Re: [Flightgear-devel] Rembrandt performance

2013-06-17 Thread Renk Thorsten
 It could help you to understand why you are getting that poor  
 performances
 with your pretty fast beast  GTX 670M.

Thanks, though I remain mystified.

There are few differences I can spot:

* you have tree density to 0.7 in the shots, I had it at 2.4 - since  there's 
lots of trees in the scene (it's tropical forest), that would be expected to 
have an impact

* you have cloud density set to 0.4 whereas I have set it to 1, and also in 
vaguely remember seeing a bit more clouds

* you have dds textures used, I have used the regional set - my understanding 
was that this should affect texture loading times and available resolution, but 
not really runtime performance, but this needs to be checked

- So I have 4 times the number of trees in the scene and 2-3 times the number 
of cloud sprites. I'm not completely sure how Rembrandt manages trees, but it 
could be that since they're semi-transparent they're like the clouds taken out 
of the deferred rendering approach. Multiple cloud sprites in a row are a 
significant drain on both vertex and fragment shaders as you may need hundreds 
of texture lookups - so the available performance for Rembrandt-specific tasks 
isn't quite the same.

My gut feeling is that this can't account for a factor 4 in framerate though, 
especially since there is still the pixel number working the opposite way this 
time - I will have to test this.

In addition there's the question of having two GPUs. I wonder if they're both 
utilized for the job - if so, maybe one needs such a setup to get above 30 fps 
with shadows? It would be helpful if a few other Rembrandt users could give 
some indication of what framerates they usually get and what the main framerate 
killers are.

* Thorsten


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[Flightgear-devel] suggest: divide getstart each language

2013-06-17 Thread K.Aoki
Hi All,

I suggest that we divide getstart each language, reason: More easier
to use Computer-assisted translation tool, e.g. OmegaT
--

now:
getstart/source/*.tex
free.tex
[code]
\iflanguage{english}{


[/code]

--
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[Flightgear-devel] suggest: divide getstart each language

2013-06-17 Thread K.Aoki
Hi All,
Sorry, forget before my mail. That's mistake.


I suggest that we divide getstart each language, reason: More easier
to use Computer-assisted translation tool, e.g. OmegaT
--

My suggestion detailed are below. (example from preface.tex)

now:
getstart/source/*.tex
[code]
  \iflanguage{english}{Did you ever want to fly a plane yourself,
but lacked the money or ability to do so?...}{}
  \iflanguage{french}{N'avez-vous jamais voulu piloter un avion
par vous-m\^{e}me, mais manqu\'{e} d'argent ou de comp\'{e}tences pour
le faire ?...}{}
[/code]


future:
getstart/source/en/*.tex
[code]
  Did you ever want to fly a plane yourself, but lacked the money
or ability to do so?...
[/code]

getstart/source/fr/*.tex
[code]
  N'avez-vous jamais voulu piloter un avion par vous-m\^{e}me,
mais manqu\'{e} d'argent ou de comp\'{e}tences pour le faire ?...
[/code]

--
Kiyohito, AOKI

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Re: [Flightgear-devel] Rembrandt performance

2013-06-17 Thread grtuxhangar team
* you have tree density to 0.7 in the shots, I had it at 2.4 - since
 there's lots of trees in the scene (it's tropical forest), that would be
expected to have an impact

Yes the vegetation has a huge impact, i experienced  from 0;7 to   2.5 the
fps decrease is 40 %,  with or without Rembrandt.

The clouds density is right now less sensitive, only the visibility range
as an impact ( however, because of the eye candy we are using the maximum ).

Two GPU embedded  should not be an issue, though our system manager did not
noticed any significative improvement with the SLI architecture with FG ,
but it cant get some comparison since, with it, the display  is supposed to
be divided  (AFS or SFR).
It would be interesting to know how these two GPU are working together.

Ahmad




On 17 June 2013 08:20, Renk Thorsten thorsten.i.r...@jyu.fi wrote:

  It could help you to understand why you are getting that poor
  performances
  with your pretty fast beast  GTX 670M.

 Thanks, though I remain mystified.

