Re: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok?

2011-02-22 Thread Alexander Barrett
Just had a SMS from one forum member that their house has totally been 
destroyed - family ok so that is the main thing but I can't imagine how they 
are feeling right now. 

Alex
On 22 Feb 2011, at 10:18, Chris Wilkinson wrote:

 I'm an ex Christchurch boy - my family are there, and OK, but distraught at 
 what they've endured today. Andy Gorman is one list members name from Chch I 
 remember - hoping all is well with him and others, but may be a day or 2 
 before we know as much infrastructure is damaged.
 
 Regards,
 
 Chris Wilkinson, YBBN/BNE.
 
 From: Arnt Karlsen a...@c2i.net
 To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
 Sent: Tue, 22 February, 2011 7:36:48 PM
 Subject: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in 
 or around CC ok?
 
 Hi,
 
 ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok?
 James Sleeman, Innis, Syd, who else?
 News media reports telecom problems too, advicing sms and email, and
 discouraging phone calls, even the police can't handle their part of
 the phone call stampede.
 
 -- 
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 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three: 
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Re: [Flightgear-devel] ..another nice promising bird in git: se5 :o)

2011-02-20 Thread Alexander Barrett
Looks lovely, will give her a go later. 

Alex 
On 19 Feb 2011, at 19:24, Arnt Karlsen wrote:

 Hi,
 
 ..it's a sweet wee pussycat as far as handling goes, also on roll-out, 
 where it appears to _try_ carry the full weight of its shadow: ;o) 
 https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-001.png
 
 ..the sim brakes are ok in KSFO grass, but could use a disk lube job
 after brake disk rust removal, waaay too touchy now for KFSO tarmac. 
 
 ..pay due attention to the ground crew on start-up. ;o)
 
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Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread Alexander Barrett
 Heiko,

As I've said before, this simply isn't true! 
Red Bull are very accommodating, I've spoken to them before about this on a 
commercial product and they required no licensing agreement at all, simply an 
email from myself saying that we weren't marketing it as a Red Bull product, 
simply a product that had a Red Bull livery. 

In fact if anyone wants I'll dig out the old contact and see if they are still 
there and would be willing to make a statement about FG's use. I imagine it 
will be very similar, but responses don't come fast. 

Alex 
On 17 Feb 2011, at 10:13, Heiko Schulz wrote:
 
 The problem is really only the Red Bull logo, as they are known to make 
 problems. If other sims use this logo, then only because Red Bull didn't 
 discoverd it yet.
 Mostly all other logos using in this sim are known not to be a problem. 
 


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Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-16 Thread Alexander Barrett
To throw something into the mix here: 
I've actually got experience of dealing with RedBull regarding the use of their 
logos and IP in Flight Simulation. 

Several years ago I contacted them for an old Payware project and they were 
most supportive, provided an email stating that as long as nowhere we claimed 
that they endorsed the product then they saw it all as good publicity. 

I'm sure they'd do something similar here, as would many companies. 

In fact there is only two companies that I'm aware of, who have caused issues 
in the FS community, that was a large American airline who requested a VA stop 
using their name, and got quite aggressive about it, and a well known Bizjet 
manufacturer who flatly refuse to grant any permission for any of their 
aircraft to be represented, and will go to great lengths to stop people making 
a product out of it. 

There's lots of history of probably most Aviation related companies being 
contacted by FlightSimulation enthusiasts/3rd party developers/ etc over the 
past few years and getting very positive results for doing so, in some cases 
huge gains as well. 

Alex 
On 16 Feb 2011, at 21:07, J. Holden wrote:

 Hey everyone,
 
 Based on my (brief) reading of some United States statutes, I would suggest 
 we can continue using these trademarks until asked not to do so. I don't 
 think this will bring forth a lawsuit, most likely a cease and desist action 
 which is easily complied with, if it is on trademark grounds. However I would 
 definitely suggest whenever we do use trademarks we should publish a notice 
 we are not affiliated, connected, or associated with the companies whose 
 trademarks we use. I think we should also be cautious of the screenshots we 
 use to advertise the software.
 
 See: 
 http://www.law.cornell.edu/uscode/html/uscode15/usc_sec_15_1125000-.html#a
 
 I am not a lawyer and this is not a legal opinion.
 
 Yours
 John Holden
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Re: [Flightgear-devel] 3D audio and single channel wav files (Was: SBSim: Crash at reset)

2011-02-06 Thread Alexander Barrett
Sorry guys, I originally did all these sounds as single channel but then 
re-mastered some of them and must have forgotten use my FG friendly Export 
script. 
I'll have all these fixed by tomorrow. 

Alex 
On 5 Feb 2011, at 11:21, Arnt Karlsen wrote:

 On Sat, 05 Feb 2011 10:12:33 +0100, Erik wrote in message 
 1296897153.1587.1.camel@Raptor:
 
 On Sat, 2011-02-05 at 02:25 +0100, Arnt Karlsen wrote:
 ..relevant to the 747-400 is:
 failed to load sound buffer:Failed to load wav file: Unsupported
 mode within an otherwise usable file type
 at 
 /home/arnt/FG-git/install/fgfs/bin/../fgdata//Aircraft/747-400/Sounds/FGOS_FlapXtndWClick.wav
 
 You get this when the WAV file has more than one channel. Remember
 that 3d sound sources have no way to handle stereo sounds so single
 channel audio is only supported by all of the 3d audio rendering
 engines.
 
 Erik
 
 ..hum.  Maybe use one .wav for each 3d audio rendering engine 
 until we have a unified audio model?
 
 ..saw an article years back of a microphone mount, modeled after 
 the human head, with the 2 microphones where we have eardrums.  
 Add a coupla wee headset cameras, one for each ear cup, and we 
 can automate building audio models from the videos. ;o)  
 
 ..with human ear auditory canal style audio vectors, we need 
 to orient these vectors, and the videos tells us when, how 
 and where the pilot points his head and his auditory canals, 
 which tells us exactly what he hears, and which tells us 
 exactly how FG should sound when we simulate doing the same 
 moves in FG cockpits.
 
 ..these fancy -5.1, -7.1 etc systems merely add more new data 
 to the model builds, e.g. microphones in gloves, boots, pockets 
 to pick up stick, pedal, seat etc vibrations, so we can get 
 e.g. the P-51D's radiator duct dive howl right by borrowing 
 pocket and headset etc space from air show pilots, we don't
 wanna add to their workload or worries, so our payloads needs
 to be of the lightweight fire-up-'n-forget kind.
 
 
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Re: [Flightgear-devel] FlightGear at LinuxTag and FSWeekend need your help

2011-02-06 Thread Alexander Barrett
Guys,

As some of you know I run an importing and sourcing company specialising in 
merchandising. 

I'd like to help the cause by donating a few boxes of 3D glasses, I can get 
them branded with the FlightGear logo and URL etc.

Happy to help with any other merchandise also if there are any ideas. 

Alex

Sent from my iPhone

On 6 Feb 2011, at 14:25, Torsten Dreyer tors...@t3r.de wrote:

 It's never to late and after the show is just before the next show. We will 
 keep this running for a while.
 
 If you go to http://www.paypal.com/ you find some kind of transfer money 
 link somewhere on that site. Just follow the instructions, it's easy.
 But please - don't stress your budget. After all, real life comes first!
 
 Thanks, Torsten
 
 Oh - and thanks for the first 150$, received today!
 
 I'd love to help , but things are tight right at the moment  how
 much time do we have before the event ?
 I should be able to pitch in a little in a month or so if that's not too
 late. I'm also not sure how to go about this with the posted mail address.
 Cheers
 
 On Sat, Feb 5, 2011 at 1:57 PM, Torsten Dreyer tors...@t3r.de wrote:
 As many of you might be aware of, a group of FlightGear enthusiasts have
 been presenting FlightGear at FSWeekend in Lelystad(NL) and LinuxTag in
 Berlin(DE) over the last years. Our presentation and the equipment list
 has grown with each show with every single item being donated by the
 beforementioned enthusiasts.
 
 For the next show in Berlin, we would like to have a box of give-away 3D-
 glasses at hand, we need two additional monitors to complete the setup
 for our Thomas-Krenn-Server with eight equal displays and our projector
 needs a new light-bulb.
 
 To get everything set and to be able to present FlightGear at it's best
 for the next years, Curt, Martin and I established a PayPal account and
 we decided to ask for donations.
 
 If you think, we do a good job at presenting and promoting FlightGear and
 if you want to support us in having the best booth during the show,
 please consider donating a few Euros, Dollars, Pounds, Crowns, Yen,
 Francs, Afghanis, Dinars, Pesos or whatever your currency might be to
 
 donati...@flightgear.org using PayPal.
 
 All donations will be used for the sole purpose of adding to or
 maintaining the equipment used at the shows. Donations are not tax
 deductable yet - this might change at some time in the future.
 
 Thanks for your support and for making FlightGear the best free flight
 simulator on earth.
 
 Torsten
 
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Re: [Flightgear-devel] FlightGear at LinuxTag and FSWeekend need your help

2011-02-06 Thread Alexander Barrett
I'm sure we'll end up with plenty of spares! I always have a habit of 
over-ordering - thats why I'll never afford that Bentley I dream of 
On 6 Feb 2011, at 20:17, Gene Buckle wrote:

 On Sun, 6 Feb 2011, Alexander Barrett wrote:
 
 Guys,
 
 As some of you know I run an importing and sourcing company specialising 
 in merchandising.
 
 I'd like to help the cause by donating a few boxes of 3D glasses, I can 
 get them branded with the FlightGear logo and URL etc.
 
 While the glasses would be useless to me (long story), I'd love to get a 
 pair of them with the logo on 'em.  Would they be available for sale after 
 the event?
 
 tnx.
 
 g.
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Re: [Flightgear-devel] Problem with FGFS compile

2011-01-23 Thread Alexander Barrett
That's an Open Scene Graph file. Did you download a precompiled version of OSG 
or do it yourself?

Alex

Sent from my iPhone

On 23 Jan 2011, at 17:07, Deborah Tay tay.debo...@gmail.com wrote:

 Hey everyone,
 
 In my latest compile of the fgfs I encountered a problem: when I try to to 
 run the fgfs, it indicates that a osg66_osg.dll is missing from my computer 
 so I can't run it. Is something wrong with the files I downloaded via git?
 
