Re: [Flightgear-devel] Help needed for Flight Gear compilation

2010-11-09 Thread Jari Häkkinen
To set environment variables in Windows 7 (and Vista) see 
http://yuji.wordpress.com/2009/08/31/django-on-windows-setting-path-environment-variable/
 
or http://www.itechtalk.com/thread3595.html

Wikipedia article on environment variables,
http://en.wikipedia.org/wiki/Environment_variable

In this specific case the PATH variable is used by the OS to find 
binaries (programs) in the directory location specified in PATH.


Cheers,

Jari


On 2010-11-09 10.27, Deborah Tay wrote:
> Hey guys!
>
> Many thanks to Fred :D I found out what was wrong with my first build, the
> version.h file wasn't saved correctly, now I've got it! (:
> As I was saying I wasn't sure what this step meant:
>
> 15. Add/install/msvc90/OpenSceneGraph/bin
> and/3rdParty/bin to your PATH environment
> variable
>
> I'm not sure what the PATH environment variable means...where am i suppose
> to add the two bin folders to?
>
> Once ive cleared that, whenever i make changes and rebuild FG, i will be
> able to run it from fgfs in the Release folder right? (:
>
>
>
>
>
> --
> The Next 800 Companies to Lead America's Growth: New Video Whitepaper
> David G. Thomson, author of the best-selling book "Blueprint to a
> Billion" shares his insights and actions to help propel your
> business during the next growth cycle. Listen Now!
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>
>
>
> ___
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Re: [Flightgear-devel] Help needed for Flight Gear compilation

2010-11-09 Thread Frederic Bouvier

- "Deborah Tay" a écrit : 
> Hey guys! 
> 
> Many thanks to Fred :D I found out what was wrong with my first build, the 
> version.h file wasn't saved correctly, now I've got it! (: 
> As I was saying I wasn't sure what this step meant: 
> 
> 15. Add < any_directory_on_any_drive > /install/ msvc90 / OpenSceneGraph / 
> bin and < any_directory_on_any_drive > /3rdParty/ bin to your PATH 
> environment variable I'm not sure what the PATH environment variable 
> means...where am i suppose to add the two bin folders to? 
> 
> Once ive cleared that, whenever i make changes and rebuild FG, i will be able 
> to run it from fgfs in the Release folder right? (: 

Look here : http://vlaurie.com/computers2/Articles/environment.htm 
or http://support.microsoft.com/kb/310519 

-Fred 

-- 
Frédéric Bouvier 
http://my.fotolia.com/frfoto/ Photo gallery - album photo 
http://www.youtube.com/user/fgfred64 Videos 

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[Flightgear-devel] Help needed for Flight Gear compilation

2010-11-09 Thread Deborah Tay
Hey guys!

Many thanks to Fred :D I found out what was wrong with my first build, the
version.h file wasn't saved correctly, now I've got it! (:
As I was saying I wasn't sure what this step meant:

15. Add /install/msvc90/OpenSceneGraph/bin
and /3rdParty/bin to your PATH environment
variable

I'm not sure what the PATH environment variable means...where am i suppose
to add the two bin folders to?

Once ive cleared that, whenever i make changes and rebuild FG, i will be
able to run it from fgfs in the Release folder right? (:


-- 
Regards,
Deborah
--
The Next 800 Companies to Lead America's Growth: New Video Whitepaper
David G. Thomson, author of the best-selling book "Blueprint to a 
Billion" shares his insights and actions to help propel your 
business during the next growth cycle. Listen Now!
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Re: [Flightgear-devel] Help needed for Flight Gear compilation

2010-11-08 Thread Frederic Bouvier
Hi Deborah, 

- "Deborah Tay"  a écrit : 
> Hey guys! 
> 
> I've tried following the steps in 
> http://gitorious.org/fg/flightgear/blobs/next/docs-mini/README.MSVC#line89 as 
> suggested by Fred, and got this after my build 
> 
> == Build: 11 succeeded, 1 failed, 0 up-to-date, 0 skipped == 

Rerun the build. It will try to build only the one that failed previously. I 
suspect this is not the only message displayed in the build window ;-) 


> didn't manage to locate that failed build though :( by the way, because I 
> only have Visual Studio Express, so I got the 32 bit precompiled package even 
> though my PC is a 64 bit environment (I saw that it was stated in the steps 
> that the 64 bit is only for Professional Edition and i don't have that) 
> 
> anyways, i tried to move on to the next step, that is to add the two bin into 
> the PATH environment variable but I am unsure where it refers to, any help? 

