Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom
Martin Spott wrote: Supplying the flags --xdist=19 --ydist=18 (around a center at --lon=9.875 --lat=49.375, but there's no difference with --lon=10 --lat=49) seem to work nicely (test is still running, but looks good so far), [...] Test is still running and has produced 1.8 GByte of terrain so far. I felt slightly frustrated when I came across a huge hole in the terrain while test-flying the result of the above build - until I realized that Andorra is not covered in CORINE :-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] weather-utility.nas
Hi, due to a bug in weather-utility.nas, the wave shader properties were stuck at a constant value for wind-speed zero. There was more unfortunate code in that file, so I refactored it as xml based property rule. This is the relevant commit: http://gitorious.org/fg/fgdata/commit/9b2e72e12d9a07b58d513c688a078f4fce386781 The computation of the properties for the wave shader and the snow line now live in FGDATA/Environment/interpolator.xml and FGDATA/Environment/metarinterpolator.xml Please check if the waves now correctly react to the wind and if the snow cover is right. If everything is OK, this should go into release/2.6.0, too. Greetings, Torsten -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] DDS texures (Was: Improving random trees
Hi Vivian, Sorry for the long delay, also in face of the pending release. Thanks for the suggestions. On Sunday, January 15, 2012 19:08:17 Vivian Meazza wrote: On the other hand, if you are trying to tell aircraft modelers not to use these forms (.dds .ivs) of compression, then: Image D:/Git_New/my_fgdata/Textures/Terrain/sand6.dds uses compressed textures which may be unsupported some systems. To remove this alert, decompress this texture. My concern with the latter form is that it only applies to very limited number of aircraft models and developers, while it is at best meaningless to the user, and may lead to confusion. Yes, the usual user might ask 'what should I do?' What about: Image ... uses compressed textures which cannot be supported on some systems. Please decompress this texture for improved portability. So, instead of waiting for a reply now I just commit this now as I do want that change in the release also. So, that I just committed this so far does *not* mean that I don't care for the answer! Also I will commit a lowered warning level for the *release branch* only. Thanks Mathias -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel