Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
Hi, > I have a collection of cloud photos I've > taken over the summer ... I had plans to try cumulus > textures myself.If anyone would like to try , I could zip > the photos and put them up for download somewhere. They are > mostly towering cumulus tops , so I don't know how much > use they would be, but my own attempts haven't turned > out so well. > > By the way , I still think Heiko did a good job on them... > Cheers Thanks, I have still a small collection too, and I could also zip them and put up for download too. I was never been happy with my work and I think Vadym has the better knowledge to prepare them to use! Maybe we should have several sets- one set for each cloudtype like cu small, cu big, cb small, cb big etc... This gives more randomness and it shoulden't increase the package too big later... Cheers HHS -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
I have a collection of cloud photos I've taken over the summer ... I had plans to try cumulus textures myself.If anyone would like to try , I could zip the photos and put them up for download somewhere. They are mostly towering cumulus tops , so I don't know how much use they would be, but my own attempts haven't turned out so well. By the way , I still think Heiko did a good job on them... Cheers On Wed, Oct 28, 2009 at 5:53 AM, Stuart Buchanan < stuart_d_bucha...@yahoo.co.uk> wrote: > Vadym Kukhtin wrote: > > > 2009/10/28 Heiko Schulz : > > > > > Maybe Vadym can make this also from the same source- would be great! > > > > Now I'm always with my camera in the pocket, and I mad in hunting for > clouds :) > > It takes long time to take 20-30 good photo of certain type cloud, but I > try. > > Great! > > > @Stuart: > > Is it possible to import cloudlayers.xml into property tree, and edit > > values with gui-CloudEditor with instant preview? > > The cloudlayers.xml file is already in the property tree under > /environment/cloudlayers. :) > > You can get an instant preview by changing the cloud settings under > Environment->Clouds when using the Manual Weather Scenario. I find this a > very useful way to tune the parameters in cloudlayers.xml. > > -Stuart > > > > > > > -- > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
Vadym Kukhtin wrote: > 2009/10/28 Heiko Schulz : > > > Maybe Vadym can make this also from the same source- would be great! > > Now I'm always with my camera in the pocket, and I mad in hunting for clouds > :) > It takes long time to take 20-30 good photo of certain type cloud, but I try. Great! > @Stuart: > Is it possible to import cloudlayers.xml into property tree, and edit > values with gui-CloudEditor with instant preview? The cloudlayers.xml file is already in the property tree under /environment/cloudlayers. :) You can get an instant preview by changing the cloud settings under Environment->Clouds when using the Manual Weather Scenario. I find this a very useful way to tune the parameters in cloudlayers.xml. -Stuart -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
The cloud rendering is really getting to be phenomenal. Very impressive. I'd vote for the cloud modeler[s] to get the $250 developer prize. :-) Really stunning work, guys. Jon -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
2009/10/28 Heiko Schulz : > Maybe Vadym can make this also from the same source- would be great! Now I'm always with my camera in the pocket, and I mad in hunting for clouds :) It takes long time to take 20-30 good photo of certain type cloud, but I try. http://www.hoerbird.net/fgfs-screen-049.2.png 16 different textures, but two identical textures lay near! :( Great work with screenshots! @Stuart: Is it possible to import cloudlayers.xml into property tree, and edit values with gui-CloudEditor with instant preview? -- --- WBR, Vadym. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
On Wednesday, 28. October 2009, Heiko Schulz wrote: > Some pics which shows that with this clouds we are really close to or even > took over the Qualitity of MSFS and X-Plane: just some contrast fixing and > white balance and the black stripes added. I sent to a swiss flight > simulation forum, I wait for answers Holy cow! I doubted that this was FlightGear till I looked at the ground textures. Just great work! Can't wait till I get usable graphics drivers again so I can try this out. We're definitely getting better in the eye candy department. Cheers, Stefan -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
Hi, > I think that's mainly due to the great work that Vadym has > done on the textures. Yep, but it was you who improved the code, I haven't get so nice pics with the older code... > I have been doing a similar investigation. > > In fact, I think the textures Vadym produced are much > closer to stratus clouds > than cumulus. So, if anyone wants to generate new cumulus > textures, they > are very welcome to do so... Maybe Vadym can make this also from the same source- would be great! > I think these are ordering issues, but I don't know how to > fix them. With the new clouds textures the issues isn't very visible. In the moment I can live with it as you can see on the pics below. > > > And of course that they don't move with the wind! ;-) > > That is something that is on my to-do list. Can't wait! :-) > > > Thanks. I'll hopefully have the chance to have a look at > this later today. > > -Stuart Some pics which shows that with this clouds we are really close to or even took over the Qualitity of MSFS and X-Plane: just some contrast fixing and white balance and the black stripes added. I sent to a swiss flight simulation forum, I wait for answers http://www.hoerbird.net/fgfs-screen-062.png http://www.hoerbird.net/fgfs-screen-049.2.png http://www.hoerbird.net/fgfs-screen-067.png Thanks again for this great work! Heiko -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
Apologies for the delay in commenting on this thread. Heiko Schulz wrote: > Hi, > > > The new clouds by Stuart and Vadym Kukhtin looks really great! I think that's mainly due to the great work that Vadym has done on the textures. Thanks Vadym! > With using Vadym's texture, they looks much better and let me decreasing > to 10 - it still looks great, it is working, but fps are much > better now. I have been doing a similar investigation. In fact, I think the textures Vadym produced are much closer to stratus clouds than cumulus. So, if anyone wants to generate new cumulus textures, they are very welcome to do so... > The few things which I don't like yet are, some transparency issues with > particles and/ or a second cloud layers above. I think these are ordering issues, but I don't know how to fix them. > And of course that they don't move with the wind! ;-) That is something that is on my to-do list. > I attached the cloudlayers.xml with the changed texture path and num-sprites > for the stratus-clouds. Thanks. I'll hopefully have the chance to have a look at this later today. -Stuart -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
Hi, The new clouds by Stuart and Vadym Kukhtin looks really great! I only see some issues with fps with the stratus-clouds. As I can see they still make use of my clouds texture I did last year, which looks now really ugly. With using Vadym's texture, they looks much better and let me decreasing to 10 - it still looks great, it is working, but fps are much better now. The few things which I don't like yet are, some transparency issues with particles and/ or a second cloud layers above. And of course that they don't move with the wind! ;-) I attached the cloudlayers.xml with the changed texture path and num-sprites for the stratus-clouds. Kind Regards HHS 1600 2000 4000 3000 10 cl_cumulus.png 4 4 0.3 800 1200 800 1200 800 400 500 200 10 cl_cumulus.png 4 4 0.3 400 800 400 800 600 1200 400 800 20 cl_cumulus.png 4 4 0.6 400 700 300 700 300 800 200 300 10 cl_cumulus.png 4 4 0.7 200 400 150 300 1200 3000 200 400 10 cl_cumulus.png 4 4 0.2 300 600 100 200 600 2000 200 300 10 cl_cumulus.png 4 4 0.3 300 600 100 200 800 1500 100 200 10 cl_cumulus.png 4 4 0.9 300 600 200 400 1800 2500 200 400 10 cl_cumulus.png 4 4 0.9 400 800 300 500 st-small 5 1000 200 1 1 cu-small 4 800 200 2 2 cu-large 1 1500 200 2 1 cu-small 4 1000 200 1 2 cb-large 1 1500 1000 2 2 cb-large 1 2500 1000 st-large 5 2000 100 st-small 5 2000 100 st-small 10 5000 200 ns-large 5 5000 300 cu-large 5 2500 300 cu-large 30 2500 300 1 cu-hum 1 cu-con 1 cb-cal 3 cb-inc 3 cu-hum 1 cu-con 5 200.0 ac-str 1 100.0 st 1 st-small 1 100.0 sc 1 150.0 ns 1 15.0 -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
Vadym Kukhtin wrote: > Its look very realistic for me, only a bit shaggy sometimes. > > If you like it and want to have same clouds, grab and replace this file: > http://valeo.flightgear.ru/cl_cumulus.png > > If someone want to add this texture to cvs-data, then write comment > in, maybe, cloudlayers.xml: > "cl_cumulus.png was created with photos from sky.aw.net.ua" I've committed the texture and renamed the original for future use. The link is in the Thanks file in the root of the base package (under data). Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
