads, railroads, streams.  I see all of the ogr-decoded landclass 
data is not uv mapped.

2) coastlines for lakes and edges of landmass (possibly a more general idea of 
transition polygons between landclass types, that would also be uv mapped.  I'm 
not sure how well this would work - it would probably need a lot of trial and 
error prototyping...

3) upgrading apt.dat to 850.  I'd love to see curved taxiways, and automated 
signage.

Pete

PS: I've been a sw developer for 17 years, and an avid flightsimmer for 20+ 
years, and won't be using MSFS anymore :(
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