[Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
Hi for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery section) Apt.dat 8.5 will be a great move forward but local weather is ugly. Only one tile seems to be rendered, everything outside is black. And yea scenery textures...sigh...I've no idea on how to implement for ex. google textures (which I've downloaded once for x-plane' Switzerland area) Any hints? Also throughout 3D clouds would be a very nice addition. Michael-- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery section) After looking through the Forum - I guess what you mean is that you want a viewpoint from high above (outer space)? As established in lengthy discussions with vitos which you can read up at your leisure, Flightgear isn't designed to show the planet from outer space. Apt.dat 8.5 will be a great move forward but local weather is ugly. You're not forced to use it... It obviously will not work for a view from outer space (there's a reason it's called 'Local Weather' rather than 'Planetary Weather System Simulation'). Only one tile seems to be rendered, everything outside is black. That sounds like using the skydome shader and badly configured visibility/bare LOD distance. And yea scenery textures...sigh...I've no idea on how to implement for ex. google textures (which I've downloaded once for x-plane' Switzerland area) Any hints? There's aerial photograph texture around Brest available where you can see how it is done. Also throughout 3D clouds would be a very nice addition. No idea what you mean. We now have most cloud types in 3d, expept those which *really* *don't* *work* in 3d (very structured Cirrus). Cheers, * Thorsten -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
Thanks I'll search for Brest.See some screens. Default before and after using local weather. both with high z http://www.bilder-space.de/show_img.php?img=0c3153-1315821982.jpgsize=original http://www.bilder-space.de/show_img.php?img=460878-1315821939.jpgsize=original --- On Mon, 9/12/11, thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi wrote: From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, September 12, 2011, 9:22 AM for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery section) After looking through the Forum - I guess what you mean is that you want a viewpoint from high above (outer space)? As established in lengthy discussions with vitos which you can read up at your leisure, Flightgear isn't designed to show the planet from outer space. Apt.dat 8.5 will be a great move forward but local weather is ugly. You're not forced to use it... It obviously will not work for a view from outer space (there's a reason it's called 'Local Weather' rather than 'Planetary Weather System Simulation'). Only one tile seems to be rendered, everything outside is black. That sounds like using the skydome shader and badly configured visibility/bare LOD distance. And yea scenery textures...sigh...I've no idea on how to implement for ex. google textures (which I've downloaded once for x-plane' Switzerland area) Any hints? There's aerial photograph texture around Brest available where you can see how it is done. Also throughout 3D clouds would be a very nice addition. No idea what you mean. We now have most cloud types in 3d, expept those which *really* *don't* *work* in 3d (very structured Cirrus). Cheers, * Thorsten -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
See some screens. Default before and after using local weather. both with high z Yes, just shows that you haven't understood the issue. Fact 1: The Scattering Skydome shader doesn't work for low visibility (100 km) because the haze it creates (the yellow-black stuff) doesn't blend with the terrain haze. It works for large visibility because then the terrain covers the yellow-black stuff all the way to the horizon Fact 2: Local Weather has its own vertical visibility model which determines what you get to see, so you can press 'z' all day long and it won't do anything. In particular, for performance reason Local Weather usually restricts the visibility to less than 50 km. Consequence: You go from a situation at high altitude where visibility is maxed out and the scattering shader works to a situation where visibility is quite restricted and the scattering shader's problems are not hidden any more. This has *nothing* to do with Local Weather, it's only related to the value of /environment/visibility-m at your position. If you use a low value with Global Weather, you'll see the same black stuff coming up, if you instruct Local Weather to display a large aloft visibility, you get this: http://www.flightgear.org/forums/viewtopic.php?f=17t=13339start=15#p135799 Future advice: First: Understand issues involved. Then: start bitching if necessary. Not the other way round. Cheers, * Thorsten -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
no definitely not not even your explanations...so i have to live with such as local weather is not capable of doing such? ok no problem --- On Mon, 9/12/11, thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi wrote: From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, September 12, 2011, 12:24 PM See some screens. Default before and after using local weather. both with high z Yes, just shows that you haven't understood the issue. Fact 1: The Scattering Skydome shader doesn't work for low visibility (100 km) because the haze it creates (the yellow-black stuff) doesn't blend with the terrain haze. It works for large visibility because then the terrain covers the yellow-black stuff all the way to the horizon Fact 2: Local Weather has its own vertical visibility model which determines what you get to see, so you can press 'z' all day long and it won't do anything. In particular, for performance reason Local Weather usually restricts the visibility to less than 50 km. Consequence: You go from a situation at high altitude where visibility is maxed out and the scattering shader works to a situation where visibility is quite restricted and the scattering shader's problems are not hidden any more. This has *nothing* to do with Local Weather, it's only related to the value of /environment/visibility-m at your position. If you use a low value with Global Weather, you'll see the same black stuff coming up, if you instruct Local Weather to display a large aloft visibility, you get this: http://www.flightgear.org/forums/viewtopic.php?f=17t=13339start=15#p135799 Future advice: First: Understand issues involved. Then: start bitching if necessary. Not the other way round. Cheers, * Thorsten -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
no definitely not not even your explanations...so i have to live with such as local weather is not capable of doing such? ok no problem Quoting myself: This has *nothing* to do with Local Weather, it's only related to the value of /environment/visibility-m at your position. What in these two lines is difficult to understand? * Thorsten -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel