Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-11 Thread Markus Barenhoff

Justin Smithies wrote:

Just a quick question.

I am currently building a diy 737-300 cockpit , and i am going to link all the 
real switches / lights etc to a pc that will read / write directly from the 
FG prop tree based on values there.
So i take it the way this project is going that there will be switches and 
inditcators + various variables in the FG prop tree eventually for every 
instrument / electrical system.




Yes. This is the way... currently i put and read all values from

/controls/electric/[panel]/[switch,gauge]

for example:

/controls/electric/genbuspanel/genoffbus0 (boolean / light)
/controls/electric/genbuspanel/acamps0(double  / analog cur. meter)
/controls/electric/genbuspanel/gen0   (boolean / switch)


all values are precalculated so you don't have to do any calculation 
or decission making in the panel and simply have to concat the switches, 
lights and meters with the panel.



cu markus



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Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-10 Thread AJ MacLeod
On Friday 10 March 2006 01:19, Innis Cunningham wrote:
 One thing I would like to know is it possible currently to add
 hotspots to individual 3D instruments.As far as I know you can
 only add a general hotspot sheet which covers the 3D instruments
 roughly infront of the pilot.

You can many hotspot panels, orientated in any direction - see the B1900 (I 
presume the roof console is a separate panel), the Hurricane, the B29 or the 
Lightning (and no doubt others) which all have multiple hotspot panels.

Of course the process of creating these is time consuming, cumbersome and at 
times frustrating, but it can be done.

Cheers,

AJ


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Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-10 Thread Justin Smithies
Just a quick question.

I am currently building a diy 737-300 cockpit , and i am going to link all the 
real switches / lights etc to a pc that will read / write directly from the 
FG prop tree based on values there.
So i take it the way this project is going that there will be switches and 
inditcators + various variables in the FG prop tree eventually for every 
instrument / electrical system.

Justin Smithies



On Friday 10 March 2006 01:19, Innis Cunningham wrote:
 Hello Markus

   Markus Barenhoff writes

 - Flight Instruments:

 I am currently working on 3D instruments for the
 737 classic(not glass cockpit)but have only started on the
 vor guage(RMI) so the field is open for all the other instruments.
 One thing I would like to know is it possible currently to add
 hotspots to individual 3D instruments.As far as I know you can
 only add a general hotspot sheet which covers the 3D instruments
 roughly infront of the pilot.This would mean that panels on overhead
 panels and centre isle stands would not be able to be activated by
 hotspots.As most of the system operation is controled by such panels
 we need a way of activating such panels that are not on the pilots
 instrument panels.
 Any ideas.

 Cheers
 Innis




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Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-09 Thread Markus Barenhoff
Stefan Seifert wrote:
 Innis Cunningham wrote:
 Maybe all the people who are working on the 737 need to get
 together and work out who is going to do what.You have as it
 would appear done a lot of the 737 electrical system I also know
 that Justin Smithies is working on the same system.I am working
 on the 3D cockpit which is about 20% finished.It would be a shame
 to have people duplicating the same systems for the 737 not to mention
 the mess that might occur it different version of the same system are
 submited for inclusion.

you are right, thats was one reason i put it on the list in this early
stage, to see if there is maybe other work done, of which i don't know...

 So maybe if you email me off list and we can sort out what is to be done.
 
 We could on the other hand simply use this mailing list. That's what a
 development list is for.

i also think the list is the better place, so that other, or new
developers can browse the archives.

 I'd like to ask: is there some development version of the 737 available?
 I'm tempted to fix some animations that were in the old model, but if I
 had to guess, I'd say they are already done and I'd hate to waste the
 effort.

i'am currently using the one from the cvs head...


maybe we should use this thread to make a list of people who are working
on the 737 and on which systems... please add your yourself and your
stuff, you are working on:

- Model:
Stefan Seifert: Animation fixes?

- Panels:
Innis Cunningham: 3D Cockpit

- Air Conditioning  Pressurization:

- Autoflight:

- Electrical:
Markus Barenhoff: Basic Framework, elec. buses, generators, apu,
  battery, external power, meter panel(code),
  generator and standby panel(code), generator
  bus panel(code).

- Fire Protection:

- Flight Controls:

- Flight Instruments:

- FMS  Navigation:

- Fuel:

- Hydraulics:

- Ice  Rain Protection:

- Navigation:

- Pneumatics:

- Warnings:


cu Markus

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url: http://www.alios.org/ - mail: [EMAIL PROTECTED]
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Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-09 Thread Innis Cunningham

Hello Markus

 Markus Barenhoff writes



- Flight Instruments:


I am currently working on 3D instruments for the
737 classic(not glass cockpit)but have only started on the
vor guage(RMI) so the field is open for all the other instruments.
One thing I would like to know is it possible currently to add
hotspots to individual 3D instruments.As far as I know you can
only add a general hotspot sheet which covers the 3D instruments
roughly infront of the pilot.This would mean that panels on overhead
panels and centre isle stands would not be able to be activated by
hotspots.As most of the system operation is controled by such panels
we need a way of activating such panels that are not on the pilots
instrument panels.
Any ideas.

Cheers
Innis




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