[Flightgear-devel] having problem with new external view (including questions about a-10-set.xml) and property list browser
Hi, I used to use a map view to help me find my way around the world of flightgear (sort of a mini-Atlas, which I have difficulty building on mac os x). About a year ago, I lost the preferences.xml with the new view and have been sporadically trying to recreate it. I happened to notice via google that Andy mentioned adding Drop View to the a-10. Drop View works great, but I'd like to have a more general version that I could use with any aircraft. (At the moment I am flying the a-10). I read the help from http://www.flightgear.org/Docs/fgfs-viewer- howto.html but am still having some problems. I didn't see anything on the wiki. - problem with scrolling views related to a-10- set.xml when number of views in preferences.xml is increased As I read it (I may be wrong 8-(), a-10-set.xml is hardcoded to assume 6 views and force adds a 7th (which corrupts any 7th view a user has already added in preferences.xml I was unable to correctly scroll through views with v/V (I could scroll forward with v, but it would skip Cockpit view, and I had trouble moving backwards witih V also). I can fix this problem by changing the hard coded number of views in a-10-set.xml from 7 to 8 as follows: line 27: number-views type=int archive=y8/number-views After this change, I can at least scroll properly between the 7 views (6 + my map view) in preferences.xml + the a-10 view, both forwards and backwards. my view logic is still messed up however ;-) However, I don't think that I've fixed this properly. Question 1: Is there a way to increment the number of views in a-10- set.xml rather than hardcoding it to a certain value? I thought at one point that someone (Melchior?) had mentioned the need to remove number-views type=int7/number-views from preferences.xml and just walking the chain of views in the preferences.xml file to count them but I'm not sure where in the FlightGear projects this change would need to be made. - problem with my screwed up map view I was also hoping to have a version of Map View (like Andy's Drop View) that could be used with other aircraft also. I would like to have a drop down (look at) view that follows the plane from some height (2,000, 4,000, 15,000, or 25,000 feet) to show the area around the plane. If I go into Andy's Drop View with the a-10 and modify it: I increased the number of views in my preferences.xml to 7: number-views type=int7/number-views and added the following view: !-- modified from Drop View in andy's a-10-set.xml file -- view n=7 nameMAP View/name typelookat/type map-altitude-ft type=double5000/map-altitude-ft config from-model type=boolfalse/from-model from-model-idx type=int0/from-model-idx eye-lat-deg-path/position/latitude-deg/eye-lat-deg-path eye-lon-deg-path/position/longitude-deg/eye-lon-deg-path eye-alt-ft-pathsim/view[7]/map-altitude-ft/eye-alt-ft-path !-- eye-alt-ft-path/position/altitude-ft/eye-alt-ft-path -- eye-roll-deg-path/position/roll-deg/eye-roll-deg-path eye-pitch-deg-path/position/pitch-deg/eye-pitch-deg-path eye-heading-deg-path/position/heading-deg/eye-heading-deg- path at-model type=booltrue/at-model at-model-idx type=int0/at-model-idx ground-level-nearplane-m type=double0.5f/ground-level- nearplane-m default-field-of-view-deg type=double55.0/default-field- of-view-deg x-offset-m type=double0/x-offset-m y-offset-m0/y-offset-m z-offset-m type=double0/z-offset-m !-- Please see http://www.flightgear.org/Docs/fgfs-viewer-howto.html -- PROBLEM: this view ALMOST works, but it spins and gyrates around about 45 degrees as if two views are quickly swapping themselves when the plane is sitting on the runway (haven't tried flying while this is going on ;-)). Question 2: Does anyone know why this problem occurs and how to fix it? 8-( Question 3: Incidentally, is there a way to do this view so that the eye is always x number of feet above the plane? Right now I think I'm setting the eye at a specific height, which the plane could of course fly above). I'm having trouble understanding the drop view xml, especially the sim/view[6] portions of a-10-set.xml. I'm not sure where these values are set or if they somehow come from: /position/... portions of the property tree via inheritance or some other mechanism If I change altitude-ft to 5000 in sim/view[6] with the a-10 on the runway while using Drop View, I get something very similar to what I want, but only for the a-10. --- drop view portion xml which adds 7th view from a-10-set.xml --- view n=6 nameDrop View/name typelookat/type config
Re: [Flightgear-devel] random cow objects
On Nov 16, 2006, at 4:15 PM, flightgear-devel- [EMAIL PROTECTED] wrote: Georg Vollnhals wrote: http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-042.jpg http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-044.jpg When you crash the bo105, you get a cow. When you crash the seneca, you get a ghost plane. Josh OK, looks like I completely misunderstood (mac os x fgfs commandline won't build until I can clear some disk space and my cygwin machine won't even power up at the moment), so I haven't been following as closely as I should... 8-( Here I though we had AI large mammals. It still might be a good thing to simulate some large mammals for takeoffs/landings and taxi. A plane I was on in Atlanta (hartsfield) once nearly hit a baggage truck that cut across the taxiway without stopping while we were taxiing to the gate. Yet another possible thing to emulate -- baggage trucks (or trailers whatever they're called). ;-) thanks, and sorry for the noise! Lou, I'm not sure how high the fence was. I have this vague memory that maybe a fallen tree had knocked some of it down, but can't remember. 8-( Ima - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] random cow objects
The national transportation safety board (NTSB) -- a us government agency, has a search page for accidents involving us planes or in the usa. http://www.ntsb.gov/ntsb/query.asp Deer are a problem, too, in many areas. I remember a few years back a pilot hit a deer near here when landing at night... that usually causes 'significant damage'. I think the airport had a deer fence, but I can't remember if reports said how the deer got inside the fence. Pilots run into this situation, more often at night and smaller airports. Could we emulate scaring cattle, sheep and deer away with a low approach before landing like Martin mentioned in flightgear? Can engine loudness (both inside and outside the cabin) be modeled? Ima - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] how can someone get to interactive cvs log browser for SimGear from a flightgear.org link?
Hi Ima, 2 ways. 1. Start at the simgear.org web page and follow the cvs link there. 2. From where you ended up, look in the upper right hand corner of the page and there should be a drop down menu to select the repository you want. Curt That's exactly what I was looking for. Thank you! Best regards, Ima Regards, Curt. On 10/27/06, Ima Sudonim [EMAIL PROTECTED] wrote: On the following web page http://www.flightgear.org/cvs.html there is a link to the interactive CVS log browser (Development branch) http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/? root=FlightGear-0.9 - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Build Break in simgear/screen/RenderTexture.h, latest cvs, mac os x (command line build), with patch
I've had this build problem for a long time (at least 5 months) but my arthritis has been too bad to follow up 8-( I would really like to get it fixed in the source tree however. Just including OpenGL/CGLTypes.h as done in version 1.9 doesn't build, I must include OpenGL/OpenGL.h instead. when I try to build in a terminal window on mac os x (10.4.8), with latest plib (svn), simgear (cvs), flightgear (cvs), I get a build break, as shown below in the section called build listing: -- patch start Index: SimGear/simgear/screen/RenderTexture.h === RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/screen/RenderTexture.h,v retrieving revision 1.9 diff -u -r1.9 RenderTexture.h --- SimGear/simgear/screen/RenderTexture.h 4 May 2006 05:58:59 - 1.9 +++ SimGear/simgear/screen/RenderTexture.h 27 Oct 2006 15:59:15 - @@ -55,7 +55,7 @@ #endif #include SG_GL_H #if defined( __MACH__) -# include OpenGL/CGLTypes.h +# include OpenGL/OpenGL.h /* CGLTypes.h */ #endif #ifndef _WIN32 # include SG_GLX_H -- patch end --- Could someone with write authority to simgear cvs please apply this patch? Thanks! Ima build listing --- g4:/src] ima% gcc --version powerpc-apple-darwin8-gcc-4.0.1 (GCC) 4.0.1 (Apple Computer, Inc. build 5363) Copyright (C) 2005 Free Software Foundation, Inc. g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I../.. - DGLX_GLXEXT_PROTOTYPES -I/src/fgdev9.10/include -g -O2 -D_REENTRANT -c -o RenderTexture.o `test -f 'RenderTexture.cpp' || echo './'`RenderTexture.cpp RenderTexture.cpp: In member function 'bool RenderTexture::Initialize (int, int, bool, bool)': RenderTexture.cpp:496: error: 'CGLGetCurrentContext' was not declared in this scope RenderTexture.cpp:517: error: 'CGLChoosePixelFormat' was not declared in this scope RenderTexture.cpp:537: error: 'CGLCreateContext' was not declared in this scope RenderTexture.cpp:545: error: 'CGLDestroyPixelFormat' was not declared in this scope RenderTexture.cpp:549: error: 'CGLCreatePBuffer' was not declared in this scope RenderTexture.cpp:559: error: 'CGLGetVirtualScreen' was not declared in this scope RenderTexture.cpp:564: error: 'CGLSetPBuffer' was not declared in this scope RenderTexture.cpp:737: error: 'CGLSetCurrentContext' was not declared in this scope RenderTexture.cpp:767: error: 'CGLSetCurrentContext' was not declared in this scope RenderTexture.cpp: In member function 'bool RenderTexture::_Invalidate ()': RenderTexture.cpp:832: error: 'CGLGetCurrentContext' was not declared in this scope RenderTexture.cpp:833: error: 'CGLSetCurrentContext' was not declared in this scope RenderTexture.cpp:835: error: 'CGLDestroyContext' was not declared in this scope RenderTexture.cpp:836: error: 'CGLDestroyPBuffer' was not declared in this scope RenderTexture.cpp: In member function 'bool RenderTexture::Resize (int, int)': RenderTexture.cpp:989: error: 'CGLGetCurrentContext' was not declared in this scope RenderTexture.cpp:990: error: 'CGLSetCurrentContext' was not declared in this scope RenderTexture.cpp:992: error: 'CGLDestroyContext' was not declared in this scope RenderTexture.cpp:993: error: 'CGLDestroyPBuffer' was not declared in this scope RenderTexture.cpp: In member function 'bool RenderTexture::BeginCapture()': RenderTexture.cpp:1040: error: 'CGLGetCurrentContext' was not declared in this scope RenderTexture.cpp: In member function 'bool RenderTexture::EndCapture ()': RenderTexture.cpp:1082: error: 'CGLSetCurrentContext' was not declared in this scope RenderTexture.cpp: In member function 'bool RenderTexture::BindBuffer (int)': RenderTexture.cpp:1249: error: 'CGLGetCurrentContext' was not declared in this scope RenderTexture.cpp:1249: error: 'CGLTexImagePBuffer' was not declared in this scope RenderTexture.cpp: In member function 'bool RenderTexture::_MakeCurrent()': RenderTexture.cpp:2583: error: 'CGLSetCurrentContext' was not declared in this scope make: *** [RenderTexture.o] Error 1 [g4:simgear/simgear/screen] ima% mv rendertexture.h.TEMP RenderTexture.h # copy over patched file... [g4:simgear/simgear/screen] ima% make source='RenderTexture.cpp' object='RenderTexture.o' libtool=no \ depfile='.deps/RenderTexture.Po' tmpdepfile='.deps/RenderTexture.TPo' \ depmode=gcc3 /bin/sh ../../depcomp \ g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I../.. - DGLX_GLXEXT_PROTOTYPES -I/src/fgdev9.10/include -g -O2 -D_REENTRANT -c -o RenderTexture.o `test -f 'RenderTexture.cpp' || echo './'`RenderTexture.cpp [g4:simgear/simgear/screen] ima% - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
[Flightgear-devel] how can someone get to interactive cvs log browser for SimGear from a flightgear.org link?
On the following web page http://www.flightgear.org/cvs.html there is a link to the interactive CVS log browser (Development branch) http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/? root=FlightGear-0.9 This link goes straight to flightgear-0.9, and doesn't mention SimGear I thought the page linked from cvs.html used to give a list of a couple of FlightGear and SimGear versions that you could browse in CVS, but I don't see that anymore. I can still view SimGear CVS by editing the link to read http:// cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/?root=SimGear-0.3 Does the flightgear page need also a link to browse cvs for simgear? Am I just looking in the wrong place? Thanks! Ima - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties
..could also be your Wintendo setups. You might wanna fetch a lightweight distro like http://damnsmalllinux.org/ (50MB for creditcard size cds) and use that to fetch and burn FGLiveCD. Hey Arnt, just an observation I've noticed that alot of *nix users will dis Windows at almost every opportunity but I don't nearly as many Windows users dis'ing *nix... have you noticed this ? nothing meant by it...just an observation ;-) I have a Windows 2000 system (updated with latest service packs including Nero) that would never burn a cd reliably, even if the md5 was verified, and even if I didn't use the machine while burning/ preparing to burn. (An Athlon 1 Ghz with lots of disk space). I finally just gave up wasting cd-rs and download/burn everything on a mac os x system where I NEVER have a problem. (although I've never had any problems downloading on a linux system either. I never tried actually burning under linux). You could always try CD-RW, at least you wouldn't waste CD-Rs, but I don't know if that would solve the issue or if your drive supports burning them. To download via BitTorrent: You first need to download a BitTorrent application: see http:// www.bittorrent.com/. Here's information about the BitTorrent protocol from wikipedia: http://en.wikipedia.org/wiki/Bittorrent To get the latest FGLive cd, you download this file: http:// pigeond.net/flightgear/fglive-0.1-linuxtag.torrent and then open it in BitTorrent -- in mac os x, you just drag the .torrent file onto the BitTorrent app's icon -- (and hopefully find a seed, there're 3 at the moment). I've only used BitTorrent to download FGLive so I'm no expert. I think the idea is once you've downloaded fglive, you should try to keep running BitTorrent for a bit to allow others to grab a copy of the fglive cd image you just downloaded. Please don't move or delete the image file while your doing this! I hope this helps... Best regards, Ima --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OT: FLYING magazine article on GPS navigation errors
To quote the author (Lane Wallace) it is possible to still get quite turned around or lost with not only a working GPS, but even with a radio, map, and an eye-in-the-sky perspective at your disposal. The article is available here: http://www.flyingmag.com/article.asp?section_id=12article_id=636 Best regards, Ima --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: CVS: FlightGear/src/Sound voice.cxx,1.3,1.4
Frederic Bouvier wrote: Melchior FRANZ wrote: Why the #ifdef? Is there a reasonable case where CONFIG_H is *not* available? It has always been the practice to enclose #include config.h by #ifdef HAVE_CONFIG_H from the beginning of autoconf/automake. That's not really an answer to the question: do we or will we ever do a build where there is no config.h? Can such a build work even if we tried it? Based on your recent checking, the answer clearly seems to be no. Just drop the #ifdefs. They're needless complexity, and using them simply because it's always been done that way is bad software engineering. Andy A lot of these are there because of cygwin wierdness. Without #include config.h in many files, building SimGear and FlightGear under CygWin breaks. Rather than put the #ifdef in a file included by all of SimGear/ FlightGear source, isn't it easier/simpler to just put it where it is needed? Would removing #ifdef HAVE_CONFIG_H/#endif wrappers break platforms that DON'T use autotools (maybe Windows without cygwin? I only build on windows with cygwin so I don't know the answer here). Does config.h exist on ALL platforms even without autotools being used? I'll gladly defer to others, I'd just prefer that CygWin and Mac OS X builds don't break... 8-) Best regards, Ima --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: CVS: FlightGear/src/Sound voice.cxx,1.3,1.4
What build system? Only the autotools do. The autotools are just a handy tool for the UNIX crowd. This isn't multiplatform (what FGFS tries to achieve). ..this does work on cygwin etc on Wintendo too??? I build on CygWin with autotools. I build on Mac OS X with autotools, others use the apple gcc GUI called XCode (see http://freshmeat.net/redir/macflightgear/55283/ url_homepage/macflightgear.sourceforge.net for a mac os x XCode project for flightgear, if interested). Both CygWin and Mac OS X platforms I built successfully from cvs on 15 February 2006 using autotools. Thank you! best regards, Ima --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] question about using terrasync to get 0.9.10 scenery
Hi, I am trying to use the latest scenery 0.9.10 via terrasync. I have plib/simgear/fg and data from the latest cvs. I've tried: nice bin/terrasync -p 5500 -d /scenery -s scenery.flightgear.org::Scenery-0.9.10 as well as: scenery.flightgear.org::Scenery-0.9.9 (I even tried scenery.flightgear.org::Scenery-0.9.2, which is what is listed in the terrasync README.txt in the src/flightgear/utils/terrasync directory). I then start flightgear with: bin/fgfs --atlas=socket,out,1,localhost,5500,udp --fg-scenery=/scenery I'm getting a bunch of errors like the following: @ERROR: Unknown module 'Scenery-0.9.10' rsync: connection unexpectedly closed (0 bytes received so far) [receiver] rsync error: error in rsync protocol data stream (code 12) at / SourceCache/rsync/rsync-20/rsync/io.c(359) mkdir -p /scenery/w080n30 rsync --verbose --archive --delete --perms --owner --group scenery.flightgear.org::Scenery-0.9.10/w080n30/w078n39/ /scenery/ w080n30/w078n39 @ERROR: Unknown module 'Scenery-0.9.10' rsync: connection unexpectedly closed (0 bytes received so far) [receiver] rsync error: error in rsync protocol data stream (code 12) at / SourceCache/rsync/rsync-20/rsync/io.c(359) mkdir -p /scenery/w080n30 rsync --verbose --archive --delete --perms --owner --group scenery.flightgear.org::Scenery-0.9.10/w080n30/w079n39/ /scenery/ w080n30/w079n39 The local disk has free space and the /scenery directory exists (filled with a previous version) ls /scenery e000n00 e000n50 e010n40 e020n50 e030n50 e040n30 e140n40 w010n50 w080n20 w080n40 w090n30 w100n20 w120n30 w130n40 w160n20 e000n40 e000s10 e010n50 e020n60 e030n60 e110s40 w010n00 w010s10 w080n30 w090n20 w090n40 w100n30 w130n30 w160n10 Is the terrasync server down? Do I have the wrong module name? Could someone please explain to me what I'm doing wrong? Thanks! Best regards, Ima --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] build break (can't build libfiltersjb.a) on mac os x (10.4.4) with the latest FlightGear cvs
There is a build break on mac os x (10.4.4) with the latest FlightGear cvs. I removed the entire jsbsim directory in fdm and checked out a new jsbsim sourcetree from cvs: cvs -z3 -d:pserver:[EMAIL PROTECTED]:/var/cvs/ FlightGear-0.9 co FlightGear then ran make, and ran into a problem: Making install in Main make[3]: *** No rule to make target `../../src/FDM/JSBSim/filtersjb/ libfiltersjb.a', needed by `fgfs'. Stop. make[2]: *** [install-recursive] Error 1 make[1]: *** [install-recursive] Error 1 make: *** [fginstall] Error 2 the filtersjb directory just has [g4:fdm/jsbsim/filtersjb] ima% ls CVS Makefile.am Makefile.solo From looking at the makefile, there should be: libfiltersjb_a_SOURCES = \ FGDeadBand.cpp FGDeadBand.h \ FGFCSComponent.cpp FGFCSComponent.h \ FGFilter.cpp FGFilter.h \ FGGain.cpp FGGain.h \ FGGradient.cpp FGGradient.h \ FGKinemat.cpp FGKinemat.h \ FGSummer.cpp FGSummer.h \ FGSwitch.cpp FGSwitch.h \ FGCondition.cpp FGCondition.h Are these files no longer necessary? If not, do they belong in cvs or do I need to get them from elsewhere? Is this just a temporary effect of all the jsbsim changes (maybe all changes aren't in yet?) Thank you Ima --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] build break (can't build libfiltersjb.a) on
I think that the following line from src/FlightGear/src/main/makefile.am needs to be removed according to the information at http:// jsbsim.sourceforge.net/FlightGearNewJSBSim.pdf: $(top_builddir)/src/FDM/JSBSim/libJSBSim.a \ This does NOT, however, fix my problem but might be part of the solution. Thank you Ima --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel