Re: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok?
Just had a SMS from one forum member that their house has totally been destroyed - family ok so that is the main thing but I can't imagine how they are feeling right now. Alex On 22 Feb 2011, at 10:18, Chris Wilkinson wrote: I'm an ex Christchurch boy - my family are there, and OK, but distraught at what they've endured today. Andy Gorman is one list members name from Chch I remember - hoping all is well with him and others, but may be a day or 2 before we know as much infrastructure is damaged. Regards, Chris Wilkinson, YBBN/BNE. From: Arnt Karlsen a...@c2i.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tue, 22 February, 2011 7:36:48 PM Subject: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok? Hi, ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok? James Sleeman, Innis, Syd, who else? News media reports telecom problems too, advicing sms and email, and discouraging phone calls, even the police can't handle their part of the phone call stampede. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Index, Search Analyze Logs and other IT data in Real-Time with Splunk Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. Free Software Download: http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Index, Search Analyze Logs and other IT data in Real-Time with Splunk Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. Free Software Download: http://p.sf.net/sfu/splunk-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Index, Search Analyze Logs and other IT data in Real-Time with Splunk Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. Free Software Download: http://p.sf.net/sfu/splunk-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..another nice promising bird in git: se5 :o)
Looks lovely, will give her a go later. Alex On 19 Feb 2011, at 19:24, Arnt Karlsen wrote: Hi, ..it's a sweet wee pussycat as far as handling goes, also on roll-out, where it appears to _try_ carry the full weight of its shadow: ;o) https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-001.png ..the sim brakes are ok in KSFO grass, but could use a disk lube job after brake disk rust removal, waaay too touchy now for KFSO tarmac. ..pay due attention to the ground crew on start-up. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
Heiko, As I've said before, this simply isn't true! Red Bull are very accommodating, I've spoken to them before about this on a commercial product and they required no licensing agreement at all, simply an email from myself saying that we weren't marketing it as a Red Bull product, simply a product that had a Red Bull livery. In fact if anyone wants I'll dig out the old contact and see if they are still there and would be willing to make a statement about FG's use. I imagine it will be very similar, but responses don't come fast. Alex On 17 Feb 2011, at 10:13, Heiko Schulz wrote: The problem is really only the Red Bull logo, as they are known to make problems. If other sims use this logo, then only because Red Bull didn't discoverd it yet. Mostly all other logos using in this sim are known not to be a problem. -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
To throw something into the mix here: I've actually got experience of dealing with RedBull regarding the use of their logos and IP in Flight Simulation. Several years ago I contacted them for an old Payware project and they were most supportive, provided an email stating that as long as nowhere we claimed that they endorsed the product then they saw it all as good publicity. I'm sure they'd do something similar here, as would many companies. In fact there is only two companies that I'm aware of, who have caused issues in the FS community, that was a large American airline who requested a VA stop using their name, and got quite aggressive about it, and a well known Bizjet manufacturer who flatly refuse to grant any permission for any of their aircraft to be represented, and will go to great lengths to stop people making a product out of it. There's lots of history of probably most Aviation related companies being contacted by FlightSimulation enthusiasts/3rd party developers/ etc over the past few years and getting very positive results for doing so, in some cases huge gains as well. Alex On 16 Feb 2011, at 21:07, J. Holden wrote: Hey everyone, Based on my (brief) reading of some United States statutes, I would suggest we can continue using these trademarks until asked not to do so. I don't think this will bring forth a lawsuit, most likely a cease and desist action which is easily complied with, if it is on trademark grounds. However I would definitely suggest whenever we do use trademarks we should publish a notice we are not affiliated, connected, or associated with the companies whose trademarks we use. I think we should also be cautious of the screenshots we use to advertise the software. See: http://www.law.cornell.edu/uscode/html/uscode15/usc_sec_15_1125000-.html#a I am not a lawyer and this is not a legal opinion. Yours John Holden -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D audio and single channel wav files (Was: SBSim: Crash at reset)