Hi, > AJ wrote: > > > On Sunday 18 October 2009 20:33:39 Vadym Kukhtin > wrote: > > > So I downloaded dozen of photos, extract from > them clouds and made some > > > retouch. Here you can see what I got: > > > http://valeo.flightgear.ru/sshot/clouds/ > > > > Those are definitely the best looking clouds I've seen > in FG screenshots > > yet, > > nice work! > > > > Hear, hear. Quite the best I have seen. We should adopt > these textures. Does > show up a couple of snags in our weather scenarios, though. > There is not > nearly enough vertical development in the cumulus clouds, > particularly in > the thunderstorm scenario. > > Vivian Yes, the best textures I've seen yet! Weneed them in CVS! The nice thing I like on FGFS and Stuarts implementation: just edit the cloudlayers.xml, and you will have! And if someone is able to program python scripts then cloud editing could be possible in Blender as well... Cheers Heiko -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
AJ wrote: > On Sunday 18 October 2009 20:33:39 Vadym Kukhtin wrote: > > So I downloaded dozen of photos, extract from them clouds and made some > > retouch. Here you can see what I got: > > http://valeo.flightgear.ru/sshot/clouds/ > > Those are definitely the best looking clouds I've seen in FG screenshots > yet, > nice work! > Hear, hear. Quite the best I have seen. We should adopt these textures. Does show up a couple of snags in our weather scenarios, though. There is not nearly enough vertical development in the cumulus clouds, particularly in the thunderstorm scenario. Vivian -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
On Sunday 18 October 2009 20:33:39 Vadym Kukhtin wrote: > So I downloaded dozen of photos, extract from them clouds and made some > retouch. Here you can see what I got: > http://valeo.flightgear.ru/sshot/clouds/ Those are definitely the best looking clouds I've seen in FG screenshots yet, nice work! Cheers, AJ -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
Vadym Kukhtin wrote: > Hello! > > I'm really like new clouds from Stuart, especially Stratus improvements. > > Last weeks I had few long flights, in slow-n-low aircraft, and looked > at FG 3d-clouds for hours. > Then I look at RL clouds, and notice that they have no such smooth > edges, as in FG. > So I decided to make my own textures. Well it depends a bit on the weather and location. So I wouldn't throw away what we have now just yet. > As I don't have enough photos, I discovered website with free good > photos. Then contact with its owner and he gave me permission to use > photos under any license, if I put link to website anywhere. > > So I downloaded dozen of photos, extract from them clouds and made some > retouch. > Here you can see what I got: > http://valeo.flightgear.ru/sshot/clouds/ There look really awesome in these pictures. > Its look very realistic for me, only a bit shaggy sometimes. > > If you like it and want to have same clouds, grab and replace this file: > http://valeo.flightgear.ru/cl_cumulus.png > > If someone want to add this texture to cvs-data, then write comment > in, maybe, cloudlayers.xml: > "cl_cumulus.png was created with photos from sky.aw.net.ua" It would be a good idea to keep the response from them in cvs somewhere for legal reasons. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Photorealistic textures for cumulus clouds
Hello! I'm really like new clouds from Stuart, especially Stratus improvements. Last weeks I had few long flights, in slow-n-low aircraft, and looked at FG 3d-clouds for hours. Then I look at RL clouds, and notice that they have no such smooth edges, as in FG. So I decided to make my own textures. As I don't have enough photos, I discovered website with free good photos. Then contact with its owner and he gave me permission to use photos under any license, if I put link to website anywhere. So I downloaded dozen of photos, extract from them clouds and made some retouch. Here you can see what I got: http://valeo.flightgear.ru/sshot/clouds/ Its look very realistic for me, only a bit shaggy sometimes. If you like it and want to have same clouds, grab and replace this file: http://valeo.flightgear.ru/cl_cumulus.png If someone want to add this texture to cvs-data, then write comment in, maybe, cloudlayers.xml: "cl_cumulus.png was created with photos from sky.aw.net.ua" -- --- WBR, Vadym. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel