Hi,

Have anyone else noticed that Nasal code embedded in 3d model XML files
(e.g. in <nasal><load></load></nasal> blocks) do not execute on model 
loading anymore?

Or is this a local problem with my installation (I have tried updating to 
the latest OSG development release and rebuilt SG and FG from scratch - 
no luck).

Fastest way to test:
Go to KNUQ and click on the doors of hangar one. If they open you don't 
have the bug, if you get

Nasal runtime error: undefined symbol: scenery
   at /animation[5]/action/binding, line 1

your build have the problem.

This problem must have been introduced fairly recently, in the last 
week or three. I know embedded Nasal worked 2009-05-04 when MPCarrier was 
committed (as it depends on embeddded Nasal and was working at that point).

Cheers,

Anders
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Anders Gidenstam
WWW: http://www.gidenstam.org/FlightGear/

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