Sorry guys, I originally did all these sounds as single channel but then re-mastered some of them and must have forgotten use my FG friendly Export script. I'll have all these fixed by tomorrow. Alex On 5 Feb 2011, at 11:21, Arnt Karlsen wrote: On Sat, 05 Feb 2011 10:12:33 +0100, Erik wrote in message 1296897153.1587.1.camel@Raptor: On Sat, 2011-02-05 at 02:25 +0100, Arnt Karlsen wrote: ..relevant to the 747-400 is: failed to load sound buffer:Failed to load wav file: Unsupported mode within an otherwise usable file type at /home/arnt/FG-git/install/fgfs/bin/../fgdata//Aircraft/747-400/Sounds/FGOS_FlapXtndWClick.wav You get this when the WAV file has more than one channel. Remember that 3d sound sources have no way to handle stereo sounds so single channel audio is only supported by all of the 3d audio rendering engines. Erik ..hum. Maybe use one .wav for each 3d audio rendering engine until we have a unified audio model? ..saw an article years back of a microphone mount, modeled after the human head, with the 2 microphones where we have eardrums. Add a coupla wee headset cameras, one for each ear cup, and we can automate building audio models from the videos. ;o) ..with human ear auditory canal style audio vectors, we need to orient these vectors, and the videos tells us when, how and where the pilot points his head and his auditory canals, which tells us exactly what he hears, and which tells us exactly how FG should sound when we simulate doing the same moves in FG cockpits. ..these fancy -5.1, -7.1 etc systems merely add more new data to the model builds, e.g. microphones in gloves, boots, pockets to pick up stick, pedal, seat etc vibrations, so we can get e.g. the P-51D's radiator duct dive howl right by borrowing pocket and headset etc space from air show pilots, we don't wanna add to their workload or worries, so our payloads needs to be of the lightweight fire-up-'n-forget kind. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear at LinuxTag and FSWeekend need your help
Guys, As some of you know I run an importing and sourcing company specialising in merchandising. I'd like to help the cause by donating a few boxes of 3D glasses, I can get them branded with the FlightGear logo and URL etc. Happy to help with any other merchandise also if there are any ideas. Alex Sent from my iPhone On 6 Feb 2011, at 14:25, Torsten Dreyer tors...@t3r.de wrote: It's never to late and after the show is just before the next show. We will keep this running for a while. If you go to http://www.paypal.com/ you find some kind of transfer money link somewhere on that site. Just follow the instructions, it's easy. But please - don't stress your budget. After all, real life comes first! Thanks, Torsten Oh - and thanks for the first 150$, received today! I'd love to help , but things are tight right at the moment how much time do we have before the event ? I should be able to pitch in a little in a month or so if that's not too late. I'm also not sure how to go about this with the posted mail address. Cheers On Sat, Feb 5, 2011 at 1:57 PM, Torsten Dreyer tors...@t3r.de wrote: As many of you might be aware of, a group of FlightGear enthusiasts have been presenting FlightGear at FSWeekend in Lelystad(NL) and LinuxTag in Berlin(DE) over the last years. Our presentation and the equipment list has grown with each show with every single item being donated by the beforementioned enthusiasts. For the next show in Berlin, we would like to have a box of give-away 3D- glasses at hand, we need two additional monitors to complete the setup for our Thomas-Krenn-Server with eight equal displays and our projector needs a new light-bulb. To get everything set and to be able to present FlightGear at it's best for the next years, Curt, Martin and I established a PayPal account and we decided to ask for donations. If you think, we do a good job at presenting and promoting FlightGear and if you want to support us in having the best booth during the show, please consider donating a few Euros, Dollars, Pounds, Crowns, Yen, Francs, Afghanis, Dinars, Pesos or whatever your currency might be to donati...@flightgear.org using PayPal. All donations will be used for the sole purpose of adding to or maintaining the equipment used at the shows. Donations are not tax deductable yet - this might change at some time in the future. Thanks for your support and for making FlightGear the best free flight simulator on earth. Torsten - - The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- --- The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear at LinuxTag and FSWeekend need your help
I'm sure we'll end up with plenty of spares! I always have a habit of over-ordering - thats why I'll never afford that Bentley I dream of On 6 Feb 2011, at 20:17, Gene Buckle wrote: On Sun, 6 Feb 2011, Alexander Barrett wrote: Guys, As some of you know I run an importing and sourcing company specialising in merchandising. I'd like to help the cause by donating a few boxes of 3D glasses, I can get them branded with the FlightGear logo and URL etc. While the glasses would be useless to me (long story), I'd love to get a pair of them with the logo on 'em. Would they be available for sale after the event? tnx. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Problem with FGFS compile
That's an Open Scene Graph file. Did you download a precompiled version of OSG or do it yourself? Alex Sent from my iPhone On 23 Jan 2011, at 17:07, Deborah Tay tay.debo...@gmail.com wrote: Hey everyone, In my latest compile of the fgfs I encountered a problem: when I try to to run the fgfs, it indicates that a osg66_osg.dll is missing from my computer so I can't run it. Is something wrong with the files I downloaded via git? -- Regards, Deborah -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reflect mapping
If nobody else goes for it I have a few free hours tomorrow I could give it a go and we will see what happens. Alex Sent from my iPhone On 18 Jan 2011, at 18:55, Curtis Olson curtol...@gmail.com wrote: On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote: Hi guys , I've been experimenting with the reflection effect ... I don't know who originally added them , but could someone with write access set the Aircraft/Generic/Effects/CubeMaps' textures to correct texture sizes so Flightgear doesn't have to rescale them every load ? Hi Syd, I haven't seen that anyone has bit on your request. I agree there are a lot of weird texture sizes in there (256x257, etc.) If you wanted to resize them, I would be willing to commit them to the repository. Then we are each only partially responsible if they get screwed up and we can blame the other guy. :-) Is there an alpha layer to these textures (I'm guessing not) ... if there is no alpha layer, then resizing them should be pretty straightforward ... but I hesitate because I don't know if they are carefully designed to mesh together and if resizing them could screw that up? On the other hand, if OSG is resizing them on the fly, then it's probably using a really dumb algorithm, so we should be ok. I almost (but not quite) talked myself into just doing it all myself. :-) I'll still commit them if someone else wants to resize them. Thanks, Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/ -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active
The fog looks good Torsten, the only problem I'm having is I can't find the top of it. It certainly goes up over 15,000. Tried clearing all weather first and turning off all other options but I can't clear the top of it. Will get the Lightning out later and try and find where the top is! Any ideas? Alex On 15 Dec 2010, at 18:00, Torsten Dreyer wrote: Hi all, i have just pushed some changes to activate a METAR generated cloud layer representing fog, mist and haze if reported. Check it out by selecting the Early morning fog weather scenario in the global weather dialog. It'll get you half a mile visibility and a fog layer of 500' thickness. Once you passed 500ft of altitude you find yourself in a clear sky and above the fog. The transition when passing through the top edge of the layer is not perfect as you might find out by yourself. I'm open to ideas how to improve this. Enjoy - and please report bugs. Torsten -- Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active
Torsten, Just tried again on my Windows machine and still getting heavy fog up to at least 17,000 ft AGL. Got latest gits (first thing this morning) Will try again later on my other machine and see if its some sort of conflict. Alex On 16 Dec 2010, at 17:38, Torsten Dreyer wrote: The fog's top is approx. at 500ft agl. No need to clear any weather items, just pick early morning fog from the drop-down list in global weather. Make sure, you got latest SimGear+FlightGear+fgdata from git. Torsten The fog looks good Torsten, the only problem I'm having is I can't find the top of it. It certainly goes up over 15,000. Tried clearing all weather first and turning off all other options but I can't clear the top of it. Will get the Lightning out later and try and find where the top is! Any ideas? Alex On 15 Dec 2010, at 18:00, Torsten Dreyer wrote: Hi all, i have just pushed some changes to activate a METAR generated cloud layer representing fog, mist and haze if reported. Check it out by selecting the Early morning fog weather scenario in the global weather dialog. It'll get you half a mile visibility and a fog layer of 500' thickness. Once you passed 500ft of altitude you find yourself in a clear sky and above the fog. The transition when passing through the top edge of the layer is not perfect as you might find out by yourself. I'm open to ideas how to improve this. Enjoy - and please report bugs. Torsten -- Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers
Erik, Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably should have waited until later. I have no intention, at this stage, of changing the entire sound engine. What I should have said is that I'd like to add a lot more functionality to the way in which we use and hear sounds within FlightGear. Just like a lot of things, it won't be to everyones taste, but just as an example I'd like to see an aircraft parked at a small grassfield strip, with the engine off and canopy open and to be able to hear the wind blowing through the trees, if there's enough wind at ground level to be blowing through trees. Who knows, perhaps a bit of bird song? Sitting on the deck of a moving carrier with engines off and canopy open I think we should be able to hear the throb of the carriers engines and, possibly, the crashing of the waves. On an airliner I think it would be good to be able to have the option of hearing the cabin briefings during pushback. I was just making the point (I admit now, rather badly) that I think there could be so much more that sounds add to FlightGear, than they currently do, and that I'd like to try and make: - it easier to do so - a repository of GPL files that can be used by those wishing to create new sounds - more widely known that sounds can add something to the experience. I already have a small repository of files for use which I've published on the forums (standard Boeing and Airbus cockpit sounds, some generic click, swish, buzz etc style sounds. I've also created a GPL Spoken Voice generator which produces the kind of Warning and Altitude Callout type stuff that some people might like to add to their airliners, and puts them in a little Wav file, then outputs the fx bits ready to copying into a sound.xml file. Which I'd like to think is useful to some, and will encourage them to experiment with adding sounds to their aircraft. Hope i've explained my intentions a little better now. On 12 Dec 2010, at 09:30, Erik Hofman wrote: On Sun, 2010-12-12 at 07:50 +, Alexander Barrett wrote: Sorry to jump in here quickly, don't have time to formulate a full reply now as have to pop out but I shall later. It has always, since I joined the FG community, been my goal to overhaul the FG sound engine. I assume you know this has been done prior to FlightGear 2.0? If so then I'm not entirely why the sound engine need to change again. Erik -- Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers
Sorry to jump in here quickly, don't have time to formulate a full reply now as have to pop out but I shall later. It has always, since I joined the FG community, been my goal to overhaul the FG sound engine. My commercial background is as a professional Flight Simulator Sound Developer. In years gone by I co founded what was the worlds largest (at the time) sound studio dedicated to aviation sounds and recordings. We worked mainly on the MSFS platform, and some other professional simulators. Including the FSX Acceleration release. I've got literally several Tb of raw recordings on many, many hard disks and backup media, all of which I own full rights to and am more than happy to release the majority of it as GPL. I am right now going through and cataloging it all, something which has taken many months to do. I have a full set of professional recording equipment which has been bought specifically for use in an aviation environment, as well as many contacts at airports around the world who have let me record there previously. In the past I have also coded entire sound engines for games, including things like implementations of sound cones and environmental triggers (running streams/waterfalls/road noises/airport background noises) For a few months myself and another professional sound engineer (although only a recent flight sim convert) have been working in the background trying to enhance the default FG sounds considerably, and adding a lot more new ones as well. I just wanted you to know that there are some people out there working on it, and it isn't entirely dead in FG. If I get time I shall post a small teaser video of the work so far, and my ideas and implementations on the coding side too, only if anyone is interested of course. All the best, Alex On 11 Dec 2010, at 19:25, kreuzritter2000 wrote: Hello to everyone, Today i had an idea about how to get more people with knowledge about sound effects. So far as i can see this, the thing flightgear lacks most at the moment is a wide variety of sound effects and sound files. FlightGear has many developers that work on the source code, 3d models, scenery, textures and visual effects but the amount of people that is working on sound files is very small. And one of the major reason why this is that way is in my opinion the reason, that people who has that knowledge about sound engineering or the abtility to record aviation specific sounds don't know, that their knowledge could be usefull for FlightGear. Most people still think, that creating simulations/games is only something about programming and this is, as you all know, untrue. So to change that i suggest to use the next relase for advertising to specificaly attract people with that knowledge and the capability to record sound effects and create them. This could be done by putting a text like We urgently need people with knowledge how to record and create sound effects for FlightGear. directly on the splash screen of FlightGear, so people who has that knowledge can see that when they start FlightGear to fly/play. Of course using the splash screen for this could also be used to attract other people with other special knowledge about special topics where FlightGear still needs developers. The topic sound effects and sound files is only one suggestion that came into my mind. When it comes to recording sound effects especially people who are working on airports or with airplanes could be very usefull, because they work directly at a place where sounds, that might be needed for a flight simulator, can be heard and much more important recorded. BTW, the realase notes itself could be also very used for advertising to attract new people for topics of development where persons with special outstanding abilities in this area are still needed. I think when news websites write about a new relase of flightgear they will also add informations like FlightGear project is looking for people to create sound files.. when they know that, that the FlightGear project is really looking for such people. So to let news magazins know that, putting this in the release notes/announcement would be quite helpful. What do you think about using the splash screen and new version announcments for advertising to attract new developers? Best Regards, Oliver C. -- Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement
Sorry I haven't been keeping up with things, but have flightsim.com and simmarket.com run the statement yet? If not I'm sure I can get it on their weekly mailing lists and front pages, been friends with the owners for many years. Alex On 10 Dec 2010, at 19:31, Gijs de Rooy wrote: And Avsim is with us: http://avsim.com/ Not sure if that is due to the email I sent last week (then they might have included a link to our statement), but it is nice that there's yet another website (and one of the most important flightsim ones) paying attention to the situation. Cheers, Gijs -- Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenRadar Adoption
Hi All, After reviving an interest in Java, after finding a book in the hospital library during a recent unscheduled stay, I have decided that OpenRadar is a project I'd like to see updated and advanced, and I'd really like to give it a go. I've spent a few days picking it apart and settling it in with my IDE I'm trying to do as much research on it as possible, hard to find anything though in the mailing list archives and forums etc. I was wondering if there was anyone on here who could shed some light on how it was left and what the goals of the project were etc? some obviously may be defunct now etc and If I can get as much an understanding as possible at the start it will hopefully avoid wasting time as it goes on. My first step was going to be getting a repository set up for it on gitorious, unless there are any objections to such? Anyone who can help with history, advice or even lending a hand will be more than welcome. TIA, Alex -- What happens now with your Lotus Notes apps - do you make another costly upgrade, or settle for being marooned without product support? Time to move off Lotus Notes and onto the cloud with Force.com, apps are easier to build, use, and manage than apps on traditional platforms. Sign up for the Lotus Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fog from METAR in global weather
Looks absolutely wonderful Torsten, very realistic, fog round here covering the South Downs in England is very flat and sharp at the uppermost limit, what a great implementation. Alex Sent from my iPhone On 5 Dec 2010, at 21:23, Torsten Dreyer tors...@t3r.de wrote: Hi all, as some of you may have noticed, I'm playing with the METAR generated weather (once again). Because it's winter in the part of the world where I am living and our winter usually provides endless foggy or misty days, I thought it might be a good idea to bring these nasty days straight to your home. We had reduced visibility in fg before, but that implementation set the visibility for the entire atmosphere, from ground level up to the mesosphere. Most fog/mist/haze layers I crossed in real life had a sharp upper edge with usually good visibility above. The first lines of code made it into the GIT and when it's all complete it should look like the screenshots posted at the forum: http://flightgear.org/forums/viewtopic.php?f=5t=7358p=104850#p104850 Hope you like it! Torsten BTW: This option is configurable and it's off by default, you shouldn't notice a change on your system unless you explicitely enable this feature and all the remaining parts have been pushed. -- What happens now with your Lotus Notes apps - do you make another costly upgrade, or settle for being marooned without product support? Time to move off Lotus Notes and onto the cloud with Force.com, apps are easier to build, use, and manage than apps on traditional platforms. Sign up for the Lotus Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- What happens now with your Lotus Notes apps - do you make another costly upgrade, or settle for being marooned without product support? Time to move off Lotus Notes and onto the cloud with Force.com, apps are easier to build, use, and manage than apps on traditional platforms. Sign up for the Lotus Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Google Result
Hi All, I notice in the general forum there's someone posted about the flightgear website's Google result. While being second in the Google rankings for Flight Simulator is pretty damn good, I think the description is a bit lacking and might be causing some people to overlook us. http://www.flightgear.org/forums/viewtopic.php?f=3t=8662 Official site offers project information, images and links can our meta be changed to something a bit more attention grabbing? Entirely free, open source, cross platform Flight Simulator. Online Multiplayer. Very active community etc? only perhaps written by someone with a better way with words than me! Sorry if this has been brought up before but I just saw that forum post and thought we might be missing alot of potential new users. Alex -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ATC
Thanks for that Martin, I'd never seen OpenRadar before. Been dabbling in Java recently (the lazy mans attempt at CrossPlatform ;) ) might be something to have a tinker with! Thanks again. Alex On 22 Jun 2010, at 09:36, Martin Spott wrote: Peter Morgan wrote: although there are a few atc client around such as 1) ATC 2) ATC2 3) ATCML - fav I don't know any of these. so is there a way to create an ATC client without FG ? Depends on what you're looking for - ATC client is a very vague description. There's something like a standalone RADAR screen which connects to MP servers. I don't have a current screenshot, so feel free to look at these old ones to get an idea: http://foxtrot.mgras.net/bitmap/FGFS/KSFO_large.png http://foxtrot.mgras.net/bitmap/FGFS/KSFO_closeup.png Coastlines, lakes, airfield layouts and airspaces (at least the 2D part) are being read from Shapefiles. Source is available here: http://mapserver.flightgear.org/git/gitweb.pl?p=openradar The project is currently in search for a new maintainer Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Official
Things have certainly changed. Back in 1995 I was helping to run a Virtual American Airlines and after 4 or so months of operating actively (FS95 it was!) we got a letter stating we had to shut down immediately or start paying licensing costs, which were thousands per day if I recall correctly. However in 1996 several UK based airlines were asked about their opinion on VA's using their logos and representations of their aircraft. An answer similar to the one quoted by Nathanael was given. It was generally interpreted that although they had to object, as long as no money was being made out of it then they would turn a blind eye. I'm not sure how this stands for commercial developers. I used to record sounds from aircraft all round the world with the permission of airlines and their handlers, it was always under the understanding that no names would be mentioned, only the aircraft type, apart from a few Scandinavian types who were more than happy. I think for GPL software such as FlightGear there are no problems whatsoever, nobody makes any money out of it so what would be gained? The only problems we might have if people were to use FG to record videos or screenshots of Airliners in liveries crashing into eachother/buildings/places etc or being shot down etc. Then splashing them all over the net, I can understand a problem there but for general simulation I'd say we're fine. Alex On 22 Jun 2010, at 15:36, Reagan Thomas wrote: Nathanael Rebsch wrote: i once took care of sorting out the legal situation of OpenTTD. OpenTTD was reverse engeneered from Transport Tycoon (Deluxe, IIRC). This work was done in Sweden, where now law prohibited the reverse engeneering if lisence agreements (e.g. eula) did not take care of such notices - on this very CD of Transport Tycoon Deluxe, this indeed was missing. (Assumed) Copyright of TTD used to belong to Micropose - in fact they only ever had production rights - copyright was still with the manager-company of chris sawyer (to mee unknown at that time). Micropose was bought by Atari, so i contacted their legal department (a few times actually) - which is where chris sawyers managers were mentioned to me. after lengthy talks i called the company in the UK. end result: they were well aware of OpenTTD, they were not happy, they would like to take the matter to court... BUT a few things just stand in the way: OpenTTD is released under GPL, there is no money behind OpenTTD, so in fact there is nothing they could archieve with taking OpenTTD to court. what i want to express: Airlines will most likely be very familiar with Flightgear. They will very much know that liveries exist, and that these are distributed under GPL compatible lisences. they probably have larger legal departments and know everything they need to know about such a project. and there is probably a very good reason why they did not contact Flightgear before. Generally you can wait until you receive a notice, before needing to take action - some companies even risk that - and there is usually a lot more money to be gotten than with Flightgear or other GPL released projects. greets Nathanael Rebsch Out of curiosity, a few years ago I contacted American Airlines legal dept in charge of trademarks and asked if their livery could be used on aircraft made available for or with FlightGear. The short answer is, no, they won't permit it. By US law, trademarks *must* be actively protected by their holders or they become common and unprotected in the eyes of the law. With that in mind, they really have no choice but to officially refuse permission. However, reading between the legal weasel-words in their response and having had a glimpse into how the real world operates, you could put their AA logo on a nice, shiny aircraft model available for download and they will most likely turn their heads and look away. Overlay a vulgar work on top of their logo on your plane and you'll get a CD letter as soon as they find out about it. -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net
Re: [Flightgear-devel] Metapost for drawing instruments?
BRILLIANT! Incredibly useful, the best method I have ever seen for drawing instruments.Thank you so much for sharing. Alex On 11 Jun 2010, at 19:56, Melchior FRANZ wrote: * Roy Vegard Ovesen -- Friday 11 June 2010: Melchior made a Python script to generate svg-files: http://www.mail-archive.com/flightgear-de...@flightgear.org/msg30853.html Guess I have to answer now, as the links in that posting are no longer valid: $ wget http://members.aon.at/mfranz/svginstr.tar.gz# [5 kB] $ tar -xzf svginstr.tar.gz $ cd svginstr $ make This lets simple Python driver files (like torque.py) generate SVG files that can then be further edited in inkscape if necessary. That's a lot easier than to mess with all the ticks and arcs in inkscape, though that's possibly only because I'm not an inkscape expert. Examples (two test files, two actual bo105 files) inside. Just run make. m. -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Offical Logos's + Merchanside
Pete/All, If I can be of any help I certainly will. I own a clothing company and have got a container of clothing (T-Shirts/Polo's, Hats, Hoodies etc) coming over at the end of July still with a bit of space on, if someone can get me some designs then possibly I'd be able to get a few hundred tagged onto the order that I'd happily donate to the FG cause (as long as profits went to the project of course) Just a thought. Alex P.S I like the latest logo, the F with wings is great! On 8 Jun 2010, at 01:20, Peter Morgan wrote: Can we look again the coporate image and want a stock of official FlightGear logos so I print a t-shirt and use as promotion, posters et all?? I want to print my own in Welsh style for various reasons. With TAG coming up imminent, I am curious what the stand looks like ... http://wiki.flightgear.org/index.php/Logos The first one is olde like The newer F looks like its military.. we need something generic and adaptable.. Like Ubuntu, fedex.. or the big M.. pete -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Request For Comments Proposed FG euroDev Conference Lelystad 6-7 November
I'd most certainly be interested in some form of concurrent gathering. Would be great to meet people face to face. Alex On 6 Jun 2010, at 20:31, willie wrote: Would there be any interest in an informal conference of developers/enthusiasts to run concurrently/after the FSWeekend (www.fsweekend.com) in Lelystat Netherlands at the beginning of November? All comments welcome. -- Best Regards Willie -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [PATCH] Selectively ignore other MP aircraft
Stuart, Excellent idea and one I think many will appreciate. I haven't had time to look at it yet so please excuse the question if its obvious from within the code: Does this reset with every MP session, or is it easy to clear the list either selectively or in its entirety? All the best, Alex On 20 May 2010, at 20:08, Stuart Buchanan wrote: Hi All, Please find below a small patch to allow the user to ignore specific MP aircraft on a per-MP instance basis by setting controls/invisible. This property name was chosen for consistency with the existing property for AIBallistic objects. Once the source change is committed (and I've got a working git clone of fg-data), I intend to integrate this with the MP player dialog so that selecting Ignore not only ignores chat from a particular MP user, but also hides their aircraft. This will make it easier to ignore people mucking about at KSFO in particular. -Stuart diff --git a/src/AIModel/AIMultiplayer.cxx b/src/AIModel/AIMultiplayer.cxx index ab9cc5c..29accef 100644 --- a/src/AIModel/AIMultiplayer.cxx +++ b/src/AIModel/AIMultiplayer.cxx @@ -72,6 +72,9 @@ void FGAIMultiplayer::bind() { props-tie(refuel/contact, SGRawValuePointerbool(contact)); props-setBoolValue(tanker,isTanker); +props-tie(controls/invisible, +SGRawValuePointerbool(invisible)); + #define AIMPROProp(type, name) \ SGRawValueMethodsFGAIMultiplayer, type(*this, FGAIMultiplayer::get##name) @@ -97,6 +100,7 @@ void FGAIMultiplayer::unbind() { //props-untie(callsign); props-untie(controls/allow-extrapolation); props-untie(controls/lag-adjust-system-speed); +props-untie(controls/invisible); props-untie(refuel/contact); } -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...
Matt, Would love a bzip if you'd be willing to put that up somewhere, I've been having terrible problems compiling on my girlfriends Ubuntu machine of late, mainly because I don't get much time to tinker on that laptop but its what I take out when my laptops running long processes and I need to have a laptop with me so would be of huge use to me. All the best, Alex On 21 Apr 2010, at 01:41, Mattt wrote: Yup - will publish diffs as soon as I can get around to it (should be in the next day or two). Alternatively, I can up the bzip file I made of the build folders (modified source and compiled binaries - all self contained (including separate simgear and osg, etc, to my fg build area) to my web server, but it's about 115mb. Not many of you should have much trouble with that, but note that we're on a NextG link here (Telstra's version of 3G) so it will take a while to upload... Given the sources are all available, diff files might be the better way (despite that I'll need to pull the CVS / SVN stuff again - didn't back them up before modification...). Whatever is more helpful to you guys :-) Oh - my build is for 32 bit. I'm not sure what pitfalls there may be for 64. Also, the shapelib problem didn't hit me, but I'm certain that's from one of the support packages (osg or simgear, likely), so it's probably a build area problem. The invalid conversion errors certainly did, though, and are addressed in my modified sources :-) Matt, In case it also works, can you please publish all your changes somewhere? I spent more then a week trying to change and compile (no longer maintained) FGSD on Ubuntu - without any success :-P I'm trying to build it under Fedora 12 with GCC 4.4.3. My first problem arose when compiling FLU from source. GCC 4.4 is strict about type conversion.. got a lot of error: invalid conversion I overcame that by adding the -fpermissive compiler option which makes it treat those errors as warnings. Next up to solve: ./configure fails shapelib not found even though shapelib-devel.x86_64 is installed here. -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Setting up CVS