 There are few differences I can spot:

 * you have tree density to 0.7 in the shots, I had it at 2.4 - since
  there's lots of trees in the scene (it's tropical forest), that would be
 expected to have an impact

 * you have cloud density set to 0.4 whereas I have set it to 1, and also
 in vaguely remember seeing a bit more clouds

 * you have dds textures used, I have used the regional set - my
 understanding was that this should affect texture loading times and
 available resolution, but not really runtime performance, but this needs to
 be checked

 - So I have 4 times the number of trees in the scene and 2-3 times the
 number of cloud sprites. I'm not completely sure how Rembrandt manages
 trees, but it could be that since they're semi-transparent they're like the
 clouds taken out of the deferred rendering approach. Multiple cloud sprites
 in a row are a significant drain on both vertex and fragment shaders as you
 may need hundreds of texture lookups - so the available performance for
 Rembrandt-specific tasks isn't quite the same.

 My gut feeling is that this can't account for a factor 4 in framerate
 though, especially since there is still the pixel number working the
 opposite way this time - I will have to test this.

 In addition there's the question of having two GPUs. I wonder if they're
 both utilized for the job - if so, maybe one needs such a setup to get
 above 30 fps with shadows? It would be helpful if a few other Rembrandt
 users could give some indication of what framerates they usually get and
 what the main framerate killers are.

 * Thorsten



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Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread grtuxhangar team
Hello,

Autopilot with Route manager is Longer broken, it is missing
/autopilot/settings/gps-driving-true-heading triggered to true  and the
right /true-heading-deg which goes with it.

Since the feature has not been removed from the GUI,  i guess it had been
broken elsewhere .

Your update the GUI GPS box related is right.


Thank

Ahmad



On 16 June 2013 23:23, James Turner zakal...@mac.com wrote:


 On 16 Jun 2013, at 15:46, grtuxhangar team hohora...@gmail.com wrote:

 Both same place , same computer..


 I've just pushed a fix to FlightGear, which fixes part of this for the
 Cub. Please test and let me know if things are improved!

 Regards,
 James


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Re: [Flightgear-devel] suggest: divide getstart each language

2013-06-17 Thread Stuart Buchanan
HI Kiyohito,

Thanks for your interest in the manual.

We made the decision to keep the manual as a single set of source
files with blocks for each language so that the different translations
staying in sync and to make it easy for translators to update a single
section at a time.

Otherwise, it's too easy for the Finnish translation to be out of date
relative to the English version when the latter is updated with the
latest menus.

We didn't consider machine-assisted translation at the time, though
OmegaT looks like a very useful tool.

However, if someone is motivated enough to provide a complete
translation of existing manual in a given language, I'm sure we can
find someone motivated enough to convert it to the existing format if
required.

-Stuart



On Mon, Jun 17, 2013 at 10:38 AM, K.Aoki
athlon64x2.windsor.6000p...@gmail.com wrote:
 Hi All,
 Sorry, forget before my mail. That's mistake.


 I suggest that we divide getstart each language, reason: More easier
 to use Computer-assisted translation tool, e.g. OmegaT
 --

 My suggestion detailed are below. (example from preface.tex)

 now:
 getstart/source/*.tex
 [code]
   \iflanguage{english}{Did you ever want to fly a plane yourself,
 but lacked the money or ability to do so?...}{}
   \iflanguage{french}{N'avez-vous jamais voulu piloter un avion
 par vous-m\^{e}me, mais manqu\'{e} d'argent ou de comp\'{e}tences pour
 le faire ?...}{}
 [/code]


 future:
 getstart/source/en/*.tex
 [code]
   Did you ever want to fly a plane yourself, but lacked the money
 or ability to do so?...
 [/code]

 getstart/source/fr/*.tex
 [code]
   N'avez-vous jamais voulu piloter un avion par vous-m\^{e}me,
 mais manqu\'{e} d'argent ou de comp\'{e}tences pour le faire ?...
 [/code]

 --
 Kiyohito, AOKI

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Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread grtuxhangar team
though not sure

gps.cxx  line 774

if (!_config.driveAutopilot() || !_defaultGPSMode) {
_apDrivingFlag-setBoolValue(false);

isn't it that strange ?
_apDrivingFlag  is ever set to false



On 17 June 2013 14:22, grtuxhangar team hohora...@gmail.com wrote:


 Hello,

 Autopilot with Route manager is Longer broken, it is missing
 /autopilot/settings/gps-driving-true-heading triggered to true  and the
 right /true-heading-deg which goes with it.

 Since the feature has not been removed from the GUI,  i guess it had been
 broken elsewhere .

 Your update the GUI GPS box related is right.


 Thank

 Ahmad



 On 16 June 2013 23:23, James Turner zakal...@mac.com wrote:


 On 16 Jun 2013, at 15:46, grtuxhangar team hohora...@gmail.com wrote:

 Both same place , same computer..


 I've just pushed a fix to FlightGear, which fixes part of this for the
 Cub. Please test and let me know if things are improved!

 Regards,
 James


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Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread James Turner

On 17 Jun 2013, at 14:41, grtuxhangar team hohora...@gmail.com wrote:

 though not sure 
 
 gps.cxx  line 774
 
 if (!_config.driveAutopilot() || !_defaultGPSMode) {
 _apDrivingFlag-setBoolValue(false);
 
 isn't it that strange ?  
 _apDrivingFlag  is ever set to false

Yes, the problem is I assumed aircraft with an explicit GPS instrument are 
using a fully configured setup, but in fact many (such as yours) are listing an 
explicit GPS in instrumentation.xml, but relying on the default configuration.

These problems are because long ago it was decided it would be a good idea to 
have the route-manager, GPS  AP work in aircraft which never had such things 
in real-life (Spitfires, Cubs…) , so we have to (in C++) decide if the user is 
asking for a simulated GPS (which should obey electrical power, and often needs 
manual synchronisation of the GPS course - CDI course, and maybe no AP at all 
all), or if they are asking for the internal features to 'just work' 
regardless. 

Anyway, for now the fix is just to go back to the old situation, where we 
assume the user wants the GPS to drive the AP all the time.

Longer term, I think I will contemplate a more radical renaming to fix the 
issue, where explicit simulated GPSs such as the Garmins and so on use a 
different instrument name. ('real-gps' or something) Then I could assume any 
aircraft requesting a 'gps' instrument is legacy and wants the old behaviour, 
but remove all the awkward defaults for people who really want full simulation.

Regards,
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Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread grtuxhangar team
Anyway, for now the fix is just to go back to the old situation, where we
assume the user wants the GPS to |drive the AP all the time

If you refer to your last fix (yesterday) , it is not sufficient,
 since like said the /autopilot/settings/gps-driving-true-heading property
is not set to true.

Thank

Ahmad


On 17 June 2013 15:50, James Turner zakal...@mac.com wrote:


 On 17 Jun 2013, at 14:41, grtuxhangar team hohora...@gmail.com wrote:

 though not sure

 gps.cxx  line 774

 if (!_config.driveAutopilot() || !_defaultGPSMode) {
 _apDrivingFlag-setBoolValue(false);

 isn't it that strange ?
 _apDrivingFlag  is ever set to false


 Yes, the problem is I assumed aircraft with an explicit GPS instrument are
 using a fully configured setup, but in fact many (such as yours) are
 listing an explicit GPS in instrumentation.xml, but relying on the default
 configuration.

 These problems are because long ago it was decided it would be a good idea
 to have the route-manager, GPS  AP work in aircraft which never had such
 things in real-life (Spitfires, Cubs…) , so we have to (in C++) decide if
 the user is asking for a simulated GPS (which should obey electrical power,
 and often needs manual synchronisation of the GPS course - CDI course, and
 maybe no AP at all all), or if they are asking for the internal features to
 'just work' regardless.

 Anyway, for now the fix is just to go back to the old situation, where we
 assume the user wants the GPS to drive the AP all the time.

 Longer term, I think I will contemplate a more radical renaming to fix the
 issue, where explicit simulated GPSs such as the Garmins and so on use a
 different instrument name. ('real-gps' or something) Then I could assume
 any aircraft requesting a 'gps' instrument is legacy and wants the old
 behaviour, but remove all the awkward defaults for people who really want
 full simulation.

 Regards,
 James


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Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread James Turner

On 17 Jun 2013, at 15:41, grtuxhangar team hohora...@gmail.com wrote:

 If you refer to your last fix (yesterday) , it is not sufficient,
  since like said the /autopilot/settings/gps-driving-true-heading property is 
 not set to true.

No, I need to make further tweak this evening, don't worry :)

Regards,
James

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Re: [Flightgear-devel] Turbulence should affect YaSim and JSBSim the same way

2013-06-17 Thread Arnt Karlsen
On Sun, 16 Jun 2013 19:09:40 -0600, Jon wrote in message 
005a01ce6af7$58b69470$0a23bd50$@net:

  ..my oversimplification: http://wiki.flightgear.org/YASim guesses
  how it flies from how it looks, while
  http://wiki.flightgear.org/JSBSim knows how it flies and tries to
  show us how that looks, e.g. stalls are assymetrical in YASim but
  (still?) symmetrical in JSBSim.
  
  ..if I guess FG progress correctly, we need to model downwash
  correctly, and if you want assymetrical stalls in JSBSim, you need 2
  halved JSBSim models per plane so each wing etc surface calculation
  is run independently.
 
 I have not tried modeling a piston aircraft in quite some time. [Hal
 Engel's P-51D does stall in either direction, does it not?]

..I haven't tried the P-51Ds much, but yeah, my stalls went both ways
on both FDMs AFAIR, but here I'm going on what I remember from when
YASim was introduced here, and whatever I've picked up on how they
differ, and on my WAG these things have changed since I last checked
the P51Ds 3 or 4 years back.  
My big problem was always too low framerates on T/O. ;o)

 In any case, it should be possible to model aerodynamic effects from
 the propeller in the XML model file for any JSBSim aircraft (in the
 aerodynamics section) - effects that would affect stalling, I
 suspect. It's not that JSBSim doesn't support asymmetric stalls -
 JSBSim doesn't *not* support it.

..my (flawed?) understanding of JSBSim is both wing halves sees the
same wind because they are calculated together as one wing, where
YASim cuts up the wing and calculates the wing sections independently
and adds them up together, AFAIRI from the discussion way back here.

 But, I'm not sure anyone has crafted the aerodynamic/propulsion
 interactions that would effect that. This isn't necessarily the fault
 of users, either. We (JSBSim development community) would ideally
 make available more examples and documentation.
 
 JB


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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[Flightgear-devel] reminder: entering feature freeze now

2013-06-17 Thread Torsten Dreyer
Hi everybody,

for most of us, it's June, 17th which marks the day for the feature 
freeze period, lasting until July, 17th.

Everybody is invited to walk through the lessons learned section of our 
release plan at
http://wiki.flightgear.org/Release_plan

the bugtracker at
http://code.google.com/p/flightgear-bugs/

and contribute to the changelog for the next release at
http://wiki.flightgear.org/Next_Changelog

As of today, the set of new features should be complete. The usual 
question at this point is: What version number will we give to the new 
release?
Are we ready for a 3.0 or is it 2.12?

Regards,
Torsten

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Re: [Flightgear-devel] TerraSync libSVN replacement testing

2013-06-17 Thread Alan Teeder
Does this affect the code freeze?

-Original Message- 
From: Alan Teeder
Sent: Tuesday, June 11, 2013 8:12 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing

James

As requested (windows 7, MSVC10 (32bit build):
(Sorry)

Alan

3  terrasync.cxx
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(58): error C2059:
syntax error : 'constant'
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(65): error C2143:
syntax error : missing ';' before '}'
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(65): error C2238:
unexpected token(s) preceding ';'
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(67): error C2146:
syntax error : missing ';' before identifier 'failure'
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(67): error C4430:
missing type specifier - int assumed. Note: C++ does not support default-int
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(67): error C2270:
'failure' : modifiers not allowed on nonmember functions
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(67): error C4430:
missing type specifier - int assumed. Note: C++ does not support default-int
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(68): error C2059:
syntax error : 'private'
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(69): error C2270:
'isBare' : modifiers not allowed on nonmember functions
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(74): error C2059:
syntax error : '}'
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(74): error C2143:
syntax error : missing ';' before '}'
3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(74): error C2059:
syntax error : '}'
3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(90): warning
C4067: unexpected tokens following preprocessor directive - expected a
newline
3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(90): warning
C4067: unexpected tokens following preprocessor directive - expected a
newline
3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(124): error C2088:
'[' : illegal for class
3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(124): error C2088:
'[' : illegal for class
3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(124): fatal error
C1903: unable to recover from previous error(s); stopping compilation
3  Generating Code...

-Original Message- 
From: James Turner
Sent: Tuesday, June 11, 2013 4:17 PM
To: FlightGear developers discussions
Subject: [Flightgear-devel] TerraSync libSVN replacement testing

Hi,

I've pushed some code to Git, which will ultimately replace our use of
libSvn, and hence simplify build and deployment, especially on Mac and
Windows. This has an immediate benefit for end-users too: TerraSync will use
pretty much half the disk space it currently does, since unlike a real SVN
client, we don't need to keep two copies of each file locally.

In the longer term, there are many other improvements I will make - to
reduce the number of network round-trips to check directories are in sync,
to improve the interaction with the main thread so the splash screen waits
for terrasync to update a location before finalising position, and others.
These things will happen *after* 2.12, and once the code is tested
everywhere.

First, I need some help; for people to rebuild simgear
with -DSG_SVN_CLIENT=1, and mv / erase their TerraSync dir. Then simply run
FGFS as normal, as if you were starting on a new machine / account with no
previous use of TerraSync.

(Remember that TerraSync initially syncs the large Models and Airports dirs,
which takes some time - be patient. Also expect some nav-cache rebuilds
since the nav-cache will see the paths / stat-times change. This is nothing
to do with the revised code, simply what happens if you change your
TerraSync dir)

If the testing is mostly positive, I will consider making the option default
to ON for 2.12, but if people report problems (which cannot be easily
fixed!), I will be cautious and leave it OFF by default for 2.12. Soon after
2.12 branches, 'next' will be switched to using the new code exclusively.

(BTW, the option to use rsync or external, command-line svnclient still
exists, and will be retained - though I am curious if anyone still uses
those options!)

James
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Re: [Flightgear-devel] TerraSync libSVN replacement testing

2013-06-17 Thread Vivian Meazza
Alan

 Sent: 17 June 2013 20:06
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing
 
 Does this affect the code freeze?
 
 -Original Message-
 From: Alan Teeder
 Sent: Tuesday, June 11, 2013 8:12 PM
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing
 
 James
 
 As requested (windows 7, MSVC10 (32bit build):
 (Sorry)
 
 Alan
 
 3  terrasync.cxx
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(58): error C2059:
 syntax error : 'constant'
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(65): error C2143:
 syntax error : missing ';' before '}'
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(65): error C2238:
 unexpected token(s) preceding ';'
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(67): error C2146:
 syntax error : missing ';' before identifier 'failure'
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(67): error C4430:
 missing type specifier - int assumed. Note: C++ does not support
default-int
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(67): error C2270:
 'failure' : modifiers not allowed on nonmember functions
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(67): error C4430:
 missing type specifier - int assumed. Note: C++ does not support
default-int
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(68): error C2059:
 syntax error : 'private'
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(69): error C2270:
 'isBare' : modifiers not allowed on nonmember functions
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(74): error C2059:
 syntax error : '}'
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(74): error C2143:
 syntax error : missing ';' before '}'
 3C:/FlightGear/simgear\simgear/io/SVNRepository.hxx(74): error C2059:
 syntax error : '}'
 3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(90): warning
 C4067: unexpected tokens following preprocessor directive - expected a
 newline
 3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(90): warning
 C4067: unexpected tokens following preprocessor directive - expected a
 newline
 3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(124): error
 C2088:
 '[' : illegal for class
 3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(124): error
 C2088:
 '[' : illegal for class
 3C:\FlightGear\simgear\simgear\scene\tsync\terrasync.cxx(124): fatal
 3error
 C1903: unable to recover from previous error(s); stopping compilation
 3  Generating Code...
 
 -Original Message-
 From: James Turner
 Sent: Tuesday, June 11, 2013 4:17 PM
 To: FlightGear developers discussions
 Subject: [Flightgear-devel] TerraSync libSVN replacement testing
 
 Hi,
 
 I've pushed some code to Git, which will ultimately replace our use of
libSvn,
 and hence simplify build and deployment, especially on Mac and Windows.
 This has an immediate benefit for end-users too: TerraSync will use pretty
 much half the disk space it currently does, since unlike a real SVN
client, we
 don't need to keep two copies of each file locally.
 
 In the longer term, there are many other improvements I will make - to
 reduce the number of network round-trips to check directories are in sync,
 to improve the interaction with the main thread so the splash screen waits
 for terrasync to update a location before finalising position, and others.
 These things will happen *after* 2.12, and once the code is tested
 everywhere.
 
 First, I need some help; for people to rebuild simgear with -
 DSG_SVN_CLIENT=1, and mv / erase their TerraSync dir. Then simply run
 FGFS as normal, as if you were starting on a new machine / account with no
 previous use of TerraSync.
 
 (Remember that TerraSync initially syncs the large Models and Airports
dirs,
 which takes some time - be patient. Also expect some nav-cache rebuilds
 since the nav-cache will see the paths / stat-times change. This is
nothing to
 do with the revised code, simply what happens if you change your TerraSync
 dir)
 
 If the testing is mostly positive, I will consider making the option
default to
 ON for 2.12, but if people report problems (which cannot be easily
fixed!), I
 will be cautious and leave it OFF by default for 2.12. Soon after
 2.12 branches, 'next' will be switched to using the new code exclusively.
 
 (BTW, the option to use rsync or external, command-line svnclient still
exists,
 and will be retained - though I am curious if anyone still uses those
options!)
 

Haven't managed to get it to work for Win 7 64 bit either - still seems to
want LIBSVN to build. Seems to be a cmake issue, but I'm not confident that
I know how to fix this one.

Vivian


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Re: [Flightgear-devel] TerraSync libSVN replacement testing

2013-06-17 Thread James Turner

On 17 Jun 2013, at 21:25, Vivian Meazza vivian.mea...@lineone.net wrote:

 Haven't managed to get it to work for Win 7 64 bit either - still seems to
 want LIBSVN to build. Seems to be a cmake issue, but I'm not confident that
 I know how to fix this one.

That's because I didn't yet remove the libsvn checks - that would be risky, 
this close to the freeze. It's strictly a new, optional feature until after 
2.12 is branched.

Alan, did you have any luck with the compiler errors? it builds on the Windows 
build slaves on Jenkins I believe.

Regards,
James

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Re: [Flightgear-devel] TerraSync libSVN replacement testing

2013-06-17 Thread Alan Teeder
Sorry James, I just reported ,and then left it.

I can give it a go, but my C++ debugging is somewhat hit and miss. 

Alan

From: James Turner 
Sent: Monday, June 17, 2013 9:38 PM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing


On 17 Jun 2013, at 21:25, Vivian Meazza vivian.mea...@lineone.net wrote:


  Haven't managed to get it to work for Win 7 64 bit either - still seems to
  want LIBSVN to build. Seems to be a cmake issue, but I'm not confident that
  I know how to fix this one.


That's because I didn't yet remove the libsvn checks - that would be risky, 
this close to the freeze. It's strictly a new, optional feature until after 
2.12 is branched.

Alan, did you have any luck with the compiler errors? it builds on the Windows 
build slaves on Jenkins I believe.

Regards,
James




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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-17 Thread Saikrishna Arcot
Once the version has been decided, will the branches be created?

Saikrishna Arcot

On Mon 17 Jun 2013 01:59:47 PM CDT, Torsten Dreyer wrote:
 Hi everybody,

 for most of us, it's June, 17th which marks the day for the feature
 freeze period, lasting until July, 17th.

 Everybody is invited to walk through the lessons learned section of our
 release plan at
 http://wiki.flightgear.org/Release_plan

 the bugtracker at
 http://code.google.com/p/flightgear-bugs/

 and contribute to the changelog for the next release at
 http://wiki.flightgear.org/Next_Changelog

 As of today, the set of new features should be complete. The usual
 question at this point is: What version number will we give to the new
 release?
 Are we ready for a 3.0 or is it 2.12?

 Regards,
 Torsten

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Re: [Flightgear-devel] TerraSync libSVN replacement testing

2013-06-17 Thread Alan Teeder
James
I found this, in terrasync.cxx, line 91,  but the compilation is still failing

#if (defined(HAVE_SVN_CLIENT_H) or defined(SG_SVN_CLIENT))

should be ?

#if (defined(HAVE_SVN_CLIENT_H) || defined(SG_SVN_CLIENT))

Alan


From: Alan Teeder 
Sent: Monday, June 17, 2013 10:00 PM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing

Sorry James, I just reported ,and then left it.

I can give it a go, but my C++ debugging is somewhat hit and miss. 

Alan

From: James Turner 
Sent: Monday, June 17, 2013 9:38 PM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing


On 17 Jun 2013, at 21:25, Vivian Meazza vivian.mea...@lineone.net wrote:


  Haven't managed to get it to work for Win 7 64 bit either - still seems to
  want LIBSVN to build. Seems to be a cmake issue, but I'm not confident that
  I know how to fix this one.


That's because I didn't yet remove the libsvn checks - that would be risky, 
this close to the freeze. It's strictly a new, optional feature until after 
2.12 is branched.

Alan, did you have any luck with the compiler errors? it builds on the Windows 
build slaves on Jenkins I believe.

Regards,
James




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Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread grtuxhangar team
Just tested with the Cub, working perfectly.
Thank a lot
Ahmad


On 17 June 2013 16:42, James Turner zakal...@mac.com wrote:


 On 17 Jun 2013, at 15:41, grtuxhangar team hohora...@gmail.com wrote:

 If you refer to your last fix (yesterday) , it is not sufficient,
  since like said the /autopilot/settings/gps-driving-true-heading property
 is not set to true.


 No, I need to make further tweak this evening, don't worry :)

 Regards,
 James



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