Re: [Flightgear-devel] Linux nightly builds

2013-05-18 Thread Olivier
Hi Pete,



 De : Pedro Morgan p...@freeflightsim.org
Envoyé le : Vendredi 17 mai 2013 3h46


 Are these the current ones...
 Strange problem is I think its outta sync

 Base package check failed:
  Version 2.10.0 found at: /usr/share/games/flightgear
  Version 2.11.0 is required.
 Please upgrade/downgrade base package and set the path to your fgdata
 with --fg-root=path_to_your_fgdata

You are using the latest binary, but the fgdata located at 
/usr/share/games/flightgear is not in sync (see the content of the version 
file). You could git pull it too.
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[Flightgear-devel] Who is the maintainer for FGRUN?

2013-05-18 Thread Pat
Who is the maintainer for FGRUN?

Also, who is interested in the cmake build issue
with FGRUN and FGADMIN on Ubuntu 13.04

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Re: [Flightgear-devel] Who is the maintainer for FGRUN?

2013-05-18 Thread Vivian Meazza
Pat

 Sent: 18 May 2013 17:20
 To: flightgear-devel@lists.sourceforge.net
 Subject: [Flightgear-devel] Who is the maintainer for FGRUN?
 
 Who is the maintainer for FGRUN?
 
 Also, who is interested in the cmake build issue with FGRUN and FGADMIN
 on Ubuntu 13.04
 

Fred Bouvier is your man.

Vivian



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[Flightgear-devel] Atmospheric Light Scattering during nighttime and the Sun

2013-05-18 Thread Saikrishna Arcot
Hi,

Photos:
https://plus.google.com/photos/103387392510447269112/albums/5879491608548672161?authkey=CK30jsGwlYPEwgE

By any chance, is this a bug when using atmospheric light scattering?
This was taken over the east US, and local time was around 8 PM. The sun
appears to show from below the ground. I have an Intel GPU, though, so
it could very well be the GPU's fault.

That being said, in the third picture, it appears that the sun halo is
blocked in regions where tiles are loaded, so I might have to increase
the draw distance. Is there a way to do this?

-- 
Saikrishna Arcot


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