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Re: [Flightgear-devel] reflect mapping

2011-01-18 Thread Alexander Barrett
If nobody else goes for it I have a few free hours tomorrow I could give it a 
go and we will see what happens.

Alex

Sent from my iPhone

On 18 Jan 2011, at 18:55, Curtis Olson curtol...@gmail.com wrote:

 On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote:
 Hi guys , I've been experimenting with the reflection effect ...
 I don't know who originally added them , but could someone with write
 access set the Aircraft/Generic/Effects/CubeMaps' textures to correct
 texture sizes so Flightgear doesn't have to rescale them every load ?
 
 Hi Syd,
 
 I haven't seen that anyone has bit on your request.  I agree there are a lot 
 of weird texture sizes in there (256x257, etc.)
 
 If you wanted to resize them, I would be willing to commit them to the 
 repository.  Then we are each only partially responsible if they get screwed 
 up and we can blame the other guy. :-)
 
 Is there an alpha layer to these textures (I'm guessing not) ... if there is 
 no alpha layer, then resizing them should be pretty straightforward ... but I 
 hesitate because I don't know if they are carefully designed to mesh together 
 and if resizing them could screw that up?  On the other hand, if OSG is 
 resizing them on the fly, then it's probably using a really dumb algorithm, 
 so we should be ok.  I almost (but not quite) talked myself into just doing 
 it all myself. :-)  I'll still commit them if someone else wants to resize 
 them.
 
 Thanks,
 
 Curt.
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Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Alexander Barrett
The fog looks good Torsten, the only problem I'm having is I can't find the top 
of it. It certainly goes up over 15,000. Tried clearing all weather first and 
turning off all other options but I can't clear the top of it. Will get the 
Lightning out later and try and find where the top is!

Any ideas? 

Alex 
On 15 Dec 2010, at 18:00, Torsten Dreyer wrote:

 Hi all,
 
 i have just pushed some changes to activate a METAR generated cloud layer 
 representing fog, mist and haze if reported.
 Check it out by selecting the Early morning fog weather scenario in the 
 global weather dialog. It'll get you half a mile visibility and a fog layer 
 of 500' thickness. Once you passed 500ft of altitude you find yourself in a 
 clear sky and above the fog.
 
 The transition when passing through the top edge of the layer is not perfect 
 as you might find out by yourself. I'm open to ideas how to improve this.
 
 Enjoy - and please report bugs.
 
 Torsten
 
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Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Alexander Barrett
Torsten, 

Just tried again on my Windows machine and still getting heavy fog up to at 
least 17,000 ft AGL. 
Got latest gits (first thing this morning) 
Will try again later on my other machine and see if its some sort of conflict. 

Alex 
On 16 Dec 2010, at 17:38, Torsten Dreyer wrote:

 The fog's top is approx. at 500ft agl. No need to clear any weather items, 
 just pick early morning fog from the drop-down list in global weather.
 
 Make sure, you got latest SimGear+FlightGear+fgdata from git.
 
 Torsten
 The fog looks good Torsten, the only problem I'm having is I can't find the
 top of it. It certainly goes up over 15,000. Tried clearing all weather
 first and turning off all other options but I can't clear the top of it.
 Will get the Lightning out later and try and find where the top is!
 
 Any ideas?
 
 Alex
 
 On 15 Dec 2010, at 18:00, Torsten Dreyer wrote:
 Hi all,
 
 i have just pushed some changes to activate a METAR generated cloud layer
 representing fog, mist and haze if reported.
 Check it out by selecting the Early morning fog weather scenario in the
 global weather dialog. It'll get you half a mile visibility and a fog
 layer of 500' thickness. Once you passed 500ft of altitude you find
 yourself in a clear sky and above the fog.
 
 The transition when passing through the top edge of the layer is not
 perfect as you might find out by yourself. I'm open to ideas how to
 improve this.
 
 Enjoy - and please report bugs.
 
 Torsten
 
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Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Alexander Barrett
Erik, 

Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably 
should have waited until later. 
I have no intention, at this stage, of changing the entire sound engine. 

What I should have said is that I'd like to add a lot more functionality to the 
way in which we use and hear sounds within FlightGear. Just like a lot of 
things, it won't be to everyones taste, but just as an example I'd like to see 
an aircraft parked at a small grassfield strip, with the engine off and canopy 
open and to be able to hear the wind blowing through the trees, if there's 
enough wind at ground level to be blowing through trees. Who knows, perhaps a 
bit of bird song? 

Sitting on the deck of a moving carrier with engines off and canopy open I 
think we should be able to hear the throb of the carriers engines and, 
possibly, the crashing of the waves. 

On an airliner I think it would be good to be able to have the option of 
hearing the cabin briefings during pushback. 

I was just making the point (I admit now, rather badly) that I think there 
could be so much more that sounds add to FlightGear, than they currently do, 
and that I'd like to try and make:

 - it easier to do so 
 - a repository of GPL files that can be used by those wishing to create new 
sounds
 - more widely known that sounds can add something to the experience. 

I already have a small repository of files for use which I've published on the 
forums (standard Boeing and Airbus cockpit sounds, some generic click, swish, 
buzz etc style sounds. I've also created a GPL Spoken Voice generator which 
produces the kind of Warning and Altitude Callout type stuff that some people 
might like to add to their airliners, and puts them in a little Wav file, then 
outputs the fx bits ready to copying into a sound.xml file. Which I'd like to 
think is useful to some, and will encourage them to experiment with adding 
sounds to their aircraft. 

Hope i've explained my intentions a little better now. 
On 12 Dec 2010, at 09:30, Erik Hofman wrote:

 On Sun, 2010-12-12 at 07:50 +, Alexander Barrett wrote:
 Sorry to jump in here quickly, don't have time to formulate a full reply now 
 as have to pop out but I shall later. 
 
 It has always, since I joined the FG community, been my goal to overhaul the 
 FG sound engine.
 
 I assume you know this has been done prior to FlightGear 2.0? If so then
 I'm not entirely why the sound engine need to change again.
 
 Erik
 
 
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Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-11 Thread Alexander Barrett
Sorry to jump in here quickly, don't have time to formulate a full reply now as 
have to pop out but I shall later. 

It has always, since I joined the FG community, been my goal to overhaul the FG 
sound engine. 

My commercial background is as a professional Flight Simulator Sound Developer. 
In years gone by I co founded what was the worlds largest (at the time) sound 
studio dedicated to aviation sounds and recordings. We worked mainly on the 
MSFS platform, and some other professional simulators. Including the FSX 
Acceleration release. 

I've got literally several Tb of raw recordings on many, many hard disks and 
backup media, all of which I own full rights to and am more than happy to 
release the majority of it as GPL. I am right now going through and cataloging 
it all, something which has taken many months to do. I have a full set of 
professional recording equipment which has been bought specifically for use in 
an aviation environment, as well as many contacts at airports around the world 
who have let me record there previously. 

In the past I have also coded entire sound engines for games, including things 
like implementations of sound cones and environmental triggers (running 
streams/waterfalls/road noises/airport background noises) 

For a few months myself and another professional sound engineer (although only 
a recent flight sim convert) have been working in the background trying to 
enhance the default FG sounds considerably, and adding a lot more new ones as 
well. 

I just wanted you to know that there are some people out there working on it, 
and it isn't entirely dead in FG. If I get time I shall post a small teaser 
video of the work so far, and my ideas and implementations on the coding side 
too, only if anyone is interested of course. 

All the best, 

Alex 

On 11 Dec 2010, at 19:25, kreuzritter2000 wrote:

 Hello to everyone, 
 
 Today i had an idea about how to get more people with knowledge about
 sound effects.
 
 So far as i can see this, the thing flightgear lacks most at the moment
 is a wide variety of sound effects and sound files. 
 FlightGear has many developers that work on the source code, 3d models,
 scenery, textures and visual effects but the amount of people that is
 working on sound files is very small.
 And one of the major reason why this is that way is in my opinion the
 reason, that people who has that knowledge about sound engineering or
 the abtility to record aviation specific sounds don't know, that their
 knowledge could be usefull for FlightGear. Most people still think, that
 creating simulations/games is only something about programming and this
 is, as you all know, untrue.
 
 So to change that i suggest to use the next relase for advertising to
 specificaly attract people with that knowledge and the capability to
 record sound effects and create them.
 This could be done by putting a text like We urgently need people with
 knowledge how to record and create sound effects for FlightGear.
 directly on the splash screen of FlightGear, so people who has that
 knowledge can see that when they start FlightGear to fly/play.
 
 Of course using the splash screen for this could also be used to attract
 other people with other special knowledge about special topics where
 FlightGear still needs developers.
 The topic sound effects and sound files is only one suggestion that came
 into my mind.
 
 When it comes to recording sound effects especially people who are
 working on airports or with airplanes could be very usefull, because
 they work directly at a place where sounds, that might be needed for a
 flight simulator, can be heard and much more important recorded.
 
 
 BTW, the realase notes itself could be also very used for advertising to
 attract new people for topics of development where persons with special
 outstanding abilities in this area are still needed.
 I think when news websites write about a new relase of flightgear they
 will also add informations like FlightGear project is looking for
 people to create sound files.. when they know that, that the FlightGear
 project is really looking for such people. So to let news magazins know
 that, putting this in the release notes/announcement would be quite
 helpful.
 
 
 
 What do you think about using the splash screen and new version
 announcments for advertising to attract new developers?
 
 
 Best Regards, 
 Oliver C.
 
 
 
 
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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-10 Thread Alexander Barrett
Sorry I haven't been keeping up with things, but have flightsim.com and 
simmarket.com run the statement yet? 
If not I'm sure I can get it on their weekly mailing lists and front pages, 
been friends with the owners for many years. 

Alex 
On 10 Dec 2010, at 19:31, Gijs de Rooy wrote:

 And Avsim is with us: http://avsim.com/ Not sure if that is due to the email 
 I sent last week (then they
 might have included a link to our statement), but it is nice that there's yet 
 another website (and one of 
 the most important flightsim ones) paying attention to the situation.
 
 Cheers,
 Gijs
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[Flightgear-devel] OpenRadar Adoption

2010-12-06 Thread Alexander Barrett
Hi All, 

After reviving an interest in Java, after finding a book in the hospital 
library during a recent unscheduled stay, I have decided that OpenRadar is a 
project I'd like to see updated and advanced, and I'd really like to give it a 
go.

I've spent a few days picking it apart and settling it in with my IDE I'm 
trying to do as much research on it as possible, hard to find anything though 
in the mailing list archives and forums etc. I was wondering if there was 
anyone on here who could shed some light on how it was left and what the goals 
of the project were etc? some obviously may be defunct now etc and If I can get 
as much an understanding as possible at the start it will hopefully avoid 
wasting time as it goes on. 

My first step was going to be getting a repository set up for it on gitorious, 
unless there are any objections to such? 

Anyone who can help with history, advice or even lending a hand will be more 
than welcome. 

TIA, 

Alex 
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Re: [Flightgear-devel] Fog from METAR in global weather

2010-12-05 Thread Alexander Barrett
Looks absolutely wonderful Torsten, very realistic, fog round here covering the 
South Downs in England is very flat and sharp at the uppermost limit, what a 
great implementation. 

Alex

Sent from my iPhone

On 5 Dec 2010, at 21:23, Torsten Dreyer tors...@t3r.de wrote:

 Hi all,
 
 as some of you may have noticed, I'm playing with the METAR generated weather 
 (once again). Because it's winter in the part of the world where I am living 
 and our winter usually provides endless foggy or misty days, I thought it 
 might be a good idea to bring these nasty days straight to your home.
 We had reduced visibility in fg before, but that implementation set the 
 visibility for the entire atmosphere, from ground level up to the mesosphere. 
 Most fog/mist/haze layers I crossed in real life had a sharp upper edge with 
 usually good visibility above.
 The first lines of code made it into the GIT and when it's all complete it 
 should look like the screenshots posted at the forum:
 http://flightgear.org/forums/viewtopic.php?f=5t=7358p=104850#p104850
 
 Hope you like it!
 
 Torsten
 
 BTW: This option is configurable and it's off by default, you shouldn't 
 notice 
 a change on your system unless you explicitely enable this feature and all 
 the 
 remaining parts have been pushed.
 
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[Flightgear-devel] Google Result

2010-06-29 Thread Alexander Barrett
Hi All, 

I notice in the general forum there's someone posted about the flightgear 
website's Google result. 
While being second in the Google rankings for Flight Simulator is pretty damn 
good, I think the description is a bit lacking and might be causing some people 
to overlook us. 

http://www.flightgear.org/forums/viewtopic.php?f=3t=8662

Official site offers project information, images and links 

can our meta be changed to something a bit more attention grabbing? 
Entirely free, open source, cross platform Flight Simulator. Online 
Multiplayer.  Very active community etc? only perhaps written by someone with 
a better way with words than me! 

Sorry if this has been brought up before but I just saw that forum post and 
thought we might be missing alot of potential new users. 

Alex 
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Re: [Flightgear-devel] ATC

2010-06-22 Thread Alexander Barrett
Thanks for that Martin, I'd never seen OpenRadar before. Been dabbling in Java 
recently (the lazy mans attempt at CrossPlatform ;) ) might be something to 
have a tinker with! 

Thanks again. 

Alex 
On 22 Jun 2010, at 09:36, Martin Spott wrote:

 Peter Morgan wrote:
 
 although there are a few atc client around such as
 1) ATC
 2) ATC2
 3) ATCML - fav
 
 I don't know any of these.
 
 so is there a way to create an ATC client without FG ?
 
 Depends on what you're looking for - ATC client is a very vague
 description. There's something like a standalone RADAR screen which
 connects to MP servers. I don't have a current screenshot, so feel free
 to look at these old ones to get an idea:
 
  http://foxtrot.mgras.net/bitmap/FGFS/KSFO_large.png
  http://foxtrot.mgras.net/bitmap/FGFS/KSFO_closeup.png
 
 Coastlines, lakes, airfield layouts and airspaces (at least the 2D
 part) are being read from Shapefiles. Source is available here:
 
  http://mapserver.flightgear.org/git/gitweb.pl?p=openradar
 
 The project is currently in search for a new maintainer 
 
 Cheers,
   Martin.
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Re: [Flightgear-devel] Official

2010-06-22 Thread Alexander Barrett
Things have certainly changed. 

Back in 1995 I was helping to run a Virtual American Airlines and after 4 or so 
months of operating actively (FS95 it was!) we got a letter stating we had to 
shut down immediately or start paying licensing costs, which were thousands per 
day if I recall correctly. 

However in 1996 several UK based airlines were asked about their opinion on 
VA's using their logos and representations of their aircraft. An answer similar 
to the one quoted by Nathanael was given. It was generally interpreted that 
although they had to object, as long as no money was being made out of it then 
they would turn a blind eye. I'm not sure how this stands for commercial 
developers. 

I used to record sounds from aircraft all round the world with the permission 
of airlines and their handlers, it was always under the understanding that no 
names would be mentioned, only the aircraft type, apart from a few Scandinavian 
types who were more than happy. 

I think for GPL software such as FlightGear there are no problems whatsoever, 
nobody makes any money out of it so what would be gained? 

The only problems we might have if people were to use FG to record videos or 
screenshots of Airliners in liveries crashing into eachother/buildings/places 
etc or being shot down etc. Then splashing them all over the net, I can 
understand a problem there but for general simulation I'd say we're fine. 

Alex


On 22 Jun 2010, at 15:36, Reagan Thomas wrote:

 Nathanael Rebsch wrote:
 i once took care of sorting out the legal situation of OpenTTD.
 OpenTTD was reverse engeneered from Transport Tycoon (Deluxe, IIRC). 
 This work was done in Sweden, where now law prohibited the reverse 
 engeneering if lisence agreements (e.g. eula) did not take care of such 
 notices - on this very CD of Transport Tycoon Deluxe, this indeed was 
 missing.
 
 (Assumed) Copyright of TTD used to belong to Micropose - in fact they 
 only ever had production rights - copyright was still with the 
 manager-company of chris sawyer (to mee unknown at that time).
 Micropose was bought by Atari, so i contacted their legal department (a 
 few times actually) - which is where chris sawyers managers were 
 mentioned to me. after lengthy talks i called the company in the UK.
 
 end result: they were well aware of OpenTTD, they were not happy, they 
 would like to take the matter to court... BUT a few things just stand in 
 the way:
 OpenTTD is released under GPL, there is no money behind OpenTTD, so in 
 fact there is nothing they could archieve with taking OpenTTD to court.
 
 what i want to express:
 Airlines will most likely be very familiar with Flightgear. They will 
 very much know that liveries exist, and that these are distributed under 
 GPL compatible lisences.
 they probably have larger legal departments and know everything they 
 need to know about such a project.
 and there is probably a very good reason why they did not contact 
 Flightgear before.
 
 Generally you can wait until you receive a notice, before needing to 
 take action - some companies even risk that - and there is usually a lot 
 more money to be gotten than with Flightgear or other GPL released projects.
 
 greets
 Nathanael Rebsch
 
 
 
 Out of curiosity, a few years ago I contacted American Airlines legal 
 dept in charge of trademarks and asked if their livery could be used on 
 aircraft made available for or with FlightGear.  The short answer is, 
 no, they won't permit it.  By US law, trademarks *must* be actively 
 protected by their holders or they become common and unprotected in the 
 eyes of the law.  With that in mind, they really have no choice but to 
 officially refuse permission.
 
 However, reading between the legal weasel-words in their response and 
 having had a glimpse into how the real world operates, you could put 
 their AA logo on a nice, shiny aircraft model available for download and 
 they will most likely turn their heads and look away.  Overlay a vulgar 
 work on top of their logo on your plane and you'll get a CD letter as 
 soon as they find out about it.
 
 
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Re: [Flightgear-devel] Metapost for drawing instruments?

2010-06-13 Thread Alexander Barrett
BRILLIANT! 

Incredibly useful, the best method I have ever seen for drawing 
instruments.Thank you so much for sharing.

Alex
On 11 Jun 2010, at 19:56, Melchior FRANZ wrote:

 * Roy Vegard Ovesen -- Friday 11 June 2010:
 Melchior made a Python script to generate svg-files:
 
 http://www.mail-archive.com/flightgear-de...@flightgear.org/msg30853.html
 
 Guess I have to answer now, as the links in that posting are no longer valid:
 
   $ wget http://members.aon.at/mfranz/svginstr.tar.gz# [5 kB]
   $ tar -xzf svginstr.tar.gz
   $ cd svginstr
   $ make
 
 This lets simple Python driver files (like torque.py) generate SVG files that
 can then be further edited in inkscape if necessary. That's a lot easier than
 to mess with all the ticks and arcs in inkscape, though that's possibly only
 because I'm not an inkscape expert.
 
 Examples (two test files, two actual bo105 files) inside. Just run make.
 
 m.
 
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Re: [Flightgear-devel] Offical Logos's + Merchanside

2010-06-08 Thread Alexander Barrett
Pete/All, 

If I can be of any help I certainly will. I own a clothing company and have got 
a container of clothing (T-Shirts/Polo's, Hats, Hoodies etc) coming over at the 
end of July still with a bit of space on, if someone can get me some designs 
then possibly I'd be able to get a few hundred tagged onto the order that I'd 
happily donate to the FG cause (as long as profits went to the project of 
course) 

Just a thought. 

Alex

P.S I like the latest logo, the F with wings is great! 




On 8 Jun 2010, at 01:20, Peter Morgan wrote:

 Can we look again the coporate image and 
 
 want a stock of official FlightGear logos so I print a t-shirt and use as 
 promotion, posters et all??
 
 I want to print my own in Welsh style for various reasons.
 
 With TAG coming up imminent, I am curious what the stand looks like ...
 
 http://wiki.flightgear.org/index.php/Logos
 
 The first one is olde like
 
 The newer F looks like its military.. we need something generic and 
 adaptable.. Like Ubuntu, fedex.. or the big M..
 
 pete
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Re: [Flightgear-devel] Request For Comments Proposed FG euroDev Conference Lelystad 6-7 November

2010-06-07 Thread Alexander Barrett
I'd most certainly be interested in some form of concurrent gathering. Would be 
great to meet people face to face. 

Alex 
On 6 Jun 2010, at 20:31, willie wrote:

 Would there be any interest in an informal conference of 
 developers/enthusiasts to run concurrently/after the FSWeekend 
 (www.fsweekend.com) in Lelystat Netherlands at the beginning of November?
 
 All comments welcome.
 
 -- 
 Best Regards
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Re: [Flightgear-devel] [PATCH] Selectively ignore other MP aircraft

2010-05-20 Thread Alexander Barrett
Stuart, 

Excellent idea and one I think many will appreciate. I haven't had time to look 
at it yet so please excuse the question if its obvious from within the code: 

Does this reset with every MP session, or is it easy to clear the list either 
selectively or in its entirety? 

All the best, 

Alex
On 20 May 2010, at 20:08, Stuart Buchanan wrote:

 Hi All,
 
 Please find below a small patch to allow the user to ignore specific
 MP aircraft on a per-MP instance basis by setting
 controls/invisible. This
 property name was chosen for consistency with the existing property
 for AIBallistic objects.
 
 Once the source change is committed (and I've got a working git clone
 of fg-data), I intend to integrate this with the MP player dialog so
 that
 selecting Ignore not only ignores chat from a particular MP user,
 but also hides their aircraft. This will make it easier to ignore
 people
 mucking about at KSFO in particular.
 
 -Stuart
 
 diff --git a/src/AIModel/AIMultiplayer.cxx b/src/AIModel/AIMultiplayer.cxx
 index ab9cc5c..29accef 100644
 --- a/src/AIModel/AIMultiplayer.cxx
 +++ b/src/AIModel/AIMultiplayer.cxx
 @@ -72,6 +72,9 @@ void FGAIMultiplayer::bind() {
 props-tie(refuel/contact, SGRawValuePointerbool(contact));
 props-setBoolValue(tanker,isTanker);
 
 +props-tie(controls/invisible,
 +SGRawValuePointerbool(invisible));
 +
 #define AIMPROProp(type, name) \
 SGRawValueMethodsFGAIMultiplayer, type(*this, FGAIMultiplayer::get##name)
 
 @@ -97,6 +100,7 @@ void FGAIMultiplayer::unbind() {
 //props-untie(callsign);
 props-untie(controls/allow-extrapolation);
 props-untie(controls/lag-adjust-system-speed);
 +props-untie(controls/invisible);
 props-untie(refuel/contact);
 }
 
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Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...

2010-04-21 Thread Alexander Barrett
Matt, 

Would love a bzip if you'd be willing to put that up somewhere, I've been 
having terrible problems compiling on my girlfriends Ubuntu machine of late, 
mainly because I don't get much time to tinker on that laptop but its what I 
take out when my laptops running long processes and I need to have a laptop 
with me so would be of huge use to me. 

All the best, 

Alex 
On 21 Apr 2010, at 01:41, Mattt wrote:

 
   Yup - will publish diffs as soon as I can get around to it (should be in 
 the next day or two).
 
   Alternatively, I can up the bzip file I made of the build folders (modified 
 source and compiled binaries - all self contained (including separate simgear 
 and osg, etc, to my fg build area) to my web server, but it's about 115mb. 
 Not many of you should have much trouble with that, but note that we're on a 
 NextG link here (Telstra's version of 3G) so it will take a while to upload...
 
   Given the sources are all available, diff files might be the better way 
 (despite that I'll need to pull the CVS / SVN stuff again - didn't back them 
 up before modification...). Whatever is more helpful to you guys :-)
 
   Oh - my build is for 32 bit. I'm not sure what pitfalls there may be for 
 64. Also, the shapelib problem didn't hit me, but I'm certain that's from one 
 of the support packages (osg or simgear, likely), so it's probably a build 
 area problem. The invalid conversion errors certainly did, though, and are 
 addressed in my modified sources :-)
 
 Matt,
 
 In case it also works, can you please publish all your changes 
 somewhere? I spent more then a week trying to change and compile (no 
 longer maintained) FGSD on Ubuntu - without any success :-P
 
 I'm trying to build it under Fedora 12 with GCC 4.4.3.  My first problem 
 arose when compiling FLU from source.  GCC 4.4 is strict about type 
 conversion.. got a lot of error: invalid conversion  I overcame 
 that by adding the -fpermissive compiler option which makes it treat 
 those errors as warnings.
 
 Next up to solve:  ./configure fails  shapelib not found even though 
 shapelib-devel.x86_64 is installed here.
   
 
 -- 
 Cheers,
  Mattt.
 
  SpotSafe - WiFi Hotspot solution - http://spotsafe.net
 
  There are only 10 kinds of people.
  Those who understand binary, and those that don't...
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[Flightgear-devel] Setting up CVS

2010-03-21 Thread Alexander Barrett

Hi Guys, 

I'm just setting up CVS on my Mac while I'm not at home and, being an idiot, 
I've forgotten the CVS settings, as such I'm getting a No Such Repository 
error. 
Could someone please remind me of the host and root I should be using? 

Many thanks,

Alex
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Re: [Flightgear-devel] Github and aircraft

2010-03-21 Thread Alexander Barrett
Hi Pete, 

Sounds very interesting, I've had a look at GitHub and I've a few questions, if 
you don't mind answering (purely as I don't know anyone else with experience of 
it) 
Is there any support for media files, such as Sounds/Images with version 
control or is it just text/code based? 
Also can you do offline editing or is it all online via their own editors? 

Excuse my noob questions, I did have a look there but haven't had chance to 
have a proper play. 

Alex 
On 21 Mar 2010, at 06:47, Pete Morgan wrote:

 I've been using GitHub and its API recently on a couple of projects.
 
 That got me thinking about using github for aircraft, with each aircraft 
 as a repository, as an experiment.
 
 I've already created a little python application to create the local and 
 remote git repositories and to push changes.
 
 Problem is that github has a quota, however I fired off an email and 
 below is the exchange.
 
 I don't know if this will be of an help to FG, but its an idea.
 
 pete
 -
 
 Can github support a large opensource repository.
 
 FlightGear is an open source flightsimulator (flightgear.org) with a 
 huge data set, currently stored in CVS.
 
 One of the data elements to move and am researching, is the Aircraft 
 data http://cvs.flightgear.org/viewvc/data/Aircraft/.
 
 The idea would be to take all 250+ aircraft, each with its own directory 
 and move them to github, each with their own repository.
 
 The data is currently 2.4g+, but user quota is 300mb.
 
 This could be achieved by multiple users, however it would be easier to 
 have one account eg flightgear-aircraft/*.
 
 Can you accomodate this ?
 
 -
 
 Support Staff 2 
 http://support.github.com/discussions/email/6116-contact-flightgear?anon_token=eb80b5e74c2fd909033afb3966002ba42800ff13#comment_1274617
  
 Posted by *Tekkub http://support.github.com/users/11603* on March 21, 
 2010 @ 04:38 AM
 
   1.
 
  You're more than welcome here. What you plan, splitting up into
  many repos, is exactly what we suggest. No one likes cloning a
  single 2.4GiB repo. Let us know if you need any help.
 
 --
 Splitting up is what we want to do, however the max quota for a single 
 user is around 300mb. We'd want ideally to have all the aircraft under a 
 single user initially eg flightgear-aircraft/** The question is can 
 github extend the quota for this user to more around 3g
 
 --
 
   1.
 
  Support Staff 4
  
 http://support.github.com/discussions/email/6116-contact-flightgear?anon_token=eb80b5e74c2fd909033afb3966002ba42800ff13#comment_1274842
  Posted by *Tekkub http://support.github.com/users/11603* on
  March 21, 2010 @ 06:12 AM
 
  You can ignore the quota.
 
 
 
   1.
 
 
  Is it an unknown secret the Quota ?
 
  The user I have created is flightgear-aircraft and am creating a
  little python application and github api (very nice) to create and
  sync
  repositories.
 
  If it doesn't work, for a variety of reasons, then I'll delete the
  user
  to save precious space.
 
  is that ok ?
 
  regards
  pete
 
 -
 
   1.
 
  Support Staff 6
  
 http://support.github.com/discussions/email/6116-contact-flightgear?anon_token=eb80b5e74c2fd909033afb3966002ba42800ff13#comment_1274878
  Posted by *Tekkub http://support.github.com/users/11603* on
  March 21, 2010 @ 06:28 AM
 
  It's a soft quota, we only enforce it in cases of abuse.
 
  So don't go abusing it!
 
 -
 
   1.
 
  we wont..
  thanks ;-)))
 
  pete
 
 
 
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Re: [Flightgear-devel] Setting up CVS

2010-03-21 Thread Alexander Barrett
Erik, 

Thanks, I did try those, I guess its some other problem with the setup on my 
Mac as those just get me the No Such Repository error. 

Alex 
On 21 Mar 2010, at 11:01, Erik Hofman wrote:

 Alexander Barrett wrote:
 Hi Guys, 
 
 I'm just setting up CVS on my Mac while I'm not at home and, being an idiot, 
 I've forgotten the CVS settings, as such I'm getting a No Such Repository 
 error. 
 Could someone please remind me of the host and root I should be using? 
 
 You can find them here:
 http://flightgear.org/cvs/anoncvs.html
 
 Erik
 
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Re: [Flightgear-devel] Setting up CVS

2010-03-21 Thread Alexander Barrett
Fred, 

Thanks for the reply, I think it was some problem with my Dev tools. I 
re-installed the standard Apple development suite and now it seems to be 
working fine. Thanks for all your help though. 

Alex 
On 21 Mar 2010, at 11:19, Frederic Bouvier wrote:

 If you try to checkout repository 
 :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-2.0.0 as one of
 the forumer, you'll get this error because there is really no such
 repository.
 
 If you simply copy/paste the suggested
 :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9 repository,
 you shouldn't encouter an error
 
 -Fred
 
 Le 21/03/2010 12:09, Alexander Barrett a écrit :
 Erik, 
 
 Thanks, I did try those, I guess its some other problem with the setup on my 
 Mac as those just get me the No Such Repository error. 
 
 Alex 
 On 21 Mar 2010, at 11:01, Erik Hofman wrote:
 
 
 Alexander Barrett wrote:
 
 Hi Guys, 
 
 I'm just setting up CVS on my Mac while I'm not at home and, being an 
 idiot, I've forgotten the CVS settings, as such I'm getting a No Such 
 Repository error. 
 Could someone please remind me of the host and root I should be using? 
 
 You can find them here:
 http://flightgear.org/cvs/anoncvs.html
 
 
 
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