What is the part you didn't understand ? how to set an environment variable 
under Windows, or what to put as a value ? 

> and also, this is going to be a fundamental question, since i've sort of 
> built a release version of FG, would i still need to separate install Flight 
> Gear in order to test out any modifications(eg. my wind shear condition) i 
> make in future? 

If you got all the sources and data from GIT, no. 

> 
> please forgive my lame questions :( 
> 
> will upload the mathematical model in my next email! 
> thanks so much everyone! 

Regards, 
-Fred 

-- 
Frédéric Bouvier 
http://my.fotolia.com/frfoto/ Photo gallery - album photo 
http://www.youtube.com/user/fgfred64 Videos 

--
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Re: [Flightgear-devel] Help needed for Flight Gear compilation

2010-11-08 Thread Deborah Tay
Hey guys!

I've tried following the steps in
http://gitorious.org/fg/flightgear/blobs/next/docs-mini/README.MSVC#line89as
suggested by Fred, and got this after my build

== Build: 11 succeeded, 1 failed, 0 up-to-date, 0 skipped ==
didn't manage to locate that failed build though :( by the way, because I
only have Visual Studio Express, so I got the 32 bit precompiled package
even though my PC is a 64 bit environment (I saw that it was stated in the
steps that the 64 bit is only for Professional Edition and i don't have
that)

anyways, i tried to move on to the next step, that is to add the two bin
into the PATH environment variable but I am unsure where it refers to, any
help?
and also, this is going to be a fundamental question, since i've sort of
built a release version of FG, would i still need to separate install Flight
Gear in order to test out any modifications(eg. my wind shear condition) i
make in future?

please forgive my lame questions :(

will upload the mathematical model in my next email!
thanks so much everyone!
-- 
Regards,
Deborah
--
The Next 800 Companies to Lead America's Growth: New Video Whitepaper
David G. Thomson, author of the best-selling book "Blueprint to a 
Billion" shares his insights and actions to help propel your 
business during the next growth cycle. Listen Now!
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Re: [Flightgear-devel] Help needed for Flight Gear compilation

2010-11-05 Thread Frederic Bouvier
Hi Deborah, 

may I suggest to try this procedure instead ? 
http://gitorious.org/fg/flightgear/blobs/next/docs-mini/README.MSVC (only for 
VS2008) 

Regards, 
-Fred 

-- 
Frédéric Bouvier 
http://my.fotolia.com/frfoto/ Photo gallery - album photo 
http://www.youtube.com/user/fgfred64 Videos 

--
The Next 800 Companies to Lead America's Growth: New Video Whitepaper
David G. Thomson, author of the best-selling book "Blueprint to a 
Billion" shares his insights and actions to help propel your 
business during the next growth cycle. Listen Now!
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Re: [Flightgear-devel] Help needed for Flight Gear compilation

2010-11-05 Thread Vivian Meazza
Deborah

 

Quite some task you have set yourself if you are not familiar with software
development! Go here to get OSG SVN

 

http://www.openscenegraph.org/projects/osg/wiki/Downloads/SVN

 

and here for the 3rd party stuff

 

http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies

 

build your OSG libs etc. using CMake - you might need to get that

 

http://www.cmake.org/cmake/resources/software.html

 

that's probably enough to start with.

 

HTH (but it might not)

 

Vivian

 

 

 

-Original Message-
From: Deborah Tay [mailto:tay.debo...@gmail.com] 
Sent: 05 November 2010 14:28
To: flightgear-devel
Subject: [Flightgear-devel] Help needed for Flight Gear compilation

 

Hi guys, 

This is a second email in case the first one with the mathematical models do
not get through:

I've previously posted on the FG forum but was directed here by Hooray in
hopes of finding more immediate here :)
Just a quick introduction for you guys who probably just heard from me for
the first time: I am a final year student who is doing her Final Year
Project on incorporating wind shear conditions on Flight Gear. I am
currently using a Windows 7 PC, some of specifications include:

1) Intel (R) core i5 CPU @ 3.2GHz
2) 4GB RAM
3) 64 bit OS
4) ATI Radeon Graphics Card (1GB)

I've currently installed Flight Gear, am trying to start the first building
process which I am following instructions from
http://wiki.flightgear.org/index.php/Building_FlightGear_-_Windows
Have installed Microsoft Visual Studio 2010 Express and have followed all
the instructions on the site above (including installing Git and Tortoise
SVN), everything went okay until I reached the part that says "Getting SVN
headers" and "Getting OpenSceneGraph"

"Getting SVN headers": I am unsure as to where to find that library the site
mentions, in order to extract and include into the 3rd party folder
"Getting OpenSceneGraph": I tried linking a folder named "OpenSceneGraph" in
my FG root directory to the URL specified but keep getting a rejection
warning saying

Error: Can't create directory 'C:\Program Files
(x86)\FlightGear\OpenSceneGraph\.svn':   
Error: Access is denied.  


I'm kinda at my wits end, being really new to this software developing
process but I need to finish my project probably by February next year. And
this is only the beginning. I would really appreciate any form of help or
suggestions as to how I can go about doing this in another, hopefully
simpler way.

I really appreciate the help and even just reading this email, and I really
hope to hear from you guys soon! :) Many advance thanks! :)

-- 
Regards,
Deborah

--
The Next 800 Companies to Lead America's Growth: New Video Whitepaper
David G. Thomson, author of the best-selling book "Blueprint to a 
Billion" shares his insights and actions to help propel your 
business during the next growth cycle. Listen Now!
http://p.sf.net/sfu/SAP-dev2dev___
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Re: [Flightgear-devel] Help needed for Flight Gear compilation

2010-11-05 Thread Arnt Karlsen
On Fri, 5 Nov 2010 22:27:55 +0800, Deborah wrote in message 
:

> Hi guys,
> 
> This is a *second* email in case the first one with the mathematical
> models do not get through:

..try put your math models on a web site and post your link here.

> I've previously posted on the FG forum but was directed here by
> Hooray in hopes of finding more immediate here :)
> Just a quick introduction for you guys who probably just heard from
> me for the first time: I am a final year student who is doing her
> Final Year Project on incorporating wind shear conditions on Flight
> Gear. 

..sweet. ;o)  Ground effect too?

> I am currently using a Windows 7 PC

..hum.  

> , some of specifications
> include:
> 
> 1) Intel (R) core i5 CPU @ 3.2GHz

..8 sweet wee penguins, if you boot 
any decent Live CD|dvd|USB. ;o)

> 2) 4GB RAM
> 3) 64 bit OS
> 4) ATI Radeon Graphics Card (1GB)

..which card?  You only need it for your FG flight etc tests, 
not to build or edit FG.  
Which again means you can build FG on whatever Cray, cluster 
or what-have-you FG-build machinery _while_ you test-fly your 
latest FG builds, you probably wanna compare your tests.

> I've currently installed Flight Gear, am trying to start the first
> building process which I am following instructions from
> http://wiki.flightgear.org/index.php/Building_FlightGear_-_Windows

..much of this is _old_dated_ news, unless you want to build FG-0.9.
You _probably_ want to build FG straight out of Git, this is "where 
the action is", and we have a few FG developers on "FG on Windows."
Latest boost is 1.44.0, latest boost in Debian is 1.42, well worth
going with the latest boost etc.

> Have installed Microsoft Visual Studio 2010 Express and have followed
> all the instructions on the site above (including installing Git and
> Tortoise SVN), everything went okay until I reached the part that
> says "Getting SVN headers" and "Getting OpenSceneGraph"
> 
> "Getting SVN headers": I am unsure as to where to find that library
> the site mentions, in order to extract and include into the 3rd party
> folder "Getting OpenSceneGraph": I tried linking a folder named
> "OpenSceneGraph" in my FG root directory to the URL specified but
> keep getting a rejection warning saying
> 
> > Error: Can't create directory 'C:\Program Files
> > (x86)\FlightGear\OpenSceneGraph\.svn':
> > Error: Access is denied.

.._can_ you access this file???  _Is_ it there? 
If it's there, chk your file attributes for file 
ownership etc, the build is clearly expecting to 
find _something_ there, and " touch $filename " 
_sometimes_ works by creating an empty file which 
_might_ change the error message on your next try.

..it could also be trying to access hardware in a 
way Microsoft or W7 "think is wrong", in some new 
way to MSVS2010E, see my WAG disclaimer below.

..wild ass guess disclaimer: I have built software 
_only_ on Debian Sid.

> I'm kinda at my wits end, being really new to this software developing
> process but I need to finish my project probably by February next
> year. And this is only the beginning. I would really appreciate any
> form of help or suggestions as to how I can go about doing this in
> another, hopefully simpler way.

..your hardware looks ok, I only see a problem with your choice of 
OS and tool suite vendor and their (overt and covert) policies on 
GPL licensed projects, and, what I guess is your lack of experience 
with GNU/Linux tools, and, your deadline, you probably don't want 
to delay it for a year or so "to learn linux" to the level I guess 
you now know MSW7.

..Wintendo95 cost me 2 years worth of R&D and fancy degree thesis 
work on thermochemical gasification, so I'm blank on that and their
later shit.  I went the GNU way with SuSE-5.2, then Red Hat-5.2 
thru 9.3, I'm now on Debian Sid "Experimental" since Woody. 

..Ubuntu-10.10 is _probably_ where you wanna start if you come straight 
or freshly new burnt from the Microsoft world, softer start than Debian, 
and far less tools to go _wildly_ confused about trying to learn to
choose from, I hear freedom of choice is quite a challenge for freedom
newbies. ;o) 

..I wouldn't be surprised to learn somebody has made a GUI tool 
suite "SDK" "that works like Microsoft's", nor would I know it 
if I ever saw it, I simply don't know Microsoft's tools. ;o)

..Ubuntu is easily upgraded to Debian by simply replacing Ubuntu's 
mirror urls with Debian's in the /etc/apt tree and simply issuing 
"aptitude update &&aptitude dist-upgrade", beware of the freedom. ;o)

> I really appreciate the help and even just reading this email, and I
> really hope to hear from you guys soon! :) Many advance thanks! :)
 
..well, I only offer ideas.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
The Next 

[Flightgear-devel] Help needed for Flight Gear compilation

2010-11-05 Thread Deborah Tay
Hi guys,

This is a *second* email in case the first one with the mathematical models
do not get through:

I've previously posted on the FG forum but was directed here by Hooray in
hopes of finding more immediate here :)
Just a quick introduction for you guys who probably just heard from me for
the first time: I am a final year student who is doing her Final Year
Project on incorporating wind shear conditions on Flight Gear. I am
currently using a Windows 7 PC, some of specifications include:

1) Intel (R) core i5 CPU @ 3.2GHz
2) 4GB RAM
3) 64 bit OS
4) ATI Radeon Graphics Card (1GB)

I've currently installed Flight Gear, am trying to start the first building
process which I am following instructions from
http://wiki.flightgear.org/index.php/Building_FlightGear_-_Windows
Have installed Microsoft Visual Studio 2010 Express and have followed all
the instructions on the site above (including installing Git and Tortoise
SVN), everything went okay until I reached the part that says "Getting SVN
headers" and "Getting OpenSceneGraph"

"Getting SVN headers": I am unsure as to where to find that library the site
mentions, in order to extract and include into the 3rd party folder
"Getting OpenSceneGraph": I tried linking a folder named "OpenSceneGraph" in
my FG root directory to the URL specified but keep getting a rejection
warning saying

> Error: Can't create directory 'C:\Program Files
> (x86)\FlightGear\OpenSceneGraph\.svn':
> Error: Access is denied.
>

I'm kinda at my wits end, being really new to this software developing
process but I need to finish my project probably by February next year. And
this is only the beginning. I would really appreciate any form of help or
suggestions as to how I can go about doing this in another, hopefully
simpler way.

I really appreciate the help and even just reading this email, and I really
hope to hear from you guys soon! :) Many advance thanks! :)

-- 
Regards,
Deborah
--
The Next 800 Companies to Lead America's Growth: New Video Whitepaper
David G. Thomson, author of the best-selling book "Blueprint to a 
Billion" shares his insights and actions to help propel your 
business during the next growth cycle. Listen Now!
http://p.sf.net/sfu/SAP-dev2dev___
Flightgear-devel mailing list
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