[Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread Michael Sgier
Hi

for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see 
my posts in the forum's hardware and scenery 
section)

Apt.dat 8.5 will be a great move forward but local weather is ugly. Only one 
tile seems to be rendered, everything outside 
is black. And yea scenery textures...sigh...I've no idea on how to implement 
for ex. google textures (which I've 
downloaded once for x-plane' Switzerland area) Any hints?

Also throughout 3D clouds would be a very nice addition.
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Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread thorsten . i . renk
 for inspecting the upcoming Swiss airports, I obviously needed to zoom
 out (see my posts in the forum's hardware and scenery
 section)

After looking through the Forum - I guess what you mean is that you want a
viewpoint from high above (outer space)?

As established in lengthy discussions with vitos which you can read up at
your leisure, Flightgear isn't designed to show the planet from outer
space.

 Apt.dat 8.5 will be a great move forward but local weather is ugly.

You're not forced to use it... It obviously will not work for a view from
outer space (there's a reason it's called 'Local Weather' rather than
'Planetary Weather System Simulation').

 Only  one tile seems to be rendered, everything outside
 is black.

That sounds like using the skydome shader and badly configured
visibility/bare LOD distance.

 And yea scenery textures...sigh...I've no idea on how to
 implement for ex. google textures (which I've
 downloaded once for x-plane' Switzerland area) Any hints?

There's aerial photograph texture around Brest available where you can see
how it is done.

 Also throughout 3D clouds would be a very nice addition.

No idea what you mean. We now have most cloud types in 3d, expept those
which *really* *don't* *work* in 3d (very structured Cirrus).

Cheers,

* Thorsten




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Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread Michael Sgier
Thanks I'll search for Brest.See some screens. Default before and after using 
local weather. both with high z

http://www.bilder-space.de/show_img.php?img=0c3153-1315821982.jpgsize=original

http://www.bilder-space.de/show_img.php?img=460878-1315821939.jpgsize=original



--- On Mon, 9/12/11, thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi wrote:

From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi
Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Date: Monday, September 12, 2011, 9:22 AM

 for inspecting the upcoming Swiss airports, I obviously needed to zoom
 out (see my posts in the forum's hardware and scenery
 section)

After looking through the Forum - I guess what you mean is that you want a
viewpoint from high above (outer space)?

As established in lengthy discussions with vitos which you can read up at
your leisure, Flightgear isn't designed to show the planet from outer
space.

 Apt.dat 8.5 will be a great move forward but local weather is ugly.

You're not forced to use it... It obviously will not work for a view from
outer space (there's a reason it's called 'Local Weather' rather than
'Planetary Weather System Simulation').

 Only  one tile seems to be rendered, everything outside
 is black.

That sounds like using the skydome shader and badly configured
visibility/bare LOD distance.

 And yea scenery textures...sigh...I've no idea on how to
 implement for ex. google textures (which I've
 downloaded once for x-plane' Switzerland area) Any hints?

There's aerial photograph texture around Brest available where you can see
how it is done.

 Also throughout 3D clouds would be a very nice addition.

No idea what you mean. We now have most cloud types in 3d, expept those
which *really* *don't* *work* in 3d (very structured Cirrus).

Cheers,

* Thorsten




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Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread thorsten . i . renk
 See some screens. Default before and after
 using local weather. both with high z

Yes, just shows that you haven't understood the issue.

Fact 1: The Scattering Skydome shader doesn't work for low visibility
(100 km) because the haze it creates (the yellow-black stuff) doesn't
blend with the terrain haze. It works for large visibility because then
the terrain covers the yellow-black stuff all the way to the horizon

Fact 2: Local Weather has its own vertical visibility model which
determines what you get to see, so you can press 'z' all day long and it
won't do anything. In particular, for performance reason Local Weather
usually restricts the visibility to less than 50 km.

Consequence: You go from a situation at high altitude where visibility is
maxed out and the scattering shader works to a situation where visibility
is quite restricted and the scattering shader's problems are not hidden
any more.

This has *nothing* to do with Local Weather, it's only related to the
value of /environment/visibility-m at your position. If you use a low
value with Global Weather, you'll see the same black stuff coming up, if
you instruct Local Weather to display a large aloft visibility, you get
this:

http://www.flightgear.org/forums/viewtopic.php?f=17t=13339start=15#p135799

Future advice: First: Understand issues involved. Then: start bitching if
necessary. Not the other way round.

Cheers,

* Thorsten


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Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread Michael Sgier
no definitely not not even your explanations...so i have to live with such as 
local weather is not capable of doing
such? ok no problem



--- On Mon, 9/12/11, thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi wrote:

From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi
Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Date: Monday, September 12, 2011, 12:24 PM

 See some screens. Default before and after
 using local weather. both with high z

Yes, just shows that you haven't understood the issue.

Fact 1: The Scattering Skydome shader doesn't work for low visibility
(100 km) because the haze it creates (the yellow-black stuff) doesn't
blend with the terrain haze. It works for large visibility because then
the terrain covers the yellow-black stuff all the way to the horizon

Fact 2: Local Weather has its own vertical visibility model which
determines what you get to see, so you can press 'z' all day long and it
won't do anything. In particular, for performance reason Local Weather
usually restricts the visibility to less than 50 km.

Consequence: You go from a situation at high altitude where visibility is
maxed out and the scattering shader works to a situation where visibility
is quite restricted and the scattering shader's problems are not hidden
any more.

This has *nothing* to do with Local Weather, it's only related to the
value of /environment/visibility-m at your position. If you use a low
value with Global Weather, you'll see the same black stuff coming up, if
you instruct Local Weather to display a large aloft visibility, you get
this:

http://www.flightgear.org/forums/viewtopic.php?f=17t=13339start=15#p135799

Future advice: First: Understand issues involved. Then: start bitching if
necessary. Not the other way round.

Cheers,

* Thorsten


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What are the key obstacles that have prevented many mid-market businesses
from deploying virtual desktops?   How do next-generation virtual desktops
provide companies an easier-to-deploy, easier-to-manage and more affordable
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Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread thorsten . i . renk
 no definitely not not even your explanations...so i have to live with
 such as local weather is not capable of doing
 such? ok no problem

Quoting myself:

 This has *nothing* to do with Local Weather, it's only related to the
 value of /environment/visibility-m at your position.

What in these two lines is difficult to understand?

* Thorsten


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