Re: [Flightgear-devel] New Build Process?

2012-02-21 Thread castle . 64
Unfamiliar with decyphering cmake output so can't say if cmake -L answers the 
question. see that osgviewer.cxx is included in the build but don't see 
anything similar to ENABLE_JSBSIM:BOOL=ON for a multi-camera build which 
might look like ENABLE_OSGVIEWER:BOOL=ON ; 

that being the case, my guess would be that it is not enabled or the default. 
prove me wrong ;-) 

John 


- Original Message -
From: Anders Gidenstam anders-...@gidenstam.org 
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net 
Sent: Monday, February 20, 2012 11:38:17 PM 
Subject: Re: [Flightgear-devel] New Build Process? 

On Tue, 21 Feb 2012, castle...@comcast.net wrote: 

 Probably true if your a cmake type ;-) 
 
 My immediate problem is how to express ./configure --enable-osgviewer 
 in cmake. any notes/info on that point? 

I'm fairly sure that is the default (and possibly only option these days - 
or are the SDL and GLUT options still there?). 

You could try ccmake to get an UI for exploring all configuration options 
but cmake is most likely to able to list them too (try -L). 

Cheers, 

Anders 
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[Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Just downloaded 2.6. Is the Gnu make system deprecated? 

Previously I used ./configure --enable-osgviewer for a multi-camera/projector 
system; how is that now accomplished in 2.6? Or did I miss something when 
extracting the files. The README* files autoconf and Linux still call the 
automake tools for previous versions. 

John 
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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Martin Spott
castle...@comcast.net wrote:

 Just downloaded 2.6. Is the Gnu make system deprecated? 

Yup, that's been adequately discussed on this list.  Please visit:

  http://wiki.flightgear.org/Building_using_CMake

  as mentioned earlier today on this very list  ;-)

Cheers,
Martin.
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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Yea, have been out of the loop for several months so missed all those 
discussions. 

The writeup on the wiki seems a little thin; oh well, will get it all worked 
out in due time. ;-) 

Regards 
John 

- Original Message -
From: Martin Spott martin.sp...@mgras.net 
To: flightgear-devel@lists.sourceforge.net 
Sent: Monday, February 20, 2012 11:05:44 AM 
Subject: Re: [Flightgear-devel] New Build Process? 

castle...@comcast.net wrote: 

 Just downloaded 2.6. Is the Gnu make system deprecated? 

Yup, that's been adequately discussed on this list. Please visit: 

http://wiki.flightgear.org/Building_using_CMake 

 as mentioned earlier today on this very list ;-) 

Cheers, 
Martin. 
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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Martin Spott
castle...@comcast.net wrote:

 The writeup on the wiki seems a little thin; [...]

  that's just because CMake is s  easy to use  ;-))

Cheers,
Martin.
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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Curtis Olson
Cmake definitely ships with enough rope to hang yourself with several times
over. :-)  Best I can say is to agree that the documentation on usage and
best practices within the flightgear project is relatively light, and ask
questions if you run into trouble.  Out of source builds are just about
mandatory for real work -- if you try to switch from in-source to
out-of-source builds, there are a lot of in-source droppings that can screw
you up later if you aren't paying attention.  I think the simgear
README.cmake has a bit more in depth info than the the flightgear
README.cmake -- but when I've hit really mystifying problems it's been with
the flightgear cmake not finding simgear even though all my usage has been
almost right -- usually cured by removing that  in-source
cmakecache.txt file.  Anyway, it's great if you are a cmake expert already,
just like automake/conf was great if you were an automake/conf expert
already.

Curt.


On Mon, Feb 20, 2012 at 12:45 PM, Martin Spott martin.sp...@mgras.netwrote:

 castle...@comcast.net wrote:

  The writeup on the wiki seems a little thin; [...]

   that's just because CMake is s  easy to use  ;-))

 Cheers,
Martin.
 --
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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread dave perry
On 02/20/2012 11:45 AM, Martin Spott wrote:
 castle...@comcast.net wrote:

 The writeup on the wiki seems a little thin; [...]
   that's just because CMake is s  easy to use  ;-))

 Cheers,
   Martin.

Thanks to the several people that responded to point me to both git and 
cmake articles at wiki.flightgear.org.  I now have *next sg and fg as 
well as svn updated fgrun successfully built.  I am getting much higher 
frame rates with most all the shader sliders at their max.  When you are 
gone for months, you see clearly the progress.

Dave P.

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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Probably true if your a cmake type ;-) 

My immediate problem is how to express ./configure --enable-osgviewer in 
cmake. any notes/info on that point? 

John 

- Original Message -
From: Martin Spott martin.sp...@mgras.net 
To: flightgear-devel@lists.sourceforge.net 
Sent: Monday, February 20, 2012 10:45:01 AM 
Subject: Re: [Flightgear-devel] New Build Process? 

castle...@comcast.net wrote: 

 The writeup on the wiki seems a little thin; [...] 

 that's just because CMake is s easy to use ;-)) 

Cheers, 
Martin. 
-- 
Unix _IS_ user friendly - it's just selective about who its friends are ! 
-- 

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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Anders Gidenstam
On Tue, 21 Feb 2012, castle...@comcast.net wrote:

 Probably true if your a cmake type ;-)

 My immediate problem is how to express ./configure --enable-osgviewer 
 in cmake. any notes/info on that point?

I'm fairly sure that is the default (and possibly only option these days - 
or are the SDL and GLUT options still there?).

You could try ccmake to get an UI for exploring all configuration options 
but cmake is most likely to able to list them too (try -L).

Cheers,

Anders
-- 
---
Anders Gidenstam
WWW: http://gitorious.org/anders-hangar
  http://www.gidenstam.org/FlightGear/

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