[Flightgear-devel] Normal maps
Do you know if FlightGear supports normal or bump maps for better textures? And if no, will FG ever support them? Normal maps would be a very good way to get high details with good peformance. E.g. you could have every screw in your cockpit looking like 3D but ab better framerate. It would also be great for little gaps and small damages on the fuselage.-- Mo (Blender3D) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Normal maps
Hi, No, we don't (yet). I don't know if OSG support something like that. If so, first it has to be implemented - that means a lot of work in hard code. (please correct me if I'm wrong) Indeed it would be another very nice feature, but before that, I would like to see Tim's work on object shader library, so we can use shaders on objects materials like we now use in CVS on the terrain materials. Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html Von: mor...@t-online.de mor...@t-online.de An: flightgear-devel@lists.sourceforge.net Gesendet: Sonntag, den 30. August 2009, 18:14:32 Uhr Betreff: [Flightgear-devel] Normal maps Do you know if FlightGear supports normal or bump maps for better textures? And if no, will FG ever support them? Normal maps would be a very good way to get high details with good peformance.. E.g. you could have every screw in your cockpit looking like 3D but ab better framerate. It would also be great for little gaps and small damages on the fuselage. -- Mo (Blender3D) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Normal maps
Normal maps require materials with multiple texture units and shaders, as well as some code to make the vertex attributes available to the shader. The new material system being developed supports texture units and shaders, but is still very very young, and only for terrain currently. So no, it's not possible yet, but it should be at some point in the future. cheers --Jacob -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel