Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-06-11 Thread Vivian Meazza
Anders Gidenstam wrote

> 
> On Thu, 11 Jun 2009, Mathias Fröhlich wrote:
> 
> > Ok, I have reverted a change from that date. It works for the hangar
> doors for
> > me. So could you please double check if this is sufficient for all
> issues?
> >
> > Thanks and sorry!
> 
> Hi,
> 
> No problem. Yes, it works again now (tried hangar doors and MPCarrier).
> Thanks!
> 

Yup, works here too, thanks,

Vivian



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Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-06-11 Thread Anders Gidenstam

On Thu, 11 Jun 2009, Mathias Fröhlich wrote:


Ok, I have reverted a change from that date. It works for the hangar doors for
me. So could you please double check if this is sufficient for all issues?

Thanks and sorry!


Hi,

No problem. Yes, it works again now (tried hangar doors and MPCarrier). 
Thanks!


Cheers,

Anders
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Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-06-11 Thread Mathias Fröhlich

Hi,

On Tuesday 09 June 2009 22:10:32 Vivian Meazza wrote:
> > It seems embedded Nasal has broken again. The doors of Hangar 1 at KNUQ
> > stay shut (and mp-carrier doesn't work).
> >
> > Can you double check the last few days' changes to model handling
> > in SimGear?
>
> Definitely broken by an upload on 07 Jun. Reverting to 06 Jun fixes it.

Ok, I have reverted a change from that date. It works for the hangar doors for 
me. So could you please double check if this is sufficient for all issues?

Thanks and sorry!

Mathias

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Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-06-09 Thread Vivian Meazza
Anders Gidenstam wrote

 
> On Fri, 22 May 2009, Mathias Fröhlich wrote:
> 
> >
> > Hi,
> >
> > On Friday 22 May 2009 17:21:39 Vivian Meazza wrote:
> >> Seems to work now - thanks.
> > Thanks!
> 
> Hi again,
> 
> It seems embedded Nasal has broken again. The doors of Hangar 1 at KNUQ
> stay shut (and mp-carrier doesn't work).
> 
> Can you double check the last few days' changes to model handling
> in SimGear?
> 

Definitely broken by an upload on 07 Jun. Reverting to 06 Jun fixes it.

Vivian



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Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-05-22 Thread Mathias Fröhlich

Hi,

On Thursday 21 May 2009 11:22:15 Anders Gidenstam wrote:
> Have anyone else noticed that Nasal code embedded in 3d model XML files
> (e.g. in  blocks) do not execute on model
> loading anymore?
>
> Or is this a local problem with my installation (I have tried updating to
> the latest OSG development release and rebuilt SG and FG from scratch -
> no luck).
>
> Fastest way to test:
> Go to KNUQ and click on the doors of hangar one. If they open you don't
> have the bug, if you get
>
> Nasal runtime error: undefined symbol: scenery
>at /animation[5]/action/binding, line 1
>
> your build have the problem.
>
> This problem must have been introduced fairly recently, in the last
> week or three. I know embedded Nasal worked 2009-05-04 when MPCarrier was
> committed (as it depends on embeddded Nasal and was working at that point).

May be I have found what was missing.
Can you retry please?

Greetings

Mathias

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Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-05-21 Thread Vivian Meazza
Anders Gidenstam wrote

> Hi,
> 
> Have anyone else noticed that Nasal code embedded in 3d model XML files
> (e.g. in  blocks) do not execute on model
> loading anymore?
> 
> Or is this a local problem with my installation (I have tried updating to
> the latest OSG development release and rebuilt SG and FG from scratch -
> no luck).
> 
> Fastest way to test:
> Go to KNUQ and click on the doors of hangar one. If they open you don't
> have the bug, if you get
> 
> Nasal runtime error: undefined symbol: scenery
>at /animation[5]/action/binding, line 1
> 
> your build have the problem.
> 
> This problem must have been introduced fairly recently, in the last
> week or three. I know embedded Nasal worked 2009-05-04 when MPCarrier was
> committed (as it depends on embeddded Nasal and was working at that
> point).
> 

Not so much [bug?] more [bug]. It's broken here as well under MSVC9. Looks
like it is related to the very recent SG/FG updates - I'll investigate more
later on today.

BTW - Tim's latest effort don't compile under MSVC9 either: fails in
options.cxx - - I've hacked a nasty work-around for now. I expect Fred will
sort it later.

Vivian



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[Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-05-21 Thread Anders Gidenstam

Hi,

Have anyone else noticed that Nasal code embedded in 3d model XML files
(e.g. in  blocks) do not execute on model 
loading anymore?

Or is this a local problem with my installation (I have tried updating to 
the latest OSG development release and rebuilt SG and FG from scratch - 
no luck).

Fastest way to test:
Go to KNUQ and click on the doors of hangar one. If they open you don't 
have the bug, if you get

Nasal runtime error: undefined symbol: scenery
   at /animation[5]/action/binding, line 1

your build have the problem.

This problem must have been introduced fairly recently, in the last 
week or three. I know embedded Nasal worked 2009-05-04 when MPCarrier was 
committed (as it depends on embeddded Nasal and was working at that point).

Cheers,

Anders
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