Hi Guys, I'm just setting up CVS on my Mac while I'm not at home and, being an idiot, I've forgotten the CVS settings, as such I'm getting a No Such Repository error. Could someone please remind me of the host and root I should be using? Many thanks, Alex -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Github and aircraft
Hi Pete, Sounds very interesting, I've had a look at GitHub and I've a few questions, if you don't mind answering (purely as I don't know anyone else with experience of it) Is there any support for media files, such as Sounds/Images with version control or is it just text/code based? Also can you do offline editing or is it all online via their own editors? Excuse my noob questions, I did have a look there but haven't had chance to have a proper play. Alex On 21 Mar 2010, at 06:47, Pete Morgan wrote: I've been using GitHub and its API recently on a couple of projects. That got me thinking about using github for aircraft, with each aircraft as a repository, as an experiment. I've already created a little python application to create the local and remote git repositories and to push changes. Problem is that github has a quota, however I fired off an email and below is the exchange. I don't know if this will be of an help to FG, but its an idea. pete - Can github support a large opensource repository. FlightGear is an open source flightsimulator (flightgear.org) with a huge data set, currently stored in CVS. One of the data elements to move and am researching, is the Aircraft data http://cvs.flightgear.org/viewvc/data/Aircraft/. The idea would be to take all 250+ aircraft, each with its own directory and move them to github, each with their own repository. The data is currently 2.4g+, but user quota is 300mb. This could be achieved by multiple users, however it would be easier to have one account eg flightgear-aircraft/*. Can you accomodate this ? - Support Staff 2 http://support.github.com/discussions/email/6116-contact-flightgear?anon_token=eb80b5e74c2fd909033afb3966002ba42800ff13#comment_1274617 Posted by *Tekkub http://support.github.com/users/11603* on March 21, 2010 @ 04:38 AM 1. You're more than welcome here. What you plan, splitting up into many repos, is exactly what we suggest. No one likes cloning a single 2.4GiB repo. Let us know if you need any help. -- Splitting up is what we want to do, however the max quota for a single user is around 300mb. We'd want ideally to have all the aircraft under a single user initially eg flightgear-aircraft/** The question is can github extend the quota for this user to more around 3g -- 1. Support Staff 4 http://support.github.com/discussions/email/6116-contact-flightgear?anon_token=eb80b5e74c2fd909033afb3966002ba42800ff13#comment_1274842 Posted by *Tekkub http://support.github.com/users/11603* on March 21, 2010 @ 06:12 AM You can ignore the quota. 1. Is it an unknown secret the Quota ? The user I have created is flightgear-aircraft and am creating a little python application and github api (very nice) to create and sync repositories. If it doesn't work, for a variety of reasons, then I'll delete the user to save precious space. is that ok ? regards pete - 1. Support Staff 6 http://support.github.com/discussions/email/6116-contact-flightgear?anon_token=eb80b5e74c2fd909033afb3966002ba42800ff13#comment_1274878 Posted by *Tekkub http://support.github.com/users/11603* on March 21, 2010 @ 06:28 AM It's a soft quota, we only enforce it in cases of abuse. So don't go abusing it! - 1. we wont.. thanks ;-))) pete -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list
Re: [Flightgear-devel] Setting up CVS
Erik, Thanks, I did try those, I guess its some other problem with the setup on my Mac as those just get me the No Such Repository error. Alex On 21 Mar 2010, at 11:01, Erik Hofman wrote: Alexander Barrett wrote: Hi Guys, I'm just setting up CVS on my Mac while I'm not at home and, being an idiot, I've forgotten the CVS settings, as such I'm getting a No Such Repository error. Could someone please remind me of the host and root I should be using? You can find them here: http://flightgear.org/cvs/anoncvs.html Erik -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Setting up CVS
Fred, Thanks for the reply, I think it was some problem with my Dev tools. I re-installed the standard Apple development suite and now it seems to be working fine. Thanks for all your help though. Alex On 21 Mar 2010, at 11:19, Frederic Bouvier wrote: If you try to checkout repository :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-2.0.0 as one of the forumer, you'll get this error because there is really no such repository. If you simply copy/paste the suggested :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9 repository, you shouldn't encouter an error -Fred Le 21/03/2010 12:09, Alexander Barrett a écrit : Erik, Thanks, I did try those, I guess its some other problem with the setup on my Mac as those just get me the No Such Repository error. Alex On 21 Mar 2010, at 11:01, Erik Hofman wrote: Alexander Barrett wrote: Hi Guys, I'm just setting up CVS on my Mac while I'm not at home and, being an idiot, I've forgotten the CVS settings, as such I'm getting a No Such Repository error. Could someone please remind me of the host and root I should be using? You can find them here: http://flightgear.org/cvs/anoncvs.html -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel