On Fri, 18 Feb 2011 02:44:44 +, Nikon wrote in message
snt105-w523a990f3b25f626378ab4c4...@phx.gbl:
Hi Folks,
I am running Flightgear 64-bit with the latest git pull and windows
nightly build applied. FG works fine without Rendering options
enabled and I get 42 frames on the runway with a DH91 Albatross.
But I cant get some of the material shader stuff working. Please let
me know where I should be reporting this if this mailing list is the
wrong place. Thanks! : )
..try: http://code.google.com/p/flightgear-bugs/
--- The problem ---
The FG cockpit (where the flying is done) window just closes without
any message when I click on any of: Material shaders
Crop Texture
Landmass Effect
The FG cockpit window will pop up a dialog box stating fgfs.exe has
stopped working when I click on Material Shaders Water reflection.
I am not sure whether its the 64bit FG v2.0.0 fgfs.exe or the 32bit
fgfs ... or anything else ... On the FG 64bit v2.0.0 'dos' window,
the only error is Unknown exception in the mail loop. Aborting ...
Possible cause: Not enough space Processing command line arguments
--- The working bits ---
With Material shaders selected, I can enable the following features
with around 18 frames at runway: General
Wireframe
Objects
Particles
Percipitation
Random Objects
Random Vegetation (though I cant actually see the random vegetation -
I did manage to see this before in FG2.0
Clouds
3D Clouds (density 1.00 2m range) Looks lovely.
Material Shaders
Urban effects
Transition effects
Persistent Contrails
Snow line 2000m
Performance vs Quality 5.0
--- The system ---
Intel i7 2600K (Sandy Bridge) with 16GB RAM on Asus P8H67 motherboard
using the integrated graphics with Open GL support (3.0, I think)
Saitek Cyborg X / Cyborg Fly 5 joystick with my own XML file.
The 16GB was helpful for FG2.0 but now with the latest night build,
it doesn't seem to go above 4GB so I guess whatever code tweaking for
the memory usage really works well. : ) Thanks,
Ernest
--
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
Scenarios always come in sets of three:
best case, worst case, and just in case.
--
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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