Locally I've been doing a complete svn update of the complete world scenery
every few days and calling v2.0.0 - svn-rev-num
Perhaps when 2.2.0 is released we could take the svn version of the day,
call it v2.2.0 - svn-rev-num-of-that-day and push it out to the server.
This is a less than optimal distribution mechanism though.
Another option would be to remove the scenery chunks from the server
(because they get out dated so fast) and force people to use svn, but I'm
not sure I like that as our only option.
I do like the idea of taking a scenery snapshot at the time of the source
code release and publishing that on our ftp mirror system. That way, if
someone is running FlightGear v X.Y.Z, they can download scenery that is
known to be compatible with that version. We can't support every version
we've ever released in the past by keeping a matching scenery release on our
servers, but we can at least make a tree available that matches our current
release.
That way we would be free to move forward with development and include
features to the svn scenery that require code support that hasn't been added
until after the most recent official release.
Regards,
Curt.
On Fri, Jan 7, 2011 at 2:08 PM, J. Holden stattosoftw...@yahoo.com wrote:
I don't think TerraSync and the world scenery should always be in, er,
sync, but I still think rolling the last two years worth of work over into
another minor scenery release is a good idea, especially if we are directing
people to that specific scenery download page.
I just don't know how hard this would be to do?
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