Re: [Flightgear-devel] World Scenery Reissue?

2011-01-07 Thread Curtis Olson
Locally I've been doing a complete svn update of the complete world scenery
every few days and calling v2.0.0 - svn-rev-num

Perhaps when 2.2.0 is released we could take the svn version of the day,
call it v2.2.0 - svn-rev-num-of-that-day and push it out to the server.
 This is a less than optimal distribution mechanism though.

Another option would be to remove the scenery chunks from the server
(because they get out dated so fast) and force people to use svn, but I'm
not sure I like that as our only option.

I do like the idea of taking a scenery snapshot at the time of the source
code release and publishing that on our ftp mirror system.  That way, if
someone is running FlightGear v X.Y.Z, they can download  scenery that is
known to be compatible with that version.  We can't support every version
we've ever released in the past by keeping a matching scenery release on our
servers, but we can at least make a tree available that matches our current
release.

That way we would be free to move forward with development and include
features to the svn scenery that require code support that hasn't been added
until after the most recent official release.

Regards,

Curt.



On Fri, Jan 7, 2011 at 2:08 PM, J. Holden stattosoftw...@yahoo.com wrote:

 I don't think TerraSync and the world scenery should always be in, er,
 sync, but I still think rolling the last two years worth of work over into
 another minor scenery release is a good idea, especially if we are directing
 people to that specific scenery download page.

 I just don't know how hard this would be to do?



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[Flightgear-devel] World Scenery Reissue?

2011-01-06 Thread J. Holden
Just tonight I have finished modeling the first skyscraper in FlightGear for 
Vancouver, BC, Canada.

I am running FlightGear and the modeling software on an old laptop (which I am 
using FlightGear on solely for scenery development purposes). I downloaded the 
proper world scenery tile from:
http://flightgear.org/Downloads/scenery-1.0.1.html

I then used the ufo to fly around a bit. I did not use TerraSync.

I have added a few buildings to Friday Harbor (KFHR?) and wanted to see if they 
showed up in the scenery. They did not. I then flew on to Seattle and I noted 
the scenery lacked any custom models, and the original generic skyscrapers were 
still in place. Finally I flew to Portland and the original generic skyscrapers 
were also in place.

I am wondering, therefore, given the current difficulty in mass-generating new 
terrain from the mapserver, how difficult it would be to push what is in the 
current TerraSync directory out as World Scenery 1.1.0?

There would be a number of new models, and I think Hawai'i would have better 
scenery, but it would mean there is a new scenery release which would basically 
coincide with the release of the new version. While those who have been using 
TerraSync would not notice any improvement, those who don't would notice at 
least 400 unique models in their scenery contributed over the course of over 
two years.

Of course when we are ready to generate terrain from the mapserver, this would 
be World Scenery 2.0.0 - and the most important FlightGear scenery release for 
almost a decade,

Cheers
John

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