Hi, Have anyone else noticed that Nasal code embedded in 3d model XML files (e.g. in <nasal><load></load></nasal> blocks) do not execute on model loading anymore?
Or is this a local problem with my installation (I have tried updating to the latest OSG development release and rebuilt SG and FG from scratch - no luck). Fastest way to test: Go to KNUQ and click on the doors of hangar one. If they open you don't have the bug, if you get Nasal runtime error: undefined symbol: scenery at /animation[5]/action/binding, line 1 your build have the problem. This problem must have been introduced fairly recently, in the last week or three. I know embedded Nasal worked 2009-05-04 when MPCarrier was committed (as it depends on embeddded Nasal and was working at that point). Cheers, Anders -- --------------------------------------------------------------------------- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel