[Flightgear-devel] Bug in model collision detection?

2010-12-28 Thread Jacob Burbach
I'm having some trouble with collision detection not working properly
on some models I'm working on. The models are made of a few different
objects and while everything else works normally collision detection
is not working on all the objects. I've attached a test model that
illustrates the problem for me. Place the model somewhere (with ufo or
whatever) and then try to fly aircraft through the different objects
of the model. Here only the large box in the middle actually collides,
and either of the smaller upper and lower objects I can simply pass
through. Am I missing something obvious, is this a bug somewhere?

cheers


test.ac
Description: Binary data
?xml version=1.0?

PropertyList
	pathtest.ac/path

	!--
	animation
		typerange/type
		object-nameupper/object-name
		min-m0/min-m
		max-m100/max-m
	/animation
	animation
		typerange/type
		object-namelower/object-name
		min-m0/min-m
		max-m100/max-m
	/animation
	animation
		typerange/type
		object-namemiddle/object-name
		min-m0/min-m
		max-m600/max-m
	/animation
	--
/PropertyList
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Re: [Flightgear-devel] Bug in model collision detection?

2010-12-28 Thread Vivian Meazza
Jacob Burbach wrote:

 I'm having some trouble with collision detection not working properly
 on some models I'm working on. The models are made of a few different
 objects and while everything else works normally collision detection
 is not working on all the objects. I've attached a test model that
 illustrates the problem for me. Place the model somewhere (with ufo or
 whatever) and then try to fly aircraft through the different objects
 of the model. Here only the large box in the middle actually collides,
 and either of the smaller upper and lower objects I can simply pass
 through. Am I missing something obvious, is this a bug somewhere?
 

Collision detection? Er - we don't really have that. There is Height Over
Terrain (HOT), which is on for scenery and AI objects by default, but not
for Aircraft models. This will enable you to land on a building, but usually
lets you fly through the walls, although you might also appear to collide
with it. 

In any case the ufo can fly through anything: land - sea - buildings ...

For objects placed one above the other as in your test case the results will
be very uncertain.

Hth

Vivian

 



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Re: [Flightgear-devel] Bug in model collision detection?

2010-12-28 Thread Jacob Burbach
On Tue, Dec 28, 2010 at 1:32 PM, Vivian Meazza
vivian.mea...@lineone.net wrote:
 Collision detection? Er - we don't really have that. There is Height Over
 Terrain (HOT), which is on for scenery and AI objects by default, but not
 for Aircraft models. This will enable you to land on a building, but usually
 lets you fly through the walls, although you might also appear to collide
 with it.

By collision detection I was indeed referring to HOT functionality. I
was not referring to aircraft models as I'm aware there is no
collision or anything with those. I usually have no problems with
being able to fly through walls or any other solid object. Usually
causes a collision and aircraft to crash unless the geometry is very
small. Does depend on aircraft, some work better than others of
course.

In this case the geometries above and below the central geometry have
no collision whatsoever, while the central geometry itself does
collide and cause a crash.

 In any case the ufo can fly through anything: land - sea - buildings ...

I'm quite aware the ufo can fly through anything...which is why I said
to place the model and then try flying an aircraft through it. ;)


cheers

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