[Flightgear-devel] Rembrandt aircraft and fgrun

2012-04-05 Thread Frederic Bouvier
I should raise the point now before things get too complicated to change.

In case you didn't notice, aircraft with Rembrandt lights now exhibit big grey 
blobs in the 3d preview of fgrun.

So we should think of a way to identify these objects and remove them in fgrun. 
The simplest way is a naming convention, because fgrun doesn't use the fg 
animation system, and can't find the cull mask of objects set in animations.

What do you think ?

Regards,
-Fred
http://wiki.flightgear.org/Project_Rembrandt


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[Flightgear-devel] Rembrandt aircraft and fgrun

2012-04-05 Thread Clement de l'Hamaide

Hi Fred,

In order to disable the big grey blobs in the 3d preview of fgrun, just need to 
add /nopreview in XML file of the object.
You can test it with the last version of Tecnam P92 for Rembrandt here : 
http://clemaez.fr/flightgear/Tecnam-P92-rembrandt.tar.gz

For exemple : 
?xml version=1.0 encoding=UTF-8?
PropertyList
  pathlight.ac/path
  nopreview/
/PropertyList

Cheers,
Clément
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Re: [Flightgear-devel] Rembrandt aircraft and fgrun

2012-04-05 Thread Frederic Bouvier
That's a possibility (I forgot that one) but it only apply to submodels, right 
? 

-Fred 

- Mail original -

 De: Clement de l'Hamaide clem...@hotmail.fr
 À: flightgear-devel@lists.sourceforge.net
 Envoyé: Jeudi 5 Avril 2012 15:59:18
 Objet: [Flightgear-devel] Rembrandt aircraft and fgrun

 Hi Fred,

 In order to disable the big grey blobs in the 3d preview of fgrun,
 just need to add /nopreview in XML file of the object.
 You can test it with the last version of Tecnam P92 for Rembrandt
 here : http://clemaez.fr/flightgear/Tecnam-P92-rembrandt.tar.gz

 For exemple :
 ?xml version=1.0 encoding=UTF-8?
 PropertyList
 pathlight.ac/path
 nopreview/
 /PropertyList

 Cheers,
 Clément

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[Flightgear-devel] Rembrandt aircraft and fgrun

2012-04-05 Thread Clement de l'Hamaide

Do you have really forgot that one? because you are the author of this feature 
:P  http://comments.gmane.org/gmane.games.flightgear.general/17849 
You are a joker developers ;)
Your implementation takes effect with animation and model. Thus you can use it 
like :

  animation
object-nameailes/object-name
nopreview/
  /animation

But since you are the author of this feature I think I don't need to explain 
you how to use your feature ;)

Cheers,
Clément
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Re: [Flightgear-devel] Rembrandt aircraft and fgrun

2012-04-05 Thread Frederic Bouvier
I don't remember every thing I did 5 years ago. 

Thank you for refreshing my memory 

So please, aircraft developers (Vivian, Gijs, Emilian, ...), use the 
nopreview/ tag 

Regards, 
-Fred 

- Mail original -

 De: Clement de l'Hamaide clem...@hotmail.fr
 À: flightgear-devel@lists.sourceforge.net
 Envoyé: Jeudi 5 Avril 2012 18:58:10
 Objet: [Flightgear-devel] Rembrandt aircraft and fgrun

 Do you have really forgot that one? because you are the author of
 this feature :P
 http://comments.gmane.org/gmane.games.flightgear.general/17849
 You are a joker developers ;)

 Your implementation takes effect with animation and model. Thus you
 can use it like :

 animation
 object-nameailes/object-name
 nopreview/
 /animation

 But since you are the author of this feature I think I don't need to
 explain you how to use your feature ;)

 Cheers,
 Clément

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Re: [Flightgear-devel] Rembrandt aircraft and fgrun

2012-04-05 Thread Gene Buckle
On Thu, 5 Apr 2012, Frederic Bouvier wrote:

 I don't remember every thing I did 5 years ago.

If it's any consolation, I get fuzzy when things are out past a week. :)

g.

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