Re: [Flightgear-devel] Which navradio code is considered standard?

2012-12-10 Thread Torsten Dreyer
Am 22.11.2012 20:44, schrieb ThorstenB:
> On 22.11.2012 10:08, Adrian Musceac wrote:
>> I've gone ahead and used the new radio code for navaids, but I have a
>> question: which navradio code is considered standard? newnavradio or 
>> navradio?
>
> navradio is the current/old standard, newnavradio is the new module.
> Most aircraft use "navradio", few "newnavradio". I'm not sure if there
> is a plan to switch/replace the old radio at some point, and whether the
> new module was compatible with the old etc. But for now, both are there.
> TorstenD is the expert here.

The plan was to replace navradio by newnavradio. Due to an "unhandled 
exception in my real-life's main loop", I have never been able to finish 
the transition and I will most likely not be able to soon. So please 
consider navradio as standard. Please, don't add too much code to the 
old navradio.?xx files but try to encapsulate new functionality within 
own classes and files and make them as reusable as possible.


Torsten


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Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-10 Thread Torsten Dreyer
I'd be grateful for an update of the Dragonfly and the ogeL. The 
Dragonfly's configuration was a wild guess, and only very vaguely based 
on real numbers. ogeL's engine is by definition just fantasy ;-)

Thanks,
Torsten

Am 08.12.2012 20:12, schrieb Ron Jensen:
> I took a quick look through the FGData Aircraft directory today and came up
> with a list of some 27 JSBSim piston engines that still seem to be using
> either the old aeromatic default values for idle manifold pressure (minmp)
> or suspiciously low values.
>
> As time permits this week I intend to take a deeper look at this list and
> adjust the minmp value as seems appropriate, if there are no objections.
> I know a couple of engines have different versions in other repositories
> (JSBSim or personal hangers) that are updated and just need to be copied
> into FGData.
>
> Ron
>
>
> Probably won't idle:
> 
> Aerocar/Engines/Lycoming_O-290.xml: 6.0 
> an2/Engine/ASH-62IR.xml:5.0 
> Boeing314/Engines/WrightGR-2600.xml:6.0 
> c150/Engines/eng_O-200.xml: 6.0 
> c172r/Engines/engIO360C.xml:6.5 
> c182/Engines/engIO540AB1A5.xml: 6.5 
> c182rg/Engines/engIO540AB1A5.xml:   6.5 
> c310/Engines/engIO470D.xml: 6.5 
> c310u3a/Engines/engIO470D.xml:  6.5 
> dc2/Engines/R-1820-R52.xml: 6.0 
> dc6/Engines/CB17.xml:   6.0 
> dc6/Engines/eng_R-2800.xml: 6.5 
> Dragonfly/Engines/Rotax582.xml: 2.1 
> Dromader/Engine/engine_Asz-62IRM18.xml: 5.0 
> fkdr1/Engines/Oberursel-UrII.xml:   6.0 
> flash2a/Engines/503.xml:2.0 
> Lockheed1049/Engines/WrightCyclone-975C18CB1.xml: 6.0 
> 
> Lockheed1049h/Engines/WrightCyclone-972TC18DA3.xml:   6.0 
> 
> Lockheed1049h/Engines/WrightCyclone-975C18CB1.xml:6.0 
> 
> Noratlas/Engines/Bristol-739.xml:   6.0 
> ogel/Engines/200hp-jsbsim-2.0.xml:  6.0 
> P-38-Lightning/Engines/Allison.xml: 6.0 
> p51d/Engines/Packard-V-1650-7.xml:  4.0 
> PBY-Catalina/Engines/PBY-6_engine-new.xml:   6.0 
> Skyranger/Engines/rotax.xml:6.0 
> Storch/Engines/Argus_As_10.xml: 6.0 
>
>
> Maybe:
> 
> G-164/Engines/R-1340-AN1.xml:   7.0 
>
> Good:
> 
> A6M2/Engines/Sakae-Type12.xml: 10.5 
> b29/Engines/eng_R3350.xml: 12.0 
> c172p/Engines/eng_io320.xml:8.3 
> C684/Engines/6Pfi.xml:   
> Cap10B/Engine/LycomingIO360B2F.xml:12.0 
> Cessna337/Engines/engine_IO360C.xml:   15.0 
> ercoupe/Engines/c-75-12.xml:   10.0 
> Nordstern/Engines/eng_Maybach_Mb_IVa.xml:   9.0 
> SenecaII/Engines/tsio360eb.xml:10.0 
> Short_Empire/Engines/eng_PegasusXc.xml:10.0 
> Submarine_Scout/Engines/eng_RRhawk.xml:10.0 
> ZivkoEdge/Engines/io540.xml:   10.0
> ZLT-NT/Engines/engIO360C.xml:  10.0 
>
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>


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Re: [Flightgear-devel] Real-Time Radio Propagation, Was: Sqlite location

2012-12-10 Thread Torsten Dreyer
Hi,

let me chime in here with a personal note, hoping it's not offending 
anybody.

Although I like having accurate and detailed computation of our 
real-world simulation, I'm not really a friend of the radio propagation 
code with the level of detail given. Please let me explain why that is 
the case:
The radio stations used for aviation purpose certainly follow the same 
physical laws as any other radio station does. However, their 
performance have to adhere to some specific rules, mostly set up by the 
ICAO. Service volumes is on of these rules, a straight ILS final track 
is another etc. If real life's environment disturbes the performance of 
the radio stations, the operator has to work hard to override these 
environmental impacts. As we usually do not have any detailed 
information about how the radio station is set up (and I doubt, we will 
ever get those), it's close to impossible to correctly model radio 
probagation of a specific station. Adding envirionmental factors besides 
terrain and terrain cover and the factors of aircraft installations will 
result in a wide range of uncertainty, spoiling all the detailed 
computation of the radio signal propagation.

As a pilot, I am usually just interested in the factor, if I am within 
the service volume of a radio station. If so, I'd expect a clear and 
correct indication, probably with the well-known system errors applied. 
If I am outside the service volume, the systems may show "something", 
but I do not really care about what exactly an ILS indicator (as an 
example) is showing.

 From real life experience, I can say that barely two stations behave 
the same if you are outside their published range. Sidelobes of a 
localizer may appear at on site and may not at another site. False 
glideslopes appear here but do not show up somewhere else. It depends 
heavily on the local setup of the base equipment (and to some degree on 
aircraft installations). However, I have seen the shoreline effect of 
ADF stations deflection my ADF needle heavily and I have seen effects of 
nearby thunderstorms and lightning on the instruments. I'd love to see 
these effects modeled.

That said, I think doing realtime radio signal propagations is much more 
that we need and much more than we want. At least unless we are 
multi-threading and have a spare CPU for those computations.

This is certainly just my personal point of view.

Greetings,
Torsten



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Re: [Flightgear-devel] Framerate improve with latest Git + effects problem.

2012-12-10 Thread Heiko Schulz
Hello,

Indeed, I updated my system on the weekend, and I was surprised!!

Especially with Lightfield-Shader enabled and Advanced Weather, Framerates are 
a dream! If we manage to get the Reflection-Lightmap-bmpmap-shader to work 
with, I would be in heaven!

I did some advertisement in a swiss aviatic-forum:

http://www.flugsimulation.ch/forum/showpost.php?p=833259&postcount=4958

http://www.flugsimulation.ch/forum/showpost.php?p=833260&postcount=4959

Compared with those MSFS-screenies above we are looking really good!

Cheers
HHS






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