[Flightgear-devel] Bug in model collision detection?
I'm having some trouble with collision detection not working properly on some models I'm working on. The models are made of a few different objects and while everything else works normally collision detection is not working on all the objects. I've attached a test model that illustrates the problem for me. Place the model somewhere (with ufo or whatever) and then try to fly aircraft through the different objects of the model. Here only the large box in the middle actually collides, and either of the smaller upper and lower objects I can simply pass through. Am I missing something obvious, is this a bug somewhere? cheers test.ac Description: Binary data ?xml version=1.0? PropertyList pathtest.ac/path !-- animation typerange/type object-nameupper/object-name min-m0/min-m max-m100/max-m /animation animation typerange/type object-namelower/object-name min-m0/min-m max-m100/max-m /animation animation typerange/type object-namemiddle/object-name min-m0/min-m max-m600/max-m /animation -- /PropertyList -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug in model collision detection?
Jacob Burbach wrote: I'm having some trouble with collision detection not working properly on some models I'm working on. The models are made of a few different objects and while everything else works normally collision detection is not working on all the objects. I've attached a test model that illustrates the problem for me. Place the model somewhere (with ufo or whatever) and then try to fly aircraft through the different objects of the model. Here only the large box in the middle actually collides, and either of the smaller upper and lower objects I can simply pass through. Am I missing something obvious, is this a bug somewhere? Collision detection? Er - we don't really have that. There is Height Over Terrain (HOT), which is on for scenery and AI objects by default, but not for Aircraft models. This will enable you to land on a building, but usually lets you fly through the walls, although you might also appear to collide with it. In any case the ufo can fly through anything: land - sea - buildings ... For objects placed one above the other as in your test case the results will be very uncertain. Hth Vivian -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug in model collision detection?
On Tue, Dec 28, 2010 at 1:32 PM, Vivian Meazza vivian.mea...@lineone.net wrote: Collision detection? Er - we don't really have that. There is Height Over Terrain (HOT), which is on for scenery and AI objects by default, but not for Aircraft models. This will enable you to land on a building, but usually lets you fly through the walls, although you might also appear to collide with it. By collision detection I was indeed referring to HOT functionality. I was not referring to aircraft models as I'm aware there is no collision or anything with those. I usually have no problems with being able to fly through walls or any other solid object. Usually causes a collision and aircraft to crash unless the geometry is very small. Does depend on aircraft, some work better than others of course. In this case the geometries above and below the central geometry have no collision whatsoever, while the central geometry itself does collide and cause a crash. In any case the ufo can fly through anything: land - sea - buildings ... I'm quite aware the ufo can fly through anything...which is why I said to place the model and then try flying an aircraft through it. ;) cheers -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel