[Flightgear-devel] having problem with new external view (including questions about a-10-set.xml) and property list browser

2006-11-19 Thread Ima Sudonim
Hi,

I used to use a map view to help me find my way around the world of  
flightgear (sort of a mini-Atlas, which I have difficulty building on  
mac os x).

About a year ago, I lost the preferences.xml with the new view and  
have been sporadically trying to recreate it.

I happened to notice via google that Andy mentioned adding Drop View  
to the a-10.

Drop View works great, but I'd like to have a more general version  
that I could use with any aircraft. (At the moment I am flying the  
a-10).

I read the help from http://www.flightgear.org/Docs/fgfs-viewer- 
howto.html but am still having some problems. I didn't see anything  
on the wiki.

- problem with scrolling views related to a-10- 
set.xml when number of views in preferences.xml is increased

As I read it (I may be wrong 8-(), a-10-set.xml is hardcoded to  
assume 6 views and force adds a 7th (which corrupts any 7th view a  
user has already added in preferences.xml

I was unable to correctly scroll through views with v/V (I could  
scroll forward with v, but it would skip Cockpit view, and I had  
trouble moving backwards witih V also).

I can fix this problem by changing the hard coded number of views in  
a-10-set.xml from 7 to 8 as follows:

line 27:   number-views type=int archive=y8/number-views

After this change, I can at least scroll properly between the 7 views  
(6 + my map view) in preferences.xml + the a-10 view, both forwards  
and backwards. my view logic is still messed up however ;-)

However, I don't think that I've fixed this properly.

Question 1: Is there a way to increment the number of views in a-10- 
set.xml rather than hardcoding it to a certain value?

I thought at one point that someone (Melchior?) had mentioned the  
need to remove  number-views type=int7/number-views from  
preferences.xml and just walking the chain of views in the  
preferences.xml file to count them but I'm not sure where in the  
FlightGear projects this change would need to be made.

- problem with my screwed up map view

I was also hoping to have a version of Map View (like Andy's Drop  
View) that could be used with other aircraft also.

I would like to have a drop down (look at) view that follows the  
plane from some height (2,000, 4,000, 15,000, or 25,000 feet) to show  
the area around the plane.  If I go into Andy's Drop View with the  
a-10 and modify it:

I increased the number of views in my preferences.xml to 7:

   number-views type=int7/number-views

and added the following view:

  !--

modified from Drop View in andy's a-10-set.xml file

--
   view n=7
 nameMAP View/name
 typelookat/type
map-altitude-ft type=double5000/map-altitude-ft
 config
   from-model type=boolfalse/from-model
   from-model-idx type=int0/from-model-idx
   eye-lat-deg-path/position/latitude-deg/eye-lat-deg-path
   eye-lon-deg-path/position/longitude-deg/eye-lon-deg-path
   eye-alt-ft-pathsim/view[7]/map-altitude-ft/eye-alt-ft-path
  !-- eye-alt-ft-path/position/altitude-ft/eye-alt-ft-path --

   eye-roll-deg-path/position/roll-deg/eye-roll-deg-path
   eye-pitch-deg-path/position/pitch-deg/eye-pitch-deg-path
   eye-heading-deg-path/position/heading-deg/eye-heading-deg- 
path

   at-model type=booltrue/at-model
   at-model-idx type=int0/at-model-idx

   ground-level-nearplane-m type=double0.5f/ground-level- 
nearplane-m
   default-field-of-view-deg type=double55.0/default-field- 
of-view-deg

   x-offset-m type=double0/x-offset-m
   y-offset-m0/y-offset-m
   z-offset-m type=double0/z-offset-m
!--
Please see http://www.flightgear.org/Docs/fgfs-viewer-howto.html
--

PROBLEM:  this view ALMOST works, but it spins and gyrates around  
about 45 degrees as if two views are quickly swapping themselves when  
the plane is sitting on the runway (haven't tried flying while this  
is going on ;-)).

Question 2: Does anyone know why this problem occurs and how to fix  
it? 8-(

Question 3: Incidentally, is there a way to do this view so that the  
eye is always x number of feet above the plane? Right now I think I'm  
setting the eye at a specific height, which the plane could of course  
fly above).

I'm having trouble understanding the drop view xml, especially the  
sim/view[6] portions of a-10-set.xml. I'm not sure where these values  
are set or if they somehow come from:
/position/... portions of the property tree via inheritance or some  
other mechanism  If I change altitude-ft to 5000 in sim/view[6] with  
the a-10 on the runway while using Drop View, I get something very  
similar to what I want, but only for the a-10.

--- drop view portion xml which adds 7th view from a-10-set.xml ---
 view n=6
   nameDrop View/name
   typelookat/type
   config
 

Re: [Flightgear-devel] random cow objects

2006-11-16 Thread Ima Sudonim

On Nov 16, 2006, at 4:15 PM, flightgear-devel- 
[EMAIL PROTECTED] wrote:

 Georg Vollnhals wrote:

 http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-042.jpg
 http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-044.jpg



 When you crash the bo105, you get a cow. When you crash the seneca,  
 you
 get a ghost plane.

 Josh

OK, looks like I completely misunderstood (mac os x fgfs commandline  
won't build until I can clear some disk space and my cygwin machine  
won't even power up at the moment), so I haven't been following as  
closely as I should... 8-(

Here I though we had AI large mammals. It still might be a good thing  
to simulate some large mammals for takeoffs/landings and taxi.

A plane I was on in Atlanta (hartsfield) once nearly hit a baggage  
truck that cut across the taxiway without stopping while we were  
taxiing to the gate.

Yet another possible thing to emulate -- baggage trucks (or trailers  
whatever they're called). ;-)

thanks, and sorry for the noise!

Lou,

I'm not sure how high the fence was. I have this vague memory that  
maybe a fallen tree had knocked some of it down, but can't remember. 8-(

Ima

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] random cow objects

2006-11-15 Thread Ima Sudonim
The national transportation safety board (NTSB) -- a us government  
agency, has a search page for accidents involving us planes or in the  
usa.

http://www.ntsb.gov/ntsb/query.asp

Deer are a problem, too, in many areas. I remember a few years back a  
pilot hit a deer near here when landing at night... that usually  
causes 'significant damage'.

I think the airport had a deer fence, but I can't remember if reports  
said how the deer got inside the fence.

Pilots run into this situation, more often at night and smaller  
airports.

Could we emulate scaring cattle, sheep and deer away with a low  
approach before landing like Martin mentioned in flightgear?

Can engine loudness (both inside and outside the cabin) be modeled?

Ima



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] how can someone get to interactive cvs log browser for SimGear from a flightgear.org link?

2006-10-29 Thread Ima Sudonim
 Hi Ima,

 2 ways.

 1. Start at the simgear.org web page and follow the cvs link there.

 2. From where you ended up, look in the upper right hand corner of  
 the page
 and there should be a drop down menu to select the repository you  
 want.


Curt

That's exactly what I was looking for. Thank you!

Best regards,

Ima

 Regards,

 Curt.


 On 10/27/06, Ima Sudonim [EMAIL PROTECTED] wrote:


 On the following web page http://www.flightgear.org/cvs.html there
 is a link to the interactive CVS log browser (Development branch)

 http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/?
 root=FlightGear-0.9



-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Build Break in simgear/screen/RenderTexture.h, latest cvs, mac os x (command line build), with patch

2006-10-27 Thread Ima Sudonim
I've had this build problem for a long time (at least 5 months) but  
my arthritis has been too bad to follow up 8-(

I would really like to get it fixed in the source tree however. Just   
including OpenGL/CGLTypes.h as done in version 1.9 doesn't build, I  
must include OpenGL/OpenGL.h instead.

when I try to build in a terminal window on mac os x (10.4.8), with  
latest plib (svn), simgear (cvs), flightgear (cvs), I get a build  
break, as shown below in the section called build listing:

-- patch start 
Index: SimGear/simgear/screen/RenderTexture.h
===
RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/screen/RenderTexture.h,v
retrieving revision 1.9
diff -u -r1.9 RenderTexture.h
--- SimGear/simgear/screen/RenderTexture.h  4 May 2006 05:58:59  
-   1.9
+++ SimGear/simgear/screen/RenderTexture.h  27 Oct 2006 15:59:15  
-
@@ -55,7 +55,7 @@
#endif
#include SG_GL_H
#if defined( __MACH__)
-#  include OpenGL/CGLTypes.h
+#  include OpenGL/OpenGL.h /* CGLTypes.h */
#endif
#ifndef _WIN32
#  include SG_GLX_H

-- patch end ---

Could someone with write authority to simgear cvs please apply this  
patch?

Thanks! Ima


 build listing ---
g4:/src] ima% gcc --version
powerpc-apple-darwin8-gcc-4.0.1 (GCC) 4.0.1 (Apple Computer, Inc.  
build 5363)
Copyright (C) 2005 Free Software Foundation, Inc.


g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I../.. - 
DGLX_GLXEXT_PROTOTYPES  -I/src/fgdev9.10/include  -g -O2 -D_REENTRANT  
-c -o RenderTexture.o `test -f 'RenderTexture.cpp' || echo  
'./'`RenderTexture.cpp
RenderTexture.cpp: In member function 'bool RenderTexture::Initialize 
(int, int, bool, bool)':
RenderTexture.cpp:496: error: 'CGLGetCurrentContext' was not declared  
in this scope
RenderTexture.cpp:517: error: 'CGLChoosePixelFormat' was not declared  
in this scope
RenderTexture.cpp:537: error: 'CGLCreateContext' was not declared in  
this scope
RenderTexture.cpp:545: error: 'CGLDestroyPixelFormat' was not  
declared in this scope
RenderTexture.cpp:549: error: 'CGLCreatePBuffer' was not declared in  
this scope
RenderTexture.cpp:559: error: 'CGLGetVirtualScreen' was not declared  
in this scope
RenderTexture.cpp:564: error: 'CGLSetPBuffer' was not declared in  
this scope
RenderTexture.cpp:737: error: 'CGLSetCurrentContext' was not declared  
in this scope
RenderTexture.cpp:767: error: 'CGLSetCurrentContext' was not declared  
in this scope
RenderTexture.cpp: In member function 'bool RenderTexture::_Invalidate 
()':
RenderTexture.cpp:832: error: 'CGLGetCurrentContext' was not declared  
in this scope
RenderTexture.cpp:833: error: 'CGLSetCurrentContext' was not declared  
in this scope
RenderTexture.cpp:835: error: 'CGLDestroyContext' was not declared in  
this scope
RenderTexture.cpp:836: error: 'CGLDestroyPBuffer' was not declared in  
this scope
RenderTexture.cpp: In member function 'bool RenderTexture::Resize 
(int, int)':
RenderTexture.cpp:989: error: 'CGLGetCurrentContext' was not declared  
in this scope
RenderTexture.cpp:990: error: 'CGLSetCurrentContext' was not declared  
in this scope
RenderTexture.cpp:992: error: 'CGLDestroyContext' was not declared in  
this scope
RenderTexture.cpp:993: error: 'CGLDestroyPBuffer' was not declared in  
this scope
RenderTexture.cpp: In member function 'bool  
RenderTexture::BeginCapture()':
RenderTexture.cpp:1040: error: 'CGLGetCurrentContext' was not  
declared in this scope
RenderTexture.cpp: In member function 'bool RenderTexture::EndCapture 
()':
RenderTexture.cpp:1082: error: 'CGLSetCurrentContext' was not  
declared in this scope
RenderTexture.cpp: In member function 'bool RenderTexture::BindBuffer 
(int)':
RenderTexture.cpp:1249: error: 'CGLGetCurrentContext' was not  
declared in this scope
RenderTexture.cpp:1249: error: 'CGLTexImagePBuffer' was not declared  
in this scope
RenderTexture.cpp: In member function 'bool  
RenderTexture::_MakeCurrent()':
RenderTexture.cpp:2583: error: 'CGLSetCurrentContext' was not  
declared in this scope
make: *** [RenderTexture.o] Error 1
[g4:simgear/simgear/screen] ima% mv rendertexture.h.TEMP  
RenderTexture.h # copy over patched file...
[g4:simgear/simgear/screen] ima% make
source='RenderTexture.cpp' object='RenderTexture.o' libtool=no \
depfile='.deps/RenderTexture.Po' tmpdepfile='.deps/RenderTexture.TPo' \
depmode=gcc3 /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I../.. - 
DGLX_GLXEXT_PROTOTYPES  -I/src/fgdev9.10/include  -g -O2 -D_REENTRANT  
-c -o RenderTexture.o `test -f 'RenderTexture.cpp' || echo  
'./'`RenderTexture.cpp
[g4:simgear/simgear/screen] ima%

-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo

[Flightgear-devel] how can someone get to interactive cvs log browser for SimGear from a flightgear.org link?

2006-10-27 Thread Ima Sudonim
On the following web page http://www.flightgear.org/cvs.html there  
is a link to the interactive CVS log browser (Development branch)

http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/? 
root=FlightGear-0.9

This link goes straight to flightgear-0.9, and doesn't mention SimGear

I thought the page linked from cvs.html used to give a list of a  
couple of FlightGear and SimGear versions that you could browse in  
CVS, but I don't see that anymore.

I can still view SimGear CVS by editing the link to read http:// 
cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/?root=SimGear-0.3

Does the flightgear page need also a link to browse cvs for simgear?  
Am I just looking in the wrong place?

Thanks!

Ima



-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-21 Thread Ima Sudonim



..could also be your Wintendo setups.  You might wanna fetch a
lightweight distro like http://damnsmalllinux.org/ (50MB for
creditcard size cds) and use that to fetch and burn FGLiveCD.


Hey Arnt, just an observation I've noticed that alot of *nix  
users will
dis Windows at almost every opportunity but I don't nearly as  
many Windows

users dis'ing *nix... have you noticed this ?

nothing meant by it...just an observation ;-)




I have a Windows 2000 system (updated with latest service packs  
including Nero) that would never burn a cd reliably, even if the md5  
was verified, and even if I didn't use the machine while burning/ 
preparing to burn. (An Athlon 1 Ghz with lots of disk space).


I finally just gave up wasting cd-rs and download/burn everything on  
a mac os x system where I NEVER have a problem. (although I've never  
had any problems downloading on a linux system either. I never tried  
actually burning under linux). You could always try CD-RW, at least  
you wouldn't waste CD-Rs, but I don't know if that would solve the  
issue or if your drive supports burning them.


To download via BitTorrent:

You first need to download a BitTorrent application: see http:// 
www.bittorrent.com/. Here's information about the BitTorrent  
protocol from wikipedia: http://en.wikipedia.org/wiki/Bittorrent


To get the latest FGLive cd, you download this file: http:// 
pigeond.net/flightgear/fglive-0.1-linuxtag.torrent


and then open it in BitTorrent -- in mac os x, you just drag  
the .torrent file onto the BitTorrent app's icon -- (and hopefully  
find a seed, there're 3 at the moment).


I've only used BitTorrent to download FGLive so I'm no expert. I  
think the idea is once you've downloaded fglive, you should try to  
keep running BitTorrent for a bit to allow others to grab a copy of  
the fglive cd image you just downloaded. Please don't move or delete  
the image file while your doing this!


I hope this helps...

Best regards,

Ima



---
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] OT: FLYING magazine article on GPS navigation errors

2006-03-25 Thread Ima Sudonim
To quote the author (Lane Wallace) it is possible to still get quite  
turned around or lost with not only a working GPS, but even with a  
radio, map, and an eye-in-the-sky perspective at your disposal.


The article is available here:

http://www.flyingmag.com/article.asp?section_id=12article_id=636

Best regards,

Ima



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Re: CVS: FlightGear/src/Sound voice.cxx,1.3,1.4

2006-02-18 Thread Ima Sudonim

Frederic Bouvier wrote:
 Melchior FRANZ wrote:
  Why the #ifdef? Is there a reasonable case where CONFIG_H is *not*
  available?

 It has always been the practice to enclose #include config.h by
 #ifdef HAVE_CONFIG_H from the beginning of autoconf/automake.

That's not really an answer to the question: do we or will we ever do
a build where there is no config.h?  Can such a build work even if we
tried it?  Based on your recent checking, the answer clearly seems to
be no.

Just drop the #ifdefs.  They're needless complexity, and using them
simply because it's always been done that way is bad software
engineering.

Andy


A lot of these are there because of cygwin wierdness. Without  
#include config.h in many files, building SimGear and FlightGear  
under CygWin breaks.


Rather than put the #ifdef in a file included by all of SimGear/ 
FlightGear source, isn't it easier/simpler to just put it where it is  
needed?


Would removing #ifdef HAVE_CONFIG_H/#endif wrappers break platforms  
that DON'T use autotools (maybe Windows without cygwin? I only build  
on windows with cygwin so I don't know the answer here).


Does config.h exist on ALL platforms even without autotools being  
used?


I'll gladly defer to others, I'd just prefer that CygWin and Mac OS X  
builds don't break... 8-)


Best regards,

Ima


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Re: CVS: FlightGear/src/Sound voice.cxx,1.3,1.4

2006-02-18 Thread Ima Sudonim


What build system? Only the autotools do.

The autotools are just a handy tool for the UNIX crowd.
This isn't multiplatform (what FGFS tries to achieve).



..this does work on cygwin etc on Wintendo too???




I build on CygWin with autotools.

I build on Mac OS X with autotools, others use the apple gcc GUI  
called XCode (see http://freshmeat.net/redir/macflightgear/55283/ 
url_homepage/macflightgear.sourceforge.net for a mac os x XCode  
project for flightgear, if interested).


Both CygWin and Mac OS X platforms I built successfully from cvs on  
15 February 2006 using autotools.


Thank you!

best regards,

Ima


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] question about using terrasync to get 0.9.10 scenery

2006-01-22 Thread Ima Sudonim

Hi,

I am trying to use the latest scenery 0.9.10 via terrasync. I have  
plib/simgear/fg and data from the latest cvs.


I've tried:

nice bin/terrasync -p 5500 -d /scenery -s  
scenery.flightgear.org::Scenery-0.9.10


as well as: scenery.flightgear.org::Scenery-0.9.9 (I even tried  
scenery.flightgear.org::Scenery-0.9.2, which is what is listed in the  
terrasync README.txt in the src/flightgear/utils/terrasync directory).


I then start flightgear with:

bin/fgfs --atlas=socket,out,1,localhost,5500,udp --fg-scenery=/scenery

I'm getting a bunch of errors like the following:

@ERROR: Unknown module 'Scenery-0.9.10'
rsync: connection unexpectedly closed (0 bytes received so far)  
[receiver]
rsync error: error in rsync protocol data stream (code 12) at / 
SourceCache/rsync/rsync-20/rsync/io.c(359)

mkdir -p /scenery/w080n30
rsync --verbose --archive --delete --perms --owner --group  
scenery.flightgear.org::Scenery-0.9.10/w080n30/w078n39/ /scenery/ 
w080n30/w078n39

@ERROR: Unknown module 'Scenery-0.9.10'
rsync: connection unexpectedly closed (0 bytes received so far)  
[receiver]
rsync error: error in rsync protocol data stream (code 12) at / 
SourceCache/rsync/rsync-20/rsync/io.c(359)

mkdir -p /scenery/w080n30
rsync --verbose --archive --delete --perms --owner --group  
scenery.flightgear.org::Scenery-0.9.10/w080n30/w079n39/ /scenery/ 
w080n30/w079n39


The local disk has free space and the /scenery directory exists  
(filled with a previous version)


ls /scenery
e000n00 e000n50 e010n40 e020n50 e030n50 e040n30 e140n40 w010n50  
w080n20 w080n40 w090n30 w100n20 w120n30 w130n40 w160n20
e000n40 e000s10 e010n50 e020n60 e030n60 e110s40 w010n00 w010s10  
w080n30 w090n20 w090n40 w100n30 w130n30 w160n10


Is the terrasync server down? Do I have the wrong module name? Could  
someone please explain to me what I'm doing wrong?


Thanks!

Best regards,

Ima


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] build break (can't build libfiltersjb.a) on mac os x (10.4.4) with the latest FlightGear cvs

2006-01-13 Thread Ima Sudonim
There is a build break on mac os x (10.4.4) with the latest  
FlightGear cvs.


I removed the entire jsbsim directory in fdm and checked out a new  
jsbsim sourcetree from cvs:


cvs -z3 -d:pserver:[EMAIL PROTECTED]:/var/cvs/ 
FlightGear-0.9 co FlightGear


then ran make, and ran into a problem:

Making install in Main
make[3]: *** No rule to make target `../../src/FDM/JSBSim/filtersjb/ 
libfiltersjb.a', needed by `fgfs'.  Stop.

make[2]: *** [install-recursive] Error 1
make[1]: *** [install-recursive] Error 1
make: *** [fginstall] Error 2

the filtersjb directory just has

[g4:fdm/jsbsim/filtersjb] ima% ls
CVS Makefile.am Makefile.solo

From looking at the makefile, there should be:

libfiltersjb_a_SOURCES = \
FGDeadBand.cpp FGDeadBand.h \
FGFCSComponent.cpp FGFCSComponent.h \
FGFilter.cpp FGFilter.h \
FGGain.cpp FGGain.h \
FGGradient.cpp FGGradient.h \
FGKinemat.cpp FGKinemat.h \
FGSummer.cpp FGSummer.h \
FGSwitch.cpp FGSwitch.h \
FGCondition.cpp FGCondition.h

Are these files no longer necessary? If not, do they belong in cvs or  
do I need to get them from elsewhere? Is this just a temporary effect  
of all the jsbsim changes (maybe all changes aren't in yet?)


Thank you

Ima



---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] build break (can't build libfiltersjb.a) on

2006-01-13 Thread Ima Sudonim

I think that the following line from

src/FlightGear/src/main/makefile.am

needs to be removed according to the information at http:// 
jsbsim.sourceforge.net/FlightGearNewJSBSim.pdf:


$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \

This does NOT, however, fix my problem but might be part of the  
solution.


Thank you

Ima



---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel