Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread Stuart Buchanan
Hi Curt,

I've managed to find the problem, and once I get git to play ball,
I'll make a merge request!

If you've got a list of the 3D clouds bugs you've found and not fixed
yourself, I'd be interested in fixing them.

The flying trip was fantastic. We flew just over 1000 miles over 8
days (19 hours of flying). By far the longest trip I've done and a
great challenge. Photos here: http://www.nanjika.co.uk/photos/wight/

-Stuart

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Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread syd adams
Great photos , thanks for sharing !

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Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread Curtis Olson
Hi Stuart,

Great to hear you figured out the elevation issue.  Those were the two
issues that I noticed:

- cloud elevations off
- overcast cloud layers not drawn at all

One other that I haven't paid close attention to, but one time I wondered if
the cloud layer had slid off to the far end of the sky?

Someday I hope to get my license, and then have this dream of buying an
airplane 1000 miles away and having to ferry it back cross country.  Once in
a while (maybe a couple times a day) :-) I go online and look at little
classic 2 seater airplanes that are for sale for $20,000 and dream -- but I
probably should get my pilots license before I buy an airplane, and if I buy
an airplane that isn't a total piece of junk then I need a hangar to store
it and a way to pay the recurring maintenance costs.  I live in a big city
so hangar space close by is in high demand and expensive ... so I probably
need to get a real job first, but then I won't have time to take lessons and
fly, so I might as well just forget about the whole thing and have fun
playing on my computer and flying my little model airplanes.  :-)

Curt.


On Sat, May 14, 2011 at 1:50 AM, Stuart Buchanan stuar...@gmail.com wrote:

 Hi Curt,

 I've managed to find the problem, and once I get git to play ball,
 I'll make a merge request!

 If you've got a list of the 3D clouds bugs you've found and not fixed
 yourself, I'd be interested in fixing them.

 The flying trip was fantastic. We flew just over 1000 miles over 8
 days (19 hours of flying). By far the longest trip I've done and a
 great challenge. Photos here: http://www.nanjika.co.uk/photos/wight/

 -Stuart


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Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread castle
Hi,

Was also looking over Thorsten's pics and writeup on the FG forum (assume
those were the pics referenced) and wondering how to go about setting up
the cloud scenery.

Looked over the README.3DClouds writeup and that pretty much answered the
howto but was unable to find any complete xml files (simple or complex) to
start from. Are there any available?

Two related questions:

1) how does one enable (use) the hi-res texture files? and

2) where (how) are the shader programs enabled?

Thanks
John




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Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread Stuart Buchanan
On Sat, May 14, 2011 at 9:13 PM,  John  wrote:
 Hi,

 Was also looking over Thorsten's pics and writeup on the FG forum (assume
 those were the pics referenced) and wondering how to go about setting up
 the cloud scenery.

I think the pics referenced were my photos from a recent RL flying trip.

 Looked over the README.3DClouds writeup and that pretty much answered the
 howto but was unable to find any complete xml files (simple or complex) to
 start from. Are there any available?

See Environment/cloudlayers.xml for the cloud definitions used in the global
3D clouds.

 Two related questions:

 1) how does one enable (use) the hi-res texture files? and

I don't recall whether the 3D clouds code uses the hi-rez textures at
all. Sorry.

 2) where (how) are the shader programs enabled?

If you enable the 3D clouds from the View-Rendering Options menu you should
see them.

-Stuart

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Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread castle


 See Environment/cloudlayers.xml for the cloud definitions used in the
 global
 3D clouds.

Found it, so assume you need to add a reference in the preferences.xml
file to include this xml file for cloud types, correct?

 Two related questions:

 1) how does one enable (use) the hi-res texture files? and

 I don't recall whether the 3D clouds code uses the hi-rez textures at
 all. Sorry.

 2) where (how) are the shader programs enabled?

 If you enable the 3D clouds from the View-Rendering Options menu you
 should
 see them.

Yes, have been able to get the 3D clouds working in 2.0 and now finally
understand how they are actually instantiated and now how to incorporate
the additional cloud types.

Thanks again.

 I should have been more explicit in the hi-res questions,  Trying to
understand how to use these hi-res textures for terrain features.  If
anyone understands this area any help would be appreciated.  Looked over
the doc for effects and shaders; kind of get the gist of the writeup, but
still a bit fuzzy on understanding the actual implementation..

Regards
John



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Re: [Flightgear-devel] Global weather clouds

2011-05-13 Thread Stuart Buchanan
Hi Curt,

I've been looking at the altitude problem all evening, but haven't
(yet) found the bug.

AFAICT the correct altitude (in m) is being passed down the stack and
used to create an altitude offset, so it's not just a case of the
stack using the height of the clouds rather than the altitude. It
looks like there is a further offset elsewhere of the airport altitude
that's causing the error, but I've yet to find it.

Just so you know I'm not ignoring this...

-Stuart

On Thu, Apr 28, 2011 at 9:32 PM, Curtis Olson curtol...@gmail.com wrote:
 Hi Stuart,
 I saw that you recently made some updates and bug fixes to the global
 weather 3d clouds including fixing a problem with overcast coverage and
 also making clouds drift with the wind.
 This afternoon I started up at my local airport (KANE) and did observe the
 clouds drifting, which looks really good.  But I also noticed some other
 discrepancies.
 The METAR report was (is): 2011/04/28 19:45 KANE 281945Z 36009KT 10SM BKN027
 OVC032 A2981
 KANE is officially at an altitude of 912' MSL I believe.
 The global weather dialog box shows that two clouds layers have been
 created.
 1. @ 3612 MSL Broken
 2. @ 4112 MSL Overcast
 This all appears to be correct 912 + 2700 for the broken layer, and 912 +
 3200 for the overcast layer.
 However, when I observe what is actually drawn, I see just one broken layer
 and no overcast layer.  In addition, the broken layer is drawn at about 2600
 MSL or 1700 AGL (as reported by the HUD so the layer is drawn about 1000
 feet too low.)
 Thanks,
 Curt.
 --
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://gallinazo.flightgear.org

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Re: [Flightgear-devel] Global weather clouds

2011-05-13 Thread Curtis Olson
Hi Stuart, thanks for taking a look.  How was your trip?  Hope you logged a
lot of nice flying days!  Our weather has been pretty much crap around here
and then the nice days I've had to work or had family stuff, so I've logged
about 5 minutes of (RC) stick time so far in 2011. :-(

Curt.


On Fri, May 13, 2011 at 3:50 PM, Stuart Buchanan stuar...@gmail.com wrote:

 Hi Curt,

 I've been looking at the altitude problem all evening, but haven't
 (yet) found the bug.

 AFAICT the correct altitude (in m) is being passed down the stack and
 used to create an altitude offset, so it's not just a case of the
 stack using the height of the clouds rather than the altitude. It
 looks like there is a further offset elsewhere of the airport altitude
 that's causing the error, but I've yet to find it.

 Just so you know I'm not ignoring this...

 -Stuart

 On Thu, Apr 28, 2011 at 9:32 PM, Curtis Olson curtol...@gmail.com wrote:
  Hi Stuart,
  I saw that you recently made some updates and bug fixes to the global
  weather 3d clouds including fixing a problem with overcast coverage and
  also making clouds drift with the wind.
  This afternoon I started up at my local airport (KANE) and did observe
 the
  clouds drifting, which looks really good.  But I also noticed some other
  discrepancies.
  The METAR report was (is): 2011/04/28 19:45 KANE 281945Z 36009KT 10SM
 BKN027
  OVC032 A2981
  KANE is officially at an altitude of 912' MSL I believe.
  The global weather dialog box shows that two clouds layers have been
  created.
  1. @ 3612 MSL Broken
  2. @ 4112 MSL Overcast
  This all appears to be correct 912 + 2700 for the broken layer, and 912 +
  3200 for the overcast layer.
  However, when I observe what is actually drawn, I see just one broken
 layer
  and no overcast layer.  In addition, the broken layer is drawn at about
 2600
  MSL or 1700 AGL (as reported by the HUD so the layer is drawn about 1000
  feet too low.)
  Thanks,
  Curt.
  --
  Curtis Olson:
  http://www.atiak.com - http://aem.umn.edu/~uav/
  http://www.flightgear.org - http://gallinazo.flightgear.org
 
 
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[Flightgear-devel] Global weather clouds

2011-04-28 Thread Curtis Olson
Hi Stuart,

I saw that you recently made some updates and bug fixes to the global
weather 3d clouds including fixing a problem with overcast coverage and
also making clouds drift with the wind.

This afternoon I started up at my local airport (KANE) and did observe the
clouds drifting, which looks really good.  But I also noticed some other
discrepancies.

The METAR report was (is): 2011/04/28 19:45 KANE 281945Z 36009KT 10SM BKN027
OVC032 A2981

KANE is officially at an altitude of 912' MSL I believe.

The global weather dialog box shows that two clouds layers have been
created.
1. @ 3612 MSL Broken
2. @ 4112 MSL Overcast

This all appears to be correct 912 + 2700 for the broken layer, and 912 +
3200 for the overcast layer.

However, when I observe what is actually drawn, I see just one broken layer
and no overcast layer.  In addition, the broken layer is drawn at about 2600
MSL or 1700 AGL (as reported by the HUD so the layer is drawn about 1000
feet too low.)

Thanks,

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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